Files
clang-p2996/llvm/test/CodeGen/AMDGPU/spill-vgpr-to-agpr.ll
Matt Arsenault e3c6fa3611 AMDGPU: Restrict soft clause bundling at half of the available regs
Fixes a testcase that was overcommitting large register tuples to a
bundle, which the register allocator could not possibly satisfy.  This
was producing a bundle which used nearly all of the available SGPRs
with a series of 16-dword loads (not all of which are freely available
to use).

This is a quick hack for some deeper issues with how the clause
bundler tracks register pressure.

Overall the pressure tracking used here doesn't make sense and is too
imprecise for what it needs to avoid the allocator failing. The
pressure estimate does not account for the alignment requirements of
large SGPR tuples, so this was really underestimating the pressure
impact. This also ignores the impact of the extended live range of the
use registers after the bundle is introduced. Additionally, it didn't
account for some wide tuples not being available due to reserved
registers.

This regresses a few cases. These end up introducing more
spilling. This is also a function of the global pressure being used in
the decision to bundle, not the local pressure impact of the bundle
itself.
2021-02-11 14:08:59 -05:00

292 lines
14 KiB
LLVM

; RUN: llc -march=amdgcn -mcpu=gfx908 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX908 %s
; RUN: not llc -march=amdgcn -mcpu=gfx900 -verify-machineinstrs < %s 2>&1 | FileCheck -check-prefixes=GCN,GFX900 %s
; GCN-LABEL: {{^}}max_10_vgprs:
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-NOT: SCRATCH_RSRC
; GFX908-DAG: v_accvgpr_write_b32 a0, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a1, v{{[0-9]}} ; Reload Reuse
; GFX900: buffer_store_dword v{{[0-9]}},
; GFX900: buffer_store_dword v{{[0-9]}},
; GFX900: buffer_load_dword v{{[0-9]}},
; GFX900: buffer_load_dword v{{[0-9]}},
; GFX908-NOT: buffer_
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a0 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a1 ; Reload Reuse
; GCN: NumVgprs: 10
; GFX900: ScratchSize: 12
; GFX908: ScratchSize: 0
; GCN: VGPRBlocks: 2
; GCN: NumVGPRsForWavesPerEU: 10
define amdgpu_kernel void @max_10_vgprs(i32 addrspace(1)* %p) #0 {
%tid = load volatile i32, i32 addrspace(1)* undef
%p1 = getelementptr inbounds i32, i32 addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds i32, i32 addrspace(1)* %p1, i32 4
%p3 = getelementptr inbounds i32, i32 addrspace(1)* %p2, i32 8
%p4 = getelementptr inbounds i32, i32 addrspace(1)* %p3, i32 12
%p5 = getelementptr inbounds i32, i32 addrspace(1)* %p4, i32 16
%p6 = getelementptr inbounds i32, i32 addrspace(1)* %p5, i32 20
%p7 = getelementptr inbounds i32, i32 addrspace(1)* %p6, i32 24
%p8 = getelementptr inbounds i32, i32 addrspace(1)* %p7, i32 28
%p9 = getelementptr inbounds i32, i32 addrspace(1)* %p8, i32 32
%p10 = getelementptr inbounds i32, i32 addrspace(1)* %p9, i32 36
%v1 = load volatile i32, i32 addrspace(1)* %p1
%v2 = load volatile i32, i32 addrspace(1)* %p2
%v3 = load volatile i32, i32 addrspace(1)* %p3
%v4 = load volatile i32, i32 addrspace(1)* %p4
%v5 = load volatile i32, i32 addrspace(1)* %p5
%v6 = load volatile i32, i32 addrspace(1)* %p6
%v7 = load volatile i32, i32 addrspace(1)* %p7
%v8 = load volatile i32, i32 addrspace(1)* %p8
%v9 = load volatile i32, i32 addrspace(1)* %p9
%v10 = load volatile i32, i32 addrspace(1)* %p10
call void asm sideeffect "", "v,v,v,v,v,v,v,v,v,v"(i32 %v1, i32 %v2, i32 %v3, i32 %v4, i32 %v5, i32 %v6, i32 %v7, i32 %v8, i32 %v9, i32 %v10)
store volatile i32 %v1, i32 addrspace(1)* undef
store volatile i32 %v2, i32 addrspace(1)* undef
store volatile i32 %v3, i32 addrspace(1)* undef
store volatile i32 %v4, i32 addrspace(1)* undef
store volatile i32 %v5, i32 addrspace(1)* undef
store volatile i32 %v6, i32 addrspace(1)* undef
store volatile i32 %v7, i32 addrspace(1)* undef
store volatile i32 %v8, i32 addrspace(1)* undef
store volatile i32 %v9, i32 addrspace(1)* undef
store volatile i32 %v10, i32 addrspace(1)* undef
ret void
}
; GCN-LABEL: {{^}}max_10_vgprs_used_9a:
; GFX908-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GFX908-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}} ; Reload Reuse
; GFX908: buffer_store_dword v{{[0-9]}},
; GFX908-NOT: buffer_
; GFX908: v_accvgpr_read_b32 v{{[0-9]}}, a9 ; Reload Reuse
; GFX908: buffer_load_dword v{{[0-9]}},
; GFX908-NOT: buffer_
; GFX900: couldn't allocate input reg for constraint 'a'
; GFX908: NumVgprs: 10
; GFX908: ScratchSize: 8
; GFX908: VGPRBlocks: 2
; GFX908: NumVGPRsForWavesPerEU: 10
define amdgpu_kernel void @max_10_vgprs_used_9a(i32 addrspace(1)* %p) #0 {
%tid = load volatile i32, i32 addrspace(1)* undef
call void asm sideeffect "", "a,a,a,a,a,a,a,a,a"(i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9)
%p1 = getelementptr inbounds i32, i32 addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds i32, i32 addrspace(1)* %p1, i32 4
%p3 = getelementptr inbounds i32, i32 addrspace(1)* %p2, i32 8
%p4 = getelementptr inbounds i32, i32 addrspace(1)* %p3, i32 12
%p5 = getelementptr inbounds i32, i32 addrspace(1)* %p4, i32 16
%p6 = getelementptr inbounds i32, i32 addrspace(1)* %p5, i32 20
%p7 = getelementptr inbounds i32, i32 addrspace(1)* %p6, i32 24
%p8 = getelementptr inbounds i32, i32 addrspace(1)* %p7, i32 28
%p9 = getelementptr inbounds i32, i32 addrspace(1)* %p8, i32 32
%p10 = getelementptr inbounds i32, i32 addrspace(1)* %p9, i32 36
%v1 = load volatile i32, i32 addrspace(1)* %p1
%v2 = load volatile i32, i32 addrspace(1)* %p2
%v3 = load volatile i32, i32 addrspace(1)* %p3
%v4 = load volatile i32, i32 addrspace(1)* %p4
%v5 = load volatile i32, i32 addrspace(1)* %p5
%v6 = load volatile i32, i32 addrspace(1)* %p6
%v7 = load volatile i32, i32 addrspace(1)* %p7
%v8 = load volatile i32, i32 addrspace(1)* %p8
%v9 = load volatile i32, i32 addrspace(1)* %p9
%v10 = load volatile i32, i32 addrspace(1)* %p10
call void asm sideeffect "", "v,v,v,v,v,v,v,v,v,v"(i32 %v1, i32 %v2, i32 %v3, i32 %v4, i32 %v5, i32 %v6, i32 %v7, i32 %v8, i32 %v9, i32 %v10)
store volatile i32 %v1, i32 addrspace(1)* undef
store volatile i32 %v2, i32 addrspace(1)* undef
store volatile i32 %v3, i32 addrspace(1)* undef
store volatile i32 %v4, i32 addrspace(1)* undef
store volatile i32 %v5, i32 addrspace(1)* undef
store volatile i32 %v6, i32 addrspace(1)* undef
store volatile i32 %v7, i32 addrspace(1)* undef
store volatile i32 %v8, i32 addrspace(1)* undef
store volatile i32 %v9, i32 addrspace(1)* undef
store volatile i32 %v10, i32 addrspace(1)* undef
ret void
}
; GCN-LABEL: {{^}}max_10_vgprs_used_1a_partial_spill:
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-DAG: v_accvgpr_write_b32 a0, 1
; GFX908-DAG: v_accvgpr_write_b32 a1, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a2, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a3, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a4, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a5, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a6, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a7, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a8, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}} ; Reload Reuse
; GFX900: buffer_store_dword v{{[0-9]}},
; GCN-DAG: buffer_store_dword v{{[0-9]}},
; GFX900: buffer_load_dword v{{[0-9]}},
; GCN-DAG: buffer_load_dword v{{[0-9]}},
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a1 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a2 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a3 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a4 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a5 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a6 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a7 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a8 ; Reload Reuse
; GFX908-DAG: v_accvgpr_read_b32 v{{[0-9]}}, a9 ; Reload Reuse
; GCN: NumVgprs: 10
; GFX900: ScratchSize: 44
; GFX908: ScratchSize: 12
; GCN: VGPRBlocks: 2
; GCN: NumVGPRsForWavesPerEU: 10
define amdgpu_kernel void @max_10_vgprs_used_1a_partial_spill(i64 addrspace(1)* %p) #0 {
%tid = load volatile i32, i32 addrspace(1)* undef
call void asm sideeffect "", "a"(i32 1)
%p1 = getelementptr inbounds i64, i64 addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds i64, i64 addrspace(1)* %p1, i32 8
%p3 = getelementptr inbounds i64, i64 addrspace(1)* %p2, i32 16
%p4 = getelementptr inbounds i64, i64 addrspace(1)* %p3, i32 24
%p5 = getelementptr inbounds i64, i64 addrspace(1)* %p4, i32 32
%v1 = load volatile i64, i64 addrspace(1)* %p1
%v2 = load volatile i64, i64 addrspace(1)* %p2
%v3 = load volatile i64, i64 addrspace(1)* %p3
%v4 = load volatile i64, i64 addrspace(1)* %p4
%v5 = load volatile i64, i64 addrspace(1)* %p5
call void asm sideeffect "", "v,v,v,v,v"(i64 %v1, i64 %v2, i64 %v3, i64 %v4, i64 %v5)
store volatile i64 %v1, i64 addrspace(1)* %p2
store volatile i64 %v2, i64 addrspace(1)* %p3
store volatile i64 %v3, i64 addrspace(1)* %p4
store volatile i64 %v4, i64 addrspace(1)* %p5
store volatile i64 %v5, i64 addrspace(1)* %p1
ret void
}
; GCN-LABEL: {{^}}max_10_vgprs_spill_v32:
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GCN-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-DAG: v_accvgpr_write_b32 a0, v{{[0-9]}} ; Reload Reuse
; GFX908-DAG: v_accvgpr_write_b32 a9, v{{[0-9]}} ; Reload Reuse
; GCN-NOT: a10
; GCN: buffer_store_dword v{{[0-9]}},
; GFX908: NumVgprs: 10
; GFX900: ScratchSize: 100
; GFX908: ScratchSize: 68
; GFX908: VGPRBlocks: 2
; GFX908: NumVGPRsForWavesPerEU: 10
define amdgpu_kernel void @max_10_vgprs_spill_v32(<32 x float> addrspace(1)* %p) #0 {
%tid = call i32 @llvm.amdgcn.workitem.id.x()
%gep = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid
%v = load volatile <32 x float>, <32 x float> addrspace(1)* %gep
store volatile <32 x float> %v, <32 x float> addrspace(1)* undef
ret void
}
; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32:
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-NOT: SCRATCH_RSRC
; GFX908-DAG: v_accvgpr_write_b32 a0, v
; GFX900: buffer_store_dword v
; GFX900: buffer_load_dword v
; GFX908-NOT: buffer_
; GFX908-DAG: v_accvgpr_read_b32
; GCN: NumVgprs: 256
; GFX900: ScratchSize: 148
; GFX908: ScratchSize: 0
; GCN: VGPRBlocks: 63
; GCN: NumVGPRsForWavesPerEU: 256
define amdgpu_kernel void @max_256_vgprs_spill_9x32(<32 x float> addrspace(1)* %p) #1 {
%tid = call i32 @llvm.amdgcn.workitem.id.x()
%p1 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p1, i32 %tid
%p3 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p2, i32 %tid
%p4 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p3, i32 %tid
%p5 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p4, i32 %tid
%p6 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p5, i32 %tid
%p7 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p6, i32 %tid
%p8 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p7, i32 %tid
%p9 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p8, i32 %tid
%v1 = load volatile <32 x float>, <32 x float> addrspace(1)* %p1
%v2 = load volatile <32 x float>, <32 x float> addrspace(1)* %p2
%v3 = load volatile <32 x float>, <32 x float> addrspace(1)* %p3
%v4 = load volatile <32 x float>, <32 x float> addrspace(1)* %p4
%v5 = load volatile <32 x float>, <32 x float> addrspace(1)* %p5
%v6 = load volatile <32 x float>, <32 x float> addrspace(1)* %p6
%v7 = load volatile <32 x float>, <32 x float> addrspace(1)* %p7
%v8 = load volatile <32 x float>, <32 x float> addrspace(1)* %p8
%v9 = load volatile <32 x float>, <32 x float> addrspace(1)* %p9
store volatile <32 x float> %v1, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v2, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v3, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v4, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v5, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v6, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v7, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v8, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v9, <32 x float> addrspace(1)* undef
ret void
}
; FIXME: adding an AReg_1024 register class for v32f32 and v32i32
; produces unnecessary copies and we still have some amount
; of conventional spilling.
; GCN-LABEL: {{^}}max_256_vgprs_spill_9x32_2bb:
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD0
; GFX900-DAG: s_mov_b32 s{{[0-9]+}}, SCRATCH_RSRC_DWORD1
; GFX908-FIXME-NOT: SCRATCH_RSRC
; GFX908-DAG: v_accvgpr_write_b32 a0, v
; GFX900: buffer_store_dword v
; GFX900: buffer_load_dword v
; GFX908-FIXME-NOT: buffer_
; GFX908-DAG: v_accvgpr_read_b32
; GCN: NumVgprs: 256
; GFX900: ScratchSize: 1156
; GFX908-FIXME: ScratchSize: 0
; GCN: VGPRBlocks: 63
; GCN: NumVGPRsForWavesPerEU: 256
define amdgpu_kernel void @max_256_vgprs_spill_9x32_2bb(<32 x float> addrspace(1)* %p) #1 {
%tid = call i32 @llvm.amdgcn.workitem.id.x()
%p1 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p, i32 %tid
%p2 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p1, i32 %tid
%p3 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p2, i32 %tid
%p4 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p3, i32 %tid
%p5 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p4, i32 %tid
%p6 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p5, i32 %tid
%p7 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p6, i32 %tid
%p8 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p7, i32 %tid
%p9 = getelementptr inbounds <32 x float>, <32 x float> addrspace(1)* %p8, i32 %tid
%v1 = load volatile <32 x float>, <32 x float> addrspace(1)* %p1
%v2 = load volatile <32 x float>, <32 x float> addrspace(1)* %p2
%v3 = load volatile <32 x float>, <32 x float> addrspace(1)* %p3
%v4 = load volatile <32 x float>, <32 x float> addrspace(1)* %p4
%v5 = load volatile <32 x float>, <32 x float> addrspace(1)* %p5
%v6 = load volatile <32 x float>, <32 x float> addrspace(1)* %p6
%v7 = load volatile <32 x float>, <32 x float> addrspace(1)* %p7
%v8 = load volatile <32 x float>, <32 x float> addrspace(1)* %p8
%v9 = load volatile <32 x float>, <32 x float> addrspace(1)* %p9
br label %st
st:
store volatile <32 x float> %v1, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v2, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v3, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v4, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v5, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v6, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v7, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v8, <32 x float> addrspace(1)* undef
store volatile <32 x float> %v9, <32 x float> addrspace(1)* undef
ret void
}
declare i32 @llvm.amdgcn.workitem.id.x()
attributes #0 = { nounwind "amdgpu-num-vgpr"="10" }
attributes #1 = { "amdgpu-flat-work-group-size"="1,256" }