Files
clang-p2996/lldb/source/Plugins/Process/Windows/ProcessWindows.cpp
Zachary Turner a32d2cecba [ProcessWindows] Improve support for launching processes.
This sends notifications for module load / unload to the process
plugin, and also manages the state more accurately during the
loading sequence.

Similar work by Virgile Bello was referenced during the
implementation of this patch.

Differential Revision: http://reviews.llvm.org/D6224

llvm-svn: 221807
2014-11-12 19:31:56 +00:00

387 lines
10 KiB
C++

//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// Windows includes
#include "lldb/Host/windows/windows.h"
// C++ Includes
#include <vector>
// Other libraries and framework includes
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/State.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostProcess.h"
#include "lldb/Host/MonitoringProcessLauncher.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/DynamicLoader.h"
#include "lldb/Target/FileAction.h"
#include "lldb/Target/Target.h"
#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "LocalDebugDelegate.h"
#include "ProcessWindows.h"
using namespace lldb;
using namespace lldb_private;
namespace lldb_private
{
// We store a pointer to this class in the ProcessWindows, so that we don't expose Windows
// OS specific types and implementation details from a public header file.
class ProcessWindowsData
{
public:
ProcessWindowsData(const ProcessLaunchInfo &launch_info)
: m_initial_stop_event(nullptr)
, m_launch_info(launch_info)
, m_initial_stop_received(false)
{
m_initial_stop_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}
~ProcessWindowsData() { ::CloseHandle(m_initial_stop_event); }
ProcessLaunchInfo m_launch_info;
std::shared_ptr<lldb_private::ExceptionRecord> m_active_exception;
lldb_private::Error m_launch_error;
lldb_private::DebuggerThreadSP m_debugger;
HANDLE m_initial_stop_event;
bool m_initial_stop_received;
};
}
//------------------------------------------------------------------------------
// Static functions.
ProcessSP
ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
{
return ProcessSP(new ProcessWindows(target, listener));
}
void
ProcessWindows::Initialize()
{
static bool g_initialized = false;
if (!g_initialized)
{
g_initialized = true;
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
CreateInstance);
}
}
//------------------------------------------------------------------------------
// Constructors and destructors.
ProcessWindows::ProcessWindows(Target &target, Listener &listener)
: lldb_private::Process(target, listener)
{
}
ProcessWindows::~ProcessWindows()
{
}
void
ProcessWindows::Terminate()
{
}
lldb_private::ConstString
ProcessWindows::GetPluginNameStatic()
{
static ConstString g_name("windows");
return g_name;
}
const char *
ProcessWindows::GetPluginDescriptionStatic()
{
return "Process plugin for Windows";
}
bool
ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
{
new_thread_list = old_thread_list;
return new_thread_list.GetSize(false) > 0;
}
Error
ProcessWindows::DoLaunch(Module *exe_module,
ProcessLaunchInfo &launch_info)
{
Error result;
if (!launch_info.GetFlags().Test(eLaunchFlagDebug))
{
result.SetErrorString("ProcessWindows can only be used to launch processes for debugging.");
return result;
}
m_session_data.reset(new ProcessWindowsData(launch_info));
SetPrivateState(eStateLaunching);
DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
m_session_data->m_debugger.reset(new DebuggerThread(delegate));
DebuggerThreadSP debugger = m_session_data->m_debugger;
// Kick off the DebugLaunch asynchronously and wait for it to complete.
result = debugger->DebugLaunch(launch_info);
HostProcess process;
if (result.Success())
{
if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) == WAIT_OBJECT_0)
process = debugger->GetProcess();
else
result.SetError(::GetLastError(), eErrorTypeWin32);
}
if (!result.Success())
return result;
// We've hit the initial stop. The private state should already be set to stopped as a result
// of encountering the breakpoint exception.
launch_info.SetProcessID(process.GetProcessId());
SetID(process.GetProcessId());
return result;
}
Error
ProcessWindows::DoResume()
{
Error error;
if (GetPrivateState() == eStateStopped)
{
if (m_session_data->m_active_exception)
{
// Resume the process and continue processing debug events.
m_session_data->m_active_exception.reset();
m_session_data->m_debugger->ContinueAsyncException(ExceptionResult::Handled);
}
SetPrivateState(eStateRunning);
}
return error;
}
//------------------------------------------------------------------------------
// ProcessInterface protocol.
lldb_private::ConstString
ProcessWindows::GetPluginName()
{
return GetPluginNameStatic();
}
uint32_t
ProcessWindows::GetPluginVersion()
{
return 1;
}
void
ProcessWindows::GetPluginCommandHelp(const char *command, Stream *strm)
{
}
Error
ProcessWindows::ExecutePluginCommand(Args &command, Stream *strm)
{
return Error(1, eErrorTypeGeneric);
}
Log *
ProcessWindows::EnablePluginLogging(Stream *strm, Args &command)
{
return NULL;
}
Error
ProcessWindows::DoDetach(bool keep_stopped)
{
Error error;
return error;
}
Error
ProcessWindows::DoDestroy()
{
Error error;
if (GetPrivateState() != eStateExited && GetPrivateState() != eStateDetached)
{
DebugActiveProcessStop(m_session_data->m_debugger->GetProcess().GetProcessId());
SetPrivateState(eStateExited);
}
return error;
}
void
ProcessWindows::RefreshStateAfterStop()
{
}
bool
ProcessWindows::IsAlive()
{
StateType state = GetPrivateState();
switch (state)
{
case eStateCrashed:
case eStateDetached:
case eStateUnloaded:
case eStateExited:
case eStateInvalid:
return false;
default:
return true;
}
}
size_t
ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error)
{
return 0;
}
bool
ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
{
if (plugin_specified_by_name)
return true;
// For now we are just making sure the file exists for a given module
ModuleSP exe_module_sp(target.GetExecutableModule());
if (exe_module_sp.get())
return exe_module_sp->GetFileSpec().Exists();
return false;
}
void
ProcessWindows::OnExitProcess(uint32_t exit_code)
{
SetProcessExitStatus(nullptr, GetID(), true, 0, exit_code);
SetPrivateState(eStateExited);
}
void
ProcessWindows::OnDebuggerConnected(lldb::addr_t image_base)
{
ModuleSP module = GetTarget().GetExecutableModule();
bool load_addr_changed;
module->SetLoadAddress(GetTarget(), image_base, false, load_addr_changed);
}
ExceptionResult
ProcessWindows::OnDebugException(bool first_chance, const ExceptionRecord &record)
{
ExceptionResult result = ExceptionResult::NotHandled;
m_session_data->m_active_exception.reset(new ExceptionRecord(record));
switch (record.GetExceptionCode())
{
case EXCEPTION_BREAKPOINT:
// Handle breakpoints at the first chance.
result = ExceptionResult::WillHandle;
if (!m_session_data->m_initial_stop_received)
{
m_session_data->m_initial_stop_received = true;
::SetEvent(m_session_data->m_initial_stop_event);
}
break;
default:
// For non-breakpoints, give the application a chance to handle the exception first.
if (first_chance)
result = ExceptionResult::NotHandled;
else
result = ExceptionResult::WillHandle;
}
if (!first_chance)
{
// Any second chance exception is an application crash by definition.
SetPrivateState(eStateCrashed);
}
else if (result == ExceptionResult::WillHandle)
{
// For first chance exceptions that we can handle, the process is stopped so the user
// can inspect / manipulate the state of the process in the debugger.
SetPrivateState(eStateStopped);
}
else
{
// For first chance exceptions that we either eat or send back to the application, don't
// modify the state of the application.
}
return result;
}
void
ProcessWindows::OnCreateThread(const HostThread &thread)
{
}
void
ProcessWindows::OnExitThread(const HostThread &thread)
{
}
void
ProcessWindows::OnLoadDll(const ModuleSpec &module_spec, lldb::addr_t module_addr)
{
// Confusingly, there is no Target::AddSharedModule. Instead, calling GetSharedModule() with
// a new module will add it to the module list and return a corresponding ModuleSP.
Error error;
ModuleSP module = GetTarget().GetSharedModule(module_spec, &error);
bool load_addr_changed = false;
module->SetLoadAddress(GetTarget(), module_addr, false, load_addr_changed);
}
void
ProcessWindows::OnUnloadDll(lldb::addr_t module_addr)
{
// TODO: Figure out how to get the ModuleSP loaded at the specified address and remove
// it from the target's module list.
}
void
ProcessWindows::OnDebugString(const std::string &string)
{
}
void
ProcessWindows::OnDebuggerError(const Error &error, uint32_t type)
{
if (!m_session_data->m_initial_stop_received)
{
// If we haven't actually launched the process yet, this was an error
// launching the process. Set the internal error and signal.
m_session_data->m_launch_error = error;
::SetEvent(m_session_data->m_initial_stop_event);
return;
}
// This happened while debugging. Do we shutdown the debugging session, try to continue,
// or do something else?
}