All the code required to generate the language bindings for Python and Lua lives under scripts, even though the majority of this code aren't scripts at all, and surrounded by scripts that are totally unrelated. I've reorganized these files and moved everything related to the language bindings into a new top-level directory named bindings. This makes the corresponding files self contained and much more discoverable. Differential revision: https://reviews.llvm.org/D72437
40 lines
948 B
C++
40 lines
948 B
C++
//===-- SWIG Interface for SBTraceOptions -----------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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namespace lldb {
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class LLDB_API SBTraceOptions {
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public:
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SBTraceOptions();
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lldb::TraceType getType() const;
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uint64_t getTraceBufferSize() const;
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lldb::SBStructuredData getTraceParams(lldb::SBError &error);
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uint64_t getMetaDataBufferSize() const;
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void setTraceParams(lldb::SBStructuredData ¶ms);
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void setType(lldb::TraceType type);
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void setTraceBufferSize(uint64_t size);
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void setMetaDataBufferSize(uint64_t size);
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void setThreadID(lldb::tid_t thread_id);
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lldb::tid_t getThreadID();
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explicit operator bool() const;
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bool IsValid();
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};
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}
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