Files
clang-p2996/lldb/test/API/api/multithreaded/test_breakpoint_callback.cpp.template
Jordan Rupprecht 99451b4453 [lldb][test] Remove symlink for API tests.
Summary: Moves lldbsuite tests to lldb/test/API.

This is a largely mechanical change, moved with the following steps:

```
rm lldb/test/API/testcases
mkdir -p lldb/test/API/{test_runner/test,tools/lldb-{server,vscode}}
mv lldb/packages/Python/lldbsuite/test/test_runner/test lldb/test/API/test_runner
for d in $(find lldb/packages/Python/lldbsuite/test/* -maxdepth 0 -type d | egrep -v "make|plugins|test_runner|tools"); do mv $d lldb/test/API; done
for d in $(find lldb/packages/Python/lldbsuite/test/tools/lldb-vscode -maxdepth 1 -mindepth 1 | grep -v ".py"); do mv $d lldb/test/API/tools/lldb-vscode; done
for d in $(find lldb/packages/Python/lldbsuite/test/tools/lldb-server -maxdepth 1 -mindepth 1 | egrep -v "gdbremote_testcase.py|lldbgdbserverutils.py|socket_packet_pump.py"); do mv $d lldb/test/API/tools/lldb-server; done
```

lldb/packages/Python/lldbsuite/__init__.py and lldb/test/API/lit.cfg.py were also updated with the new directory structure.

Reviewers: labath, JDevlieghere

Tags: #lldb

Differential Revision: https://reviews.llvm.org/D71151
2020-02-11 10:03:53 -08:00

50 lines
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// LLDB C++ API Test: verify that the function registered with
// SBBreakpoint.SetCallback() is invoked when a breakpoint is hit.
#include <mutex>
#include <iostream>
#include <vector>
#include <string>
%include_SB_APIs%
#include "common.h"
using namespace std;
using namespace lldb;
mutex g_mutex;
condition_variable g_condition;
int g_breakpoint_hit_count = 0;
bool BPCallback (void *baton,
SBProcess &process,
SBThread &thread,
SBBreakpointLocation &location) {
lock_guard<mutex> lock(g_mutex);
g_breakpoint_hit_count += 1;
g_condition.notify_all();
return true;
}
void test(SBDebugger &dbg, vector<string> args) {
dbg.SetAsync(false);
SBTarget target = dbg.CreateTarget(args.at(0).c_str());
if (!target.IsValid()) throw Exception("invalid target");
SBBreakpoint breakpoint = target.BreakpointCreateByName("next");
if (!breakpoint.IsValid()) throw Exception("invalid breakpoint");
breakpoint.SetCallback(BPCallback, 0);
std::unique_ptr<char> working_dir(get_working_dir());
SBProcess process = target.LaunchSimple (0, 0, working_dir.get());
{
unique_lock<mutex> lock(g_mutex);
g_condition.wait_for(lock, chrono::seconds(5));
if (g_breakpoint_hit_count != 1)
throw Exception("Breakpoint hit count expected to be 1");
}
}