Add a mechanism to specify constraints to the design document. These facilitate specification of DXIL Op attributes that are predicated by Shader Model version.
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288 lines
11 KiB
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==============================================================
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Specification of DXIL Operations using TableGen Representation
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==============================================================
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.. contents::
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:local:
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.. toctree
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:hidden
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Introduction
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============
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`DirectXShaderCompiler <https://github.com/microsoft/DirectXShaderCompiler>`_
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encapsulates, among other information, various DXIL Operations in
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`hctdb.py <https://github.com/microsoft/DirectXShaderCompiler/blob/main/utils/hct/hctdb.py>`_.
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DXIL Operations are represented in one of the following `two ways
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<https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/DXIL.rst#operations>`_:
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#. Using LLVM instructions.
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#. Using LLVM External functions. These are represented in LLVM IR as follows:
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* "Standard" LLVM intrinsics (e.g., ``llvm.sin.*``) and
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* HLSL intrinsics (defined as LLVM intrinsics in ``llvm/include/llvm/IR/IntrinsicsDirectX.td``, e.g., ``llvm.dx.*``)
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These are collectively referred to as `LLVM Intrinsics` in this note.
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Following is the complete list of attributes of DXIL Ops with the corresponding field name
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as used in ``hctdb.py``. A DXIL Op is represented by a set of associated attributes. These
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are consumed in DXIL backend passes as well as in other usage scenarios such as validation,
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DXIL reader, etc.
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A. Attributes consumed in DXIL backend passes
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1. Name of operation (``dxil_op``)
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2. A string that documents the operation (``doc``) - This is not strictly necessary but is included
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for readability and documentation of the operation.
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3. The generic or HLSL-specific intrinsic that maps to the operation (``llvm_name``).
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4. Unique Integer ID (``dxil_opid``)
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5. Operation Class signifying the name and function signature of the operation (``dxil_class``).
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This string is an integral part of the DXIL Op function name and is constructed in
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the format ``dx.op.<class-name>.<overload-type>``. Each DXIL Op call target function name
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is required to conform to this format per existing contract with the driver.
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6. List of valid overload types for the operation (``oload_types``).
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7. Required DXIL Version with support for the operation.
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8. Required minimum Shader Model (``shader_model``).
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9. Minimum shader model required with translation by linker (``shader_model_translated``)
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10. List of shader stages applicable to (``shader_stages``), empty, if applicable to all stages.
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11. Memory access attributes of the operation (``fn_attr``).
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12. Boolean attributes of operation to indicate if it
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* is some kind of a derivative (``is_derivative``)
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* requires gradient calculation (``is_gradient``)
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* is a sampler feedback (``is_feedback``)
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* requires in-wave, cross-lane functionality (``is_wave``)
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* requires that all of its inputs are uniform across the wave (``requires_uniform_inputs``).
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* is a barrier operation (``is_barrier``).
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Motivation
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==========
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DXIL backend passes depend on various attributes of DXIL Operations. For example, ``DXILOpLowering``
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pass will need information such as the DXIL operation an LLVM intrinsic is to be lowered to,
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along with valid overload and parameter types etc. The TableGen file -
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``llvm/lib/Target/DirectX/DXIL.td`` - is used to represent DXIL Operations
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by specifying their attributes listed above. ``DXIL.td`` is designed to be the single source
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of reference of DXIL Operations primarily for the implementation of passes in DXIL backend in
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``llvm-project`` repo - analogous to ``hctdb.py`` for ``DirectXShadeCompiler`` repo. However,
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the current design does not intend to encapsulate various validation rules, present in ``hctdb.py``,
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but do not pertain to DXIL Operations. It needs to have a rich representation capabilities that
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TableGen backends (such as ``DXILEmitter``) can rely on. Additionally, the DXIL Op specification
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should be easy to read and comprehend.
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This note provides the design of the specification DXIL Ops as TableGen class ``DXILOp``
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by specifying its attributes identified above.
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DXIL Operation Specification
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============================
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The DXIL Operation is represented using the TableGen class ``DXILOp``. The DXIL operation
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attributes are specified as fields of the ``DXILOp`` class as described below.
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1. Each DXIL Operation is represented as a TableGen record. The name of each of the records
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signifies operation name.
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2. A documentation string for the operation.
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3. The LLVM Intrinsic that maps to the operation is represented as ``Intrinsic`` defined in
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`Intrinsics.td <https://github.com/llvm/llvm-project/blob/main/llvm/include/llvm/IR/Intrinsics.td>`_.
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4. The unique operation id is represented by an integer.
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5. DXIL Operation Class is represented as follows
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.. code-block::
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// Abstraction of DXIL Operation class.
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class DXILOpClass;
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Concrete operation records, such as ``unary`` are defined by inheriting from ``DXILOpClass``.
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6. Return and argument types of the operation are represented as ``dag``s using the
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special markers ``out`` and ``ins``. An overload type, if supported by the operation, is
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denoted as the positional type ``dxil_overload_ty`` in the argument or in the result, where
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``dxil_overload_ty`` is defined to be synonymous to ``llvm_any_ty``.
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.. code-block::
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defvar dxil_overload_ty = llvm_any_ty
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7. Valid overload types and shader stages predicated on Shader Model version are specified
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as a list of ``Constraint`` records. Representation of ``Constraints`` class is described
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a later section.
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8. Various attributes of the DXIL Operation that are not predicated on Shader Model version
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are represented as a ``dag`` using the special marker ``attrs``. Representation of ``Attributes``
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class is described in a later section.
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A DXIL Operation is represented by the following TableGen class by encapsulating the various
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TableGen representations of its attributes described above.
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.. code-block::
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// Abstraction DXIL Operation
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class DXILOp {
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// A short description of the operation
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string Doc = "";
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// Opcode of DXIL Operation
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int OpCode = 0;
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// Class of DXIL Operation.
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DXILOpClass OpClass = UnknownOpClass;
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// LLVM Intrinsic DXIL Operation maps to
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Intrinsic LLVMIntrinsic = ?;
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// Dag containing the arguments of the op. Default to 0 arguments.
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dag arguments = (ins);
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// Results of the op. Default to 0 results.
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dag result = (out);
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// List of constraints predicated on Shader Model version
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list<SMVersionConstraints> sm_constraints;
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// Non-predicated operation attributes
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dag attrtibutes = (attrs);
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Version DXILVersion = ?;
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}
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Constraint Specification
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========================
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DXIL Operation attributes such as valid overload types and valid shader stages are
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predicated on Shader Model version. These are represented as list of constrained
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attributes.
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Following is the definition of a generic constraint and the associated predicate
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.. code-block::
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// Primitive predicate
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class Pred;
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// Generic constraint
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class Constraint<Pred pred> {
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Pred predicate = pred;
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}
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Shader Model version is represented as follows:
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.. code-block::
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// Abstract class to represent major and minor version values
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class Version<int major, int minor> {
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int Major = major;
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int Minor = minor;
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}
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// Valid Shader model version records
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// Definition of Shader Model 6.0 - 6.8 and DXIL Version 1.0 - 1.8
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foreach i = 0...8 in {
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def SM6_#i : Version<6, i>;
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def DX1_#i : Version<1, i>;
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}
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A shader model version predicate class is defined as
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.. code-block::
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class SMVersion<Version ver> : Pred {
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Version SMVersion = ver;
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}
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A constraint class to represent overload types and shader stages predicated on shader
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model version is defined as
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.. code-block::
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class SMVersionConstraints<SMVersion smver, dag oloads, dag stages> : Constraint<smver> {
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dag overload_types = oloads;
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dag stage_kinds = stages;
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}
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The ``dag overload_types`` and ``dag shader_kinds`` use a special markers ``overloads``
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and ``stages``, respectively.
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Examples of Constraints
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-----------------------
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Consider a DXIL Operation that is valid in Shader Model 6.2 and later,
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1. with valid overload types ``half``, ``float``, ``i16`` and ``i32``
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2. is valid for stages ``pixel`` and ``compute``
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3. with valid overload types ``double`` and ``i614`` if Shader Model version 6.3 and later
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4. is valid for all stages if Shader Model version 6.3 and later
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This is represented as
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.. code-block::
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[SMVersionConstraints<SMVersion<SM6_2>,
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(overloads llvm_half_ty, llvm_float_ty, llvm_i16_ty, llvm_i32_ty),
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(stages pixel, compute)>,
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SMVersionConstraints<SMVersion<SM6_3>,
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(overloads llvm_half_ty, llvm_float_ty, llvm_double_ty,
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llvm_i16_ty, llvm_i32_ty, llvm_i64_ty),
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(stages allKinds)>];
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Consider a DXIL operation that is valid in Shader Model version 6.2 and later,
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1. with no overload types, i.e., all argument typess and result type are fixed.
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2. is valid for all stages.
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This is represented as
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.. code-block::
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[SMVersionConstraints<SMVersion<SM6_2>, (overloads), (stages allKinds)>];
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Specifying attributes predicated on Shader Model version using the single field
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``sm_constraints`` not only allows for all of them to be specified together but
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also allows for a single place to specify minimum shader model version that supports
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the operation. Thus, a separate fiels is not needed to specify minimum shader model
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version.
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Attribute Specification
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=======================
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DXIL Operation attributes that are not predicated on any constraint, are represented as
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a ``dag`` of Attribute records of the following abstract ``DXILAttributes`` class.
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.. code-block::
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class DXILAttributes;
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Following example records represent memory attributes
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.. code-block::
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def ReadOnly : DXILOpAttributes;
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def ReadNone : DXILOpAttributes;
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DXIL Operation Specification Example
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====================================
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Following illustrates the specification of the DXIL Op ``Sin``
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.. code-block::
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def Sin : DXILOp {
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let Doc ="Returns sine(theta) for theta in radians.";
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let OpCode = 13;
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let OpClass = unary;
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let LLVMIntrinsic = int_sin;
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let arguments = (ins LLVMMatchType<0>);
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let result = (out dxil_overload_ty);
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let sm_constraints = [SMVersionConstraints<SMVersion<SM6_0>,
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(overloads llvm_half_ty, llvm_float_ty),
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(stages allKinds)>];
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let attributes = (attrs ReadNone);
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let DXILVersion = DX1_0;
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}
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Summary
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=======
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This note sketches the design of a readable and maintainable TableGen specification of
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DXIL Ops in ``DXIL.td`` intended to serve as a single source of reference for TableGen
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backends (such as ``DXILEmitter``) that generate C++ representations used in DXIL
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backend passes.
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