Summary: The analysis of shader inputs was completely wrong. We were passing the wrong index to AttributeSet::hasAttribute() and the logic for which inputs where in SGPRs was wrong too. Reviewers: arsenm Subscribers: arsenm, llvm-commits Differential Revision: http://reviews.llvm.org/D15608 llvm-svn: 256082
17 lines
484 B
LLVM
17 lines
484 B
LLVM
; RUN: opt %s -mtriple amdgcn-- -analyze -divergence | FileCheck %s
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; CHECK: DIVERGENT:
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; CHECK-NOT: %arg0
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; CHECK-NOT: %arg1
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; CHECK-NOT; %arg2
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; CHECK: <2 x i32> %arg3
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; CHECK: DIVERGENT: <3 x i32> %arg4
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; CHECK: DIVERGENT: float %arg5
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; CHECK: DIVERGENT: i32 %arg6
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define void @main([4 x <16 x i8>] addrspace(2)* byval %arg0, float inreg %arg1, i32 inreg %arg2, <2 x i32> %arg3, <3 x i32> %arg4, float %arg5, i32 %arg6) #0 {
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ret void
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}
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attributes #0 = { "ShaderType"="0" }
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