Files
clang-p2996/mlir/lib/Transforms/SymbolDCE.cpp
River Riddle 9a277af2d4 [mlir][Pass] Add support for generating pass utilities via tablegen
This revision adds support for generating utilities for passes such as options/statistics/etc. that can be inferred from the tablegen definition. This removes additional boilerplate from the pass, and also makes it easier to remove the reliance on the pass registry to provide certain things(e.g. the pass argument).

Differential Revision: https://reviews.llvm.org/D76659
2020-04-01 02:10:46 -07:00

163 lines
6.1 KiB
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//===- SymbolDCE.cpp - Pass to delete dead symbols ------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements an algorithm for eliminating symbol operations that are
// known to be dead.
//
//===----------------------------------------------------------------------===//
#include "mlir/Pass/Pass.h"
#include "mlir/Transforms/Passes.h"
using namespace mlir;
namespace {
struct SymbolDCE : public OperationPass<SymbolDCE> {
/// Include the generated pass utilities.
#define GEN_PASS_SymbolDCE
#include "mlir/Transforms/Passes.h.inc"
void runOnOperation() override;
/// Compute the liveness of the symbols within the given symbol table.
/// `symbolTableIsHidden` is true if this symbol table is known to be
/// unaccessible from operations in its parent regions.
LogicalResult computeLiveness(Operation *symbolTableOp,
bool symbolTableIsHidden,
DenseSet<Operation *> &liveSymbols);
};
} // end anonymous namespace
void SymbolDCE::runOnOperation() {
Operation *symbolTableOp = getOperation();
// SymbolDCE should only be run on operations that define a symbol table.
if (!symbolTableOp->hasTrait<OpTrait::SymbolTable>()) {
symbolTableOp->emitOpError()
<< " was scheduled to run under SymbolDCE, but does not define a "
"symbol table";
return signalPassFailure();
}
// A flag that signals if the top level symbol table is hidden, i.e. not
// accessible from parent scopes.
bool symbolTableIsHidden = true;
if (symbolTableOp->getParentOp() && SymbolTable::isSymbol(symbolTableOp)) {
symbolTableIsHidden = SymbolTable::getSymbolVisibility(symbolTableOp) ==
SymbolTable::Visibility::Private;
}
// Compute the set of live symbols within the symbol table.
DenseSet<Operation *> liveSymbols;
if (failed(computeLiveness(symbolTableOp, symbolTableIsHidden, liveSymbols)))
return signalPassFailure();
// After computing the liveness, delete all of the symbols that were found to
// be dead.
symbolTableOp->walk([&](Operation *nestedSymbolTable) {
if (!nestedSymbolTable->hasTrait<OpTrait::SymbolTable>())
return;
for (auto &block : nestedSymbolTable->getRegion(0)) {
for (Operation &op :
llvm::make_early_inc_range(block.without_terminator())) {
if (SymbolTable::isSymbol(&op) && !liveSymbols.count(&op))
op.erase();
}
}
});
}
/// Compute the liveness of the symbols within the given symbol table.
/// `symbolTableIsHidden` is true if this symbol table is known to be
/// unaccessible from operations in its parent regions.
LogicalResult SymbolDCE::computeLiveness(Operation *symbolTableOp,
bool symbolTableIsHidden,
DenseSet<Operation *> &liveSymbols) {
// A worklist of live operations to propagate uses from.
SmallVector<Operation *, 16> worklist;
// Walk the symbols within the current symbol table, marking the symbols that
// are known to be live.
for (auto &block : symbolTableOp->getRegion(0)) {
for (Operation &op : block.without_terminator()) {
// Always add non symbol operations to the worklist.
if (!SymbolTable::isSymbol(&op)) {
worklist.push_back(&op);
continue;
}
// Check the visibility to see if this symbol may be referenced
// externally.
SymbolTable::Visibility visibility =
SymbolTable::getSymbolVisibility(&op);
// Private symbols are always initially considered dead.
if (visibility == mlir::SymbolTable::Visibility::Private)
continue;
// We only include nested visibility here if the symbol table isn't
// hidden.
if (symbolTableIsHidden && visibility == SymbolTable::Visibility::Nested)
continue;
// TODO(riverriddle) Add hooks here to allow symbols to provide additional
// information, e.g. linkage can be used to drop some symbols that may
// otherwise be considered "live".
if (liveSymbols.insert(&op).second)
worklist.push_back(&op);
}
}
// Process the set of symbols that were known to be live, adding new symbols
// that are referenced within.
while (!worklist.empty()) {
Operation *op = worklist.pop_back_val();
// If this is a symbol table, recursively compute its liveness.
if (op->hasTrait<OpTrait::SymbolTable>()) {
// The internal symbol table is hidden if the parent is, if its not a
// symbol, or if it is a private symbol.
bool symbolIsHidden = symbolTableIsHidden || !SymbolTable::isSymbol(op) ||
SymbolTable::getSymbolVisibility(op) ==
SymbolTable::Visibility::Private;
if (failed(computeLiveness(op, symbolIsHidden, liveSymbols)))
return failure();
}
// Collect the uses held by this operation.
Optional<SymbolTable::UseRange> uses = SymbolTable::getSymbolUses(op);
if (!uses) {
return op->emitError()
<< "operation contains potentially unknown symbol table, "
"meaning that we can't reliable compute symbol uses";
}
SmallVector<Operation *, 4> resolvedSymbols;
for (const SymbolTable::SymbolUse &use : *uses) {
// Lookup the symbols referenced by this use.
resolvedSymbols.clear();
if (failed(SymbolTable::lookupSymbolIn(
op->getParentOp(), use.getSymbolRef(), resolvedSymbols))) {
return use.getUser()->emitError()
<< "unable to resolve reference to symbol "
<< use.getSymbolRef();
}
// Mark each of the resolved symbols as live.
for (Operation *resolvedSymbol : resolvedSymbols)
if (liveSymbols.insert(resolvedSymbol).second)
worklist.push_back(resolvedSymbol);
}
}
return success();
}
std::unique_ptr<Pass> mlir::createSymbolDCEPass() {
return std::make_unique<SymbolDCE>();
}