Files
clang-p2996/llvm/test/CodeGen/AMDGPU/spill-offset-calculation.ll
Christudasan Devadasan 40ba0942e2 [AMDGPU][SILowerSGPRSpills] Spill SGPRs to virtual VGPRs
Currently, the custom SGPR spill lowering pass spills
SGPRs into physical VGPR lanes and the remaining VGPRs
are used by regalloc for vector regclass allocation.
This imposes many restrictions that we ended up with
unsuccessful SGPR spilling when there won't be enough
VGPRs and we are forced to spill the leftover into
memory during PEI. The custom spill handling during PEI
has many edge cases and often breaks the compiler time
to time.

This patch implements spilling SGPRs into virtual VGPR
lanes. Since we now split the register allocation for
SGPRs and VGPRs, the virtual registers introduced for
the spill lanes would get allocated automatically in
the subsequent regalloc invocation for VGPRs.

Spill to virtual registers will always be successful,
even in the high-pressure situations, and hence it avoids
most of the edge cases during PEI. We are now left with
only the custom SGPR spills during PEI for special registers
like the frame pointer which isn an unproblematic case.

This patch also implements the whole wave spills which
might occur if RA spills any live range of virtual registers
involved in the whole wave operations. Earlier, we had
been hand-picking registers for such machine operands.
But now with SGPR spills into virtual VGPR lanes, we are
exposing them to the allocator.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D124196
2022-12-17 11:56:32 +05:30

657 lines
29 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 < %s | FileCheck -check-prefix=MUBUF %s
; RUN: llc -mtriple=amdgcn-amd-amdhsa -mcpu=gfx900 -enable-misched=0 -post-RA-scheduler=0 -stress-regalloc=8 -mattr=+enable-flat-scratch < %s | FileCheck -check-prefix=FLATSCR %s
; Test that the VGPR spiller correctly switches to SGPR offsets when the
; instruction offset field would overflow, and that it accounts for memory
; swizzling.
define amdgpu_kernel void @test_inst_offset_kernel() {
; MUBUF-LABEL: test_inst_offset_kernel:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_add_u32 s0, s0, s7
; MUBUF-NEXT: s_addc_u32 s1, s1, 0
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4092 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4092 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:8
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_endpgm
;
; FLATSCR-LABEL: test_inst_offset_kernel:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_lo offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_movk_i32 s0, 0xffc
; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dword off, v0, vcc_hi offset:8
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_endpgm
entry:
; Occupy 4092 bytes of scratch, so the offset of the spill of %a just fits in
; the instruction offset field.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
define amdgpu_kernel void @test_sgpr_offset_kernel() {
; MUBUF-LABEL: test_sgpr_offset_kernel:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_add_u32 s0, s0, s7
; MUBUF-NEXT: s_addc_u32 s1, s1, 0
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_mov_b32 s4, 0x40000
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:8
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_endpgm
;
; FLATSCR-LABEL: test_sgpr_offset_kernel:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_lo offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_movk_i32 s0, 0x1000
; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dword off, v0, vcc_hi offset:8
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_endpgm
entry:
; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
; fit in the instruction, and has to live in the SGPR offset.
%alloca = alloca i8, i32 4092, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
; 0x40000 / 64 = 4096 (for wave64)
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
define void @test_sgpr_offset_function_scavenge_fail_func() #2 {
; MUBUF-LABEL: test_sgpr_offset_function_scavenge_fail_func:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_add_i32 s10, s32, 0x40100
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s10 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_add_i32 s10, s32, 0x40100
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s10 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_setpc_b64 s[30:31]
;
; FLATSCR-LABEL: test_sgpr_offset_function_scavenge_fail_func:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_add_i32 s8, s32, 0x1004
; FLATSCR-NEXT: scratch_store_dword off, v0, s8 ; 4-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_add_i32 s8, s32, 0x1004
; FLATSCR-NEXT: scratch_load_dword v0, off, s8 ; 4-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
entry:
; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
; fit in the instruction, and has to live in the SGPR offset.
%alloca = alloca i8, i32 4096, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
%asm.0 = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
%asm0.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 0
%asm1.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 1
%asm2.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 2
%asm3.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 3
%asm4.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 4
%asm5.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 5
%asm6.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 6
%asm7.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 7
; 0x40000 / 64 = 4096 (for wave64)
%a = load volatile i32, i32 addrspace(5)* %aptr
call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0.0, i32 %asm1.0, i32 %asm2.0, i32 %asm3.0, i32 %asm4.0, i32 %asm5.0, i32 %asm6.0, i32 %asm7.0, i32 %a)
%asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
%asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0
%asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1
%asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2
%asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3
%asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4
%asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5
%asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6
%asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
; Force %a to spill with no free SGPRs
call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a)
ret void
}
define amdgpu_kernel void @test_sgpr_offset_function_scavenge_fail_kernel() #3 {
; MUBUF-LABEL: test_sgpr_offset_function_scavenge_fail_kernel:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_add_u32 s0, s0, s7
; MUBUF-NEXT: s_addc_u32 s1, s1, 0
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_mov_b32 s10, 0x40100
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s10 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s10 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_endpgm
;
; FLATSCR-LABEL: test_sgpr_offset_function_scavenge_fail_kernel:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_hi offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_movk_i32 s8, 0x1004
; FLATSCR-NEXT: scratch_store_dword off, v0, s8 ; 4-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, s8 ; 4-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_endpgm
entry:
; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
; fit in the instruction, and has to live in the SGPR offset.
%alloca = alloca i8, i32 4096, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
%asm.0 = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
%asm0.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 0
%asm1.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 1
%asm2.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 2
%asm3.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 3
%asm4.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 4
%asm5.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 5
%asm6.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 6
%asm7.0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm.0, 7
; 0x40000 / 64 = 4096 (for wave64)
%a = load volatile i32, i32 addrspace(5)* %aptr
call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0.0, i32 %asm1.0, i32 %asm2.0, i32 %asm3.0, i32 %asm4.0, i32 %asm5.0, i32 %asm6.0, i32 %asm7.0, i32 %a)
%asm = call { i32, i32, i32, i32, i32, i32, i32, i32 } asm sideeffect "", "=s,=s,=s,=s,=s,=s,=s,=s"()
%asm0 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 0
%asm1 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 1
%asm2 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 2
%asm3 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 3
%asm4 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 4
%asm5 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 5
%asm6 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 6
%asm7 = extractvalue { i32, i32, i32, i32, i32, i32, i32, i32 } %asm, 7
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}"() #0
; Force %a to spill with no free SGPRs
call void asm sideeffect "", "s,s,s,s,s,s,s,s,v"(i32 %asm0, i32 %asm1, i32 %asm2, i32 %asm3, i32 %asm4, i32 %asm5, i32 %asm6, i32 %asm7, i32 %a)
ret void
}
define amdgpu_kernel void @test_sgpr_offset_subregs_kernel() {
; MUBUF-LABEL: test_sgpr_offset_subregs_kernel:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_add_u32 s0, s0, s7
; MUBUF-NEXT: s_addc_u32 s1, s1, 0
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:12 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:16 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Spill
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], 0 offset:4092 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:4088 ; 4-byte Folded Reload
; MUBUF-NEXT: s_nop 0
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:4092 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ; v[0:1]
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_endpgm
;
; FLATSCR-LABEL: test_sgpr_offset_subregs_kernel:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, vcc_lo offset:12 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_movk_i32 s0, 0xff8
; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s0 ; 8-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_hi offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 ; 8-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ; v[0:1]
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_endpgm
entry:
; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
; still fits below offset 4096 (4088 + 8 - 4 = 4092), and can be placed in
; the instruction offset field.
%alloca = alloca i8, i32 4084, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}
define amdgpu_kernel void @test_inst_offset_subregs_kernel() {
; MUBUF-LABEL: test_inst_offset_subregs_kernel:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_add_u32 s0, s0, s7
; MUBUF-NEXT: s_addc_u32 s1, s1, 0
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:12 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], 0 offset:16 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_mov_b32 s4, 0x3ff00
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], 0 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
; MUBUF-NEXT: s_nop 0
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ; v[0:1]
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_endpgm
;
; FLATSCR-LABEL: test_inst_offset_subregs_kernel:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_add_u32 flat_scratch_lo, s0, s3
; FLATSCR-NEXT: s_addc_u32 flat_scratch_hi, s1, 0
; FLATSCR-NEXT: s_mov_b32 vcc_lo, 0
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, vcc_lo offset:12 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_movk_i32 s0, 0xffc
; FLATSCR-NEXT: s_mov_b32 vcc_hi, 0
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s0 ; 8-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, vcc_hi offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s0 ; 8-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ; v[0:1]
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_endpgm
entry:
; Occupy 4092 bytes of scratch, so that the spill of the last subreg of %a
; does not fit below offset 4096 (4092 + 8 - 4 = 4096), and has to live
; in the SGPR offset.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
; 0x3ff00 / 64 = 4092 (for wave64)
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}
define void @test_inst_offset_function() {
; MUBUF-LABEL: test_inst_offset_function:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4088 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_setpc_b64 s[30:31]
;
; FLATSCR-LABEL: test_inst_offset_function:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:4088 ; 4-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4088 ; 4-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:4
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
entry:
; Occupy enough bytes of scratch, so the offset of the spill of %a
; just fits in the instruction offset field when the emergency stack
; slot is added. It's hard to hit the actual limit since we're also
; going to insert the emergency stack slot for large frames.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
define void @test_sgpr_offset_function() {
; MUBUF-LABEL: test_sgpr_offset_function:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_add_i32 s4, s32, 0x40100
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_add_i32 s4, s32, 0x40100
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:8
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_setpc_b64 s[30:31]
;
; FLATSCR-LABEL: test_sgpr_offset_function:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_add_i32 s0, s32, 0x1004
; FLATSCR-NEXT: scratch_store_dword off, v0, s0 ; 4-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_add_i32 s0, s32, 0x1004
; FLATSCR-NEXT: scratch_load_dword v0, off, s0 ; 4-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dword off, v0, s32 offset:8
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
entry:
; Occupy 4096 bytes of scratch, so the offset of the spill of %a does not
; fit in the instruction, and has to live in the SGPR offset.
%alloca = alloca i8, i32 4096, align 4, addrspace(5)
%buf = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%aptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
; 0x40000 / 64 = 4096 (for wave64)
%a = load volatile i32, i32 addrspace(5)* %aptr
; Force %a to spill
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
%outptr = getelementptr i32, i32 addrspace(5)* %buf, i32 1
store volatile i32 %a, i32 addrspace(5)* %outptr
ret void
}
define void @test_sgpr_offset_subregs_function() {
; MUBUF-LABEL: test_sgpr_offset_subregs_function:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s32 offset:12 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s32 offset:4084 ; 4-byte Folded Spill
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], s32 offset:4088 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:4084 ; 4-byte Folded Reload
; MUBUF-NEXT: s_nop 0
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s32 offset:4088 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ; v[0:1]
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_setpc_b64 s[30:31]
;
; FLATSCR-LABEL: test_sgpr_offset_subregs_function:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s32 offset:4084 ; 8-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:4 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:4084 ; 8-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ; v[0:1]
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
entry:
; We want to test the spill of the last subreg of %a is the highest
; valid value for the immediate offset. We enable the emergency
; stack slot for large frames, so it's hard to get the frame layout
; exactly as we want to test it.
; Occupy 4084 bytes of scratch, so that the spill of the last subreg of %a
; still fits below offset 4096 (4084 + 8 - 4 = 4092), and can be placed in
; the instruction offset field.
%alloca = alloca i8, i32 4084, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}
define void @test_inst_offset_subregs_function() {
; MUBUF-LABEL: test_inst_offset_subregs_function:
; MUBUF: ; %bb.0: ; %entry
; MUBUF-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:12 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s32 offset:16 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_add_i32 s4, s32, 0x3ff00
; MUBUF-NEXT: buffer_store_dword v0, off, s[0:3], s4 ; 4-byte Folded Spill
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: buffer_store_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Spill
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s32 offset:8 glc
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: s_add_i32 s4, s32, 0x3ff00
; MUBUF-NEXT: buffer_load_dword v0, off, s[0:3], s4 ; 4-byte Folded Reload
; MUBUF-NEXT: s_nop 0
; MUBUF-NEXT: buffer_load_dword v1, off, s[0:3], s4 offset:4 ; 4-byte Folded Reload
; MUBUF-NEXT: s_waitcnt vmcnt(0)
; MUBUF-NEXT: ;;#ASMSTART
; MUBUF-NEXT: ; v[0:1]
; MUBUF-NEXT: ;;#ASMEND
; MUBUF-NEXT: s_setpc_b64 s[30:31]
;
; FLATSCR-LABEL: test_inst_offset_subregs_function:
; FLATSCR: ; %bb.0: ; %entry
; FLATSCR-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:12 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_store_dwordx2 off, v[0:1], s32 offset:4092 ; 8-byte Folded Spill
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: scratch_load_dword v0, off, s32 offset:8 glc
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: scratch_load_dwordx2 v[0:1], off, s32 offset:4092 ; 8-byte Folded Reload
; FLATSCR-NEXT: s_waitcnt vmcnt(0)
; FLATSCR-NEXT: ;;#ASMSTART
; FLATSCR-NEXT: ; v[0:1]
; FLATSCR-NEXT: ;;#ASMEND
; FLATSCR-NEXT: s_setpc_b64 s[30:31]
entry:
; Occupy 4088 bytes of scratch, so that the spill of the last subreg of %a
; does not fit below offset 4096 (408 + 4 + 8 - 4 = 4096), and has to live
; in the SGPR offset.
%alloca = alloca i8, i32 4088, align 4, addrspace(5)
%bufv1 = bitcast i8 addrspace(5)* %alloca to i32 addrspace(5)*
%bufv2 = bitcast i8 addrspace(5)* %alloca to <2 x i32> addrspace(5)*
; 0x3ff0000 / 64 = 4092 (for wave64)
%aptr = getelementptr <2 x i32>, <2 x i32> addrspace(5)* %bufv2, i32 1
%a = load volatile <2 x i32>, <2 x i32> addrspace(5)* %aptr
; Force %a to spill.
call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7}" ()
; Ensure the alloca sticks around.
%bptr = getelementptr i32, i32 addrspace(5)* %bufv1, i32 1
%b = load volatile i32, i32 addrspace(5)* %bptr
; Ensure the spill is of the full super-reg.
call void asm sideeffect "; $0", "r"(<2 x i32> %a)
ret void
}
attributes #0 = { nounwind }
attributes #1 = { nounwind "amdgpu-num-sgpr"="17" "amdgpu-num-vgpr"="8" }
attributes #2 = { nounwind "amdgpu-num-sgpr"="16" "amdgpu-num-vgpr"="8" }
attributes #3 = { nounwind "amdgpu-num-sgpr"="18" "amdgpu-num-vgpr"="8" }