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clang-p2996/llvm/test/CodeGen/AMDGPU/GlobalISel/llvm.amdgcn.intersect_ray.ll
Abinav Puthan Purayil 68b70d17d8 [GlobalISel] Fold or of shifts with constant amount to funnel shift.
This change folds (or (shl x, C0), (lshr y, C1)) to funnel shift iff C0
and C1 are constants where C0 + C1 is the bit-width of the shift
instructions.

Differential Revision: https://reviews.llvm.org/D116529
2022-01-24 10:43:32 +05:30

838 lines
42 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1030 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX1030 %s
; RUN: llc -global-isel -march=amdgcn -mcpu=gfx1013 -verify-machineinstrs < %s | FileCheck -check-prefixes=GCN,GFX1013 %s
; RUN: not --crash llc -global-isel -march=amdgcn -mcpu=gfx1012 -verify-machineinstrs < %s -o /dev/null 2>&1 | FileCheck -check-prefix=ERR %s
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(uint node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(uint node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(ulong node_ptr, float ray_extent, float3 ray_origin, float3 ray_dir, float3 ray_inv_dir, uint4 texture_descr)
; uint4 llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(ulong node_ptr, float ray_extent, float3 ray_origin, half3 ray_dir, half3 ray_inv_dir, uint4 texture_descr)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64, float, <3 x float>, <3 x float>, <3 x float>, <4 x i32>)
declare <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64, float, <3 x float>, <3 x half>, <3 x half>, <4 x i32>)
declare i32 @llvm.amdgcn.workitem.id.x()
define amdgpu_ps <4 x float> @image_bvh_intersect_ray(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh_intersect_ray:
; GCN: ; %bb.0:
; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
; ERR: in function image_bvh_intersect_ray{{.*}}intrinsic not supported on subtarget
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh_intersect_ray_flat(i32 %node_ptr, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh_intersect_ray_flat:
; GCN: ; %bb.0:
; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2
%ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh_intersect_ray_a16:
; GCN: ; %bb.0:
; GCN-NEXT: s_mov_b32 s4, 0xffff
; GCN-NEXT: v_lshrrev_b32_e32 v9, 16, v5
; GCN-NEXT: v_and_b32_e32 v10, s4, v7
; GCN-NEXT: v_and_b32_e32 v8, s4, v8
; GCN-NEXT: v_lshlrev_b32_e32 v9, 16, v9
; GCN-NEXT: v_lshlrev_b32_e32 v10, 16, v10
; GCN-NEXT: v_alignbit_b32 v7, v8, v7, 16
; GCN-NEXT: v_and_or_b32 v5, v5, s4, v9
; GCN-NEXT: v_and_or_b32 v6, v6, s4, v10
; GCN-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh64_intersect_ray:
; GCN: ; %bb.0:
; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_flat(<2 x i32> %node_ptr_vec, float %ray_extent, float %ray_origin_x, float %ray_origin_y, float %ray_origin_z, float %ray_dir_x, float %ray_dir_y, float %ray_dir_z, float %ray_inv_dir_x, float %ray_inv_dir_y, float %ray_inv_dir_z, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh64_intersect_ray_flat:
; GCN: ; %bb.0:
; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3]
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%node_ptr = bitcast <2 x i32> %node_ptr_vec to i64
%ray_origin0 = insertelement <3 x float> undef, float %ray_origin_x, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float %ray_origin_y, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float %ray_origin_z, i32 2
%ray_dir0 = insertelement <3 x float> undef, float %ray_dir_x, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float %ray_dir_y, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float %ray_dir_z, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float %ray_inv_dir_x, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float %ray_inv_dir_y, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float %ray_inv_dir_z, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> inreg %tdescr) {
; GCN-LABEL: image_bvh64_intersect_ray_a16:
; GCN: ; %bb.0:
; GCN-NEXT: s_mov_b32 s4, 0xffff
; GCN-NEXT: v_lshrrev_b32_e32 v10, 16, v6
; GCN-NEXT: v_and_b32_e32 v11, s4, v8
; GCN-NEXT: v_and_b32_e32 v9, s4, v9
; GCN-NEXT: v_lshlrev_b32_e32 v10, 16, v10
; GCN-NEXT: v_lshlrev_b32_e32 v11, 16, v11
; GCN-NEXT: v_alignbit_b32 v8, v9, v8, 16
; GCN-NEXT: v_and_or_b32 v6, v6, s4, v10
; GCN-NEXT: v_and_or_b32 v7, v7, s4, v11
; GCN-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16
; GCN-NEXT: s_waitcnt vmcnt(0)
; GCN-NEXT: ; return to shader part epilog
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh_intersect_ray_vgpr_descr(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) {
; GFX1030-LABEL: image_bvh_intersect_ray_vgpr_descr:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: v_mov_b32_e32 v15, v0
; GFX1030-NEXT: v_mov_b32_e32 v16, v1
; GFX1030-NEXT: v_mov_b32_e32 v17, v2
; GFX1030-NEXT: v_mov_b32_e32 v18, v3
; GFX1030-NEXT: v_mov_b32_e32 v19, v4
; GFX1030-NEXT: v_mov_b32_e32 v20, v5
; GFX1030-NEXT: v_mov_b32_e32 v21, v6
; GFX1030-NEXT: v_mov_b32_e32 v22, v7
; GFX1030-NEXT: v_mov_b32_e32 v23, v8
; GFX1030-NEXT: v_mov_b32_e32 v24, v9
; GFX1030-NEXT: v_mov_b32_e32 v25, v10
; GFX1030-NEXT: s_mov_b32 s1, exec_lo
; GFX1030-NEXT: .LBB6_1: ; =>This Inner Loop Header: Depth=1
; GFX1030-NEXT: v_readfirstlane_b32 s4, v11
; GFX1030-NEXT: v_readfirstlane_b32 s5, v12
; GFX1030-NEXT: v_readfirstlane_b32 s6, v13
; GFX1030-NEXT: v_readfirstlane_b32 s7, v14
; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[11:12]
; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[13:14]
; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1030-NEXT: s_and_saveexec_b32 s0, s0
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[15:30], s[4:7]
; GFX1030-NEXT: ; implicit-def: $vgpr11_vgpr12
; GFX1030-NEXT: ; implicit-def: $vgpr15
; GFX1030-NEXT: ; implicit-def: $vgpr16
; GFX1030-NEXT: ; implicit-def: $vgpr17
; GFX1030-NEXT: ; implicit-def: $vgpr18
; GFX1030-NEXT: ; implicit-def: $vgpr19
; GFX1030-NEXT: ; implicit-def: $vgpr20
; GFX1030-NEXT: ; implicit-def: $vgpr21
; GFX1030-NEXT: ; implicit-def: $vgpr22
; GFX1030-NEXT: ; implicit-def: $vgpr23
; GFX1030-NEXT: ; implicit-def: $vgpr24
; GFX1030-NEXT: ; implicit-def: $vgpr25
; GFX1030-NEXT: ; implicit-def: $vgpr11_vgpr12_vgpr13_vgpr14
; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1030-NEXT: s_cbranch_execnz .LBB6_1
; GFX1030-NEXT: ; %bb.2:
; GFX1030-NEXT: s_mov_b32 exec_lo, s1
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: ; return to shader part epilog
;
; GFX1013-LABEL: image_bvh_intersect_ray_vgpr_descr:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: v_mov_b32_e32 v16, v11
; GFX1013-NEXT: v_mov_b32_e32 v17, v12
; GFX1013-NEXT: v_mov_b32_e32 v18, v13
; GFX1013-NEXT: v_mov_b32_e32 v19, v14
; GFX1013-NEXT: s_mov_b32 s1, exec_lo
; GFX1013-NEXT: .LBB6_1: ; =>This Inner Loop Header: Depth=1
; GFX1013-NEXT: v_readfirstlane_b32 s4, v16
; GFX1013-NEXT: v_readfirstlane_b32 s5, v17
; GFX1013-NEXT: v_readfirstlane_b32 s6, v18
; GFX1013-NEXT: v_readfirstlane_b32 s7, v19
; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[16:17]
; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[18:19]
; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1013-NEXT: s_and_saveexec_b32 s0, s0
; GFX1013-NEXT: image_bvh_intersect_ray v[20:23], v[0:15], s[4:7]
; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17
; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7_vgpr8_vgpr9_vgpr10_vgpr11_vgpr12_vgpr13_vgpr14_vgpr15
; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17_vgpr18_vgpr19
; GFX1013-NEXT: s_waitcnt_depctr 0xffe3
; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1013-NEXT: s_cbranch_execnz .LBB6_1
; GFX1013-NEXT: ; %bb.2:
; GFX1013-NEXT: s_mov_b32 exec_lo, s1
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, v20
; GFX1013-NEXT: v_mov_b32_e32 v1, v21
; GFX1013-NEXT: v_mov_b32_e32 v2, v22
; GFX1013-NEXT: v_mov_b32_e32 v3, v23
; GFX1013-NEXT: ; return to shader part epilog
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh_intersect_ray_a16_vgpr_descr(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) {
; GFX1030-LABEL: image_bvh_intersect_ray_a16_vgpr_descr:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: s_mov_b32 s0, 0xffff
; GFX1030-NEXT: v_mov_b32_e32 v13, v0
; GFX1030-NEXT: v_mov_b32_e32 v14, v1
; GFX1030-NEXT: v_lshrrev_b32_e32 v0, 16, v5
; GFX1030-NEXT: v_and_b32_e32 v1, s0, v7
; GFX1030-NEXT: v_mov_b32_e32 v15, v2
; GFX1030-NEXT: v_and_b32_e32 v2, s0, v8
; GFX1030-NEXT: v_mov_b32_e32 v16, v3
; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX1030-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX1030-NEXT: v_mov_b32_e32 v17, v4
; GFX1030-NEXT: v_alignbit_b32 v20, v2, v7, 16
; GFX1030-NEXT: s_mov_b32 s1, exec_lo
; GFX1030-NEXT: v_and_or_b32 v18, v5, s0, v0
; GFX1030-NEXT: v_and_or_b32 v19, v6, s0, v1
; GFX1030-NEXT: .LBB7_1: ; =>This Inner Loop Header: Depth=1
; GFX1030-NEXT: v_readfirstlane_b32 s4, v9
; GFX1030-NEXT: v_readfirstlane_b32 s5, v10
; GFX1030-NEXT: v_readfirstlane_b32 s6, v11
; GFX1030-NEXT: v_readfirstlane_b32 s7, v12
; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[9:10]
; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[11:12]
; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1030-NEXT: s_and_saveexec_b32 s0, s0
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[13:20], s[4:7] a16
; GFX1030-NEXT: ; implicit-def: $vgpr9_vgpr10
; GFX1030-NEXT: ; implicit-def: $vgpr13
; GFX1030-NEXT: ; implicit-def: $vgpr14
; GFX1030-NEXT: ; implicit-def: $vgpr15
; GFX1030-NEXT: ; implicit-def: $vgpr16
; GFX1030-NEXT: ; implicit-def: $vgpr17
; GFX1030-NEXT: ; implicit-def: $vgpr18
; GFX1030-NEXT: ; implicit-def: $vgpr19
; GFX1030-NEXT: ; implicit-def: $vgpr20
; GFX1030-NEXT: ; implicit-def: $vgpr9_vgpr10_vgpr11_vgpr12
; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1030-NEXT: s_cbranch_execnz .LBB7_1
; GFX1030-NEXT: ; %bb.2:
; GFX1030-NEXT: s_mov_b32 exec_lo, s1
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: ; return to shader part epilog
;
; GFX1013-LABEL: image_bvh_intersect_ray_a16_vgpr_descr:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: s_mov_b32 s0, 0xffff
; GFX1013-NEXT: v_lshrrev_b32_e32 v13, 16, v5
; GFX1013-NEXT: v_and_b32_e32 v14, s0, v7
; GFX1013-NEXT: v_and_b32_e32 v8, s0, v8
; GFX1013-NEXT: s_mov_b32 s1, exec_lo
; GFX1013-NEXT: v_lshlrev_b32_e32 v13, 16, v13
; GFX1013-NEXT: v_lshlrev_b32_e32 v14, 16, v14
; GFX1013-NEXT: v_alignbit_b32 v7, v8, v7, 16
; GFX1013-NEXT: v_and_or_b32 v5, v5, s0, v13
; GFX1013-NEXT: v_and_or_b32 v6, v6, s0, v14
; GFX1013-NEXT: .LBB7_1: ; =>This Inner Loop Header: Depth=1
; GFX1013-NEXT: v_readfirstlane_b32 s4, v9
; GFX1013-NEXT: v_readfirstlane_b32 s5, v10
; GFX1013-NEXT: v_readfirstlane_b32 s6, v11
; GFX1013-NEXT: v_readfirstlane_b32 s7, v12
; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[9:10]
; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[11:12]
; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1013-NEXT: s_and_saveexec_b32 s0, s0
; GFX1013-NEXT: image_bvh_intersect_ray v[13:16], v[0:7], s[4:7] a16
; GFX1013-NEXT: ; implicit-def: $vgpr9_vgpr10
; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7
; GFX1013-NEXT: ; implicit-def: $vgpr9_vgpr10_vgpr11_vgpr12
; GFX1013-NEXT: s_waitcnt_depctr 0xffe3
; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1013-NEXT: s_cbranch_execnz .LBB7_1
; GFX1013-NEXT: ; %bb.2:
; GFX1013-NEXT: s_mov_b32 exec_lo, s1
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, v13
; GFX1013-NEXT: v_mov_b32_e32 v1, v14
; GFX1013-NEXT: v_mov_b32_e32 v2, v15
; GFX1013-NEXT: v_mov_b32_e32 v3, v16
; GFX1013-NEXT: ; return to shader part epilog
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_vgpr_descr(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr) {
; GFX1030-LABEL: image_bvh64_intersect_ray_vgpr_descr:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: v_mov_b32_e32 v16, v0
; GFX1030-NEXT: v_mov_b32_e32 v17, v1
; GFX1030-NEXT: v_mov_b32_e32 v18, v2
; GFX1030-NEXT: v_mov_b32_e32 v19, v3
; GFX1030-NEXT: v_mov_b32_e32 v20, v4
; GFX1030-NEXT: v_mov_b32_e32 v21, v5
; GFX1030-NEXT: v_mov_b32_e32 v22, v6
; GFX1030-NEXT: v_mov_b32_e32 v23, v7
; GFX1030-NEXT: v_mov_b32_e32 v24, v8
; GFX1030-NEXT: v_mov_b32_e32 v25, v9
; GFX1030-NEXT: v_mov_b32_e32 v26, v10
; GFX1030-NEXT: v_mov_b32_e32 v27, v11
; GFX1030-NEXT: s_mov_b32 s1, exec_lo
; GFX1030-NEXT: .LBB8_1: ; =>This Inner Loop Header: Depth=1
; GFX1030-NEXT: v_readfirstlane_b32 s4, v12
; GFX1030-NEXT: v_readfirstlane_b32 s5, v13
; GFX1030-NEXT: v_readfirstlane_b32 s6, v14
; GFX1030-NEXT: v_readfirstlane_b32 s7, v15
; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[12:13]
; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[14:15]
; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1030-NEXT: s_and_saveexec_b32 s0, s0
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[16:31], s[4:7]
; GFX1030-NEXT: ; implicit-def: $vgpr12_vgpr13
; GFX1030-NEXT: ; implicit-def: $vgpr16
; GFX1030-NEXT: ; implicit-def: $vgpr17
; GFX1030-NEXT: ; implicit-def: $vgpr18
; GFX1030-NEXT: ; implicit-def: $vgpr19
; GFX1030-NEXT: ; implicit-def: $vgpr20
; GFX1030-NEXT: ; implicit-def: $vgpr21
; GFX1030-NEXT: ; implicit-def: $vgpr22
; GFX1030-NEXT: ; implicit-def: $vgpr23
; GFX1030-NEXT: ; implicit-def: $vgpr24
; GFX1030-NEXT: ; implicit-def: $vgpr25
; GFX1030-NEXT: ; implicit-def: $vgpr26
; GFX1030-NEXT: ; implicit-def: $vgpr27
; GFX1030-NEXT: ; implicit-def: $vgpr12_vgpr13_vgpr14_vgpr15
; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1030-NEXT: s_cbranch_execnz .LBB8_1
; GFX1030-NEXT: ; %bb.2:
; GFX1030-NEXT: s_mov_b32 exec_lo, s1
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: ; return to shader part epilog
;
; GFX1013-LABEL: image_bvh64_intersect_ray_vgpr_descr:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: v_mov_b32_e32 v16, v12
; GFX1013-NEXT: v_mov_b32_e32 v17, v13
; GFX1013-NEXT: v_mov_b32_e32 v18, v14
; GFX1013-NEXT: v_mov_b32_e32 v19, v15
; GFX1013-NEXT: s_mov_b32 s1, exec_lo
; GFX1013-NEXT: .LBB8_1: ; =>This Inner Loop Header: Depth=1
; GFX1013-NEXT: v_readfirstlane_b32 s4, v16
; GFX1013-NEXT: v_readfirstlane_b32 s5, v17
; GFX1013-NEXT: v_readfirstlane_b32 s6, v18
; GFX1013-NEXT: v_readfirstlane_b32 s7, v19
; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[16:17]
; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[18:19]
; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1013-NEXT: s_and_saveexec_b32 s0, s0
; GFX1013-NEXT: image_bvh64_intersect_ray v[20:23], v[0:15], s[4:7]
; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17
; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7_vgpr8_vgpr9_vgpr10_vgpr11_vgpr12_vgpr13_vgpr14_vgpr15
; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17_vgpr18_vgpr19
; GFX1013-NEXT: s_waitcnt_depctr 0xffe3
; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1013-NEXT: s_cbranch_execnz .LBB8_1
; GFX1013-NEXT: ; %bb.2:
; GFX1013-NEXT: s_mov_b32 exec_lo, s1
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, v20
; GFX1013-NEXT: v_mov_b32_e32 v1, v21
; GFX1013-NEXT: v_mov_b32_e32 v2, v22
; GFX1013-NEXT: v_mov_b32_e32 v3, v23
; GFX1013-NEXT: ; return to shader part epilog
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_ps <4 x float> @image_bvh64_intersect_ray_a16_vgpr_descr(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr) {
; GFX1030-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: s_mov_b32 s0, 0xffff
; GFX1030-NEXT: v_mov_b32_e32 v14, v0
; GFX1030-NEXT: v_mov_b32_e32 v15, v1
; GFX1030-NEXT: v_lshrrev_b32_e32 v0, 16, v6
; GFX1030-NEXT: v_and_b32_e32 v1, s0, v8
; GFX1030-NEXT: v_mov_b32_e32 v16, v2
; GFX1030-NEXT: v_and_b32_e32 v2, s0, v9
; GFX1030-NEXT: v_mov_b32_e32 v17, v3
; GFX1030-NEXT: v_lshlrev_b32_e32 v0, 16, v0
; GFX1030-NEXT: v_lshlrev_b32_e32 v1, 16, v1
; GFX1030-NEXT: v_mov_b32_e32 v18, v4
; GFX1030-NEXT: v_mov_b32_e32 v19, v5
; GFX1030-NEXT: v_alignbit_b32 v22, v2, v8, 16
; GFX1030-NEXT: v_and_or_b32 v20, v6, s0, v0
; GFX1030-NEXT: v_and_or_b32 v21, v7, s0, v1
; GFX1030-NEXT: s_mov_b32 s1, exec_lo
; GFX1030-NEXT: .LBB9_1: ; =>This Inner Loop Header: Depth=1
; GFX1030-NEXT: v_readfirstlane_b32 s4, v10
; GFX1030-NEXT: v_readfirstlane_b32 s5, v11
; GFX1030-NEXT: v_readfirstlane_b32 s6, v12
; GFX1030-NEXT: v_readfirstlane_b32 s7, v13
; GFX1030-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[10:11]
; GFX1030-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[12:13]
; GFX1030-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1030-NEXT: s_and_saveexec_b32 s0, s0
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[14:29], s[4:7] a16
; GFX1030-NEXT: ; implicit-def: $vgpr10_vgpr11
; GFX1030-NEXT: ; implicit-def: $vgpr14
; GFX1030-NEXT: ; implicit-def: $vgpr15
; GFX1030-NEXT: ; implicit-def: $vgpr16
; GFX1030-NEXT: ; implicit-def: $vgpr17
; GFX1030-NEXT: ; implicit-def: $vgpr18
; GFX1030-NEXT: ; implicit-def: $vgpr19
; GFX1030-NEXT: ; implicit-def: $vgpr20
; GFX1030-NEXT: ; implicit-def: $vgpr21
; GFX1030-NEXT: ; implicit-def: $vgpr22
; GFX1030-NEXT: ; implicit-def: $vgpr10_vgpr11_vgpr12_vgpr13
; GFX1030-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1030-NEXT: s_cbranch_execnz .LBB9_1
; GFX1030-NEXT: ; %bb.2:
; GFX1030-NEXT: s_mov_b32 exec_lo, s1
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: ; return to shader part epilog
;
; GFX1013-LABEL: image_bvh64_intersect_ray_a16_vgpr_descr:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: s_mov_b32 s0, 0xffff
; GFX1013-NEXT: v_mov_b32_e32 v16, v10
; GFX1013-NEXT: v_mov_b32_e32 v17, v11
; GFX1013-NEXT: v_lshrrev_b32_e32 v10, 16, v6
; GFX1013-NEXT: v_and_b32_e32 v11, s0, v8
; GFX1013-NEXT: v_and_b32_e32 v9, s0, v9
; GFX1013-NEXT: v_mov_b32_e32 v18, v12
; GFX1013-NEXT: v_mov_b32_e32 v19, v13
; GFX1013-NEXT: v_lshlrev_b32_e32 v10, 16, v10
; GFX1013-NEXT: v_lshlrev_b32_e32 v11, 16, v11
; GFX1013-NEXT: v_alignbit_b32 v8, v9, v8, 16
; GFX1013-NEXT: s_mov_b32 s1, exec_lo
; GFX1013-NEXT: v_and_or_b32 v6, v6, s0, v10
; GFX1013-NEXT: v_and_or_b32 v7, v7, s0, v11
; GFX1013-NEXT: .LBB9_1: ; =>This Inner Loop Header: Depth=1
; GFX1013-NEXT: v_readfirstlane_b32 s4, v16
; GFX1013-NEXT: v_readfirstlane_b32 s5, v17
; GFX1013-NEXT: v_readfirstlane_b32 s6, v18
; GFX1013-NEXT: v_readfirstlane_b32 s7, v19
; GFX1013-NEXT: v_cmp_eq_u64_e32 vcc_lo, s[4:5], v[16:17]
; GFX1013-NEXT: v_cmp_eq_u64_e64 s0, s[6:7], v[18:19]
; GFX1013-NEXT: s_and_b32 s0, s0, vcc_lo
; GFX1013-NEXT: s_and_saveexec_b32 s0, s0
; GFX1013-NEXT: image_bvh64_intersect_ray v[20:23], v[0:15], s[4:7] a16
; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17
; GFX1013-NEXT: ; implicit-def: $vgpr0_vgpr1_vgpr2_vgpr3_vgpr4_vgpr5_vgpr6_vgpr7_vgpr8_vgpr9_vgpr10_vgpr11_vgpr12_vgpr13_vgpr14_vgpr15
; GFX1013-NEXT: ; implicit-def: $vgpr16_vgpr17_vgpr18_vgpr19
; GFX1013-NEXT: s_waitcnt_depctr 0xffe3
; GFX1013-NEXT: s_xor_b32 exec_lo, exec_lo, s0
; GFX1013-NEXT: s_cbranch_execnz .LBB9_1
; GFX1013-NEXT: ; %bb.2:
; GFX1013-NEXT: s_mov_b32 exec_lo, s1
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, v20
; GFX1013-NEXT: v_mov_b32_e32 v1, v21
; GFX1013-NEXT: v_mov_b32_e32 v2, v22
; GFX1013-NEXT: v_mov_b32_e32 v3, v23
; GFX1013-NEXT: ; return to shader part epilog
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
%r = bitcast <4 x i32> %v to <4 x float>
ret <4 x float> %r
}
define amdgpu_kernel void @image_bvh_intersect_ray_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1030-LABEL: image_bvh_intersect_ray_nsa_reassign:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: s_clause 0x1
; GFX1030-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_lshlrev_b32_e32 v4, 2, v0
; GFX1030-NEXT: v_mov_b32_e32 v5, 0x40400000
; GFX1030-NEXT: v_mov_b32_e32 v6, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v7, 0x40a00000
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40c00000
; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40e00000
; GFX1030-NEXT: v_mov_b32_e32 v10, 0x41000000
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_mov_b32_e32 v0, s4
; GFX1030-NEXT: v_mov_b32_e32 v1, s5
; GFX1030-NEXT: v_mov_b32_e32 v2, s6
; GFX1030-NEXT: v_mov_b32_e32 v3, s7
; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v4
; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX1030-NEXT: v_add_co_u32 v2, vcc_lo, v2, v4
; GFX1030-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo
; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1030-NEXT: flat_load_dword v0, v[0:1]
; GFX1030-NEXT: flat_load_dword v1, v[2:3]
; GFX1030-NEXT: v_mov_b32_e32 v2, 0
; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[0:3]
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX1013-LABEL: image_bvh_intersect_ray_nsa_reassign:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: s_clause 0x1
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1013-NEXT: s_load_dwordx4 s[8:11], s[0:1], 0x34
; GFX1013-NEXT: v_lshlrev_b32_e32 v6, 2, v0
; GFX1013-NEXT: v_mov_b32_e32 v7, 0x40a00000
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40c00000
; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40e00000
; GFX1013-NEXT: v_mov_b32_e32 v10, 0x41000000
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, s4
; GFX1013-NEXT: v_mov_b32_e32 v1, s5
; GFX1013-NEXT: v_mov_b32_e32 v2, s6
; GFX1013-NEXT: v_mov_b32_e32 v3, s7
; GFX1013-NEXT: v_add_co_u32 v4, vcc_lo, v0, v6
; GFX1013-NEXT: v_add_co_ci_u32_e32 v5, vcc_lo, 0, v1, vcc_lo
; GFX1013-NEXT: v_add_co_u32 v2, vcc_lo, v2, v6
; GFX1013-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo
; GFX1013-NEXT: v_mov_b32_e32 v6, 4.0
; GFX1013-NEXT: flat_load_dword v0, v[4:5]
; GFX1013-NEXT: flat_load_dword v1, v[2:3]
; GFX1013-NEXT: v_mov_b32_e32 v2, 0
; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 0x40400000
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:15], s[8:11]
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid
%node_ptr = load i32, i32* %gep_node_ptr, align 4
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f32(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}
define amdgpu_kernel void @image_bvh_intersect_ray_a16_nsa_reassign(i32* %p_node_ptr, float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1030-LABEL: image_bvh_intersect_ray_a16_nsa_reassign:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: s_clause 0x1
; GFX1030-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_lshlrev_b32_e32 v4, 2, v0
; GFX1030-NEXT: s_movk_i32 s9, 0x4600
; GFX1030-NEXT: s_movk_i32 s8, 0x4700
; GFX1030-NEXT: s_bfe_u32 s8, s8, 0x100000
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_mov_b32_e32 v0, s4
; GFX1030-NEXT: v_mov_b32_e32 v1, s5
; GFX1030-NEXT: v_mov_b32_e32 v2, s6
; GFX1030-NEXT: v_mov_b32_e32 v3, s7
; GFX1030-NEXT: s_movk_i32 s5, 0x4400
; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v4
; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX1030-NEXT: v_add_co_u32 v2, vcc_lo, v2, v4
; GFX1030-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo
; GFX1030-NEXT: s_movk_i32 s6, 0x4200
; GFX1030-NEXT: flat_load_dword v0, v[0:1]
; GFX1030-NEXT: flat_load_dword v1, v[2:3]
; GFX1030-NEXT: s_bfe_u32 s5, s5, 0x100000
; GFX1030-NEXT: s_movk_i32 s7, 0x4800
; GFX1030-NEXT: s_bfe_u32 s6, s6, 0x100000
; GFX1030-NEXT: s_lshl_b32 s5, s5, 16
; GFX1030-NEXT: s_movk_i32 s4, 0x4500
; GFX1030-NEXT: s_or_b32 s5, s6, s5
; GFX1030-NEXT: s_bfe_u32 s6, s9, 0x100000
; GFX1030-NEXT: s_bfe_u32 s7, s7, 0x100000
; GFX1030-NEXT: s_bfe_u32 s4, s4, 0x100000
; GFX1030-NEXT: s_lshl_b32 s6, s6, 16
; GFX1030-NEXT: s_lshl_b32 s7, s7, 16
; GFX1030-NEXT: s_or_b32 s4, s4, s6
; GFX1030-NEXT: s_or_b32 s6, s8, s7
; GFX1030-NEXT: v_mov_b32_e32 v2, 0
; GFX1030-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1030-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v5, s5
; GFX1030-NEXT: v_mov_b32_e32 v6, s4
; GFX1030-NEXT: v_mov_b32_e32 v7, s6
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[0:3] a16
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX1013-LABEL: image_bvh_intersect_ray_a16_nsa_reassign:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: s_clause 0x1
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x24
; GFX1013-NEXT: s_load_dwordx4 s[8:11], s[0:1], 0x34
; GFX1013-NEXT: v_lshlrev_b32_e32 v6, 2, v0
; GFX1013-NEXT: s_movk_i32 s1, 0x4400
; GFX1013-NEXT: s_movk_i32 s2, 0x4200
; GFX1013-NEXT: s_bfe_u32 s1, s1, 0x100000
; GFX1013-NEXT: s_movk_i32 s3, 0x4800
; GFX1013-NEXT: s_bfe_u32 s2, s2, 0x100000
; GFX1013-NEXT: s_lshl_b32 s1, s1, 16
; GFX1013-NEXT: s_movk_i32 s0, 0x4500
; GFX1013-NEXT: s_or_b32 s1, s2, s1
; GFX1013-NEXT: s_bfe_u32 s3, s3, 0x100000
; GFX1013-NEXT: s_bfe_u32 s0, s0, 0x100000
; GFX1013-NEXT: s_lshl_b32 s3, s3, 16
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, s4
; GFX1013-NEXT: v_mov_b32_e32 v1, s5
; GFX1013-NEXT: v_mov_b32_e32 v2, s6
; GFX1013-NEXT: v_mov_b32_e32 v3, s7
; GFX1013-NEXT: s_movk_i32 s5, 0x4600
; GFX1013-NEXT: v_add_co_u32 v4, vcc_lo, v0, v6
; GFX1013-NEXT: v_add_co_ci_u32_e32 v5, vcc_lo, 0, v1, vcc_lo
; GFX1013-NEXT: v_add_co_u32 v2, vcc_lo, v2, v6
; GFX1013-NEXT: v_add_co_ci_u32_e32 v3, vcc_lo, 0, v3, vcc_lo
; GFX1013-NEXT: s_movk_i32 s4, 0x4700
; GFX1013-NEXT: flat_load_dword v0, v[4:5]
; GFX1013-NEXT: flat_load_dword v1, v[2:3]
; GFX1013-NEXT: s_bfe_u32 s2, s5, 0x100000
; GFX1013-NEXT: s_bfe_u32 s4, s4, 0x100000
; GFX1013-NEXT: s_lshl_b32 s2, s2, 16
; GFX1013-NEXT: v_mov_b32_e32 v2, 0
; GFX1013-NEXT: s_or_b32 s0, s0, s2
; GFX1013-NEXT: s_or_b32 s2, s4, s3
; GFX1013-NEXT: v_mov_b32_e32 v3, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v4, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v5, s1
; GFX1013-NEXT: v_mov_b32_e32 v6, s0
; GFX1013-NEXT: v_mov_b32_e32 v7, s2
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh_intersect_ray v[0:3], v[0:7], s[8:11] a16
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_node_ptr = getelementptr inbounds i32, i32* %p_node_ptr, i32 %lid
%node_ptr = load i32, i32* %gep_node_ptr, align 4
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0
%ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1
%ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1
%ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i32.v4f16(i32 %node_ptr, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}
define amdgpu_kernel void @image_bvh64_intersect_ray_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1030-LABEL: image_bvh64_intersect_ray_nsa_reassign:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: s_clause 0x1
; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1030-NEXT: v_mov_b32_e32 v3, 0
; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1030-NEXT: v_mov_b32_e32 v6, 0x40400000
; GFX1030-NEXT: v_mov_b32_e32 v7, 4.0
; GFX1030-NEXT: v_mov_b32_e32 v8, 0x40a00000
; GFX1030-NEXT: v_mov_b32_e32 v9, 0x40c00000
; GFX1030-NEXT: v_mov_b32_e32 v10, 0x40e00000
; GFX1030-NEXT: v_mov_b32_e32 v11, 0x41000000
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_mov_b32_e32 v0, s4
; GFX1030-NEXT: v_mov_b32_e32 v1, s5
; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX1030-NEXT: flat_load_dword v2, v[0:1]
; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c7
; GFX1030-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3]
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX1013-LABEL: image_bvh64_intersect_ray_nsa_reassign:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: s_clause 0x1
; GFX1013-NEXT: s_load_dwordx2 s[2:3], s[0:1], 0x24
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x34
; GFX1013-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1013-NEXT: v_mov_b32_e32 v3, 0
; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1013-NEXT: v_mov_b32_e32 v6, 0x40400000
; GFX1013-NEXT: v_mov_b32_e32 v7, 4.0
; GFX1013-NEXT: v_mov_b32_e32 v8, 0x40a00000
; GFX1013-NEXT: v_mov_b32_e32 v9, 0x40c00000
; GFX1013-NEXT: v_mov_b32_e32 v10, 0x40e00000
; GFX1013-NEXT: v_mov_b32_e32 v11, 0x41000000
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, s2
; GFX1013-NEXT: v_mov_b32_e32 v1, s3
; GFX1013-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX1013-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX1013-NEXT: flat_load_dword v2, v[0:1]
; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c7
; GFX1013-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[4:7]
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x float> undef, float 3.0, i32 0
%ray_dir1 = insertelement <3 x float> %ray_dir0, float 4.0, i32 1
%ray_dir = insertelement <3 x float> %ray_dir1, float 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x float> undef, float 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x float> %ray_inv_dir0, float 7.0, i32 1
%ray_inv_dir = insertelement <3 x float> %ray_inv_dir1, float 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f32(i64 1111111111111, float %ray_extent, <3 x float> %ray_origin, <3 x float> %ray_dir, <3 x float> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}
define amdgpu_kernel void @image_bvh64_intersect_ray_a16_nsa_reassign(float* %p_ray, <4 x i32> inreg %tdescr) {
; GFX1030-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign:
; GFX1030: ; %bb.0:
; GFX1030-NEXT: s_clause 0x1
; GFX1030-NEXT: s_load_dwordx2 s[4:5], s[0:1], 0x24
; GFX1030-NEXT: s_load_dwordx4 s[0:3], s[0:1], 0x34
; GFX1030-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1030-NEXT: s_movk_i32 s6, 0x4200
; GFX1030-NEXT: s_movk_i32 s7, 0x4800
; GFX1030-NEXT: s_bfe_u32 s6, s6, 0x100000
; GFX1030-NEXT: s_movk_i32 s9, 0x4600
; GFX1030-NEXT: s_movk_i32 s8, 0x4700
; GFX1030-NEXT: s_bfe_u32 s7, s7, 0x100000
; GFX1030-NEXT: s_bfe_u32 s8, s8, 0x100000
; GFX1030-NEXT: s_lshl_b32 s7, s7, 16
; GFX1030-NEXT: v_mov_b32_e32 v3, 0
; GFX1030-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1030-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1030-NEXT: s_waitcnt lgkmcnt(0)
; GFX1030-NEXT: v_mov_b32_e32 v0, s4
; GFX1030-NEXT: v_mov_b32_e32 v1, s5
; GFX1030-NEXT: s_movk_i32 s5, 0x4400
; GFX1030-NEXT: s_movk_i32 s4, 0x4500
; GFX1030-NEXT: s_bfe_u32 s5, s5, 0x100000
; GFX1030-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX1030-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX1030-NEXT: s_lshl_b32 s5, s5, 16
; GFX1030-NEXT: s_bfe_u32 s4, s4, 0x100000
; GFX1030-NEXT: s_or_b32 s5, s6, s5
; GFX1030-NEXT: flat_load_dword v2, v[0:1]
; GFX1030-NEXT: s_bfe_u32 s6, s9, 0x100000
; GFX1030-NEXT: v_mov_b32_e32 v0, 0xb36211c6
; GFX1030-NEXT: s_lshl_b32 s6, s6, 16
; GFX1030-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1030-NEXT: s_or_b32 s4, s4, s6
; GFX1030-NEXT: s_or_b32 s6, s8, s7
; GFX1030-NEXT: v_mov_b32_e32 v6, s5
; GFX1030-NEXT: v_mov_b32_e32 v7, s4
; GFX1030-NEXT: v_mov_b32_e32 v8, s6
; GFX1030-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1030-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[0:3] a16
; GFX1030-NEXT: s_waitcnt vmcnt(0)
; GFX1030-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1030-NEXT: s_endpgm
;
; GFX1013-LABEL: image_bvh64_intersect_ray_a16_nsa_reassign:
; GFX1013: ; %bb.0:
; GFX1013-NEXT: s_clause 0x1
; GFX1013-NEXT: s_load_dwordx2 s[2:3], s[0:1], 0x24
; GFX1013-NEXT: s_load_dwordx4 s[4:7], s[0:1], 0x34
; GFX1013-NEXT: v_lshlrev_b32_e32 v2, 2, v0
; GFX1013-NEXT: s_movk_i32 s1, 0x4400
; GFX1013-NEXT: s_movk_i32 s9, 0x4600
; GFX1013-NEXT: s_bfe_u32 s1, s1, 0x100000
; GFX1013-NEXT: s_movk_i32 s0, 0x4500
; GFX1013-NEXT: s_lshl_b32 s1, s1, 16
; GFX1013-NEXT: s_movk_i32 s8, 0x4700
; GFX1013-NEXT: s_bfe_u32 s0, s0, 0x100000
; GFX1013-NEXT: s_bfe_u32 s8, s8, 0x100000
; GFX1013-NEXT: v_mov_b32_e32 v3, 0
; GFX1013-NEXT: v_mov_b32_e32 v4, 1.0
; GFX1013-NEXT: v_mov_b32_e32 v5, 2.0
; GFX1013-NEXT: s_waitcnt lgkmcnt(0)
; GFX1013-NEXT: v_mov_b32_e32 v0, s2
; GFX1013-NEXT: v_mov_b32_e32 v1, s3
; GFX1013-NEXT: s_movk_i32 s2, 0x4200
; GFX1013-NEXT: s_movk_i32 s3, 0x4800
; GFX1013-NEXT: s_bfe_u32 s2, s2, 0x100000
; GFX1013-NEXT: v_add_co_u32 v0, vcc_lo, v0, v2
; GFX1013-NEXT: v_add_co_ci_u32_e32 v1, vcc_lo, 0, v1, vcc_lo
; GFX1013-NEXT: s_or_b32 s1, s2, s1
; GFX1013-NEXT: s_bfe_u32 s2, s9, 0x100000
; GFX1013-NEXT: s_bfe_u32 s3, s3, 0x100000
; GFX1013-NEXT: flat_load_dword v2, v[0:1]
; GFX1013-NEXT: s_lshl_b32 s2, s2, 16
; GFX1013-NEXT: s_lshl_b32 s3, s3, 16
; GFX1013-NEXT: s_or_b32 s0, s0, s2
; GFX1013-NEXT: s_or_b32 s2, s8, s3
; GFX1013-NEXT: v_mov_b32_e32 v0, 0xb36211c6
; GFX1013-NEXT: v_mov_b32_e32 v1, 0x102
; GFX1013-NEXT: v_mov_b32_e32 v6, s1
; GFX1013-NEXT: v_mov_b32_e32 v7, s0
; GFX1013-NEXT: v_mov_b32_e32 v8, s2
; GFX1013-NEXT: s_waitcnt vmcnt(0) lgkmcnt(0)
; GFX1013-NEXT: image_bvh64_intersect_ray v[0:3], v[0:15], s[4:7] a16
; GFX1013-NEXT: s_waitcnt vmcnt(0)
; GFX1013-NEXT: flat_store_dwordx4 v[0:1], v[0:3]
; GFX1013-NEXT: s_endpgm
%lid = tail call i32 @llvm.amdgcn.workitem.id.x()
%gep_ray = getelementptr inbounds float, float* %p_ray, i32 %lid
%ray_extent = load float, float* %gep_ray, align 4
%ray_origin0 = insertelement <3 x float> undef, float 0.0, i32 0
%ray_origin1 = insertelement <3 x float> %ray_origin0, float 1.0, i32 1
%ray_origin = insertelement <3 x float> %ray_origin1, float 2.0, i32 2
%ray_dir0 = insertelement <3 x half> undef, half 3.0, i32 0
%ray_dir1 = insertelement <3 x half> %ray_dir0, half 4.0, i32 1
%ray_dir = insertelement <3 x half> %ray_dir1, half 5.0, i32 2
%ray_inv_dir0 = insertelement <3 x half> undef, half 6.0, i32 0
%ray_inv_dir1 = insertelement <3 x half> %ray_inv_dir0, half 7.0, i32 1
%ray_inv_dir = insertelement <3 x half> %ray_inv_dir1, half 8.0, i32 2
%v = call <4 x i32> @llvm.amdgcn.image.bvh.intersect.ray.i64.v4f16(i64 1111111111110, float %ray_extent, <3 x float> %ray_origin, <3 x half> %ray_dir, <3 x half> %ray_inv_dir, <4 x i32> %tdescr)
store <4 x i32> %v, <4 x i32>* undef
ret void
}