This PR fix the debug infor generation for RWBuffer types. - This implements the [same fix as DXC](https://github.com/microsoft/DirectXShaderCompiler/pull/6296). - Adds the HLSLAttributedResource debug info generation Closes #118523 --------- Co-authored-by: Joao Saffran <jderezende@microsoft.com> Co-authored-by: joaosaffran <joao.saffran@microsoft.com>
15 lines
736 B
HLSL
15 lines
736 B
HLSL
// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.6-compute -x hlsl -emit-llvm -disable-llvm-passes -o - -hlsl-entry main %s -debug-info-kind=standalone -dwarf-version=4 | FileCheck %s
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// CHECK: [[DWTag:![0-9]+]] = distinct !DICompositeType(tag: DW_TAG_class_type, name: "RWBuffer<float>",
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// CHECK: [[RWBuffer:![0-9]+]] = distinct !DISubprogram(name: "RWBuffer",
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// CHECK-SAME: scope: [[DWTag]]
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// CHECK: [[FirstThis:![0-9]+]] = !DILocalVariable(name: "this", arg: 1, scope: [[RWBuffer]], type: [[thisType:![0-9]+]]
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// CHECK: [[thisType]] = !DIDerivedType(tag: DW_TAG_reference_type, baseType: [[DWTag]], size: 32)
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RWBuffer<float> Out : register(u7, space4);
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[numthreads(8,1,1)]
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void main(int GI : SV_GroupIndex) {
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Out[GI] = 0;
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}
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