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clang-p2996/llvm/test/CodeGen/AMDGPU/llvm.amdgcn.intersect_ray.ll
Christudasan Devadasan 229e118559 [AMDGPU] Codegen support for constrained multi-dword sloads (#96163)
For targets that support xnack replay feature (gfx8+), the
multi-dword scalar loads shouldn't clobber any register that
holds the src address. The constrained version of the scalar
loads have the early clobber flag attached to the dst operand
to restrict RA from re-allocating any of the src regs for its
dst operand.
2024-07-23 13:59:15 +05:30

539 lines
28 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn -mcpu=gfx1013 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX10,GFX1013 %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX10,GFX1030 %s
; RUN: not --crash llc -mtriple=amdgcn -mcpu=gfx1012 -verify-machineinstrs < %s 2>&1 | FileCheck -check-prefix=ERR %s
; RUN: llc -mtriple=amdgcn -mcpu=gfx1100 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX11 %s
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(uint node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(uint node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(ulong node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(ulong node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>)
; ERR: in function image_bvh_intersect_ray{{.*}}intrinsic not supported on subtarget
; Arguments are flattened to represent the actual VGPR_A layout, so we have no
; extra moves in the generated kernel.
define amdgpu_ps <4 x float> @image_bvh_intersect_ray(i32 %node_ptr, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh_intersect_ray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:10], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2
%ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16(i32 inreg %node_ptr, float inreg %ray_extent, <3 x float> inreg %ray_origin, <3 x half> inreg %ray_dir, <3 x half> inreg %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GFX10-LABEL: image_bvh_intersect_ray_a16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s15, s12
; GFX10-NEXT: s_mov_b32 s12, s9
; GFX10-NEXT: s_lshr_b32 s9, s7, 16
; GFX10-NEXT: s_pack_ll_b32_b16 s6, s6, s7
; GFX10-NEXT: s_pack_ll_b32_b16 s7, s9, s8
; GFX10-NEXT: v_mov_b32_e32 v0, s0
; GFX10-NEXT: v_mov_b32_e32 v1, s1
; GFX10-NEXT: v_mov_b32_e32 v2, s2
; GFX10-NEXT: v_mov_b32_e32 v3, s3
; GFX10-NEXT: v_mov_b32_e32 v4, s4
; GFX10-NEXT: v_mov_b32_e32 v5, s5
; GFX10-NEXT: v_mov_b32_e32 v6, s6
; GFX10-NEXT: v_mov_b32_e32 v7, s7
; GFX10-NEXT: s_mov_b32 s14, s11
; GFX10-NEXT: s_mov_b32 s13, s10
; GFX10-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[12:15] a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: image_bvh_intersect_ray_a16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_dual_mov_b32 v0, s2 :: v_dual_mov_b32 v1, s3
; GFX11-NEXT: s_lshr_b32 s2, s7, 16
; GFX11-NEXT: s_lshr_b32 s3, s5, 16
; GFX11-NEXT: v_dual_mov_b32 v6, s0 :: v_dual_mov_b32 v7, s1
; GFX11-NEXT: s_pack_ll_b32_b16 s2, s3, s2
; GFX11-NEXT: s_pack_ll_b32_b16 s3, s5, s7
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_1) | instid1(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v2, s4 :: v_dual_mov_b32 v3, s3
; GFX11-NEXT: s_pack_ll_b32_b16 s4, s6, s8
; GFX11-NEXT: v_dual_mov_b32 v4, s2 :: v_dual_mov_b32 v5, s4
; GFX11-NEXT: s_mov_b32 s15, s12
; GFX11-NEXT: s_mov_b32 s14, s11
; GFX11-NEXT: s_mov_b32 s13, s10
; GFX11-NEXT: s_mov_b32 s12, s9
; GFX11-NEXT: image_bvh_intersect_ray v[0:3], [v6, v7, v[0:2], v[3:5]], s[12:15] a16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
; Arguments are flattened to represent the actual VGPR_A layout, so we have no
; extra moves in the generated kernel.
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray(<2 x i32> %node_ptr_vec, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh64_intersect_ray:
; GCN: ; %bb.0: ; %main_body
; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:11], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
main_body:
%node_ptr = bitcast <2 x i32> %node_ptr_vec to i64
%ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2
%ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16(i64 inreg %node_ptr, float inreg %ray_extent, <3 x float> inreg %ray_origin, <3 x half> inreg %ray_dir, <3 x half> inreg %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GFX10-LABEL: image_bvh64_intersect_ray_a16:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s14, s12
; GFX10-NEXT: s_mov_b32 s12, s10
; GFX10-NEXT: s_lshr_b32 s10, s8, 16
; GFX10-NEXT: s_pack_ll_b32_b16 s7, s7, s8
; GFX10-NEXT: s_pack_ll_b32_b16 s8, s10, s9
; GFX10-NEXT: v_mov_b32_e32 v0, s0
; GFX10-NEXT: v_mov_b32_e32 v1, s1
; GFX10-NEXT: v_mov_b32_e32 v2, s2
; GFX10-NEXT: v_mov_b32_e32 v3, s3
; GFX10-NEXT: v_mov_b32_e32 v4, s4
; GFX10-NEXT: v_mov_b32_e32 v5, s5
; GFX10-NEXT: v_mov_b32_e32 v6, s6
; GFX10-NEXT: v_mov_b32_e32 v7, s7
; GFX10-NEXT: v_mov_b32_e32 v8, s8
; GFX10-NEXT: s_mov_b32 s15, s13
; GFX10-NEXT: s_mov_b32 s13, s11
; GFX10-NEXT: image_bvh64_intersect_ray v[0:3], v[0:8], s[12:15] a16
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
;
; GFX11-LABEL: image_bvh64_intersect_ray_a16:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: v_dual_mov_b32 v0, s3 :: v_dual_mov_b32 v1, s4
; GFX11-NEXT: v_dual_mov_b32 v2, s5 :: v_dual_mov_b32 v7, s1
; GFX11-NEXT: s_lshr_b32 s3, s6, 16
; GFX11-NEXT: s_pack_ll_b32_b16 s1, s6, s8
; GFX11-NEXT: s_delay_alu instid0(SALU_CYCLE_1) | instskip(SKIP_4) | instid1(SALU_CYCLE_1)
; GFX11-NEXT: v_dual_mov_b32 v6, s0 :: v_dual_mov_b32 v3, s1
; GFX11-NEXT: s_lshr_b32 s0, s8, 16
; GFX11-NEXT: v_mov_b32_e32 v8, s2
; GFX11-NEXT: s_pack_ll_b32_b16 s0, s3, s0
; GFX11-NEXT: s_pack_ll_b32_b16 s3, s7, s9
; GFX11-NEXT: v_dual_mov_b32 v4, s0 :: v_dual_mov_b32 v5, s3
; GFX11-NEXT: s_mov_b32 s15, s13
; GFX11-NEXT: s_mov_b32 s14, s12
; GFX11-NEXT: s_mov_b32 s13, s11
; GFX11-NEXT: s_mov_b32 s12, s10
; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], [v[6:7], v8, v[0:2], v[3:5]], s[12:15] a16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: ; return to shader part epilog
main_body:
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
; TODO: NSA reassign is very limited and cannot work with VGPR tuples and subregs.
define amdgpu_kernel void @image_bvh_intersect_ray_nsa_reassign(ptr %p_node_ptr, ptr %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh_intersect_ray_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_load_dwordx8 s[4:11], s[2:3], 0x24
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: v_mov_b32_e32 v6, 4.0
; GFX1013-NEXT: v_mov_b32_e32 v7, 0x40a00000
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40c00000
; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40e00000
; GFX1013-NEXT: v_mov_b32_e32 v10, 0x41000000
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v2, s0, s4, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v3, s0, s5, 0, s0
; GFX1013-NEXT: v_add_co_u32 v4, s0, s6, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v5, s0, s7, 0, s0
; GFX1013-NEXT: flat_load_dword v0, v[2:3]
; GFX1013-NEXT: flat_load_dword v1, v[4:5]
; GFX1013-NEXT: v_mov_b32_e32 v2, 0
; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 0x40400000
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:10], s[8:11]
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh_intersect_ray_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx8 s[0:7], s[2:3], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1030-NEXT: v_mov_b32_e32 v10, 0x41000000
; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40e00000
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40c00000
; GFX1030-NEXT: v_mov_b32_e32 v7, 0x40a00000
; GFX1030-NEXT: v_mov_b32_e32 v6, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v5, 0x40400000
; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s0, s0, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, null, s1, 0, s0
; GFX1030-NEXT: v_add_co_u32 v2, s0, s2, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v3, null, s3, 0, s0
; GFX1030-NEXT: flat_load_dword v0, v[0:1]
; GFX1030-NEXT: flat_load_dword v1, v[2:3]
; GFX1030-NEXT: v_mov_b32_e32 v2, 0
; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:10], s[4:7]
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX11-LABEL: image_bvh_intersect_ray_nsa_reassign:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_load_b256 s[0:7], s[2:3], 0x24
; GFX11-NEXT: v_dual_mov_b32 v7, 1.0 :: v_dual_and_b32 v0, 0x3ff, v0
; GFX11-NEXT: v_dual_mov_b32 v5, 0x40a00000 :: v_dual_mov_b32 v6, 0
; GFX11-NEXT: v_mov_b32_e32 v8, 2.0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3) | instskip(SKIP_2) | instid1(VALU_DEP_2)
; GFX11-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX11-NEXT: v_mov_b32_e32 v4, 4.0
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: v_add_co_u32 v0, s0, s0, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_1) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s1, 0, s0
; GFX11-NEXT: v_add_co_u32 v2, s0, s2, v2
; GFX11-NEXT: v_add_co_ci_u32_e64 v3, null, s3, 0, s0
; GFX11-NEXT: flat_load_b32 v9, v[0:1]
; GFX11-NEXT: flat_load_b32 v10, v[2:3]
; GFX11-NEXT: v_mov_b32_e32 v1, 0x40e00000
; GFX11-NEXT: v_mov_b32_e32 v0, 0x40c00000
; GFX11-NEXT: v_mov_b32_e32 v2, 0x41000000
; GFX11-NEXT: v_mov_b32_e32 v3, 0x40400000
; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX11-NEXT: image_bvh_intersect_ray v[0:3], [v9, v10, v[6:8], v[3:5], v[0:2]], s[4:7]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3]
; GFX11-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_node_ptr = getelementptr inbounds i32, ptr %p_node_ptr, i32 %lid
%node_ptr = load i32, ptr %gep_node_ptr, align 4
%gep_ray = getelementptr inbounds float, ptr %p_ray, i32 %lid
%ray_extent = load float, ptr %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, ptr undef
ret void
}
define amdgpu_kernel void @image_bvh_intersect_ray_a16_nsa_reassign(ptr %p_node_ptr, ptr %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh_intersect_ray_a16_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_load_dwordx8 s[4:11], s[2:3], 0x24
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: v_mov_b32_e32 v6, 0x46004500
; GFX1013-NEXT: v_mov_b32_e32 v7, 0x48004700
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v2, s0, s4, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v3, s0, s5, 0, s0
; GFX1013-NEXT: v_add_co_u32 v4, s0, s6, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v5, s0, s7, 0, s0
; GFX1013-NEXT: flat_load_dword v0, v[2:3]
; GFX1013-NEXT: flat_load_dword v1, v[4:5]
; GFX1013-NEXT: v_mov_b32_e32 v2, 0
; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 0x44004200
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[8:11] a16
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh_intersect_ray_a16_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx8 s[0:7], s[2:3], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v5, 0x44004200
; GFX1030-NEXT: v_mov_b32_e32 v6, 0x46004500
; GFX1030-NEXT: v_mov_b32_e32 v7, 0x48004700
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s0, s0, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, null, s1, 0, s0
; GFX1030-NEXT: v_add_co_u32 v2, s0, s2, v2
; GFX1030-NEXT: v_add_co_ci_u32_e64 v3, null, s3, 0, s0
; GFX1030-NEXT: flat_load_dword v0, v[0:1]
; GFX1030-NEXT: flat_load_dword v1, v[2:3]
; GFX1030-NEXT: v_mov_b32_e32 v2, 0
; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[4:7] a16
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX11-LABEL: image_bvh_intersect_ray_a16_nsa_reassign:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_load_b256 s[0:7], s[2:3], 0x24
; GFX11-NEXT: v_and_b32_e32 v0, 0x3ff, v0
; GFX11-NEXT: v_dual_mov_b32 v4, 1.0 :: v_dual_mov_b32 v5, 2.0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_2) | instskip(SKIP_1) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: v_add_co_u32 v0, s0, s0, v2
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1) | instskip(SKIP_1) | instid1(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s1, 0, s0
; GFX11-NEXT: v_add_co_u32 v2, s0, s2, v2
; GFX11-NEXT: v_add_co_ci_u32_e64 v3, null, s3, 0, s0
; GFX11-NEXT: flat_load_b32 v6, v[0:1]
; GFX11-NEXT: flat_load_b32 v7, v[2:3]
; GFX11-NEXT: v_mov_b32_e32 v1, 0x47004400
; GFX11-NEXT: v_mov_b32_e32 v0, 0x46004200
; GFX11-NEXT: v_dual_mov_b32 v2, 0x48004500 :: v_dual_mov_b32 v3, 0
; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX11-NEXT: image_bvh_intersect_ray v[0:3], [v6, v7, v[3:5], v[0:2]], s[4:7] a16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3]
; GFX11-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_node_ptr = getelementptr inbounds i32, ptr %p_node_ptr, i32 %lid
%node_ptr = load i32, ptr %gep_node_ptr, align 4
%gep_ray = getelementptr inbounds float, ptr %p_ray, i32 %lid
%ray_extent = load float, ptr %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0
%ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1
%ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1
%ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, ptr undef
ret void
}
define amdgpu_kernel void @image_bvh64_intersect_ray_nsa_reassign(ptr %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh64_intersect_ray_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_clause 0x1
; GFX1013-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x24
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x34
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: v_mov_b32_e32 v3, 0
; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v6, 0x40400000
; GFX1013-NEXT: v_mov_b32_e32 v7, 4.0
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40a00000
; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40c00000
; GFX1013-NEXT: v_mov_b32_e32 v10, 0x40e00000
; GFX1013-NEXT: v_mov_b32_e32 v11, 0x41000000
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v0, s0, s0, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v1, s0, s1, 0, s0
; GFX1013-NEXT: flat_load_dword v2, v[0:1]
; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c7
; GFX1013-NEXT: v_bfrev_b32_e32 v1, 4.0
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:11], s[4:7]
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh64_intersect_ray_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[2:3], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x34
; GFX1030-NEXT: v_mov_b32_e32 v3, 0
; GFX1030-NEXT: v_mov_b32_e32 v11, 0x41000000
; GFX1030-NEXT: v_mov_b32_e32 v10, 0x40e00000
; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40c00000
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40a00000
; GFX1030-NEXT: v_mov_b32_e32 v7, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v6, 0x40400000
; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, null, s5, 0, s4
; GFX1030-NEXT: flat_load_dword v2, v[0:1]
; GFX1030-NEXT: v_bfrev_b32_e32 v1, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c7
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:11], s[0:3]
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX11-LABEL: image_bvh64_intersect_ray_nsa_reassign:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_load_b64 s[4:5], s[2:3], 0x24
; GFX11-NEXT: v_dual_mov_b32 v7, 1.0 :: v_dual_and_b32 v0, 0x3ff, v0
; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x34
; GFX11-NEXT: v_mov_b32_e32 v2, 0x41000000
; GFX11-NEXT: v_dual_mov_b32 v3, 0x40400000 :: v_dual_mov_b32 v4, 4.0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3)
; GFX11-NEXT: v_dual_mov_b32 v5, 0x40a00000 :: v_dual_lshlrev_b32 v0, 2, v0
; GFX11-NEXT: v_mov_b32_e32 v6, 0
; GFX11-NEXT: v_dual_mov_b32 v8, 2.0 :: v_dual_mov_b32 v9, 0xb36211c7
; GFX11-NEXT: v_bfrev_b32_e32 v10, 4.0
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s5, 0, s4
; GFX11-NEXT: flat_load_b32 v11, v[0:1]
; GFX11-NEXT: v_mov_b32_e32 v0, 0x40c00000
; GFX11-NEXT: v_mov_b32_e32 v1, 0x40e00000
; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], [v[9:10], v11, v[6:8], v[3:5], v[0:2]], s[0:3]
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3]
; GFX11-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_ray = getelementptr inbounds float, ptr %p_ray, i32 %lid
%ray_extent = load float, ptr %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 1111111111111, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, ptr undef
ret void
}
define amdgpu_kernel void @image_bvh64_intersect_ray_a16_nsa_reassign(ptr %p_ray, <4 x i32> inreg %tdescr) {
; GFX1013-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign:
; GFX1013: ; %bb.0: ; %main_body
; GFX1013-NEXT: s_clause 0x1
; GFX1013-NEXT: s_load_dwordx2 s[0:1], s[2:3], 0x24
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[2:3], 0x34
; GFX1013-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1013-NEXT: v_mov_b32_e32 v3, 0
; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v6, 0x44004200
; GFX1013-NEXT: v_mov_b32_e32 v7, 0x46004500
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x48004700
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_add_co_u32 v0, s0, s0, v0
; GFX1013-NEXT: v_add_co_ci_u32_e64 v1, s0, s1, 0, s0
; GFX1013-NEXT: flat_load_dword v2, v[0:1]
; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c6
; GFX1013-NEXT: v_bfrev_b32_e32 v1, 4.0
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:8], s[4:7] a16
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
;
; GFX1030-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign:
; GFX1030: ; %bb.0: ; %main_body
; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[2:3], 0x24
; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[2:3], 0x34
; GFX1030-NEXT: v_mov_b32_e32 v3, 0
; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1030-NEXT: v_mov_b32_e32 v6, 0x44004200
; GFX1030-NEXT: v_mov_b32_e32 v7, 0x46004500
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x48004700
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX1030-NEXT: v_add_co_ci_u32_e64 v1, null, s5, 0, s4
; GFX1030-NEXT: flat_load_dword v2, v[0:1]
; GFX1030-NEXT: v_bfrev_b32_e32 v1, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c6
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:8], s[0:3] a16
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX11-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign:
; GFX11: ; %bb.0: ; %main_body
; GFX11-NEXT: s_load_b64 s[4:5], s[2:3], 0x24
; GFX11-NEXT: v_dual_mov_b32 v3, 0 :: v_dual_and_b32 v0, 0x3ff, v0
; GFX11-NEXT: s_load_b128 s[0:3], s[2:3], 0x34
; GFX11-NEXT: v_mov_b32_e32 v2, 0x48004500
; GFX11-NEXT: v_mov_b32_e32 v4, 1.0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_3)
; GFX11-NEXT: v_lshlrev_b32_e32 v0, 2, v0
; GFX11-NEXT: v_mov_b32_e32 v6, 0xb36211c6
; GFX11-NEXT: v_bfrev_b32_e32 v7, 4.0
; GFX11-NEXT: v_mov_b32_e32 v5, 2.0
; GFX11-NEXT: s_waitcnt lgkmcnt(0)
; GFX11-NEXT: v_add_co_u32 v0, s4, s4, v0
; GFX11-NEXT: s_delay_alu instid0(VALU_DEP_1)
; GFX11-NEXT: v_add_co_ci_u32_e64 v1, null, s5, 0, s4
; GFX11-NEXT: flat_load_b32 v8, v[0:1]
; GFX11-NEXT: v_mov_b32_e32 v1, 0x47004400
; GFX11-NEXT: v_mov_b32_e32 v0, 0x46004200
; GFX11-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX11-NEXT: image_bvh64_intersect_ray v[0:3], [v[6:7], v8, v[3:5], v[0:2]], s[0:3] a16
; GFX11-NEXT: s_waitcnt vmcnt(0)
; GFX11-NEXT: flat_store_b128 v[0:1], v[0:3]
; GFX11-NEXT: s_endpgm
main_body:
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_ray = getelementptr inbounds float, ptr %p_ray, i32 %lid
%ray_extent = load float, ptr %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0
%ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1
%ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1
%ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 1111111111110, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, ptr undef
ret void
}
declare i32 @llvm.amdgcn.workitem.id.x()