to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
191 lines
6.1 KiB
C++
191 lines
6.1 KiB
C++
//===-- lldb_ARMDefines.h ---------------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef lldb_ARMDefines_h_
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#define lldb_ARMDefines_h_
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#include <cassert>
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#include <cstdint>
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// Common definitions for the ARM/Thumb Instruction Set Architecture.
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namespace lldb_private {
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// ARM shifter types
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typedef enum {
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SRType_LSL,
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SRType_LSR,
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SRType_ASR,
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SRType_ROR,
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SRType_RRX,
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SRType_Invalid
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} ARM_ShifterType;
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// ARM conditions // Meaning (integer) Meaning (floating-point)
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// Condition flags
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#define COND_EQ \
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0x0 // Equal Equal Z == 1
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#define COND_NE \
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0x1 // Not equal Not equal, or unordered Z == 0
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#define COND_CS \
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0x2 // Carry set >, ==, or unordered C == 1
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#define COND_HS 0x2
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#define COND_CC \
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0x3 // Carry clear Less than C == 0
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#define COND_LO 0x3
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#define COND_MI \
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0x4 // Minus, negative Less than N == 1
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#define COND_PL \
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0x5 // Plus, positive or zero >, ==, or unordered N == 0
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#define COND_VS \
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0x6 // Overflow Unordered V == 1
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#define COND_VC \
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0x7 // No overflow Not unordered V == 0
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#define COND_HI \
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0x8 // Unsigned higher Greater than, or unordered C == 1 and Z ==
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// 0
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#define COND_LS \
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0x9 // Unsigned lower or same Less than or equal C == 0 or Z ==
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// 1
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#define COND_GE \
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0xA // Greater than or equal Greater than or equal N == V
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#define COND_LT \
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0xB // Less than Less than, or unordered N != V
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#define COND_GT \
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0xC // Greater than Greater than Z == 0 and N ==
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// V
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#define COND_LE \
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0xD // Less than or equal <, ==, or unordered Z == 1 or N !=
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// V
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#define COND_AL \
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0xE // Always (unconditional) Always (unconditional) Any
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#define COND_UNCOND 0xF
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static inline const char *ARMCondCodeToString(uint32_t CC) {
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switch (CC) {
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default:
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assert(0 && "Unknown condition code");
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case COND_EQ:
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return "eq";
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case COND_NE:
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return "ne";
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case COND_HS:
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return "hs";
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case COND_LO:
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return "lo";
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case COND_MI:
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return "mi";
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case COND_PL:
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return "pl";
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case COND_VS:
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return "vs";
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case COND_VC:
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return "vc";
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case COND_HI:
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return "hi";
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case COND_LS:
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return "ls";
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case COND_GE:
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return "ge";
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case COND_LT:
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return "lt";
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case COND_GT:
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return "gt";
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case COND_LE:
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return "le";
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case COND_AL:
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return "al";
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}
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}
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static inline bool ARMConditionPassed(const uint32_t condition,
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const uint32_t cpsr) {
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const uint32_t cpsr_n = (cpsr >> 31) & 1u; // Negative condition code flag
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const uint32_t cpsr_z = (cpsr >> 30) & 1u; // Zero condition code flag
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const uint32_t cpsr_c = (cpsr >> 29) & 1u; // Carry condition code flag
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const uint32_t cpsr_v = (cpsr >> 28) & 1u; // Overflow condition code flag
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switch (condition) {
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case COND_EQ:
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return (cpsr_z == 1);
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case COND_NE:
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return (cpsr_z == 0);
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case COND_CS:
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return (cpsr_c == 1);
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case COND_CC:
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return (cpsr_c == 0);
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case COND_MI:
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return (cpsr_n == 1);
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case COND_PL:
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return (cpsr_n == 0);
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case COND_VS:
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return (cpsr_v == 1);
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case COND_VC:
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return (cpsr_v == 0);
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case COND_HI:
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return ((cpsr_c == 1) && (cpsr_z == 0));
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case COND_LS:
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return ((cpsr_c == 0) || (cpsr_z == 1));
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case COND_GE:
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return (cpsr_n == cpsr_v);
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case COND_LT:
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return (cpsr_n != cpsr_v);
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case COND_GT:
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return ((cpsr_z == 0) && (cpsr_n == cpsr_v));
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case COND_LE:
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return ((cpsr_z == 1) || (cpsr_n != cpsr_v));
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case COND_AL:
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case COND_UNCOND:
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default:
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return true;
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}
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return false;
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}
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// Bit positions for CPSR
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#define CPSR_T_POS 5
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#define CPSR_F_POS 6
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#define CPSR_I_POS 7
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#define CPSR_A_POS 8
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#define CPSR_E_POS 9
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#define CPSR_J_POS 24
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#define CPSR_Q_POS 27
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#define CPSR_V_POS 28
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#define CPSR_C_POS 29
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#define CPSR_Z_POS 30
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#define CPSR_N_POS 31
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// CPSR mode definitions
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#define CPSR_MODE_USR 0x10u
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#define CPSR_MODE_FIQ 0x11u
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#define CPSR_MODE_IRQ 0x12u
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#define CPSR_MODE_SVC 0x13u
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#define CPSR_MODE_ABT 0x17u
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#define CPSR_MODE_UND 0x1bu
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#define CPSR_MODE_SYS 0x1fu
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// Masks for CPSR
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#define MASK_CPSR_MODE_MASK (0x0000001fu)
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#define MASK_CPSR_IT_MASK (0x0600fc00u)
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#define MASK_CPSR_T (1u << CPSR_T_POS)
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#define MASK_CPSR_F (1u << CPSR_F_POS)
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#define MASK_CPSR_I (1u << CPSR_I_POS)
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#define MASK_CPSR_A (1u << CPSR_A_POS)
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#define MASK_CPSR_E (1u << CPSR_E_POS)
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#define MASK_CPSR_GE_MASK (0x000f0000u)
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#define MASK_CPSR_J (1u << CPSR_J_POS)
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#define MASK_CPSR_Q (1u << CPSR_Q_POS)
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#define MASK_CPSR_V (1u << CPSR_V_POS)
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#define MASK_CPSR_C (1u << CPSR_C_POS)
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#define MASK_CPSR_Z (1u << CPSR_Z_POS)
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#define MASK_CPSR_N (1u << CPSR_N_POS)
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} // namespace lldb_private
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#endif // lldb_ARMDefines_h_
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