Files
clang-p2996/llvm/lib/Target/AMDGPU/SIMachineFunctionInfo.cpp
Sebastian Neubauer f9a8c6a0e5 [AMDGPU] Save VGPR of whole wave when spilling
Spilling SGPRs to scratch uses a temporary VGPR. LLVM currently cannot
determine if a VGPR is used in other lanes or not, so we need to save
all lanes of the VGPR. We even need to save the VGPR if it is marked as
dead.

The generated code depends on two things:
- Can we scavenge an SGPR to save EXEC?
- And can we scavenge a VGPR?

If we can scavenge an SGPR, we
- save EXEC into the SGPR
- set the needed lane mask
- save the temporary VGPR
- write the spilled SGPR into VGPR lanes
- save the VGPR again to the target stack slot
- restore the VGPR
- restore EXEC

If we were not able to scavenge an SGPR, we do the same operations, but
everytime the temporary VGPR is written to memory, we
- write VGPR to memory
- flip exec (s_not exec, exec)
- write VGPR again (previously inactive lanes)

Surprisingly often, we are able to scavenge an SGPR, even though we are
at the brink of running out of SGPRs.
Scavenging a VGPR does not have a great effect (saves three instructions
if no SGPR was scavenged), but we need to know if the VGPR we use is
live before or not, otherwise the machine verifier complains.

Differential Revision: https://reviews.llvm.org/D96336
2021-04-12 11:01:38 +02:00

604 lines
21 KiB
C++

//===- SIMachineFunctionInfo.cpp - SI Machine Function Info ---------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
#include "SIMachineFunctionInfo.h"
#include "AMDGPUTargetMachine.h"
#define MAX_LANES 64
using namespace llvm;
SIMachineFunctionInfo::SIMachineFunctionInfo(const MachineFunction &MF)
: AMDGPUMachineFunction(MF),
PrivateSegmentBuffer(false),
DispatchPtr(false),
QueuePtr(false),
KernargSegmentPtr(false),
DispatchID(false),
FlatScratchInit(false),
WorkGroupIDX(false),
WorkGroupIDY(false),
WorkGroupIDZ(false),
WorkGroupInfo(false),
PrivateSegmentWaveByteOffset(false),
WorkItemIDX(false),
WorkItemIDY(false),
WorkItemIDZ(false),
ImplicitBufferPtr(false),
ImplicitArgPtr(false),
GITPtrHigh(0xffffffff),
HighBitsOf32BitAddress(0),
GDSSize(0) {
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
const Function &F = MF.getFunction();
FlatWorkGroupSizes = ST.getFlatWorkGroupSizes(F);
WavesPerEU = ST.getWavesPerEU(F);
Occupancy = ST.computeOccupancy(F, getLDSSize());
CallingConv::ID CC = F.getCallingConv();
// FIXME: Should have analysis or something rather than attribute to detect
// calls.
const bool HasCalls = F.hasFnAttribute("amdgpu-calls");
// Enable all kernel inputs if we have the fixed ABI. Don't bother if we don't
// have any calls.
const bool UseFixedABI = AMDGPUTargetMachine::EnableFixedFunctionABI &&
CC != CallingConv::AMDGPU_Gfx &&
(!isEntryFunction() || HasCalls);
if (CC == CallingConv::AMDGPU_KERNEL || CC == CallingConv::SPIR_KERNEL) {
if (!F.arg_empty())
KernargSegmentPtr = true;
WorkGroupIDX = true;
WorkItemIDX = true;
} else if (CC == CallingConv::AMDGPU_PS) {
PSInputAddr = AMDGPU::getInitialPSInputAddr(F);
}
if (!isEntryFunction()) {
if (UseFixedABI)
ArgInfo = AMDGPUArgumentUsageInfo::FixedABIFunctionInfo;
// TODO: Pick a high register, and shift down, similar to a kernel.
FrameOffsetReg = AMDGPU::SGPR33;
StackPtrOffsetReg = AMDGPU::SGPR32;
if (!ST.enableFlatScratch()) {
// Non-entry functions have no special inputs for now, other registers
// required for scratch access.
ScratchRSrcReg = AMDGPU::SGPR0_SGPR1_SGPR2_SGPR3;
ArgInfo.PrivateSegmentBuffer =
ArgDescriptor::createRegister(ScratchRSrcReg);
}
if (F.hasFnAttribute("amdgpu-implicitarg-ptr"))
ImplicitArgPtr = true;
} else {
if (F.hasFnAttribute("amdgpu-implicitarg-ptr")) {
KernargSegmentPtr = true;
MaxKernArgAlign = std::max(ST.getAlignmentForImplicitArgPtr(),
MaxKernArgAlign);
}
}
if (UseFixedABI) {
WorkGroupIDX = true;
WorkGroupIDY = true;
WorkGroupIDZ = true;
WorkItemIDX = true;
WorkItemIDY = true;
WorkItemIDZ = true;
ImplicitArgPtr = true;
} else {
if (F.hasFnAttribute("amdgpu-work-group-id-x"))
WorkGroupIDX = true;
if (F.hasFnAttribute("amdgpu-work-group-id-y"))
WorkGroupIDY = true;
if (F.hasFnAttribute("amdgpu-work-group-id-z"))
WorkGroupIDZ = true;
if (F.hasFnAttribute("amdgpu-work-item-id-x"))
WorkItemIDX = true;
if (F.hasFnAttribute("amdgpu-work-item-id-y"))
WorkItemIDY = true;
if (F.hasFnAttribute("amdgpu-work-item-id-z"))
WorkItemIDZ = true;
}
bool HasStackObjects = F.hasFnAttribute("amdgpu-stack-objects");
if (isEntryFunction()) {
// X, XY, and XYZ are the only supported combinations, so make sure Y is
// enabled if Z is.
if (WorkItemIDZ)
WorkItemIDY = true;
PrivateSegmentWaveByteOffset = true;
// HS and GS always have the scratch wave offset in SGPR5 on GFX9.
if (ST.getGeneration() >= AMDGPUSubtarget::GFX9 &&
(CC == CallingConv::AMDGPU_HS || CC == CallingConv::AMDGPU_GS))
ArgInfo.PrivateSegmentWaveByteOffset =
ArgDescriptor::createRegister(AMDGPU::SGPR5);
}
bool isAmdHsaOrMesa = ST.isAmdHsaOrMesa(F);
if (isAmdHsaOrMesa) {
if (!ST.enableFlatScratch())
PrivateSegmentBuffer = true;
if (UseFixedABI) {
DispatchPtr = true;
QueuePtr = true;
// FIXME: We don't need this?
DispatchID = true;
} else {
if (F.hasFnAttribute("amdgpu-dispatch-ptr"))
DispatchPtr = true;
if (F.hasFnAttribute("amdgpu-queue-ptr"))
QueuePtr = true;
if (F.hasFnAttribute("amdgpu-dispatch-id"))
DispatchID = true;
}
} else if (ST.isMesaGfxShader(F)) {
ImplicitBufferPtr = true;
}
if (UseFixedABI || F.hasFnAttribute("amdgpu-kernarg-segment-ptr"))
KernargSegmentPtr = true;
if (ST.hasFlatAddressSpace() && isEntryFunction() &&
(isAmdHsaOrMesa || ST.enableFlatScratch())) {
// TODO: This could be refined a lot. The attribute is a poor way of
// detecting calls or stack objects that may require it before argument
// lowering.
if (HasCalls || HasStackObjects || ST.enableFlatScratch())
FlatScratchInit = true;
}
Attribute A = F.getFnAttribute("amdgpu-git-ptr-high");
StringRef S = A.getValueAsString();
if (!S.empty())
S.consumeInteger(0, GITPtrHigh);
A = F.getFnAttribute("amdgpu-32bit-address-high-bits");
S = A.getValueAsString();
if (!S.empty())
S.consumeInteger(0, HighBitsOf32BitAddress);
S = F.getFnAttribute("amdgpu-gds-size").getValueAsString();
if (!S.empty())
S.consumeInteger(0, GDSSize);
}
void SIMachineFunctionInfo::limitOccupancy(const MachineFunction &MF) {
limitOccupancy(getMaxWavesPerEU());
const GCNSubtarget& ST = MF.getSubtarget<GCNSubtarget>();
limitOccupancy(ST.getOccupancyWithLocalMemSize(getLDSSize(),
MF.getFunction()));
}
Register SIMachineFunctionInfo::addPrivateSegmentBuffer(
const SIRegisterInfo &TRI) {
ArgInfo.PrivateSegmentBuffer =
ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SGPR_128RegClass));
NumUserSGPRs += 4;
return ArgInfo.PrivateSegmentBuffer.getRegister();
}
Register SIMachineFunctionInfo::addDispatchPtr(const SIRegisterInfo &TRI) {
ArgInfo.DispatchPtr = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
NumUserSGPRs += 2;
return ArgInfo.DispatchPtr.getRegister();
}
Register SIMachineFunctionInfo::addQueuePtr(const SIRegisterInfo &TRI) {
ArgInfo.QueuePtr = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
NumUserSGPRs += 2;
return ArgInfo.QueuePtr.getRegister();
}
Register SIMachineFunctionInfo::addKernargSegmentPtr(const SIRegisterInfo &TRI) {
ArgInfo.KernargSegmentPtr
= ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
NumUserSGPRs += 2;
return ArgInfo.KernargSegmentPtr.getRegister();
}
Register SIMachineFunctionInfo::addDispatchID(const SIRegisterInfo &TRI) {
ArgInfo.DispatchID = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
NumUserSGPRs += 2;
return ArgInfo.DispatchID.getRegister();
}
Register SIMachineFunctionInfo::addFlatScratchInit(const SIRegisterInfo &TRI) {
ArgInfo.FlatScratchInit = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
NumUserSGPRs += 2;
return ArgInfo.FlatScratchInit.getRegister();
}
Register SIMachineFunctionInfo::addImplicitBufferPtr(const SIRegisterInfo &TRI) {
ArgInfo.ImplicitBufferPtr = ArgDescriptor::createRegister(TRI.getMatchingSuperReg(
getNextUserSGPR(), AMDGPU::sub0, &AMDGPU::SReg_64RegClass));
NumUserSGPRs += 2;
return ArgInfo.ImplicitBufferPtr.getRegister();
}
bool SIMachineFunctionInfo::isCalleeSavedReg(const MCPhysReg *CSRegs,
MCPhysReg Reg) {
for (unsigned I = 0; CSRegs[I]; ++I) {
if (CSRegs[I] == Reg)
return true;
}
return false;
}
/// \p returns true if \p NumLanes slots are available in VGPRs already used for
/// SGPR spilling.
//
// FIXME: This only works after processFunctionBeforeFrameFinalized
bool SIMachineFunctionInfo::haveFreeLanesForSGPRSpill(const MachineFunction &MF,
unsigned NumNeed) const {
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
unsigned WaveSize = ST.getWavefrontSize();
return NumVGPRSpillLanes + NumNeed <= WaveSize * SpillVGPRs.size();
}
/// Reserve a slice of a VGPR to support spilling for FrameIndex \p FI.
bool SIMachineFunctionInfo::allocateSGPRSpillToVGPR(MachineFunction &MF,
int FI) {
std::vector<SpilledReg> &SpillLanes = SGPRToVGPRSpills[FI];
// This has already been allocated.
if (!SpillLanes.empty())
return true;
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
const SIRegisterInfo *TRI = ST.getRegisterInfo();
MachineFrameInfo &FrameInfo = MF.getFrameInfo();
MachineRegisterInfo &MRI = MF.getRegInfo();
unsigned WaveSize = ST.getWavefrontSize();
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
unsigned Size = FrameInfo.getObjectSize(FI);
unsigned NumLanes = Size / 4;
if (NumLanes > WaveSize)
return false;
assert(Size >= 4 && "invalid sgpr spill size");
assert(TRI->spillSGPRToVGPR() && "not spilling SGPRs to VGPRs");
// Make sure to handle the case where a wide SGPR spill may span between two
// VGPRs.
for (unsigned I = 0; I < NumLanes; ++I, ++NumVGPRSpillLanes) {
Register LaneVGPR;
unsigned VGPRIndex = (NumVGPRSpillLanes % WaveSize);
// Reserve a VGPR (when NumVGPRSpillLanes = 0, WaveSize, 2*WaveSize, ..) and
// when one of the two conditions is true:
// 1. One reserved VGPR being tracked by VGPRReservedForSGPRSpill is not yet
// reserved.
// 2. All spill lanes of reserved VGPR(s) are full and another spill lane is
// required.
if (FuncInfo->VGPRReservedForSGPRSpill && NumVGPRSpillLanes < WaveSize) {
assert(FuncInfo->VGPRReservedForSGPRSpill == SpillVGPRs.back().VGPR);
LaneVGPR = FuncInfo->VGPRReservedForSGPRSpill;
} else if (VGPRIndex == 0) {
LaneVGPR = TRI->findUnusedRegister(MRI, &AMDGPU::VGPR_32RegClass, MF);
if (LaneVGPR == AMDGPU::NoRegister) {
// We have no VGPRs left for spilling SGPRs. Reset because we will not
// partially spill the SGPR to VGPRs.
SGPRToVGPRSpills.erase(FI);
NumVGPRSpillLanes -= I;
return false;
}
Optional<int> SpillFI;
// We need to preserve inactive lanes, so always save, even caller-save
// registers.
if (!isEntryFunction()) {
SpillFI = FrameInfo.CreateSpillStackObject(4, Align(4));
}
SpillVGPRs.push_back(SGPRSpillVGPR(LaneVGPR, SpillFI));
// Add this register as live-in to all blocks to avoid machine verifer
// complaining about use of an undefined physical register.
for (MachineBasicBlock &BB : MF)
BB.addLiveIn(LaneVGPR);
} else {
LaneVGPR = SpillVGPRs.back().VGPR;
}
SpillLanes.push_back(SpilledReg(LaneVGPR, VGPRIndex));
}
return true;
}
/// Reserve a VGPR for spilling of SGPRs
bool SIMachineFunctionInfo::reserveVGPRforSGPRSpills(MachineFunction &MF) {
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
const SIRegisterInfo *TRI = ST.getRegisterInfo();
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
Register LaneVGPR = TRI->findUnusedRegister(
MF.getRegInfo(), &AMDGPU::VGPR_32RegClass, MF, true);
if (LaneVGPR == Register())
return false;
SpillVGPRs.push_back(SGPRSpillVGPR(LaneVGPR, None));
FuncInfo->VGPRReservedForSGPRSpill = LaneVGPR;
return true;
}
/// Reserve AGPRs or VGPRs to support spilling for FrameIndex \p FI.
/// Either AGPR is spilled to VGPR to vice versa.
/// Returns true if a \p FI can be eliminated completely.
bool SIMachineFunctionInfo::allocateVGPRSpillToAGPR(MachineFunction &MF,
int FI,
bool isAGPRtoVGPR) {
MachineRegisterInfo &MRI = MF.getRegInfo();
MachineFrameInfo &FrameInfo = MF.getFrameInfo();
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
assert(ST.hasMAIInsts() && FrameInfo.isSpillSlotObjectIndex(FI));
auto &Spill = VGPRToAGPRSpills[FI];
// This has already been allocated.
if (!Spill.Lanes.empty())
return Spill.FullyAllocated;
unsigned Size = FrameInfo.getObjectSize(FI);
unsigned NumLanes = Size / 4;
Spill.Lanes.resize(NumLanes, AMDGPU::NoRegister);
const TargetRegisterClass &RC =
isAGPRtoVGPR ? AMDGPU::VGPR_32RegClass : AMDGPU::AGPR_32RegClass;
auto Regs = RC.getRegisters();
auto &SpillRegs = isAGPRtoVGPR ? SpillAGPR : SpillVGPR;
const SIRegisterInfo *TRI = ST.getRegisterInfo();
Spill.FullyAllocated = true;
// FIXME: Move allocation logic out of MachineFunctionInfo and initialize
// once.
BitVector OtherUsedRegs;
OtherUsedRegs.resize(TRI->getNumRegs());
const uint32_t *CSRMask =
TRI->getCallPreservedMask(MF, MF.getFunction().getCallingConv());
if (CSRMask)
OtherUsedRegs.setBitsInMask(CSRMask);
// TODO: Should include register tuples, but doesn't matter with current
// usage.
for (MCPhysReg Reg : SpillAGPR)
OtherUsedRegs.set(Reg);
for (MCPhysReg Reg : SpillVGPR)
OtherUsedRegs.set(Reg);
SmallVectorImpl<MCPhysReg>::const_iterator NextSpillReg = Regs.begin();
for (unsigned I = 0; I < NumLanes; ++I) {
NextSpillReg = std::find_if(
NextSpillReg, Regs.end(), [&MRI, &OtherUsedRegs](MCPhysReg Reg) {
return MRI.isAllocatable(Reg) && !MRI.isPhysRegUsed(Reg) &&
!OtherUsedRegs[Reg];
});
if (NextSpillReg == Regs.end()) { // Registers exhausted
Spill.FullyAllocated = false;
break;
}
OtherUsedRegs.set(*NextSpillReg);
SpillRegs.push_back(*NextSpillReg);
Spill.Lanes[I] = *NextSpillReg++;
}
return Spill.FullyAllocated;
}
void SIMachineFunctionInfo::removeDeadFrameIndices(MachineFrameInfo &MFI) {
// The FP & BP spills haven't been inserted yet, so keep them around.
for (auto &R : SGPRToVGPRSpills) {
if (R.first != FramePointerSaveIndex && R.first != BasePointerSaveIndex)
MFI.RemoveStackObject(R.first);
}
// All other SPGRs must be allocated on the default stack, so reset the stack
// ID.
for (int i = MFI.getObjectIndexBegin(), e = MFI.getObjectIndexEnd(); i != e;
++i)
if (i != FramePointerSaveIndex && i != BasePointerSaveIndex)
MFI.setStackID(i, TargetStackID::Default);
for (auto &R : VGPRToAGPRSpills) {
if (R.second.FullyAllocated)
MFI.RemoveStackObject(R.first);
}
}
int SIMachineFunctionInfo::getScavengeFI(MachineFrameInfo &MFI,
const SIRegisterInfo &TRI) {
if (ScavengeFI)
return *ScavengeFI;
if (isEntryFunction()) {
ScavengeFI = MFI.CreateFixedObject(
TRI.getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
} else {
ScavengeFI = MFI.CreateStackObject(
TRI.getSpillSize(AMDGPU::SGPR_32RegClass),
TRI.getSpillAlign(AMDGPU::SGPR_32RegClass), false);
}
return *ScavengeFI;
}
MCPhysReg SIMachineFunctionInfo::getNextUserSGPR() const {
assert(NumSystemSGPRs == 0 && "System SGPRs must be added after user SGPRs");
return AMDGPU::SGPR0 + NumUserSGPRs;
}
MCPhysReg SIMachineFunctionInfo::getNextSystemSGPR() const {
return AMDGPU::SGPR0 + NumUserSGPRs + NumSystemSGPRs;
}
Register
SIMachineFunctionInfo::getGITPtrLoReg(const MachineFunction &MF) const {
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
if (!ST.isAmdPalOS())
return Register();
Register GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in
if (ST.hasMergedShaders()) {
switch (MF.getFunction().getCallingConv()) {
case CallingConv::AMDGPU_HS:
case CallingConv::AMDGPU_GS:
// Low GIT address is passed in s8 rather than s0 for an LS+HS or
// ES+GS merged shader on gfx9+.
GitPtrLo = AMDGPU::SGPR8;
return GitPtrLo;
default:
return GitPtrLo;
}
}
return GitPtrLo;
}
static yaml::StringValue regToString(Register Reg,
const TargetRegisterInfo &TRI) {
yaml::StringValue Dest;
{
raw_string_ostream OS(Dest.Value);
OS << printReg(Reg, &TRI);
}
return Dest;
}
static Optional<yaml::SIArgumentInfo>
convertArgumentInfo(const AMDGPUFunctionArgInfo &ArgInfo,
const TargetRegisterInfo &TRI) {
yaml::SIArgumentInfo AI;
auto convertArg = [&](Optional<yaml::SIArgument> &A,
const ArgDescriptor &Arg) {
if (!Arg)
return false;
// Create a register or stack argument.
yaml::SIArgument SA = yaml::SIArgument::createArgument(Arg.isRegister());
if (Arg.isRegister()) {
raw_string_ostream OS(SA.RegisterName.Value);
OS << printReg(Arg.getRegister(), &TRI);
} else
SA.StackOffset = Arg.getStackOffset();
// Check and update the optional mask.
if (Arg.isMasked())
SA.Mask = Arg.getMask();
A = SA;
return true;
};
bool Any = false;
Any |= convertArg(AI.PrivateSegmentBuffer, ArgInfo.PrivateSegmentBuffer);
Any |= convertArg(AI.DispatchPtr, ArgInfo.DispatchPtr);
Any |= convertArg(AI.QueuePtr, ArgInfo.QueuePtr);
Any |= convertArg(AI.KernargSegmentPtr, ArgInfo.KernargSegmentPtr);
Any |= convertArg(AI.DispatchID, ArgInfo.DispatchID);
Any |= convertArg(AI.FlatScratchInit, ArgInfo.FlatScratchInit);
Any |= convertArg(AI.PrivateSegmentSize, ArgInfo.PrivateSegmentSize);
Any |= convertArg(AI.WorkGroupIDX, ArgInfo.WorkGroupIDX);
Any |= convertArg(AI.WorkGroupIDY, ArgInfo.WorkGroupIDY);
Any |= convertArg(AI.WorkGroupIDZ, ArgInfo.WorkGroupIDZ);
Any |= convertArg(AI.WorkGroupInfo, ArgInfo.WorkGroupInfo);
Any |= convertArg(AI.PrivateSegmentWaveByteOffset,
ArgInfo.PrivateSegmentWaveByteOffset);
Any |= convertArg(AI.ImplicitArgPtr, ArgInfo.ImplicitArgPtr);
Any |= convertArg(AI.ImplicitBufferPtr, ArgInfo.ImplicitBufferPtr);
Any |= convertArg(AI.WorkItemIDX, ArgInfo.WorkItemIDX);
Any |= convertArg(AI.WorkItemIDY, ArgInfo.WorkItemIDY);
Any |= convertArg(AI.WorkItemIDZ, ArgInfo.WorkItemIDZ);
if (Any)
return AI;
return None;
}
yaml::SIMachineFunctionInfo::SIMachineFunctionInfo(
const llvm::SIMachineFunctionInfo &MFI, const TargetRegisterInfo &TRI)
: ExplicitKernArgSize(MFI.getExplicitKernArgSize()),
MaxKernArgAlign(MFI.getMaxKernArgAlign()), LDSSize(MFI.getLDSSize()),
DynLDSAlign(MFI.getDynLDSAlign()), IsEntryFunction(MFI.isEntryFunction()),
NoSignedZerosFPMath(MFI.hasNoSignedZerosFPMath()),
MemoryBound(MFI.isMemoryBound()), WaveLimiter(MFI.needsWaveLimiter()),
HasSpilledSGPRs(MFI.hasSpilledSGPRs()),
HasSpilledVGPRs(MFI.hasSpilledVGPRs()),
HighBitsOf32BitAddress(MFI.get32BitAddressHighBits()),
Occupancy(MFI.getOccupancy()),
ScratchRSrcReg(regToString(MFI.getScratchRSrcReg(), TRI)),
FrameOffsetReg(regToString(MFI.getFrameOffsetReg(), TRI)),
StackPtrOffsetReg(regToString(MFI.getStackPtrOffsetReg(), TRI)),
ArgInfo(convertArgumentInfo(MFI.getArgInfo(), TRI)), Mode(MFI.getMode()) {
}
void yaml::SIMachineFunctionInfo::mappingImpl(yaml::IO &YamlIO) {
MappingTraits<SIMachineFunctionInfo>::mapping(YamlIO, *this);
}
bool SIMachineFunctionInfo::initializeBaseYamlFields(
const yaml::SIMachineFunctionInfo &YamlMFI) {
ExplicitKernArgSize = YamlMFI.ExplicitKernArgSize;
MaxKernArgAlign = assumeAligned(YamlMFI.MaxKernArgAlign);
LDSSize = YamlMFI.LDSSize;
DynLDSAlign = YamlMFI.DynLDSAlign;
HighBitsOf32BitAddress = YamlMFI.HighBitsOf32BitAddress;
Occupancy = YamlMFI.Occupancy;
IsEntryFunction = YamlMFI.IsEntryFunction;
NoSignedZerosFPMath = YamlMFI.NoSignedZerosFPMath;
MemoryBound = YamlMFI.MemoryBound;
WaveLimiter = YamlMFI.WaveLimiter;
HasSpilledSGPRs = YamlMFI.HasSpilledSGPRs;
HasSpilledVGPRs = YamlMFI.HasSpilledVGPRs;
return false;
}
// Remove VGPR which was reserved for SGPR spills if there are no spilled SGPRs
bool SIMachineFunctionInfo::removeVGPRForSGPRSpill(Register ReservedVGPR,
MachineFunction &MF) {
for (auto *i = SpillVGPRs.begin(); i < SpillVGPRs.end(); i++) {
if (i->VGPR == ReservedVGPR) {
SpillVGPRs.erase(i);
for (MachineBasicBlock &MBB : MF) {
MBB.removeLiveIn(ReservedVGPR);
MBB.sortUniqueLiveIns();
}
this->VGPRReservedForSGPRSpill = AMDGPU::NoRegister;
return true;
}
}
return false;
}