At the moment, block and edge masks are created on demand, which means that they are inserted at the point where they are demanded and then cached. It is possible that the mask for a block is looked up later at a point that's not dominated by the point where the mask has been inserted. To avoid this, create masks up front on entry to the corresponding basic block and leave it to VPlan simplification to remove unneeded masks. Note that we need to create masks for all blocks, if any of the blocks in the loop needs predication, as computing the mask of a block depends on the masks of its predecessor. Needed for #76090. https://github.com/llvm/llvm-project/pull/76635
154 lines
7.8 KiB
LLVM
154 lines
7.8 KiB
LLVM
; RUN: opt -passes=loop-vectorize -force-vector-width=4 -S %s | FileCheck %s
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@dst = external global [32 x i16], align 1
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define void @blend_uniform_iv_trunc(i1 %c) {
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; CHECK-LABEL: @blend_uniform_iv_trunc(
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; CHECK: vector.ph:
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; CHECK-NEXT: [[MASK0:%.*]] = insertelement <4 x i1> poison, i1 %c, i64 0
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; CHECK-NEXT: [[MASK1:%.*]] = shufflevector <4 x i1> [[MASK0]], <4 x i1> poison, <4 x i32> zeroinitializer
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; CHECK: vector.body:
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; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
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; CHECK-NEXT: [[TMP1:%.*]] = trunc i64 [[INDEX]] to i16
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; CHECK-NEXT: [[TMP2:%.*]] = add i16 [[TMP1]], 0
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; CHECK-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <4 x i16> poison, i16 [[TMP2]], i64 0
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; CHECK-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <4 x i16> [[BROADCAST_SPLATINSERT1]], <4 x i16> poison, <4 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP3:%.*]] = xor <4 x i1> [[MASK1]], <i1 true, i1 true, i1 true, i1 true>
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; CHECK-NEXT: [[PREDPHI:%.*]] = select <4 x i1> [[MASK1]], <4 x i16> [[BROADCAST_SPLAT2]], <4 x i16> undef
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; CHECK-NEXT: [[TMP4:%.*]] = extractelement <4 x i16> [[PREDPHI]], i32 0
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; CHECK-NEXT: [[TMP5:%.*]] = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i16 [[TMP4]]
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; CHECK-NEXT: [[TMP6:%.*]] = getelementptr inbounds i16, ptr [[TMP5]], i32 0
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; CHECK-NEXT: store <4 x i16> zeroinitializer, ptr [[TMP6]], align 2
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; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
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; CHECK-NEXT: [[TMP8:%.*]] = icmp eq i64 [[INDEX_NEXT]], 32
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; CHECK-NEXT: br i1 [[TMP8]], label %middle.block, label %vector.body
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;
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entry:
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br label %loop.header
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loop.header: ; preds = %loop.latch, %entry
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%iv = phi i64 [ 0, %entry ], [ %iv.next, %loop.latch ]
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%iv.trunc.2 = trunc i64 %iv to i16
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br i1 %c, label %loop.next, label %loop.latch
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loop.next: ; preds = %loop.header
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br label %loop.latch
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loop.latch: ; preds = %loop.next, %loop.header
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%blend = phi i16 [ undef, %loop.header ], [ %iv.trunc.2, %loop.next ]
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%dst.ptr = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i16 %blend
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store i16 0, ptr %dst.ptr
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%iv.next = add nuw nsw i64 %iv, 1
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%cmp439 = icmp ult i64 %iv, 31
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br i1 %cmp439, label %loop.header, label %exit
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exit: ; preds = %loop.latch
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ret void
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}
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define void @blend_uniform_iv(i1 %c) {
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; CHECK-LABEL: @blend_uniform_iv(
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; CHECK: vector.ph:
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; CHECK-NEXT: [[MASK0:%.*]] = insertelement <4 x i1> poison, i1 %c, i64 0
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; CHECK-NEXT: [[MASK1:%.*]] = shufflevector <4 x i1> [[MASK0]], <4 x i1> poison, <4 x i32> zeroinitializer
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; CHECK: vector.body:
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; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
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; CHECK-NEXT: [[TMP0:%.*]] = add i64 [[INDEX]], 0
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; CHECK-NEXT: [[BROADCAST_SPLATINSERT1:%.*]] = insertelement <4 x i64> poison, i64 [[TMP0]], i64 0
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; CHECK-NEXT: [[BROADCAST_SPLAT2:%.*]] = shufflevector <4 x i64> [[BROADCAST_SPLATINSERT1]], <4 x i64> poison, <4 x i32> zeroinitializer
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; CHECK-NEXT: [[TMP1:%.*]] = xor <4 x i1> [[MASK1]], <i1 true, i1 true, i1 true, i1 true>
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; CHECK-NEXT: [[PREDPHI:%.*]] = select <4 x i1> [[MASK1]], <4 x i64> [[BROADCAST_SPLAT2]], <4 x i64> undef
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; CHECK-NEXT: [[TMP2:%.*]] = extractelement <4 x i64> [[PREDPHI]], i32 0
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; CHECK-NEXT: [[TMP3:%.*]] = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i64 [[TMP2]]
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; CHECK-NEXT: [[TMP4:%.*]] = getelementptr inbounds i16, ptr [[TMP3]], i32 0
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; CHECK-NEXT: store <4 x i16> zeroinitializer, ptr [[TMP4]], align 2
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; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
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; CHECK-NEXT: [[TMP6:%.*]] = icmp eq i64 [[INDEX_NEXT]], 32
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; CHECK-NEXT: br i1 [[TMP6]], label %middle.block, label %vector.body
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;
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entry:
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br label %loop.header
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loop.header: ; preds = %loop.latch, %entry
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%iv = phi i64 [ 0, %entry ], [ %iv.next, %loop.latch ]
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br i1 %c, label %loop.next, label %loop.latch
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loop.next: ; preds = %loop.header
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br label %loop.latch
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loop.latch: ; preds = %loop.next, %loop.header
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%blend = phi i64 [ undef, %loop.header ], [ %iv, %loop.next ]
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%dst.ptr = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i64 %blend
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store i16 0, ptr %dst.ptr
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%iv.next = add nuw nsw i64 %iv, 1
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%cmp439 = icmp ult i64 %iv, 31
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br i1 %cmp439, label %loop.header, label %exit
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exit: ; preds = %loop.latch
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ret void
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}
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define void @blend_chain_iv(i1 %c) {
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; CHECK-LABEL: @blend_chain_iv(
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; CHECK: vector.ph:
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; CHECK-NEXT: [[MASK0:%.*]] = insertelement <4 x i1> poison, i1 %c, i64 0
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; CHECK-NEXT: [[MASK1:%.*]] = shufflevector <4 x i1> [[MASK0]], <4 x i1> poison, <4 x i32> zeroinitializer
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; CHECK: vector.body:
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; CHECK-NEXT: [[INDEX:%.*]] = phi i64 [ 0, %vector.ph ], [ [[INDEX_NEXT:%.*]], %vector.body ]
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; CHECK-NEXT: [[VEC_IND:%.*]] = phi <4 x i64> [ <i64 0, i64 1, i64 2, i64 3>, %vector.ph ], [ [[VEC_IND_NEXT:%.*]], %vector.body ]
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; CHECK-NEXT: [[TMP6:%.*]] = select <4 x i1> [[MASK1]], <4 x i1> [[MASK1]], <4 x i1> zeroinitializer
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; CHECK-NEXT: [[TMP4:%.*]] = xor <4 x i1> [[MASK1]], <i1 true, i1 true, i1 true, i1 true>
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; CHECK-NEXT: [[TMP5:%.*]] = select <4 x i1> [[MASK1]], <4 x i1> [[TMP4]], <4 x i1> zeroinitializer
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; CHECK-NEXT: [[TMP8:%.*]] = or <4 x i1> [[TMP6]], [[TMP5]]
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; CHECK-NEXT: [[PREDPHI:%.*]] = select <4 x i1> [[TMP6]], <4 x i64> [[VEC_IND]], <4 x i64> undef
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; CHECK-NEXT: [[TMP7:%.*]] = xor <4 x i1> [[MASK1]], <i1 true, i1 true, i1 true, i1 true>
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; CHECK-NEXT: [[PREDPHI1:%.*]] = select <4 x i1> [[TMP8]], <4 x i64> [[PREDPHI]], <4 x i64> undef
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; CHECK-NEXT: [[TMP9:%.*]] = extractelement <4 x i64> [[PREDPHI1]], i32 0
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; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i64 [[TMP9]]
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; CHECK-NEXT: [[TMP11:%.*]] = extractelement <4 x i64> [[PREDPHI1]], i32 1
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; CHECK-NEXT: [[TMP12:%.*]] = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i64 [[TMP11]]
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; CHECK-NEXT: [[TMP13:%.*]] = extractelement <4 x i64> [[PREDPHI1]], i32 2
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; CHECK-NEXT: [[TMP14:%.*]] = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i64 [[TMP13]]
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; CHECK-NEXT: [[TMP15:%.*]] = extractelement <4 x i64> [[PREDPHI1]], i32 3
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; CHECK-NEXT: [[TMP16:%.*]] = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i64 [[TMP15]]
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; CHECK-NEXT: store i16 0, ptr [[TMP10]], align 2
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; CHECK-NEXT: store i16 0, ptr [[TMP12]], align 2
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; CHECK-NEXT: store i16 0, ptr [[TMP14]], align 2
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; CHECK-NEXT: store i16 0, ptr [[TMP16]], align 2
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; CHECK-NEXT: [[INDEX_NEXT]] = add nuw i64 [[INDEX]], 4
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; CHECK-NEXT: [[VEC_IND_NEXT]] = add <4 x i64> [[VEC_IND]], <i64 4, i64 4, i64 4, i64 4>
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; CHECK-NEXT: [[TMP17:%.*]] = icmp eq i64 [[INDEX_NEXT]], 32
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; CHECK-NEXT: br i1 [[TMP17]], label %middle.block, label %vector.body
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;
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entry:
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br label %loop.header
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loop.header: ; preds = %loop.latch, %entry
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%iv = phi i64 [ 0, %entry ], [ %iv.next, %loop.latch ]
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br i1 %c, label %loop.next, label %loop.latch
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loop.next: ; preds = %loop.header
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br i1 %c, label %loop.next.2, label %loop.next.3
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loop.next.2:
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br label %loop.next.3
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loop.next.3:
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%blend.1 = phi i64 [ undef, %loop.next ], [ %iv, %loop.next.2 ]
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br label %loop.latch
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loop.latch: ; preds = %loop.next, %loop.header
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%blend = phi i64 [ undef, %loop.header ], [ %blend.1, %loop.next.3 ]
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%dst.ptr = getelementptr inbounds [32 x i16], ptr @dst, i16 0, i64 %blend
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store i16 0, ptr %dst.ptr
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%iv.next = add nuw nsw i64 %iv, 1
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%cmp439 = icmp ult i64 %iv, 31
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br i1 %cmp439, label %loop.header, label %exit
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exit: ; preds = %loop.latch
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ret void
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}
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