Files
clang-p2996/llvm/test/Transforms/LowerMatrixIntrinsics/strided-load-double.ll
Florian Hahn 1d33c09f22 [IR] Add nocapture & nosync to matrix intrinsics.
As suggested in D81472, the load/store intrinsics' pointer arguments can
be marked as nocapture and all matrix intrinsics as nosync.

This also re-flows the intrinsic definitions, to make them a little more
concise.
2020-06-15 22:07:40 +01:00

75 lines
4.4 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt -lower-matrix-intrinsics -S < %s | FileCheck %s
; RUN: opt -passes='lower-matrix-intrinsics' -S < %s | FileCheck %s
define <9 x double> @strided_load_3x3(<9 x double>* %in, i32 %stride) {
; CHECK-LABEL: @strided_load_3x3(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = bitcast <9 x double>* [[IN:%.*]] to double*
; CHECK-NEXT: [[VEC_START:%.*]] = mul i32 0, [[STRIDE:%.*]]
; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP0]], i32 [[VEC_START]]
; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <3 x double>*
; CHECK-NEXT: [[COL_LOAD:%.*]] = load <3 x double>, <3 x double>* [[VEC_CAST]], align 8
; CHECK-NEXT: [[VEC_START1:%.*]] = mul i32 1, [[STRIDE]]
; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, double* [[TMP0]], i32 [[VEC_START1]]
; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast double* [[VEC_GEP2]] to <3 x double>*
; CHECK-NEXT: [[COL_LOAD4:%.*]] = load <3 x double>, <3 x double>* [[VEC_CAST3]], align 8
; CHECK-NEXT: [[VEC_START5:%.*]] = mul i32 2, [[STRIDE]]
; CHECK-NEXT: [[VEC_GEP6:%.*]] = getelementptr double, double* [[TMP0]], i32 [[VEC_START5]]
; CHECK-NEXT: [[VEC_CAST7:%.*]] = bitcast double* [[VEC_GEP6]] to <3 x double>*
; CHECK-NEXT: [[COL_LOAD8:%.*]] = load <3 x double>, <3 x double>* [[VEC_CAST7]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <3 x double> [[COL_LOAD]], <3 x double> [[COL_LOAD4]], <6 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5>
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <3 x double> [[COL_LOAD8]], <3 x double> undef, <6 x i32> <i32 0, i32 1, i32 2, i32 undef, i32 undef, i32 undef>
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <6 x double> [[TMP1]], <6 x double> [[TMP2]], <9 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8>
; CHECK-NEXT: ret <9 x double> [[TMP3]]
;
entry:
%load = call <9 x double> @llvm.matrix.columnwise.load(<9 x double>* %in, i32 %stride, i32 3, i32 3)
ret <9 x double> %load
}
declare <9 x double> @llvm.matrix.columnwise.load(<9 x double>*, i32, i32, i32)
define <9 x double> @strided_load_9x1(<9 x double>* %in, i32 %stride) {
; CHECK-LABEL: @strided_load_9x1(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = bitcast <9 x double>* [[IN:%.*]] to double*
; CHECK-NEXT: [[VEC_START:%.*]] = mul i32 0, [[STRIDE:%.*]]
; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP0]], i32 [[VEC_START]]
; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <9 x double>*
; CHECK-NEXT: [[COL_LOAD:%.*]] = load <9 x double>, <9 x double>* [[VEC_CAST]], align 8
; CHECK-NEXT: ret <9 x double> [[COL_LOAD]]
;
entry:
%load = call <9 x double> @llvm.matrix.columnwise.load(<9 x double>* %in, i32 %stride, i32 9, i32 1)
ret <9 x double> %load
}
declare <8 x double> @llvm.matrix.columnwise.load.v8f64(<8 x double>*, i32, i32, i32)
define <8 x double> @strided_load_4x2(<8 x double>* %in, i32 %stride) {
; CHECK-LABEL: @strided_load_4x2(
; CHECK-NEXT: entry:
; CHECK-NEXT: [[TMP0:%.*]] = bitcast <8 x double>* [[IN:%.*]] to double*
; CHECK-NEXT: [[VEC_START:%.*]] = mul i32 0, [[STRIDE:%.*]]
; CHECK-NEXT: [[VEC_GEP:%.*]] = getelementptr double, double* [[TMP0]], i32 [[VEC_START]]
; CHECK-NEXT: [[VEC_CAST:%.*]] = bitcast double* [[VEC_GEP]] to <4 x double>*
; CHECK-NEXT: [[COL_LOAD:%.*]] = load <4 x double>, <4 x double>* [[VEC_CAST]], align 8
; CHECK-NEXT: [[VEC_START1:%.*]] = mul i32 1, [[STRIDE]]
; CHECK-NEXT: [[VEC_GEP2:%.*]] = getelementptr double, double* [[TMP0]], i32 [[VEC_START1]]
; CHECK-NEXT: [[VEC_CAST3:%.*]] = bitcast double* [[VEC_GEP2]] to <4 x double>*
; CHECK-NEXT: [[COL_LOAD4:%.*]] = load <4 x double>, <4 x double>* [[VEC_CAST3]], align 8
; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <4 x double> [[COL_LOAD]], <4 x double> [[COL_LOAD4]], <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
; CHECK-NEXT: ret <8 x double> [[TMP1]]
;
entry:
%load = call <8 x double> @llvm.matrix.columnwise.load.v8f64(<8 x double>* %in, i32 %stride, i32 4, i32 2)
ret <8 x double> %load
}
; CHECK: declare <9 x double> @llvm.matrix.columnwise.load.v9f64.p0v9f64(<9 x double>* nocapture, i32, i32 immarg, i32 immarg) [[READONLY:#[0-9]]]
; CHECK: declare <8 x double> @llvm.matrix.columnwise.load.v8f64.p0v8f64(<8 x double>* nocapture, i32, i32 immarg, i32 immarg) [[READONLY]]
; CHECK: attributes [[READONLY]] = { argmemonly nosync nounwind readonly willreturn }