Artifact combiner is not able to access individual elements after using LCMTy style merge/unmerge, extract and insert to change vector number of elements (pad with undef or split to sub-vector instructions). Use unmerge to individual elements instead and then merge elements into requested types. Change argument lowering for vectors and moreElementsVector to use buildPadVectorWithUndefElements and buildDeleteTrailingVectorElements. FewerElementsVector had a few helpers that had different behavior, introduce new helper for most of the opcodes. FewerElementsVector helper is more flexible since it can create leftover instruction smaller then requested type (useful in case target wants to avoid pad with undef and use fewer registers). If target does not want leftover of different type it should call more elements first. Some helpers were performing more elements first to have split without leftover. Opcodes that used this helper use clampMaxNumElementsStrict (does more elements first) in LegalizerInfo to avoid test changes. Fixes failures caused by failing to combine artifacts created during more/fewer elements vector. Differential Revision: https://reviews.llvm.org/D114198
961 lines
38 KiB
LLVM
961 lines
38 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=tonga -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8-UNPACKED %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx810 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX8-PACKED %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx900 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX9 %s
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; RUN: llc -global-isel -mtriple=amdgcn-mesa-mesa3d -mcpu=gfx1010 -verify-machineinstrs < %s | FileCheck -check-prefix=GFX10 %s
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define amdgpu_ps half @load_1d_f16_x(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_x:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_x:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_x:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x1 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_x:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 1, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps half @load_1d_f16_y(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_y:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_y:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_y:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x2 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_y:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x2 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 2, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps half @load_1d_f16_z(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_z:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_z:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_z:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x4 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_z:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x4 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 4, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps half @load_1d_f16_w(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_f16_w:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_f16_w:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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;
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; GFX9-LABEL: load_1d_f16_w:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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; GFX9-NEXT: s_mov_b32 s3, s5
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; GFX9-NEXT: s_mov_b32 s4, s6
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; GFX9-NEXT: s_mov_b32 s5, s7
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; GFX9-NEXT: s_mov_b32 s6, s8
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; GFX9-NEXT: s_mov_b32 s7, s9
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; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x8 unorm d16
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; GFX9-NEXT: s_waitcnt vmcnt(0)
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX10-LABEL: load_1d_f16_w:
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; GFX10: ; %bb.0:
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; GFX10-NEXT: s_mov_b32 s0, s2
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; GFX10-NEXT: s_mov_b32 s1, s3
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; GFX10-NEXT: s_mov_b32 s2, s4
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; GFX10-NEXT: s_mov_b32 s3, s5
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; GFX10-NEXT: s_mov_b32 s4, s6
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; GFX10-NEXT: s_mov_b32 s5, s7
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; GFX10-NEXT: s_mov_b32 s6, s8
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; GFX10-NEXT: s_mov_b32 s7, s9
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; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x8 dim:SQ_RSRC_IMG_1D unorm d16
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; GFX10-NEXT: s_waitcnt vmcnt(0)
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; GFX10-NEXT: ; return to shader part epilog
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%v = call half @llvm.amdgcn.image.load.1d.half.i32(i32 8, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
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ret half %v
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}
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define amdgpu_ps <2 x half> @load_1d_v2f16_xy(<8 x i32> inreg %rsrc, i32 %s) {
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; GFX8-UNPACKED-LABEL: load_1d_v2f16_xy:
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; GFX8-UNPACKED: ; %bb.0:
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; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
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; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
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; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
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; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
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|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
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; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x3 unorm d16
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; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
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; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
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; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
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; GFX8-UNPACKED-NEXT: ; return to shader part epilog
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;
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; GFX8-PACKED-LABEL: load_1d_v2f16_xy:
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; GFX8-PACKED: ; %bb.0:
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; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
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; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
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|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
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|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
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|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
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; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
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; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
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; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
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|
; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x3 unorm d16
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; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
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; GFX8-PACKED-NEXT: ; return to shader part epilog
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|
;
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; GFX9-LABEL: load_1d_v2f16_xy:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_mov_b32 s0, s2
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; GFX9-NEXT: s_mov_b32 s1, s3
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; GFX9-NEXT: s_mov_b32 s2, s4
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|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x3 unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_xy:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 3, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <2 x half> @load_1d_v2f16_xz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_xz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x5 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_xz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x5 unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_xz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x5 unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_xz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x5 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 5, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <2 x half> @load_1d_v2f16_xw(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_xw:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x9 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_xw:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x9 unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_xw:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x9 unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_xw:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x9 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 9, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <2 x half> @load_1d_v2f16_yz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_yz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x6 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_yz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v0, v0, s[0:7] dmask:0x6 unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_yz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v0, v0, s[0:7] dmask:0x6 unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_yz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v0, v0, s[0:7] dmask:0x6 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 6, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <2 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <3 x half> @load_1d_v3f16_xyz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v3f16_xyz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:2], v0, s[0:7] dmask:0x7 unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, 0xffff
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v3, s0, v1
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, s0, v2
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v2, 16, v3
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v3f16_xyz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_lshrrev_b32_e32 v2, 16, v0
|
|
; GFX8-PACKED-NEXT: v_lshlrev_b32_e32 v2, 16, v2
|
|
; GFX8-PACKED-NEXT: v_and_b32_e32 v1, 0xffff, v1
|
|
; GFX8-PACKED-NEXT: v_or_b32_sdwa v0, v0, v2 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v3f16_xyz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 unorm d16
|
|
; GFX9-NEXT: v_mov_b32_e32 v2, 0xffff
|
|
; GFX9-NEXT: s_lshl_b32 s0, s0, 16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_lshrrev_b32_e32 v3, 16, v0
|
|
; GFX9-NEXT: v_lshlrev_b32_e32 v3, 16, v3
|
|
; GFX9-NEXT: v_and_or_b32 v1, v1, v2, s0
|
|
; GFX9-NEXT: v_and_or_b32 v0, v0, v2, v3
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v3f16_xyz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: v_mov_b32_e32 v3, 0xffff
|
|
; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt_depctr 0xffe3
|
|
; GFX10-NEXT: s_lshl_b32 s0, s0, 16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_lshrrev_b32_e32 v2, 16, v0
|
|
; GFX10-NEXT: v_and_or_b32 v1, v1, v3, s0
|
|
; GFX10-NEXT: v_lshlrev_b32_e32 v2, 16, v2
|
|
; GFX10-NEXT: v_and_or_b32 v0, v0, v3, v2
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i32(i32 7, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <3 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps <4 x half> @load_1d_v4f16_xyzw(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: image_load v[0:3], v0, s[0:7] dmask:0xf unorm d16
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, 0xffff
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v1, s0, v1
|
|
; GFX8-UNPACKED-NEXT: v_and_b32_e32 v3, s0, v3
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v1, 16, v1
|
|
; GFX8-UNPACKED-NEXT: v_lshlrev_b32_e32 v3, 16, v3
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v0, v0, v1 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: v_or_b32_sdwa v1, v2, v3 dst_sel:DWORD dst_unused:UNUSED_PAD src0_sel:WORD_0 src1_sel:DWORD
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf unorm d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf unorm d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v4f16_xyzw:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: image_load v[0:1], v0, s[0:7] dmask:0xf dim:SQ_RSRC_IMG_1D unorm d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i32(i32 15, i32 %s, <8 x i32> %rsrc, i32 0, i32 0)
|
|
ret <4 x half> %v
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_f16_tfe_dmask_x(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-UNPACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-PACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX9-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_f16_tfe_dmask_x:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX10-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x1 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { half, i32 } @llvm.amdgcn.image.load.1d.sl_f16i32s.i32(i32 1, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { half, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_v2f16_tfe_dmask_xy(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v3, v1
|
|
; GFX8-UNPACKED-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x3 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v3
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-PACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x3 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX9-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x3 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v2f16_tfe_dmask_xy:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX10-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x3 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { <2 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v2f16i32s.i32(i32 3, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { <2 x half>, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_v3f16_tfe_dmask_xyz(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v3, v1
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v4, v1
|
|
; GFX8-UNPACKED-NEXT: image_load v[1:4], v0, s[0:7] dmask:0x7 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v4
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v3, v1
|
|
; GFX8-PACKED-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x7 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v3
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX9-NEXT: v_mov_b32_e32 v3, v1
|
|
; GFX9-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x7 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v3
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v3f16_tfe_dmask_xyz:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX10-NEXT: v_mov_b32_e32 v3, v1
|
|
; GFX10-NEXT: image_load v[1:3], v0, s[0:7] dmask:0x7 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v3
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { <3 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v3f16i32s.i32(i32 7, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { <3 x half>, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
define amdgpu_ps float @load_1d_v4f16_tfe_dmask_xyzw(<8 x i32> inreg %rsrc, i32 %s) {
|
|
; GFX8-UNPACKED-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX8-UNPACKED: ; %bb.0:
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-UNPACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-UNPACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 unorm tfe d16
|
|
; GFX8-UNPACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-UNPACKED-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX8-UNPACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-PACKED-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX8-PACKED: ; %bb.0:
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s0, s2
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s1, s3
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s2, s4
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s3, s5
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s4, s6
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s5, s7
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s6, s8
|
|
; GFX8-PACKED-NEXT: s_mov_b32 s7, s9
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX8-PACKED-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 unorm tfe d16
|
|
; GFX8-PACKED-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX8-PACKED-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX8-PACKED-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX9-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX9-NEXT: s_mov_b32 s0, s2
|
|
; GFX9-NEXT: s_mov_b32 s1, s3
|
|
; GFX9-NEXT: s_mov_b32 s2, s4
|
|
; GFX9-NEXT: s_mov_b32 s3, s5
|
|
; GFX9-NEXT: s_mov_b32 s4, s6
|
|
; GFX9-NEXT: s_mov_b32 s5, s7
|
|
; GFX9-NEXT: s_mov_b32 s6, s8
|
|
; GFX9-NEXT: s_mov_b32 s7, s9
|
|
; GFX9-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX9-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 unorm tfe d16
|
|
; GFX9-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX9-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX10-LABEL: load_1d_v4f16_tfe_dmask_xyzw:
|
|
; GFX10: ; %bb.0:
|
|
; GFX10-NEXT: v_mov_b32_e32 v1, 0
|
|
; GFX10-NEXT: s_mov_b32 s0, s2
|
|
; GFX10-NEXT: s_mov_b32 s1, s3
|
|
; GFX10-NEXT: s_mov_b32 s2, s4
|
|
; GFX10-NEXT: s_mov_b32 s3, s5
|
|
; GFX10-NEXT: s_mov_b32 s4, s6
|
|
; GFX10-NEXT: s_mov_b32 s5, s7
|
|
; GFX10-NEXT: s_mov_b32 s6, s8
|
|
; GFX10-NEXT: s_mov_b32 s7, s9
|
|
; GFX10-NEXT: v_mov_b32_e32 v2, v1
|
|
; GFX10-NEXT: image_load v[1:2], v0, s[0:7] dmask:0x10 dim:SQ_RSRC_IMG_1D unorm tfe d16
|
|
; GFX10-NEXT: s_waitcnt vmcnt(0)
|
|
; GFX10-NEXT: v_mov_b32_e32 v0, v2
|
|
; GFX10-NEXT: ; return to shader part epilog
|
|
%v = call { <4 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v4f16i32s.i32(i32 16, i32 %s, <8 x i32> %rsrc, i32 1, i32 0)
|
|
%v.err = extractvalue { <4 x half>, i32 } %v, 1
|
|
%vv = bitcast i32 %v.err to float
|
|
ret float %vv
|
|
}
|
|
|
|
declare half @llvm.amdgcn.image.load.1d.half.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <2 x half> @llvm.amdgcn.image.load.1d.v2f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <3 x half> @llvm.amdgcn.image.load.1d.v3f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare <4 x half> @llvm.amdgcn.image.load.1d.v4f16.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
|
|
declare { half, i32 } @llvm.amdgcn.image.load.1d.sl_f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare { <2 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v2f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare { <3 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v3f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
declare { <4 x half>, i32 } @llvm.amdgcn.image.load.1d.sl_v4f16i32s.i32(i32 immarg, i32, <8 x i32>, i32 immarg, i32 immarg) #0
|
|
|
|
attributes #0 = { nounwind readonly }
|