The standard remote debugging workflow with gdb is to start the application on the remote host under gdbserver (e.g.: gdbserver :5039 a.out) and then connect to it with gdb. The same workflow is supported by debugserver/lldb-gdbserver with a very similar syntax but to access all features of lldb we need to be connected also to an lldb-platform instance running on the target. Before this change this had to be done manually with starting a separate lldb-platform on the target machine and then connecting to it with lldb before connecting to the process. This change modifies the behavior of "platform connect" with automatically connecting to the process instance if it was started by the remote platform. With this command replacing gdbserver in a gdb based worflow is usually as simple as replacing the command to execute gdbserver with executing lldb-platform. Differential revision: http://reviews.llvm.org/D14952 llvm-svn: 255016
80 lines
2.1 KiB
C++
80 lines
2.1 KiB
C++
//===-- PlatformAndroidRemoteGDBServer.h ------------------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef liblldb_PlatformAndroidRemoteGDBServer_h_
|
|
#define liblldb_PlatformAndroidRemoteGDBServer_h_
|
|
|
|
// C Includes
|
|
// C++ Includes
|
|
#include <map>
|
|
#include <utility>
|
|
|
|
// Other libraries and framework includes
|
|
// Project includes
|
|
#include "Plugins/Platform/gdb-server/PlatformRemoteGDBServer.h"
|
|
|
|
#include "llvm/ADT/Optional.h"
|
|
|
|
#include "AdbClient.h"
|
|
|
|
namespace lldb_private {
|
|
namespace platform_android {
|
|
|
|
class PlatformAndroidRemoteGDBServer : public platform_gdb_server::PlatformRemoteGDBServer
|
|
{
|
|
public:
|
|
PlatformAndroidRemoteGDBServer();
|
|
|
|
~PlatformAndroidRemoteGDBServer() override;
|
|
|
|
Error
|
|
ConnectRemote (Args& args) override;
|
|
|
|
Error
|
|
DisconnectRemote () override;
|
|
|
|
lldb::ProcessSP
|
|
ConnectProcess (const char* connect_url,
|
|
const char* plugin_name,
|
|
lldb_private::Debugger &debugger,
|
|
lldb_private::Target *target,
|
|
lldb_private::Error &error) override;
|
|
|
|
size_t
|
|
ConnectToWaitingProcesses(lldb_private::Debugger& debugger, lldb_private::Error& error) override;
|
|
|
|
protected:
|
|
std::string m_device_id;
|
|
std::map<lldb::pid_t, uint16_t> m_port_forwards;
|
|
llvm::Optional<AdbClient::UnixSocketNamespace> m_socket_namespace;
|
|
|
|
bool
|
|
LaunchGDBServer (lldb::pid_t &pid, std::string &connect_url) override;
|
|
|
|
bool
|
|
KillSpawnedProcess (lldb::pid_t pid) override;
|
|
|
|
void
|
|
DeleteForwardPort (lldb::pid_t pid);
|
|
|
|
Error
|
|
MakeConnectURL(const lldb::pid_t pid,
|
|
const uint16_t remote_port,
|
|
const char* remote_socket_name,
|
|
std::string& connect_url);
|
|
|
|
private:
|
|
DISALLOW_COPY_AND_ASSIGN (PlatformAndroidRemoteGDBServer);
|
|
};
|
|
|
|
} // namespace platform_android
|
|
} // namespace lldb_private
|
|
|
|
#endif // liblldb_PlatformAndroidRemoteGDBServer_h_
|