Files
clang-p2996/llvm/test/Transforms/LoopVectorize/AArch64/sve-select-cmp.ll
Florian Hahn 3808ba78de [VPlan] Model middle block via VPIRBasicBlock. (#95816)
Use VPIRBasicBlock to wrap the middle block and implement patching up
branches in predecessors in VPIRBasicBlock::execute. The IR middle block
is only created after skeleton creation. Initially a regular
VPBasicBlock is created, which will later be replaced by a
VPIRBasicBlock once the middle IR basic block has been created.

Note that this slightly changes the order of instructions created in the
middle block; code generated by recipe execution in the middle block
will now be inserted before the terminator (and in between the compare
to used by the terminator). The original order will be restored in
https://github.com/llvm/llvm-project/pull/92651.


PR: https://github.com/llvm/llvm-project/pull/95816
2024-06-20 13:42:20 +01:00

212 lines
13 KiB
LLVM

; RUN: opt -passes=loop-vectorize -force-vector-interleave=1 -force-vector-width=4 -S \
; RUN: -prefer-predicate-over-epilogue=scalar-epilogue < %s | FileCheck %s --check-prefix=CHECK-VF4IC1
; RUN: opt -passes=loop-vectorize -force-vector-interleave=4 -force-vector-width=4 -S \
; RUN: -prefer-predicate-over-epilogue=scalar-epilogue < %s | FileCheck %s --check-prefix=CHECK-VF4IC4
target triple = "aarch64-linux-gnu"
define i32 @select_const_i32_from_icmp(ptr nocapture readonly %v, i64 %n) #0 {
; CHECK-VF4IC1-LABEL: @select_const_i32_from_icmp
; CHECK-VF4IC1: vector.body:
; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ]
; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x i32>
; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = icmp eq <vscale x 4 x i32> [[VEC_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[NOT:%*]] = xor <vscale x 4 x i1> [[VEC_ICMP]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[VEC_SEL]] = or <vscale x 4 x i1> [[VEC_PHI]], [[NOT]]
; CHECK-VF4IC1: middle.block:
; CHECK-VF4IC1: %cmp.n = icmp eq i64 %n, %n.vec
; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[VEC_SEL]])
; CHECK-VF4IC1-NEXT: [[FR:%.*]] = freeze i1 [[OR_RDX]]
; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[FR]], i32 7, i32 3
; CHECK-VF4IC4-LABEL: @select_const_i32_from_icmp
; CHECK-VF4IC4: vector.body:
; CHECK-VF4IC4: [[VEC_PHI1:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL1:%.*]], %vector.body ]
; CHECK-VF4IC4: [[VEC_PHI2:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL2:%.*]], %vector.body ]
; CHECK-VF4IC4: [[VEC_PHI3:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL3:%.*]], %vector.body ]
; CHECK-VF4IC4: [[VEC_PHI4:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL4:%.*]], %vector.body ]
; CHECK-VF4IC4: [[VEC_ICMP1:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[VEC_ICMP2:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[VEC_ICMP3:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[VEC_ICMP4:%.*]] = icmp eq <vscale x 4 x i32> {{.*}}, shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[NOT1:%.*]] = xor <vscale x 4 x i1> [[VEC_ICMP1]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[NOT2:%.*]] = xor <vscale x 4 x i1> [[VEC_ICMP2]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[NOT3:%.*]] = xor <vscale x 4 x i1> [[VEC_ICMP3]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[NOT4:%.*]] = xor <vscale x 4 x i1> [[VEC_ICMP4]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC4-NEXT: [[VEC_SEL1:%.*]] = or <vscale x 4 x i1> [[VEC_PHI1]], [[NOT1]]
; CHECK-VF4IC4-NEXT: [[VEC_SEL2:%.*]] = or <vscale x 4 x i1> [[VEC_PHI2]], [[NOT2]]
; CHECK-VF4IC4-NEXT: [[VEC_SEL3:%.*]] = or <vscale x 4 x i1> [[VEC_PHI3]], [[NOT3]]
; CHECK-VF4IC4-NEXT: [[VEC_SEL4:%.*]] = or <vscale x 4 x i1> [[VEC_PHI4]], [[NOT4]]
; CHECK-VF4IC4: middle.block:
; CHECK-VF4IC4: %cmp.n = icmp eq i64 %n, %n.vec
; CHECK-VF4IC4-NEXT: [[OR1:%.*]] = or <vscale x 4 x i1> [[VEC_SEL2]], [[VEC_SEL1]]
; CHECK-VF4IC4-NEXT: [[OR2:%.*]] = or <vscale x 4 x i1> [[VEC_SEL3]], [[OR1]]
; CHECK-VF4IC4-NEXT: [[OR3:%.*]] = or <vscale x 4 x i1> [[VEC_SEL4]], [[OR2]]
; CHECK-VF4IC4-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[OR3]])
; CHECK-VF4IC4-NEXT: [[FR:%.*]] = freeze i1 [[OR_RDX]]
; CHECK-VF4IC4-NEXT: {{.*}} = select i1 [[FR]], i32 7, i32 3
entry:
br label %for.body
for.body: ; preds = %entry, %for.body
%0 = phi i64 [ 0, %entry ], [ %6, %for.body ]
%1 = phi i32 [ 3, %entry ], [ %5, %for.body ]
%2 = getelementptr inbounds i32, ptr %v, i64 %0
%3 = load i32, ptr %2, align 4
%4 = icmp eq i32 %3, 3
%5 = select i1 %4, i32 %1, i32 7
%6 = add nuw nsw i64 %0, 1
%7 = icmp eq i64 %6, %n
br i1 %7, label %exit, label %for.body, !llvm.loop !0
exit: ; preds = %for.body
ret i32 %5
}
define i32 @select_i32_from_icmp(ptr nocapture readonly %v, i32 %a, i32 %b, i64 %n) #0 {
; CHECK-VF4IC1-LABEL: @select_i32_from_icmp
; CHECK-VF4IC1: vector.ph:
; CHECK-VF4IC1-NOT: shufflevector <vscale x 4 x i32>
; CHECK-VF4IC1-NOT: shufflevector <vscale x 4 x i32>
; CHECK-VF4IC1: vector.body:
; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ]
; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x i32>
; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = icmp eq <vscale x 4 x i32> [[VEC_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 3, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[NOT:%*]] = xor <vscale x 4 x i1> [[VEC_ICMP]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[VEC_SEL]] = or <vscale x 4 x i1> [[VEC_PHI]], [[NOT]]
; CHECK-VF4IC1: middle.block:
; CHECK-VF4IC1: %cmp.n = icmp eq i64 %n, %n.vec
; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[VEC_SEL]])
; CHECK-VF4IC1-NEXT: [[FR:%.*]] = freeze i1 [[OR_RDX]]
; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[FR]], i32 %b, i32 %a
; CHECK-VF4IC4-LABEL: @select_i32_from_icmp
; CHECK-VF4IC4: vector.body:
entry:
br label %for.body
for.body: ; preds = %entry, %for.body
%0 = phi i64 [ 0, %entry ], [ %6, %for.body ]
%1 = phi i32 [ %a, %entry ], [ %5, %for.body ]
%2 = getelementptr inbounds i32, ptr %v, i64 %0
%3 = load i32, ptr %2, align 4
%4 = icmp eq i32 %3, 3
%5 = select i1 %4, i32 %1, i32 %b
%6 = add nuw nsw i64 %0, 1
%7 = icmp eq i64 %6, %n
br i1 %7, label %exit, label %for.body, !llvm.loop !0
exit: ; preds = %for.body
ret i32 %5
}
define i32 @select_const_i32_from_fcmp(ptr nocapture readonly %v, i64 %n) #0 {
; CHECK-VF4IC1-LABEL: @select_const_i32_from_fcmp
; CHECK-VF4IC1: vector.body:
; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ]
; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x float>
; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = fcmp fast ueq <vscale x 4 x float> [[VEC_LOAD]], shufflevector (<vscale x 4 x float> insertelement (<vscale x 4 x float> poison, float 3.000000e+00, i64 0), <vscale x 4 x float> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[NOT:%*]] = xor <vscale x 4 x i1> [[VEC_ICMP]], shufflevector (<vscale x 4 x i1> insertelement (<vscale x 4 x i1> poison, i1 true, i64 0), <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[VEC_SEL]] = or <vscale x 4 x i1> [[VEC_PHI]], [[NOT]]
; CHECK-VF4IC1: middle.block:
; CHECK-VF4IC1: %cmp.n = icmp eq i64 %n, %n.vec
; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[VEC_SEL]])
; CHECK-VF4IC1-NEXT: [[FR:%.*]] = freeze i1 [[OR_RDX]]
; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[FR]], i32 1, i32 2
; CHECK-VF4IC4-LABEL: @select_const_i32_from_fcmp
; CHECK-VF4IC4: vector.body:
entry:
br label %for.body
for.body: ; preds = %entry, %for.body
%0 = phi i64 [ 0, %entry ], [ %6, %for.body ]
%1 = phi i32 [ 2, %entry ], [ %5, %for.body ]
%2 = getelementptr inbounds float, ptr %v, i64 %0
%3 = load float, ptr %2, align 4
%4 = fcmp fast ueq float %3, 3.0
%5 = select i1 %4, i32 %1, i32 1
%6 = add nuw nsw i64 %0, 1
%7 = icmp eq i64 %6, %n
br i1 %7, label %exit, label %for.body, !llvm.loop !0
exit: ; preds = %for.body
ret i32 %5
}
define float @select_const_f32_from_icmp(ptr nocapture readonly %v, i64 %n) #0 {
; CHECK-VF4IC1-LABEL: @select_const_f32_from_icmp
; CHECK-VF4IC1-NOT: vector.body
; CHECK-VF4IC4-LABEL: @select_const_f32_from_icmp
; CHECK-VF4IC4-NOT: vector.body
entry:
br label %for.body
for.body: ; preds = %entry, %for.body
%0 = phi i64 [ 0, %entry ], [ %6, %for.body ]
%1 = phi fast float [ 3.0, %entry ], [ %5, %for.body ]
%2 = getelementptr inbounds i32, ptr %v, i64 %0
%3 = load i32, ptr %2, align 4
%4 = icmp eq i32 %3, 3
%5 = select fast i1 %4, float %1, float 7.0
%6 = add nuw nsw i64 %0, 1
%7 = icmp eq i64 %6, %n
br i1 %7, label %exit, label %for.body, !llvm.loop !0
exit: ; preds = %for.body
ret float %5
}
define i32 @pred_select_const_i32_from_icmp(ptr noalias nocapture readonly %src1, ptr noalias nocapture readonly %src2, i64 %n) #0 {
; CHECK-VF4IC1-LABEL: @pred_select_const_i32_from_icmp
; CHECK-VF4IC1: vector.body:
; CHECK-VF4IC1: [[VEC_PHI:%.*]] = phi <vscale x 4 x i1> [ zeroinitializer, %vector.ph ], [ [[VEC_SEL:%.*]], %vector.body ]
; CHECK-VF4IC1: [[VEC_LOAD:%.*]] = load <vscale x 4 x i32>
; CHECK-VF4IC1: [[MASK:%.*]] = icmp sgt <vscale x 4 x i32> [[VEC_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 35, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1: [[MASKED_LOAD:%.*]] = call <vscale x 4 x i32> @llvm.masked.load.nxv4i32.p0(ptr {{%.*}}, i32 4, <vscale x 4 x i1> [[MASK]], <vscale x 4 x i32> poison)
; CHECK-VF4IC1-NEXT: [[VEC_ICMP:%.*]] = icmp eq <vscale x 4 x i32> [[MASKED_LOAD]], shufflevector (<vscale x 4 x i32> insertelement (<vscale x 4 x i32> poison, i32 2, i64 0), <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer)
; CHECK-VF4IC1-NEXT: [[VEC_SEL_TMP:%.*]] = or <vscale x 4 x i1> [[VEC_PHI]], [[VEC_ICMP]]
; CHECK-VF4IC1: [[VEC_SEL:%.*]] = select <vscale x 4 x i1> [[MASK]], <vscale x 4 x i1> [[VEC_SEL_TMP]], <vscale x 4 x i1> [[VEC_PHI]]
; CHECK-VF4IC1: middle.block:
; CHECK-VF4IC1: %cmp.n = icmp eq i64 %n, %n.vec
; CHECK-VF4IC1-NEXT: [[OR_RDX:%.*]] = call i1 @llvm.vector.reduce.or.nxv4i1(<vscale x 4 x i1> [[VEC_SEL]])
; CHECK-VF4IC1-NEXT: [[FR:%.*]] = freeze i1 [[OR_RDX]]
; CHECK-VF4IC1-NEXT: {{.*}} = select i1 [[FR]], i32 1, i32 0
; CHECK-VF4IC4-LABEL: @pred_select_const_i32_from_icmp
; CHECK-VF4IC4: vector.body:
entry:
br label %for.body
for.body: ; preds = %entry, %for.inc
%i.013 = phi i64 [ %inc, %for.inc ], [ 0, %entry ]
%r.012 = phi i32 [ %r.1, %for.inc ], [ 0, %entry ]
%arrayidx = getelementptr inbounds i32, ptr %src1, i64 %i.013
%0 = load i32, ptr %arrayidx, align 4
%cmp1 = icmp sgt i32 %0, 35
br i1 %cmp1, label %if.then, label %for.inc
if.then: ; preds = %for.body
%arrayidx2 = getelementptr inbounds i32, ptr %src2, i64 %i.013
%1 = load i32, ptr %arrayidx2, align 4
%cmp3 = icmp eq i32 %1, 2
%spec.select = select i1 %cmp3, i32 1, i32 %r.012
br label %for.inc
for.inc: ; preds = %if.then, %for.body
%r.1 = phi i32 [ %r.012, %for.body ], [ %spec.select, %if.then ]
%inc = add nuw nsw i64 %i.013, 1
%exitcond.not = icmp eq i64 %inc, %n
br i1 %exitcond.not, label %for.end.loopexit, label %for.body, !llvm.loop !0
for.end.loopexit: ; preds = %for.inc
%r.1.lcssa = phi i32 [ %r.1, %for.inc ]
ret i32 %r.1.lcssa
}
attributes #0 = { "target-features"="+sve" }
!0 = distinct !{!0, !1}
!1 = !{!"llvm.loop.vectorize.scalable.enable", i1 true}