Tracking modules down when you have a UUID and a path has been improved. DynamicLoaderDarwinKernel no longer parses mach-o load commands and it now uses the memory based modules now that we can load modules from memory. Added a target setting named "target.exec-search-paths" which can be used to supply a list of directories to use when trying to look for executables. This allows one or more directories to be used when searching for modules that may not exist in the SDK/PDK. The target automatically adds the directory for the main executable to this list so this should help us in tracking down shared libraries and other binaries. llvm-svn: 150426
159 lines
4.2 KiB
C++
159 lines
4.2 KiB
C++
//===-- PlatformMacOSX.cpp --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformMacOSX.h"
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// C Includes
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#include <sys/sysctl.h>
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Error.h"
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Core/StreamString.h"
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#include "lldb/Host/FileSpec.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/Target.h"
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using namespace lldb;
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using namespace lldb_private;
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static uint32_t g_initialize_count = 0;
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void
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PlatformMacOSX::Initialize ()
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{
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if (g_initialize_count++ == 0)
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{
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#if defined (__APPLE__)
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PlatformSP default_platform_sp (new PlatformMacOSX(true));
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default_platform_sp->SetSystemArchitecture (Host::GetArchitecture());
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Platform::SetDefaultPlatform (default_platform_sp);
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#endif
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PluginManager::RegisterPlugin (PlatformMacOSX::GetShortPluginNameStatic(false),
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PlatformMacOSX::GetDescriptionStatic(false),
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PlatformMacOSX::CreateInstance);
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}
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}
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void
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PlatformMacOSX::Terminate ()
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{
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if (g_initialize_count > 0)
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{
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if (--g_initialize_count == 0)
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{
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PluginManager::UnregisterPlugin (PlatformMacOSX::CreateInstance);
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}
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}
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}
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Platform*
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PlatformMacOSX::CreateInstance ()
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{
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// The only time we create an instance is when we are creating a remote
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// macosx platform
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const bool is_host = false;
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return new PlatformMacOSX (is_host);
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}
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const char *
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PlatformMacOSX::GetPluginNameStatic ()
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{
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return "PlatformMacOSX";
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}
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const char *
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PlatformMacOSX::GetShortPluginNameStatic (bool is_host)
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{
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if (is_host)
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return Platform::GetHostPlatformName ();
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else
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return "remote-macosx";
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}
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const char *
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PlatformMacOSX::GetDescriptionStatic (bool is_host)
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{
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if (is_host)
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return "Local Mac OS X user platform plug-in.";
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else
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return "Remote Mac OS X user platform plug-in.";
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}
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//------------------------------------------------------------------
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/// Default Constructor
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//------------------------------------------------------------------
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PlatformMacOSX::PlatformMacOSX (bool is_host) :
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PlatformDarwin (is_host)
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{
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}
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//------------------------------------------------------------------
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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//------------------------------------------------------------------
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PlatformMacOSX::~PlatformMacOSX()
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{
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}
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Error
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PlatformMacOSX::GetFile (const FileSpec &platform_file,
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const UUID *uuid_ptr,
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FileSpec &local_file)
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{
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if (IsRemote())
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{
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if (m_remote_platform_sp)
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return m_remote_platform_sp->GetFile (platform_file, uuid_ptr, local_file);
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}
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// Default to the local case
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local_file = platform_file;
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return Error();
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}
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bool
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PlatformMacOSX::GetSupportedArchitectureAtIndex (uint32_t idx, ArchSpec &arch)
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{
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#if defined (__arm__)
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return ARMGetSupportedArchitectureAtIndex (idx, arch);
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#endif
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if (idx == 0)
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{
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arch = Host::GetArchitecture (Host::eSystemDefaultArchitecture);
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return arch.IsValid();
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}
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else if (idx == 1)
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{
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ArchSpec platform_arch (Host::GetArchitecture (Host::eSystemDefaultArchitecture));
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ArchSpec platform_arch64 (Host::GetArchitecture (Host::eSystemDefaultArchitecture64));
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if (platform_arch == platform_arch64)
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{
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// This macosx platform supports both 32 and 64 bit. Since we already
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// returned the 64 bit arch for idx == 0, return the 32 bit arch
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// for idx == 1
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arch = Host::GetArchitecture (Host::eSystemDefaultArchitecture32);
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return arch.IsValid();
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}
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}
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return false;
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}
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