Files
clang-p2996/llvm/test/CodeGen/DirectX/ForwardHandleAccesses/cbuffer-access.ll
Justin Bogner a83b4a2dc9 [DirectX] Implement the ForwardHandleAccesses pass (#135378)
This pass attempts to forward resource handle creation to accesses of
the handle global. This avoids dependence on optimizations like CSE and
GlobalOpt for correctness of DXIL.

Fixes #134574.
2025-04-23 10:27:09 -06:00

24 lines
1.8 KiB
LLVM

; RUN: opt -S -dxil-forward-handle-accesses -mtriple=dxil--shadermodel6.3-library %s | FileCheck %s
%__cblayout_CB = type <{ float, i32, i32 }>
%struct.Scalars = type { float, i32, i32 }
@CB.cb = local_unnamed_addr global target("dx.CBuffer", target("dx.Layout", %__cblayout_CB, 12, 0, 4, 8)) poison
define void @main() local_unnamed_addr #1 {
entry:
; CHECK: [[CB:%.*]] = tail call target({{.*}}) @llvm.dx.resource.handlefrombinding
%h = tail call target("dx.CBuffer", target("dx.Layout", %__cblayout_CB, 12, 0, 4, 8)) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false)
store target("dx.CBuffer", target("dx.Layout", %__cblayout_CB, 12, 0, 4, 8)) %h, ptr @CB.cb, align 4
%_ZL3Out_h.i.i = tail call target("dx.RawBuffer", %struct.Scalars, 1, 0) @llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, i1 false)
; CHECK-NOT: load target({{.*}}), ptr @CB.cb
%cb = load target("dx.CBuffer", target("dx.Layout", %__cblayout_CB, 12, 0, 4, 8)), ptr @CB.cb, align 4
; CHECK: call { float, float, float, float } @llvm.dx.resource.load.cbufferrow.4.{{.*}}(target({{.*}}) [[CB]], i32 0)
%0 = call { float, float, float, float } @llvm.dx.resource.load.cbufferrow.4(target("dx.CBuffer", target("dx.Layout", %__cblayout_CB, 12, 0, 4, 8)) %cb, i32 0)
%1 = extractvalue { float, float, float, float } %0, 0
call void @llvm.dx.resource.store.rawbuffer(target("dx.RawBuffer", %struct.Scalars, 1, 0) %_ZL3Out_h.i.i, i32 0, i32 0, float %1)
ret void
}
attributes #0 = { mustprogress nofree noinline norecurse nosync nounwind willreturn memory(readwrite, argmem: write, inaccessiblemem: none) "approx-func-fp-math"="false" "frame-pointer"="all" "hlsl.numthreads"="1,1,1" "hlsl.shader"="compute" "no-infs-fp-math"="false" "no-nans-fp-math"="false" "no-signed-zeros-fp-math"="false" "no-trapping-math"="true" "stack-protector-buffer-size"="8" }