Files
clang-p2996/lldb/source/Plugins/Platform/MacOSX/PlatformiOSSimulator.h
Adrian Prantl 1e05d7b3d3 Remap the target (Xcode) SDK directory to the host SDK directory.
This is mostly useful for Swift support; it allows LLDB to substitute
a matching SDK it shipped with instead of the sysroot path that was
used at compile time.

The goal of this is to make the Xcode SDK something that behaves more
like the compiler's resource directory, as in that it ships with LLDB
rather than with the debugged program. This important primarily for
importing Swift and Clang modules in the expression evaluator, and
getting at the APINotes from the SDK in Swift.

For a cross-debugging scenario, this means you have to have an SDK for
your target installed alongside LLDB. In Xcode this will always be the
case.

rdar://problem/60640017

Differential Revision: https://reviews.llvm.org/D76471
2020-04-06 15:51:30 -07:00

89 lines
2.9 KiB
C++

//===-- PlatformiOSSimulator.h ----------------------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#ifndef LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_PLATFORMIOSSIMULATOR_H
#define LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_PLATFORMIOSSIMULATOR_H
#include <mutex>
#include <string>
#include "PlatformAppleSimulator.h"
class PlatformiOSSimulator : public PlatformAppleSimulator {
public:
PlatformiOSSimulator();
~PlatformiOSSimulator() override;
// Class Functions
static lldb::PlatformSP CreateInstance(bool force,
const lldb_private::ArchSpec *arch);
static void Initialize();
static void Terminate();
static lldb_private::ConstString GetPluginNameStatic();
static const char *GetDescriptionStatic();
// lldb_private::PluginInterface functions
lldb_private::ConstString GetPluginName() override {
return GetPluginNameStatic();
}
uint32_t GetPluginVersion() override { return 1; }
// lldb_private::Platform functions
lldb_private::Status ResolveExecutable(
const lldb_private::ModuleSpec &module_spec, lldb::ModuleSP &module_sp,
const lldb_private::FileSpecList *module_search_paths_ptr) override;
const char *GetDescription() override { return GetDescriptionStatic(); }
void GetStatus(lldb_private::Stream &strm) override;
virtual lldb_private::Status
GetSymbolFile(const lldb_private::FileSpec &platform_file,
const lldb_private::UUID *uuid_ptr,
lldb_private::FileSpec &local_file);
lldb_private::Status
GetSharedModule(const lldb_private::ModuleSpec &module_spec,
lldb_private::Process *process, lldb::ModuleSP &module_sp,
const lldb_private::FileSpecList *module_search_paths_ptr,
lldb::ModuleSP *old_module_sp_ptr,
bool *did_create_ptr) override;
uint32_t
FindProcesses(const lldb_private::ProcessInstanceInfoMatch &match_info,
lldb_private::ProcessInstanceInfoList &process_infos) override;
bool GetSupportedArchitectureAtIndex(uint32_t idx,
lldb_private::ArchSpec &arch) override;
void
AddClangModuleCompilationOptions(lldb_private::Target *target,
std::vector<std::string> &options) override {
return PlatformDarwin::AddClangModuleCompilationOptionsForSDKType(
target, options, lldb_private::XcodeSDK::Type::iPhoneSimulator);
}
protected:
std::mutex m_sdk_dir_mutex;
std::string m_sdk_directory;
std::string m_build_update;
const char *GetSDKDirectoryAsCString();
private:
DISALLOW_COPY_AND_ASSIGN(PlatformiOSSimulator);
};
#endif // LLDB_SOURCE_PLUGINS_PLATFORM_MACOSX_PLATFORMIOSSIMULATOR_H