Files
clang-p2996/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.image.atomic.dim.ll
Petar Avramovic c34900e133 AMDGPU/GlobalISel: Fix selection of image intrinsics with unused return
When atomic image intrinsic return value is unused, register class for
destination of a sub-register copy of return value ends up not being set.
This copy then hits 'Register class not set' assert later.
If return value has uses, register class is determined by use instruction.
Fix is to not create sub-register copy when image intrinsic destination has
no uses because it would be deleted by dead-mi-elimination later anyway.

Differential Revision: https://reviews.llvm.org/D101448
2021-04-29 20:56:03 +02:00

2154 lines
82 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tahiti -o - %s | FileCheck -check-prefix=GFX6 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=fiji -o - %s | FileCheck -check-prefix=GFX8 %s
; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -o - %s | FileCheck -check-prefix=GFX10 %s
define amdgpu_ps float @atomic_swap_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_swap_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_swap v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_swap_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_swap v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_swap_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_swap v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.swap.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_add_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_sub_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_sub_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_sub v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_sub_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_sub v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_sub_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_sub v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.sub.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_smin_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_smin_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_smin v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_smin_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_smin v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smin_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.smin.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_umin_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_umin_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_umin v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_umin_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_umin v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umin_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umin v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.umin.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_smax_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_smax_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_smax v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_smax_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_smax v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smax_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.smax.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_umax_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_umax_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_umax v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_umax_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_umax v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umax_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umax v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.umax.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_and_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_and_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_and v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_and_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_and v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_and_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_and v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.and.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_or_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_or_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_or v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_or_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_or v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_or_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_or v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.or.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_xor_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_xor_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_xor v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_xor_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_xor v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_xor_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_xor v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.xor.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_inc_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_inc_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_inc v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_inc_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_inc v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_inc_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_inc v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.inc.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_dec_i32_1d(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_dec_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_dec v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_dec_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_dec v0, v1, s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_dec_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_dec v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.dec.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_cmpswap_i32_1d(<8 x i32> inreg %rsrc, i32 %cmp, i32 %swap, i32 %s) {
; GFX6-LABEL: atomic_cmpswap_i32_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_cmpswap_i32_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_cmpswap_i32_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.cmpswap.1d.i32.i32(i32 %cmp, i32 %swap, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps void @atomic_cmpswap_i32_1d_no_return(<8 x i32> inreg %rsrc, i32 %cmp, i32 %swap, i32 %s) {
; GFX6-LABEL: atomic_cmpswap_i32_1d_no_return:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_endpgm
;
; GFX8-LABEL: atomic_cmpswap_i32_1d_no_return:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_endpgm
;
; GFX10-LABEL: atomic_cmpswap_i32_1d_no_return:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_cmpswap v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_endpgm
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.cmpswap.1d.i32.i32(i32 %cmp, i32 %swap, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps float @atomic_add_i32_2d(<8 x i32> inreg %rsrc, i32 %data, i32 %s, i32 %t) {
; GFX6-LABEL: atomic_add_i32_2d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_2d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2d.i32.i32(i32 %data, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_3d(<8 x i32> inreg %rsrc, i32 %data, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: atomic_add_i32_3d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_3d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_3d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_3D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.3d.i32.i32(i32 %data, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_cube(<8 x i32> inreg %rsrc, i32 %data, i32 %s, i32 %t, i32 %face) {
; GFX6-LABEL: atomic_add_i32_cube:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_cube:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_cube:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_CUBE unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.cube.i32.i32(i32 %data, i32 %s, i32 %t, i32 %face, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_1darray(<8 x i32> inreg %rsrc, i32 %data, i32 %s, i32 %slice) {
; GFX6-LABEL: atomic_add_i32_1darray:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_1darray:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_1darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:2], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D_ARRAY unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.1darray.i32.i32(i32 %data, i32 %s, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_2darray(<8 x i32> inreg %rsrc, i32 %data, i32 %s, i32 %t, i32 %slice) {
; GFX6-LABEL: atomic_add_i32_2darray:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_2darray:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_ARRAY unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2darray.i32.i32(i32 %data, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_2dmsaa(<8 x i32> inreg %rsrc, i32 %data, i32 %s, i32 %t, i32 %fragid) {
; GFX6-LABEL: atomic_add_i32_2dmsaa:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_2dmsaa:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2dmsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:3], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2dmsaa.i32.i32(i32 %data, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_2darraymsaa(<8 x i32> inreg %rsrc, i32 %data, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
; GFX6-LABEL: atomic_add_i32_2darraymsaa:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v[1:4], s[0:7] dmask:0x1 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_2darraymsaa:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v[1:4], s[0:7] dmask:0x1 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_2darraymsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v[1:4], s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.2darraymsaa.i32.i32(i32 %data, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps float @atomic_add_i32_1d_slc(<8 x i32> inreg %rsrc, i32 %data, i32 %s) {
; GFX6-LABEL: atomic_add_i32_1d_slc:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc slc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i32_1d_slc:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 unorm glc slc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i32_1d_slc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v0, v1, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm glc slc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i32 @llvm.amdgcn.image.atomic.add.1d.i32.i32(i32 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 2)
%out = bitcast i32 %v to float
ret float %out
}
define amdgpu_ps <2 x float> @atomic_swap_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_swap_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_swap v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_swap_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_swap v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_swap_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_swap v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.swap.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_add_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_sub_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_sub_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_sub v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_sub_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_sub v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_sub_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_sub v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.sub.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_smin_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_smin_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_smin v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_smin_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_smin v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smin_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smin v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.smin.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_umin_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_umin_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_umin v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_umin_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_umin v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umin_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umin v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.umin.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_smax_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_smax_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_smax v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_smax_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_smax v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_smax_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_smax v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.smax.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_umax_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_umax_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_umax v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_umax_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_umax v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_umax_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_umax v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.umax.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_and_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_and_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_and v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_and_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_and v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_and_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_and v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.and.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_or_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_or_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_or v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_or_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_or v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_or_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_or v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.or.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_xor_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_xor_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_xor v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_xor_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_xor v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_xor_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_xor v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.xor.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_inc_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_inc_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_inc v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_inc_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_inc v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_inc_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_inc v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.inc.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_dec_i64_1d(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_dec_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_dec v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_dec_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_dec v[0:1], v2, s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_dec_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_dec v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.dec.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_cmpswap_i64_1d(<8 x i32> inreg %rsrc, i64 %cmp, i64 %swap, i32 %s) {
; GFX6-LABEL: atomic_cmpswap_i64_1d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_cmpswap_i64_1d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_cmpswap_i64_1d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.cmpswap.1d.i64.i32(i64 %cmp, i64 %swap, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps void @atomic_cmpswap_i64_1d_no_return(<8 x i32> inreg %rsrc, i64 %cmp, i64 %swap, i32 %s) {
; GFX6-LABEL: atomic_cmpswap_i64_1d_no_return:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf unorm glc
; GFX6-NEXT: s_endpgm
;
; GFX8-LABEL: atomic_cmpswap_i64_1d_no_return:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf unorm glc
; GFX8-NEXT: s_endpgm
;
; GFX10-LABEL: atomic_cmpswap_i64_1d_no_return:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_cmpswap v[0:3], v4, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm glc
; GFX10-NEXT: s_endpgm
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.cmpswap.1d.i64.i32(i64 %cmp, i64 %swap, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
ret void
}
define amdgpu_ps <2 x float> @atomic_add_i64_2d(<8 x i32> inreg %rsrc, i64 %data, i32 %s, i32 %t) {
; GFX6-LABEL: atomic_add_i64_2d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_2d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2d.i64.i32(i64 %data, i32 %s, i32 %t, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_3d(<8 x i32> inreg %rsrc, i64 %data, i32 %s, i32 %t, i32 %r) {
; GFX6-LABEL: atomic_add_i64_3d:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_3d:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_3d:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_3D unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.3d.i64.i32(i64 %data, i32 %s, i32 %t, i32 %r, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_cube(<8 x i32> inreg %rsrc, i64 %data, i32 %s, i32 %t, i32 %face) {
; GFX6-LABEL: atomic_add_i64_cube:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_cube:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_cube:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_CUBE unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.cube.i64.i32(i64 %data, i32 %s, i32 %t, i32 %face, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_1darray(<8 x i32> inreg %rsrc, i64 %data, i32 %s, i32 %slice) {
; GFX6-LABEL: atomic_add_i64_1darray:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_1darray:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_1darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:3], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D_ARRAY unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.1darray.i64.i32(i64 %data, i32 %s, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_2darray(<8 x i32> inreg %rsrc, i64 %data, i32 %s, i32 %t, i32 %slice) {
; GFX6-LABEL: atomic_add_i64_2darray:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_2darray:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2darray:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_ARRAY unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2darray.i64.i32(i64 %data, i32 %s, i32 %t, i32 %slice, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_2dmsaa(<8 x i32> inreg %rsrc, i64 %data, i32 %s, i32 %t, i32 %fragid) {
; GFX6-LABEL: atomic_add_i64_2dmsaa:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_2dmsaa:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 unorm glc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2dmsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:4], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_MSAA unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2dmsaa.i64.i32(i64 %data, i32 %s, i32 %t, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_2darraymsaa(<8 x i32> inreg %rsrc, i64 %data, i32 %s, i32 %t, i32 %slice, i32 %fragid) {
; GFX6-LABEL: atomic_add_i64_2darraymsaa:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v[2:5], s[0:7] dmask:0x3 unorm glc da
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_2darraymsaa:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v[2:5], s[0:7] dmask:0x3 unorm glc da
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_2darraymsaa:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v[2:5], s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_2D_MSAA_ARRAY unorm glc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.2darraymsaa.i64.i32(i64 %data, i32 %s, i32 %t, i32 %slice, i32 %fragid, <8 x i32> %rsrc, i32 0, i32 0)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
define amdgpu_ps <2 x float> @atomic_add_i64_1d_slc(<8 x i32> inreg %rsrc, i64 %data, i32 %s) {
; GFX6-LABEL: atomic_add_i64_1d_slc:
; GFX6: ; %bb.0: ; %main_body
; GFX6-NEXT: s_mov_b32 s0, s2
; GFX6-NEXT: s_mov_b32 s1, s3
; GFX6-NEXT: s_mov_b32 s2, s4
; GFX6-NEXT: s_mov_b32 s3, s5
; GFX6-NEXT: s_mov_b32 s4, s6
; GFX6-NEXT: s_mov_b32 s5, s7
; GFX6-NEXT: s_mov_b32 s6, s8
; GFX6-NEXT: s_mov_b32 s7, s9
; GFX6-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc slc
; GFX6-NEXT: s_waitcnt vmcnt(0) expcnt(0)
; GFX6-NEXT: ; return to shader part epilog
;
; GFX8-LABEL: atomic_add_i64_1d_slc:
; GFX8: ; %bb.0: ; %main_body
; GFX8-NEXT: s_mov_b32 s0, s2
; GFX8-NEXT: s_mov_b32 s1, s3
; GFX8-NEXT: s_mov_b32 s2, s4
; GFX8-NEXT: s_mov_b32 s3, s5
; GFX8-NEXT: s_mov_b32 s4, s6
; GFX8-NEXT: s_mov_b32 s5, s7
; GFX8-NEXT: s_mov_b32 s6, s8
; GFX8-NEXT: s_mov_b32 s7, s9
; GFX8-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 unorm glc slc
; GFX8-NEXT: s_waitcnt vmcnt(0)
; GFX8-NEXT: ; return to shader part epilog
;
; GFX10-LABEL: atomic_add_i64_1d_slc:
; GFX10: ; %bb.0: ; %main_body
; GFX10-NEXT: s_mov_b32 s0, s2
; GFX10-NEXT: s_mov_b32 s1, s3
; GFX10-NEXT: s_mov_b32 s2, s4
; GFX10-NEXT: s_mov_b32 s3, s5
; GFX10-NEXT: s_mov_b32 s4, s6
; GFX10-NEXT: s_mov_b32 s5, s7
; GFX10-NEXT: s_mov_b32 s6, s8
; GFX10-NEXT: s_mov_b32 s7, s9
; GFX10-NEXT: image_atomic_add v[0:1], v2, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm glc slc
; GFX10-NEXT: s_waitcnt vmcnt(0)
; GFX10-NEXT: ; return to shader part epilog
main_body:
%v = call i64 @llvm.amdgcn.image.atomic.add.1d.i64.i32(i64 %data, i32 %s, <8 x i32> %rsrc, i32 0, i32 2)
%out = bitcast i64 %v to <2 x float>
ret <2 x float> %out
}
declare i32 @llvm.amdgcn.image.atomic.swap.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.sub.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.smin.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.umin.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.smax.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.umax.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.and.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.or.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.xor.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.inc.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.dec.1d.i32.i32(i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.cmpswap.1d.i32.i32(i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2d.i32.i32(i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.3d.i32.i32(i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.cube.i32.i32(i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.1darray.i32.i32(i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2darray.i32.i32(i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2dmsaa.i32.i32(i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i32 @llvm.amdgcn.image.atomic.add.2darraymsaa.i32.i32(i32, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.swap.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.sub.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.smin.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.umin.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.smax.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.umax.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.and.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.or.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.xor.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.inc.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.dec.1d.i64.i32(i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.cmpswap.1d.i64.i32(i64, i64, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2d.i64.i32(i64, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.3d.i64.i32(i64, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.cube.i64.i32(i64, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.1darray.i64.i32(i64, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2darray.i64.i32(i64, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2dmsaa.i64.i32(i64, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
declare i64 @llvm.amdgcn.image.atomic.add.2darraymsaa.i64.i32(i64, i32, i32, i32, i32, <8 x i32>, i32 immarg, i32 immarg) #0
attributes #0 = { nounwind }