to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
66 lines
2.0 KiB
C++
66 lines
2.0 KiB
C++
//===-- DNBThreadResumeActions.h --------------------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// Created by Greg Clayton on 03/13/2010
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//
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//===----------------------------------------------------------------------===//
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#ifndef __DNBThreadResumeActions_h__
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#define __DNBThreadResumeActions_h__
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#include <vector>
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#include "DNBDefs.h"
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class DNBThreadResumeActions {
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public:
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DNBThreadResumeActions();
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DNBThreadResumeActions(nub_state_t default_action, int signal);
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DNBThreadResumeActions(const DNBThreadResumeAction *actions,
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size_t num_actions);
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bool IsEmpty() const { return m_actions.empty(); }
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void Append(const DNBThreadResumeAction &action);
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void AppendAction(nub_thread_t tid, nub_state_t state, int signal = 0,
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nub_addr_t addr = INVALID_NUB_ADDRESS);
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void AppendResumeAll() { AppendAction(INVALID_NUB_THREAD, eStateRunning); }
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void AppendSuspendAll() { AppendAction(INVALID_NUB_THREAD, eStateStopped); }
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void AppendStepAll() { AppendAction(INVALID_NUB_THREAD, eStateStepping); }
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const DNBThreadResumeAction *GetActionForThread(nub_thread_t tid,
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bool default_ok) const;
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size_t NumActionsWithState(nub_state_t state) const;
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bool SetDefaultThreadActionIfNeeded(nub_state_t action, int signal);
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void SetSignalHandledForThread(nub_thread_t tid) const;
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const DNBThreadResumeAction *GetFirst() const { return m_actions.data(); }
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size_t GetSize() const { return m_actions.size(); }
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void Clear() {
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m_actions.clear();
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m_signal_handled.clear();
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}
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protected:
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std::vector<DNBThreadResumeAction> m_actions;
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mutable std::vector<bool> m_signal_handled;
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};
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#endif // #ifndef __DNBThreadResumeActions_h__
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