to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
//===-- BreakpointLocationCollection.cpp ------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Breakpoint/BreakpointLocationCollection.h"
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#include "lldb/Breakpoint/Breakpoint.h"
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/ThreadSpec.h"
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using namespace lldb;
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// BreakpointLocationCollection constructor
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//----------------------------------------------------------------------
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BreakpointLocationCollection::BreakpointLocationCollection()
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: m_break_loc_collection(), m_collection_mutex() {}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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BreakpointLocationCollection::~BreakpointLocationCollection() {}
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void BreakpointLocationCollection::Add(const BreakpointLocationSP &bp_loc) {
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std::lock_guard<std::mutex> guard(m_collection_mutex);
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BreakpointLocationSP old_bp_loc =
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FindByIDPair(bp_loc->GetBreakpoint().GetID(), bp_loc->GetID());
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if (!old_bp_loc.get())
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m_break_loc_collection.push_back(bp_loc);
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}
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bool BreakpointLocationCollection::Remove(lldb::break_id_t bp_id,
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lldb::break_id_t bp_loc_id) {
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std::lock_guard<std::mutex> guard(m_collection_mutex);
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collection::iterator pos = GetIDPairIterator(bp_id, bp_loc_id); // Predicate
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if (pos != m_break_loc_collection.end()) {
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m_break_loc_collection.erase(pos);
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return true;
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}
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return false;
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}
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class BreakpointIDPairMatches {
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public:
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BreakpointIDPairMatches(lldb::break_id_t break_id,
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lldb::break_id_t break_loc_id)
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: m_break_id(break_id), m_break_loc_id(break_loc_id) {}
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bool operator()(const BreakpointLocationSP &bp_loc) const {
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return m_break_id == bp_loc->GetBreakpoint().GetID() &&
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m_break_loc_id == bp_loc->GetID();
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}
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private:
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const lldb::break_id_t m_break_id;
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const lldb::break_id_t m_break_loc_id;
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};
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BreakpointLocationCollection::collection::iterator
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BreakpointLocationCollection::GetIDPairIterator(lldb::break_id_t break_id,
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lldb::break_id_t break_loc_id) {
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return std::find_if(
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m_break_loc_collection.begin(),
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m_break_loc_collection.end(), // Search full range
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BreakpointIDPairMatches(break_id, break_loc_id)); // Predicate
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}
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BreakpointLocationCollection::collection::const_iterator
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BreakpointLocationCollection::GetIDPairConstIterator(
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lldb::break_id_t break_id, lldb::break_id_t break_loc_id) const {
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return std::find_if(
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m_break_loc_collection.begin(),
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m_break_loc_collection.end(), // Search full range
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BreakpointIDPairMatches(break_id, break_loc_id)); // Predicate
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}
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BreakpointLocationSP
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BreakpointLocationCollection::FindByIDPair(lldb::break_id_t break_id,
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lldb::break_id_t break_loc_id) {
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BreakpointLocationSP stop_sp;
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collection::iterator pos = GetIDPairIterator(break_id, break_loc_id);
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if (pos != m_break_loc_collection.end())
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stop_sp = *pos;
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return stop_sp;
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}
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const BreakpointLocationSP BreakpointLocationCollection::FindByIDPair(
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lldb::break_id_t break_id, lldb::break_id_t break_loc_id) const {
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BreakpointLocationSP stop_sp;
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collection::const_iterator pos =
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GetIDPairConstIterator(break_id, break_loc_id);
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if (pos != m_break_loc_collection.end())
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stop_sp = *pos;
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return stop_sp;
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}
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BreakpointLocationSP BreakpointLocationCollection::GetByIndex(size_t i) {
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std::lock_guard<std::mutex> guard(m_collection_mutex);
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BreakpointLocationSP stop_sp;
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if (i < m_break_loc_collection.size())
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stop_sp = m_break_loc_collection[i];
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return stop_sp;
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}
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const BreakpointLocationSP
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BreakpointLocationCollection::GetByIndex(size_t i) const {
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std::lock_guard<std::mutex> guard(m_collection_mutex);
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BreakpointLocationSP stop_sp;
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if (i < m_break_loc_collection.size())
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stop_sp = m_break_loc_collection[i];
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return stop_sp;
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}
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bool BreakpointLocationCollection::ShouldStop(
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StoppointCallbackContext *context) {
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bool shouldStop = false;
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size_t i = 0;
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size_t prev_size = GetSize();
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while (i < prev_size) {
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// ShouldStop can remove the breakpoint from the list
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if (GetByIndex(i)->ShouldStop(context))
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shouldStop = true;
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if (prev_size == GetSize())
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i++;
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prev_size = GetSize();
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}
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return shouldStop;
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}
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bool BreakpointLocationCollection::ValidForThisThread(Thread *thread) {
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std::lock_guard<std::mutex> guard(m_collection_mutex);
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collection::iterator pos, begin = m_break_loc_collection.begin(),
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end = m_break_loc_collection.end();
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for (pos = begin; pos != end; ++pos) {
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if ((*pos)->ValidForThisThread(thread))
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return true;
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}
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return false;
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}
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bool BreakpointLocationCollection::IsInternal() const {
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std::lock_guard<std::mutex> guard(m_collection_mutex);
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collection::const_iterator pos, begin = m_break_loc_collection.begin(),
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end = m_break_loc_collection.end();
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bool is_internal = true;
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for (pos = begin; pos != end; ++pos) {
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if (!(*pos)->GetBreakpoint().IsInternal()) {
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is_internal = false;
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break;
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}
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}
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return is_internal;
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}
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void BreakpointLocationCollection::GetDescription(
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Stream *s, lldb::DescriptionLevel level) {
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std::lock_guard<std::mutex> guard(m_collection_mutex);
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collection::iterator pos, begin = m_break_loc_collection.begin(),
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end = m_break_loc_collection.end();
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for (pos = begin; pos != end; ++pos) {
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if (pos != begin)
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s->PutChar(' ');
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(*pos)->GetDescription(s, level);
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}
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}
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