Instead of using the pointer element type, look at how the pointer is actually being used in store instructions, while looking through bitcasts. This makes the transform compatible with opaque pointers and a bit more general. It's worth noting that I have dropped the 3-vector to 4-vector shufflevector special case, because this is now handled in a different way: If the value is actually used as a 4-vector, then we're directly going to use that type, instead of shuffling to a 3-vector in between. Differential Revision: https://reviews.llvm.org/D119237
37 lines
1.9 KiB
LLVM
37 lines
1.9 KiB
LLVM
; RUN: opt -S -mtriple=amdgcn-amd-amdhsa -amdgpu-any-address-space-out-arguments -amdgpu-rewrite-out-arguments < %s | FileCheck %s
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; CHECK: %void_one_out_non_private_arg_i32_1_use = type { i32 }
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; CHECK: %bitcast_pointer_as1 = type { <4 x i32> }
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; CHECK-LABEL: define private %void_one_out_non_private_arg_i32_1_use @void_one_out_non_private_arg_i32_1_use.body(i32 addrspace(1)* %val) #0 {
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; CHECK-NEXT: ret %void_one_out_non_private_arg_i32_1_use zeroinitializer
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; CHECK-LABEL: define void @void_one_out_non_private_arg_i32_1_use(i32 addrspace(1)* %0) #1 {
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; CHECK-NEXT: %2 = call %void_one_out_non_private_arg_i32_1_use @void_one_out_non_private_arg_i32_1_use.body(i32 addrspace(1)* undef)
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; CHECK-NEXT: %3 = extractvalue %void_one_out_non_private_arg_i32_1_use %2, 0
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; CHECK-NEXT: store i32 %3, i32 addrspace(1)* %0, align 4
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; CHECK-NEXT: ret void
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define void @void_one_out_non_private_arg_i32_1_use(i32 addrspace(1)* %val) #0 {
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store i32 0, i32 addrspace(1)* %val
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ret void
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}
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; CHECK-LABEL: define private %bitcast_pointer_as1 @bitcast_pointer_as1.body(<3 x i32> addrspace(1)* %out) #0 {
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; CHECK-NEXT: %load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
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; CHECK-NEXT: %bitcast = bitcast <3 x i32> addrspace(1)* %out to <4 x i32> addrspace(1)*
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; CHECK-NEXT: %1 = insertvalue %bitcast_pointer_as1 undef, <4 x i32> %load, 0
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; CHECK-NEXT: ret %bitcast_pointer_as1 %1
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; CHECK-LABEL: define void @bitcast_pointer_as1(<3 x i32> addrspace(1)* %0) #1 {
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; CHECK-NEXT: %2 = call %bitcast_pointer_as1 @bitcast_pointer_as1.body(<3 x i32> addrspace(1)* undef)
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define void @bitcast_pointer_as1(<3 x i32> addrspace(1)* %out) #0 {
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%load = load volatile <4 x i32>, <4 x i32> addrspace(1)* undef
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%bitcast = bitcast <3 x i32> addrspace(1)* %out to <4 x i32> addrspace(1)*
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store <4 x i32> %load, <4 x i32> addrspace(1)* %bitcast
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ret void
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}
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; CHECK: attributes #0 = { nounwind }
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; CHECK: attributes #1 = { alwaysinline nounwind }
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attributes #0 = { nounwind }
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