Summary:
Around a third of our test sources have LLVM license headers. This patch removes those headers from all test
sources and also fixes any tests that depended on the length of the license header.
The reasons for this are:
* A few tests verify line numbers and will start failing if the number of lines in the LLVM license header changes. Once I landed my patch for valid SourceLocations in debug info we will probably have even more tests that verify line numbers.
* No other LLVM project is putting license headers in its test files to my knowledge.
* They make the test sources much more verbose than they have to be. Several tests have longer license headers than the actual test source.
For the record, the following tests had their line numbers changed to pass with the removal of the license header:
lldb-api :: functionalities/breakpoint/breakpoint_by_line_and_column/TestBreakpointByLineAndColumn.py
lldb-shell :: Reproducer/TestGDBRemoteRepro.test
lldb-shell :: Reproducer/TestMultipleTargets.test
lldb-shell :: Reproducer/TestReuseDirectory.test
lldb-shell :: ExecControl/StopHook/stop-hook-threads.test
lldb-shell :: ExecControl/StopHook/stop-hook.test
lldb-api :: lang/objc/exceptions/TestObjCExceptions.py
Reviewers: #lldb, espindola, JDevlieghere
Reviewed By: #lldb, JDevlieghere
Subscribers: emaste, aprantl, arphaman, JDevlieghere, lldb-commits
Tags: #lldb
Differential Revision: https://reviews.llvm.org/D74839
126 lines
3.2 KiB
C++
126 lines
3.2 KiB
C++
// C includes
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#include <stdio.h>
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#include <stdint.h>
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#include <stdlib.h>
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// C++ includes
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#include <chrono>
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#include <mutex>
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#include <random>
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#include <thread>
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std::thread g_thread_1;
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std::thread g_thread_2;
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std::thread g_thread_3;
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std::mutex g_mask_mutex;
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enum MaskAction {
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eGet,
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eAssign,
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eClearBits
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};
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uint32_t mask_access (MaskAction action, uint32_t mask = 0);
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uint32_t
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mask_access (MaskAction action, uint32_t mask)
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{
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static uint32_t g_mask = 0;
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std::lock_guard<std::mutex> lock(g_mask_mutex);
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switch (action)
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{
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case eGet:
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break;
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case eAssign:
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g_mask |= mask;
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break;
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case eClearBits:
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g_mask &= ~mask;
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break;
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}
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return g_mask;
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}
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void *
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thread_func (void *arg)
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{
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uint32_t thread_index = *((uint32_t *)arg);
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uint32_t thread_mask = (1u << (thread_index));
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printf ("%s (thread index = %u) startng...\n", __FUNCTION__, thread_index);
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std::default_random_engine generator;
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std::uniform_int_distribution<int> distribution(0, 3000000);
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while (mask_access(eGet) & thread_mask)
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{
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// random micro second sleep from zero to 3 seconds
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int usec = distribution(generator);
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printf ("%s (thread = %u) doing a usleep (%d)...\n", __FUNCTION__, thread_index, usec);
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std::chrono::microseconds duration(usec);
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std::this_thread::sleep_for(duration);
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printf ("%s (thread = %u) after usleep ...\n", __FUNCTION__, thread_index); // Set break point at this line.
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}
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printf ("%s (thread index = %u) exiting...\n", __FUNCTION__, thread_index);
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return NULL;
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}
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int main (int argc, char const *argv[])
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{
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uint32_t thread_index_1 = 1;
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uint32_t thread_index_2 = 2;
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uint32_t thread_index_3 = 3;
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uint32_t thread_mask_1 = (1u << thread_index_1);
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uint32_t thread_mask_2 = (1u << thread_index_2);
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uint32_t thread_mask_3 = (1u << thread_index_3);
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// Make a mask that will keep all threads alive
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mask_access (eAssign, thread_mask_1 | thread_mask_2 | thread_mask_3); // And that line.
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// Create 3 threads
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g_thread_1 = std::thread(thread_func, (void*)&thread_index_1);
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g_thread_2 = std::thread(thread_func, (void*)&thread_index_2);
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g_thread_3 = std::thread(thread_func, (void*)&thread_index_3);
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char line[64];
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while (mask_access(eGet) != 0)
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{
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printf ("Enter thread index to kill or ENTER for all:\n");
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fflush (stdout);
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// Kill threads by index, or ENTER for all threads
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if (fgets (line, sizeof(line), stdin))
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{
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if (line[0] == '\n' || line[0] == '\r' || line[0] == '\0')
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{
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printf ("Exiting all threads...\n");
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break;
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}
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int32_t index = strtoul (line, NULL, 0);
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switch (index)
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{
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case 1: mask_access (eClearBits, thread_mask_1); break;
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case 2: mask_access (eClearBits, thread_mask_2); break;
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case 3: mask_access (eClearBits, thread_mask_3); break;
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}
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continue;
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}
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break;
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}
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// Clear all thread bits to they all exit
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mask_access (eClearBits, UINT32_MAX);
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// Join all of our threads
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g_thread_1.join();
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g_thread_2.join();
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g_thread_3.join();
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return 0;
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}
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