Files
clang-p2996/llvm/test/CodeGen/SystemZ/loop-03.ll
Kai Nacke a1710eb3cd [SystemZ][NFC] Opaque pointer migration.
The LIT test cases were migrated with the script provided by
Nikita Popov.

No manual changes were made. Committed without review since
no functional changes, after consultation with uweigand.
2022-10-11 21:09:43 +00:00

127 lines
4.2 KiB
LLVM

; Test that loops with sufficient registers do not reload or spill on
; stack. These cases include calls and it is necessary to have the GR128 /
; FP128 registers part of the callee saved registers list in order to avoid
; spilling / reloading.
;
; RUN: llc -switch-peel-threshold=101 < %s -mtriple=s390x-linux-gnu -mcpu=z13 | FileCheck %s
%0 = type { ptr, ptr, ptr, i32, ptr, i64, i64, i64, i64, i64, i64, %2, %5, %7 }
%1 = type { i32, i32, ptr, ptr, ptr, ptr, ptr, ptr, ptr }
%2 = type { i64, i64, ptr }
%3 = type { ptr, i64 }
%4 = type { i64, ptr }
%5 = type { i64, i64, ptr }
%6 = type { i64, ptr, i32, i64, ptr }
%7 = type { i64, i64, ptr }
%8 = type { i64, ptr, ptr, ptr, i64, ptr, %5, i32, i64, i64 }
declare void @llvm.memcpy.p0.p0.i64(ptr nocapture writeonly, ptr nocapture readonly, i64, i1)
define void @fun0(ptr) {
; CHECK-LABEL: .LBB0_4
; CHECK: => This Inner Loop Header
; CHECK-NOT: 16-byte Folded Spill
; CHECK-NOT: 16-byte Folded Reload
%2 = load i64, ptr undef, align 8
%3 = udiv i64 128, %2
%4 = mul i64 %3, %2
%5 = load i64, ptr undef, align 8
switch i32 undef, label %36 [
i32 1, label %6
i32 2, label %7
i32 3, label %8
i32 4, label %9
i32 5, label %10
i32 6, label %11
]
; <label>:6: ; preds = %1
br label %12
; <label>:7: ; preds = %1
br label %12
; <label>:8: ; preds = %1
unreachable
; <label>:9: ; preds = %1
unreachable
; <label>:10: ; preds = %1
unreachable
; <label>:11: ; preds = %1
unreachable
; <label>:12: ; preds = %7, %6
%13 = getelementptr inbounds %0, ptr %0, i64 0, i32 5
br label %14
; <label>:14: ; preds = %31, %12
%15 = phi i64 [ undef, %31 ], [ %5, %12 ]
%16 = phi i64 [ %35, %31 ], [ undef, %12 ]
%17 = load i64, ptr %13, align 8
%18 = icmp ult i64 %15, %17
%19 = select i1 %18, i64 %15, i64 %17
%20 = udiv i64 %19, %4
%21 = icmp ugt i64 %20, 1
%22 = select i1 %21, i64 %20, i64 1
%23 = sub i64 %22, 0
br label %24
; <label>:24: ; preds = %24, %14
%25 = phi i64 [ %23, %14 ], [ %27, %24 ]
call void @llvm.memcpy.p0.p0.i64(ptr undef, ptr nonnull undef, i64 %4, i1 false)
%26 = getelementptr inbounds i8, ptr null, i64 %4
store ptr %26, ptr undef, align 8
%27 = add i64 %25, -4
%28 = icmp eq i64 %27, 0
br i1 %28, label %31, label %24
; <label>:29: ; preds = %24
br i1 undef, label %31, label %30
; <label>:30: ; preds = %29
call void @llvm.memcpy.p0.p0.i64(ptr %26, ptr nonnull undef, i64 %4, i1 false)
br label %31
; <label>:31: ; preds = %30, %29
%32 = call signext i32 undef(ptr undef, i64 %16, i32 signext 8)
%33 = icmp eq i64 undef, 0
%34 = select i1 %33, i64 0, i64 %19
%35 = add i64 %34, %16
br i1 %33, label %36, label %14
; <label>:36: ; preds = %31, %1
ret void
}
declare fp128 @llvm.pow.f128(fp128, fp128)
define void @fun1(ptr) {
; CHECK-LABEL: .LBB1_2
; CHECK: =>This Inner Loop Header: Depth=1
; CHECK-NOT: 16-byte Folded Spill
; CHECK-NOT: 16-byte Folded Reload
; CHECK-LABEL: .LBB1_3
br i1 undef, label %7, label %2
; <label>:2: ; preds = %2, %1
%3 = phi fp128 [ %5, %2 ], [ 0xL00000000000000000000000000000000, %1 ]
%4 = tail call fp128 @llvm.pow.f128(fp128 0xL00000000000000000000000000000000, fp128 0xL00000000000000000000000000000000) #2
%5 = fadd fp128 %3, %4
%6 = icmp eq i64 undef, 0
br i1 %6, label %7, label %2
; <label>:7: ; preds = %2, %1
%8 = phi fp128 [ 0xL00000000000000000000000000000000, %1 ], [ %5, %2 ]
%9 = fadd fp128 0xL00000000000000000000000000000000, %8
%10 = fadd fp128 0xL00000000000000000000000000000000, %9
%11 = fadd fp128 0xL00000000000000000000000000000000, %10
%12 = tail call fp128 @llvm.pow.f128(fp128 %11, fp128 0xL00000000000000000000000000000000) #2
store fp128 %12, ptr %0, align 8
ret void
}