This commit shuffles SPIR-V code around to better follow MLIR
convention. Specifically,
* Created IR/, Transforms/, Linking/, and Utils/ subdirectories and
moved suitable code inside.
* Created SPIRVEnums.{h|cpp} for SPIR-V C/C++ enums generated from
SPIR-V spec. Previously they are cluttered inside SPIRVTypes.{h|cpp}.
* Fixed include guards in various header files (both .h and .td).
* Moved serialization tests under test/Target/SPIRV.
* Renamed TableGen backend -gen-spirv-op-utils into -gen-spirv-attr-utils
as it is only generating utility functions for attributes.
Reviewed By: mravishankar
Differential Revision: https://reviews.llvm.org/D93407
52 lines
1.6 KiB
MLIR
52 lines
1.6 KiB
MLIR
// RUN: mlir-translate -split-input-file -test-spirv-roundtrip %s | FileCheck %s
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: location = 0 : i32
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spv.globalVariable @var {location = 0 : i32} : !spv.ptr<vector<4xf32>, Input>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: no_perspective
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spv.globalVariable @var {no_perspective} : !spv.ptr<vector<4xf32>, Input>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: flat
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spv.globalVariable @var {flat} : !spv.ptr<si32, Input>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: aliased
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// CHECK: aliased
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spv.globalVariable @var1 bind(0, 0) {aliased} : !spv.ptr<!spv.struct<(!spv.array<4xf32, stride=4>[0])>, StorageBuffer>
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spv.globalVariable @var2 bind(0, 0) {aliased} : !spv.ptr<!spv.struct<(vector<4xf32>[0])>, StorageBuffer>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: non_readable
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spv.globalVariable @var bind(0, 0) {non_readable} : !spv.ptr<!spv.struct<(!spv.array<4xf32, stride=4>[0])>, StorageBuffer>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: non_writable
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spv.globalVariable @var bind(0, 0) {non_writable} : !spv.ptr<!spv.struct<(!spv.array<4xf32, stride=4>[0])>, StorageBuffer>
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}
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// -----
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spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
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// CHECK: restrict
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spv.globalVariable @var bind(0, 0) {restrict} : !spv.ptr<!spv.struct<(!spv.array<4xf32, stride=4>[0])>, StorageBuffer>
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}
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