to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
302 lines
8.6 KiB
C++
302 lines
8.6 KiB
C++
//===-- TCPSocket.cpp -------------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#if defined(_MSC_VER)
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#endif
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#include "lldb/Host/common/TCPSocket.h"
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#include "lldb/Host/Config.h"
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#include "lldb/Host/MainLoop.h"
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#include "lldb/Utility/Log.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/raw_ostream.h"
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#ifndef LLDB_DISABLE_POSIX
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#include <arpa/inet.h>
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#include <netinet/tcp.h>
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#include <sys/socket.h>
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#endif
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#if defined(_WIN32)
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#include <winsock2.h>
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#endif
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#ifdef _WIN32
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#define CLOSE_SOCKET closesocket
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typedef const char *set_socket_option_arg_type;
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#else
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#include <unistd.h>
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#define CLOSE_SOCKET ::close
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typedef const void *set_socket_option_arg_type;
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#endif
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using namespace lldb;
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using namespace lldb_private;
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namespace {
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const int kType = SOCK_STREAM;
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}
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TCPSocket::TCPSocket(bool should_close, bool child_processes_inherit)
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: Socket(ProtocolTcp, should_close, child_processes_inherit) {}
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TCPSocket::TCPSocket(NativeSocket socket, const TCPSocket &listen_socket)
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: Socket(ProtocolTcp, listen_socket.m_should_close_fd,
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listen_socket.m_child_processes_inherit) {
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m_socket = socket;
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}
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TCPSocket::TCPSocket(NativeSocket socket, bool should_close,
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bool child_processes_inherit)
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: Socket(ProtocolTcp, should_close, child_processes_inherit) {
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m_socket = socket;
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}
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TCPSocket::~TCPSocket() { CloseListenSockets(); }
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bool TCPSocket::IsValid() const {
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return m_socket != kInvalidSocketValue || m_listen_sockets.size() != 0;
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}
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// Return the port number that is being used by the socket.
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uint16_t TCPSocket::GetLocalPortNumber() const {
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if (m_socket != kInvalidSocketValue) {
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SocketAddress sock_addr;
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socklen_t sock_addr_len = sock_addr.GetMaxLength();
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if (::getsockname(m_socket, sock_addr, &sock_addr_len) == 0)
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return sock_addr.GetPort();
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} else if (!m_listen_sockets.empty()) {
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SocketAddress sock_addr;
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socklen_t sock_addr_len = sock_addr.GetMaxLength();
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if (::getsockname(m_listen_sockets.begin()->first, sock_addr,
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&sock_addr_len) == 0)
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return sock_addr.GetPort();
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}
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return 0;
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}
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std::string TCPSocket::GetLocalIPAddress() const {
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// We bound to port zero, so we need to figure out which port we actually
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// bound to
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if (m_socket != kInvalidSocketValue) {
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SocketAddress sock_addr;
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socklen_t sock_addr_len = sock_addr.GetMaxLength();
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if (::getsockname(m_socket, sock_addr, &sock_addr_len) == 0)
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return sock_addr.GetIPAddress();
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}
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return "";
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}
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uint16_t TCPSocket::GetRemotePortNumber() const {
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if (m_socket != kInvalidSocketValue) {
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SocketAddress sock_addr;
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socklen_t sock_addr_len = sock_addr.GetMaxLength();
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if (::getpeername(m_socket, sock_addr, &sock_addr_len) == 0)
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return sock_addr.GetPort();
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}
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return 0;
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}
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std::string TCPSocket::GetRemoteIPAddress() const {
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// We bound to port zero, so we need to figure out which port we actually
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// bound to
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if (m_socket != kInvalidSocketValue) {
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SocketAddress sock_addr;
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socklen_t sock_addr_len = sock_addr.GetMaxLength();
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if (::getpeername(m_socket, sock_addr, &sock_addr_len) == 0)
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return sock_addr.GetIPAddress();
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}
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return "";
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}
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Status TCPSocket::CreateSocket(int domain) {
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Status error;
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if (IsValid())
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error = Close();
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if (error.Fail())
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return error;
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m_socket = Socket::CreateSocket(domain, kType, IPPROTO_TCP,
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m_child_processes_inherit, error);
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return error;
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}
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Status TCPSocket::Connect(llvm::StringRef name) {
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Log *log(lldb_private::GetLogIfAnyCategoriesSet(LIBLLDB_LOG_COMMUNICATION));
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if (log)
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log->Printf("TCPSocket::%s (host/port = %s)", __FUNCTION__, name.data());
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Status error;
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std::string host_str;
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std::string port_str;
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int32_t port = INT32_MIN;
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if (!DecodeHostAndPort(name, host_str, port_str, port, &error))
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return error;
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auto addresses = lldb_private::SocketAddress::GetAddressInfo(
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host_str.c_str(), NULL, AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP);
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for (auto address : addresses) {
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error = CreateSocket(address.GetFamily());
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if (error.Fail())
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continue;
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address.SetPort(port);
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if (-1 == ::connect(GetNativeSocket(), &address.sockaddr(),
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address.GetLength())) {
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CLOSE_SOCKET(GetNativeSocket());
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continue;
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}
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SetOptionNoDelay();
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error.Clear();
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return error;
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}
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error.SetErrorString("Failed to connect port");
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return error;
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}
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Status TCPSocket::Listen(llvm::StringRef name, int backlog) {
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Log *log(lldb_private::GetLogIfAnyCategoriesSet(LIBLLDB_LOG_CONNECTION));
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if (log)
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log->Printf("TCPSocket::%s (%s)", __FUNCTION__, name.data());
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Status error;
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std::string host_str;
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std::string port_str;
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int32_t port = INT32_MIN;
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if (!DecodeHostAndPort(name, host_str, port_str, port, &error))
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return error;
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if (host_str == "*")
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host_str = "0.0.0.0";
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auto addresses = lldb_private::SocketAddress::GetAddressInfo(
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host_str.c_str(), NULL, AF_UNSPEC, SOCK_STREAM, IPPROTO_TCP);
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for (auto address : addresses) {
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int fd = Socket::CreateSocket(address.GetFamily(), kType, IPPROTO_TCP,
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m_child_processes_inherit, error);
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if (error.Fail()) {
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error.Clear();
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continue;
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}
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// enable local address reuse
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int option_value = 1;
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set_socket_option_arg_type option_value_p =
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reinterpret_cast<set_socket_option_arg_type>(&option_value);
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::setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, option_value_p,
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sizeof(option_value));
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SocketAddress listen_address = address;
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if(!listen_address.IsLocalhost())
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listen_address.SetToAnyAddress(address.GetFamily(), port);
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else
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listen_address.SetPort(port);
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int err =
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::bind(fd, &listen_address.sockaddr(), listen_address.GetLength());
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if (-1 != err)
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err = ::listen(fd, backlog);
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if (-1 == err) {
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CLOSE_SOCKET(fd);
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continue;
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}
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if (port == 0) {
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socklen_t sa_len = address.GetLength();
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if (getsockname(fd, &address.sockaddr(), &sa_len) == 0)
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port = address.GetPort();
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}
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m_listen_sockets[fd] = address;
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}
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if (m_listen_sockets.size() == 0)
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error.SetErrorString("Failed to connect port");
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return error;
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}
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void TCPSocket::CloseListenSockets() {
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for (auto socket : m_listen_sockets)
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CLOSE_SOCKET(socket.first);
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m_listen_sockets.clear();
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}
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Status TCPSocket::Accept(Socket *&conn_socket) {
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Status error;
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if (m_listen_sockets.size() == 0) {
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error.SetErrorString("No open listening sockets!");
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return error;
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}
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int sock = -1;
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int listen_sock = -1;
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lldb_private::SocketAddress AcceptAddr;
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MainLoop accept_loop;
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std::vector<MainLoopBase::ReadHandleUP> handles;
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for (auto socket : m_listen_sockets) {
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auto fd = socket.first;
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auto inherit = this->m_child_processes_inherit;
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auto io_sp = IOObjectSP(new TCPSocket(socket.first, false, inherit));
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handles.emplace_back(accept_loop.RegisterReadObject(
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io_sp, [fd, inherit, &sock, &AcceptAddr, &error,
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&listen_sock](MainLoopBase &loop) {
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socklen_t sa_len = AcceptAddr.GetMaxLength();
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sock = AcceptSocket(fd, &AcceptAddr.sockaddr(), &sa_len, inherit,
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error);
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listen_sock = fd;
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loop.RequestTermination();
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}, error));
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if (error.Fail())
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return error;
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}
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bool accept_connection = false;
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std::unique_ptr<TCPSocket> accepted_socket;
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// Loop until we are happy with our connection
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while (!accept_connection) {
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accept_loop.Run();
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if (error.Fail())
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return error;
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lldb_private::SocketAddress &AddrIn = m_listen_sockets[listen_sock];
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if (!AddrIn.IsAnyAddr() && AcceptAddr != AddrIn) {
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CLOSE_SOCKET(sock);
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llvm::errs() << llvm::formatv(
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"error: rejecting incoming connection from {0} (expecting {1})",
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AcceptAddr.GetIPAddress(), AddrIn.GetIPAddress());
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continue;
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}
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accept_connection = true;
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accepted_socket.reset(new TCPSocket(sock, *this));
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}
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if (!accepted_socket)
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return error;
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// Keep our TCP packets coming without any delays.
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accepted_socket->SetOptionNoDelay();
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error.Clear();
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conn_socket = accepted_socket.release();
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return error;
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}
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int TCPSocket::SetOptionNoDelay() {
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return SetOption(IPPROTO_TCP, TCP_NODELAY, 1);
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}
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int TCPSocket::SetOptionReuseAddress() {
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return SetOption(SOL_SOCKET, SO_REUSEADDR, 1);
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}
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