Files
clang-p2996/llvm/test/CodeGen/SystemZ/store-replicated-vals.ll
Ulrich Weigand a65ccc1b9f [SystemZ] Support i128 as legal type in VRs (#74625)
On processors supporting vector registers and SIMD instructions, enable
i128 as legal type in VRs. This allows many operations to be implemented
via native instructions directly in VRs (including add, subtract,
logical operations and shifts). For a few other operations (e.g.
multiply and divide, as well as atomic operations), we need to move the
i128 value back to a GPR pair to use the corresponding instruction
there. Overall, this is still beneficial.

The patch includes the following LLVM changes:
- Enable i128 as legal type
- Set up legal operations (in SystemZInstrVector.td)
- Custom expansion for i128 add/subtract with carry
- Custom expansion for i128 comparisons and selects
- Support for moving i128 to/from GPR pairs when required
- Handle 128-bit integer constant values everywhere
- Use i128 as intrinsic operand type where appropriate
- Updated and new test cases

In addition, clang builtins are updated to reflect the intrinsic operand
type changes (which also improves compatibility with GCC).
2023-12-15 12:55:15 +01:00

378 lines
10 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z15 | FileCheck %s
;
; Test storing of replicated values using vector replicate type instructions.
;; Replicated registers
define void @fun_2x1b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_2x1b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepb %v0, 0(%r2)
; CHECK-NEXT: vsteh %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%i = load i8, ptr %Src
%ZE = zext i8 %i to i16
%Val = mul i16 %ZE, 257
store i16 %Val, ptr %Dst
ret void
}
; Test multiple stores of same value.
define void @fun_4x1b(ptr %Src, ptr %Dst, ptr %Dst2) {
; CHECK-LABEL: fun_4x1b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepb %v0, 0(%r2)
; CHECK-NEXT: vstef %v0, 0(%r3), 0
; CHECK-NEXT: vstef %v0, 0(%r4), 0
; CHECK-NEXT: br %r14
%i = load i8, ptr %Src
%ZE = zext i8 %i to i32
%Val = mul i32 %ZE, 16843009
store i32 %Val, ptr %Dst
store i32 %Val, ptr %Dst2
ret void
}
define void @fun_8x1b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_8x1b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepb %v0, 0(%r2)
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%i = load i8, ptr %Src
%ZE = zext i8 %i to i64
%Val = mul i64 %ZE, 72340172838076673
store i64 %Val, ptr %Dst
ret void
}
; A second truncated store of same value.
define void @fun_8x1b_4x1b(ptr %Src, ptr %Dst, ptr %Dst2) {
; CHECK-LABEL: fun_8x1b_4x1b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepb %v0, 0(%r2)
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: vstef %v0, 0(%r4), 0
; CHECK-NEXT: br %r14
%i = load i8, ptr %Src
%ZE = zext i8 %i to i64
%Val = mul i64 %ZE, 72340172838076673
store i64 %Val, ptr %Dst
%TrVal = trunc i64 %Val to i32
store i32 %TrVal, ptr %Dst2
ret void
}
define void @fun_2x2b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_2x2b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlreph %v0, 0(%r2)
; CHECK-NEXT: vstef %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%i = load i16, ptr %Src
%ZE = zext i16 %i to i32
%Val = mul i32 %ZE, 65537
store i32 %Val, ptr %Dst
ret void
}
define void @fun_4x2b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_4x2b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlreph %v0, 0(%r2)
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%i = load i16, ptr %Src
%ZE = zext i16 %i to i64
%Val = mul i64 %ZE, 281479271743489
store i64 %Val, ptr %Dst
ret void
}
define void @fun_2x4b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_2x4b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepf %v0, 0(%r2)
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%i = load i32, ptr %Src
%ZE = zext i32 %i to i64
%Val = mul i64 %ZE, 4294967297
store i64 %Val, ptr %Dst
ret void
}
;; Replicated registers already in a vector.
; Test multiple stores of same value.
define void @fun_2Eltsx8x1b(ptr %Src, ptr %Dst, ptr %Dst2) {
; CHECK-LABEL: fun_2Eltsx8x1b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepb %v0, 0(%r2)
; CHECK-NEXT: vst %v0, 0(%r3), 3
; CHECK-NEXT: vst %v0, 0(%r4), 3
; CHECK-NEXT: br %r14
%i = load i8, ptr %Src
%ZE = zext i8 %i to i64
%Mul = mul i64 %ZE, 72340172838076673
%tmp = insertelement <2 x i64> undef, i64 %Mul, i32 0
%Val = shufflevector <2 x i64> %tmp, <2 x i64> undef, <2 x i32> zeroinitializer
store <2 x i64> %Val, ptr %Dst
store <2 x i64> %Val, ptr %Dst2
ret void
}
define void @fun_4Eltsx2x2b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_4Eltsx2x2b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlreph %v0, 0(%r2)
; CHECK-NEXT: vst %v0, 0(%r3), 3
; CHECK-NEXT: br %r14
%i = load i16, ptr %Src
%ZE = zext i16 %i to i32
%Mul = mul i32 %ZE, 65537
%tmp = insertelement <4 x i32> undef, i32 %Mul, i32 0
%Val = shufflevector <4 x i32> %tmp, <4 x i32> undef, <4 x i32> zeroinitializer
store <4 x i32> %Val, ptr %Dst
ret void
}
define void @fun_6Eltsx2x2b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_6Eltsx2x2b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlreph %v0, 0(%r2)
; CHECK-NEXT: vsteg %v0, 16(%r3), 0
; CHECK-NEXT: vst %v0, 0(%r3), 4
; CHECK-NEXT: br %r14
%i = load i16, ptr %Src
%ZE = zext i16 %i to i32
%Mul = mul i32 %ZE, 65537
%tmp = insertelement <6 x i32> undef, i32 %Mul, i32 0
%Val = shufflevector <6 x i32> %tmp, <6 x i32> undef, <6 x i32> zeroinitializer
store <6 x i32> %Val, ptr %Dst
ret void
}
define void @fun_2Eltsx2x4b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_2Eltsx2x4b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepf %v0, 0(%r2)
; CHECK-NEXT: vst %v0, 0(%r3), 3
; CHECK-NEXT: br %r14
%i = load i32, ptr %Src
%ZE = zext i32 %i to i64
%Mul = mul i64 %ZE, 4294967297
%tmp = insertelement <2 x i64> undef, i64 %Mul, i32 0
%Val = shufflevector <2 x i64> %tmp, <2 x i64> undef, <2 x i32> zeroinitializer
store <2 x i64> %Val, ptr %Dst
ret void
}
define void @fun_5Eltsx2x4b(ptr %Src, ptr %Dst) {
; CHECK-LABEL: fun_5Eltsx2x4b:
; CHECK: # %bb.0:
; CHECK-NEXT: vlrepf %v0, 0(%r2)
; CHECK-NEXT: vsteg %v0, 32(%r3), 0
; CHECK-NEXT: vst %v0, 16(%r3), 4
; CHECK-NEXT: vst %v0, 0(%r3), 4
; CHECK-NEXT: br %r14
%i = load i32, ptr %Src
%ZE = zext i32 %i to i64
%Mul = mul i64 %ZE, 4294967297
%tmp = insertelement <5 x i64> undef, i64 %Mul, i32 0
%Val = shufflevector <5 x i64> %tmp, <5 x i64> undef, <5 x i32> zeroinitializer
store <5 x i64> %Val, ptr %Dst
ret void
}
; Test replicating an incoming argument.
define void @fun_8x1b_arg(i8 %Arg, ptr %Dst) {
; CHECK-LABEL: fun_8x1b_arg:
; CHECK: # %bb.0:
; CHECK-NEXT: vlvgp %v0, %r2, %r2
; CHECK-NEXT: vrepb %v0, %v0, 7
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%ZE = zext i8 %Arg to i64
%Val = mul i64 %ZE, 72340172838076673
store i64 %Val, ptr %Dst
ret void
}
; A replication of a non-local value (ISD::AssertZext case).
define void @fun_nonlocalval() {
; CHECK-LABEL: fun_nonlocalval:
; CHECK: # %bb.0:
; CHECK-NEXT: lhi %r0, 0
; CHECK-NEXT: ciblh %r0, 0, 0(%r14)
; CHECK-NEXT: .LBB13_1: # %bb2
; CHECK-NEXT: llgf %r0, 0(%r1)
; CHECK-NEXT: vlvgp %v0, %r0, %r0
; CHECK-NEXT: vrepf %v0, %v0, 1
; CHECK-NEXT: vst %v0, 0(%r1), 3
; CHECK-NEXT: br %r14
%i = load i32, ptr undef, align 4
br i1 undef, label %bb2, label %bb7
bb2: ; preds = %bb1
%i3 = zext i32 %i to i64
%i4 = mul nuw i64 %i3, 4294967297
%i5 = insertelement <2 x i64> poison, i64 %i4, i64 0
%i6 = shufflevector <2 x i64> %i5, <2 x i64> poison, <2 x i32> zeroinitializer
store <2 x i64> %i6, ptr undef, align 8
ret void
bb7:
ret void
}
;; Replicated immediates
; Some cases where scalar instruction is better
define void @fun_8x1i_zero(ptr %Dst) {
; CHECK-LABEL: fun_8x1i_zero:
; CHECK: # %bb.0:
; CHECK-NEXT: mvghi 0(%r2), 0
; CHECK-NEXT: br %r14
store i64 0, ptr %Dst
ret void
}
define void @fun_4x1i_minus1(ptr %Dst) {
; CHECK-LABEL: fun_4x1i_minus1:
; CHECK: # %bb.0:
; CHECK-NEXT: mvhi 0(%r2), -1
; CHECK-NEXT: br %r14
store i32 -1, ptr %Dst
ret void
}
define void @fun_4x1i_allones(ptr %Dst) {
; CHECK-LABEL: fun_4x1i_allones:
; CHECK: # %bb.0:
; CHECK-NEXT: mvhi 0(%r2), -1
; CHECK-NEXT: br %r14
store i32 4294967295, ptr %Dst
ret void
}
define void @fun_2i(ptr %Dst) {
; CHECK-LABEL: fun_2i:
; CHECK: # %bb.0:
; CHECK-NEXT: mvhhi 0(%r2), 1
; CHECK-NEXT: br %r14
store i16 1, ptr %Dst
ret void
}
define void @fun_2x2i(ptr %Dst) {
; CHECK-LABEL: fun_2x2i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepih %v0, 1
; CHECK-NEXT: vstef %v0, 0(%r2), 0
; CHECK-NEXT: br %r14
store i32 65537, ptr %Dst
ret void
}
define void @fun_4x2i(ptr %Dst) {
; CHECK-LABEL: fun_4x2i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepih %v0, 1
; CHECK-NEXT: vsteg %v0, 0(%r2), 0
; CHECK-NEXT: br %r14
store i64 281479271743489, ptr %Dst
ret void
}
define void @fun_2x4i(ptr %Dst) {
; CHECK-LABEL: fun_2x4i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepif %v0, 1
; CHECK-NEXT: vsteg %v0, 0(%r2), 0
; CHECK-NEXT: br %r14
store i64 4294967297, ptr %Dst
ret void
}
; Store replicated immediate twice using the same vector.
define void @fun_4x1i(ptr %Dst, ptr %Dst2) {
; CHECK-LABEL: fun_4x1i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepib %v0, 3
; CHECK-NEXT: vstef %v0, 0(%r2), 0
; CHECK-NEXT: vstef %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
store i32 50529027, ptr %Dst
store i32 50529027, ptr %Dst2
ret void
}
define void @fun_8x1i(ptr %Dst, ptr %Dst2) {
; CHECK-LABEL: fun_8x1i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepib %v0, 1
; CHECK-NEXT: vsteg %v0, 0(%r2), 0
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
store i64 72340172838076673, ptr %Dst
store i64 72340172838076673, ptr %Dst2
ret void
}
; Similar, but with vectors.
define void @fun_4Eltsx4x1i_2Eltsx4x1i(ptr %Dst, ptr %Dst2) {
; CHECK-LABEL: fun_4Eltsx4x1i_2Eltsx4x1i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepib %v0, 3
; CHECK-NEXT: vst %v0, 0(%r2), 3
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%tmp = insertelement <4 x i32> undef, i32 50529027, i32 0
%Val = shufflevector <4 x i32> %tmp, <4 x i32> undef, <4 x i32> zeroinitializer
store <4 x i32> %Val, ptr %Dst
%tmp2 = insertelement <2 x i32> undef, i32 50529027, i32 0
%Val2 = shufflevector <2 x i32> %tmp2, <2 x i32> undef, <2 x i32> zeroinitializer
store <2 x i32> %Val2, ptr %Dst2
ret void
}
; Same, but 64-bit store is scalar.
define void @fun_4Eltsx4x1i_8x1i(ptr %Dst, ptr %Dst2) {
; CHECK-LABEL: fun_4Eltsx4x1i_8x1i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepib %v0, 3
; CHECK-NEXT: vst %v0, 0(%r2), 3
; CHECK-NEXT: vsteg %v0, 0(%r3), 0
; CHECK-NEXT: br %r14
%tmp = insertelement <4 x i32> undef, i32 50529027, i32 0
%Val = shufflevector <4 x i32> %tmp, <4 x i32> undef, <4 x i32> zeroinitializer
store <4 x i32> %Val, ptr %Dst
store i64 217020518514230019, ptr %Dst2
ret void
}
define void @fun_3Eltsx2x4i(ptr %Dst) {
; CHECK-LABEL: fun_3Eltsx2x4i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepif %v0, 1
; CHECK-NEXT: vsteg %v0, 16(%r2), 0
; CHECK-NEXT: vst %v0, 0(%r2), 4
; CHECK-NEXT: br %r14
%tmp = insertelement <3 x i64> undef, i64 4294967297, i32 0
%Val = shufflevector <3 x i64> %tmp, <3 x i64> undef, <3 x i32> zeroinitializer
store <3 x i64> %Val, ptr %Dst
ret void
}
define void @fun_16x1i(ptr %Dst) {
; CHECK-LABEL: fun_16x1i:
; CHECK: # %bb.0:
; CHECK-NEXT: vrepib %v0, 1
; CHECK-NEXT: vst %v0, 0(%r2), 3
; CHECK-NEXT: br %r14
store i128 1334440654591915542993625911497130241, ptr %Dst
ret void
}