Files
clang-p2996/llvm/test/CodeGen/Thumb2/LowOverheadLoops/varying-outer-2d-reduction.ll
David Green 091244023a [ARM] Move VPTBlock pass after post-ra scheduling
Currently when tail predicating loops, vpt blocks need to be created
with the vctp predicate in case we need to revert to non-tail predicated
form. This has the unfortunate side effect of severely hampering post-ra
scheduling at times as the instructions are already stuck in vpt blocks,
not allowed to be independently ordered.

This patch addresses that by just moving the creation of VPT blocks
later in the pipeline, after post-ra scheduling has been performed. This
allows more optimal scheduling post-ra before the vpt blocks are
created, leading to more optimal tail predicated loops.

Differential Revision: https://reviews.llvm.org/D113094
2021-11-04 18:42:12 +00:00

240 lines
10 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
;
; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled %s -o - | \
; RUN: FileCheck %s --check-prefix=ENABLED
;
; Forcing tail-predication should not be necessary here, so we check the same
; ENABLED label as the run above:
; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled %s -o - | \
; RUN: FileCheck %s --check-prefix=ENABLED
;
; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=enabled-no-reductions %s -o - | \
; RUN: FileCheck %s --check-prefix=NOREDUCTIONS
;
; RUN: llc -mtriple=thumbv8.1m.main -mattr=+mve -tail-predication=force-enabled-no-reductions %s -o - | \
; RUN: FileCheck %s --check-prefix=NOREDUCTIONS
define dso_local void @varying_outer_2d_reduction(i16* nocapture readonly %Input, i16* nocapture %Output, i16 signext %Size, i16 signext %N, i16 signext %Scale) local_unnamed_addr {
; ENABLED-LABEL: varying_outer_2d_reduction:
; ENABLED: @ %bb.0: @ %entry
; ENABLED-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, lr}
; ENABLED-NEXT: sub sp, #4
; ENABLED-NEXT: cmp r3, #1
; ENABLED-NEXT: str r0, [sp] @ 4-byte Spill
; ENABLED-NEXT: blt .LBB0_8
; ENABLED-NEXT: @ %bb.1: @ %for.body.lr.ph
; ENABLED-NEXT: ldr r0, [sp, #36]
; ENABLED-NEXT: add.w r12, r2, #3
; ENABLED-NEXT: ldr.w r10, [sp] @ 4-byte Reload
; ENABLED-NEXT: mov.w r8, #0
; ENABLED-NEXT: mov r9, r12
; ENABLED-NEXT: uxth r0, r0
; ENABLED-NEXT: rsbs r5, r0, #0
; ENABLED-NEXT: b .LBB0_4
; ENABLED-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
; ENABLED-NEXT: movs r0, #0
; ENABLED-NEXT: .LBB0_3: @ %for.end
; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1
; ENABLED-NEXT: lsrs r0, r0, #16
; ENABLED-NEXT: sub.w r9, r9, #1
; ENABLED-NEXT: strh.w r0, [r1, r8, lsl #1]
; ENABLED-NEXT: add.w r8, r8, #1
; ENABLED-NEXT: add.w r10, r10, #2
; ENABLED-NEXT: cmp r8, r3
; ENABLED-NEXT: beq .LBB0_8
; ENABLED-NEXT: .LBB0_4: @ %for.body
; ENABLED-NEXT: @ =>This Loop Header: Depth=1
; ENABLED-NEXT: @ Child Loop BB0_6 Depth 2
; ENABLED-NEXT: cmp r2, r8
; ENABLED-NEXT: ble .LBB0_2
; ENABLED-NEXT: @ %bb.5: @ %vector.ph
; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1
; ENABLED-NEXT: bic r0, r9, #3
; ENABLED-NEXT: movs r7, #1
; ENABLED-NEXT: subs r0, #4
; ENABLED-NEXT: sub.w r4, r2, r8
; ENABLED-NEXT: vmov.i32 q1, #0x0
; ENABLED-NEXT: add.w r6, r7, r0, lsr #2
; ENABLED-NEXT: sub.w r0, r12, r8
; ENABLED-NEXT: bic r0, r0, #3
; ENABLED-NEXT: subs r0, #4
; ENABLED-NEXT: add.w r0, r7, r0, lsr #2
; ENABLED-NEXT: mov r7, r10
; ENABLED-NEXT: dls lr, r0
; ENABLED-NEXT: ldr r0, [sp] @ 4-byte Reload
; ENABLED-NEXT: .LBB0_6: @ %vector.body
; ENABLED-NEXT: @ Parent Loop BB0_4 Depth=1
; ENABLED-NEXT: @ => This Inner Loop Header: Depth=2
; ENABLED-NEXT: vctp.32 r4
; ENABLED-NEXT: vmov q0, q1
; ENABLED-NEXT: vpstt
; ENABLED-NEXT: vldrht.s32 q1, [r0], #8
; ENABLED-NEXT: vldrht.s32 q2, [r7], #8
; ENABLED-NEXT: mov lr, r6
; ENABLED-NEXT: subs r6, #1
; ENABLED-NEXT: vmul.i32 q1, q2, q1
; ENABLED-NEXT: subs r4, #4
; ENABLED-NEXT: vshl.s32 q1, r5
; ENABLED-NEXT: vadd.i32 q1, q1, q0
; ENABLED-NEXT: le lr, .LBB0_6
; ENABLED-NEXT: @ %bb.7: @ %middle.block
; ENABLED-NEXT: @ in Loop: Header=BB0_4 Depth=1
; ENABLED-NEXT: vpsel q0, q1, q0
; ENABLED-NEXT: vaddv.u32 r0, q0
; ENABLED-NEXT: b .LBB0_3
; ENABLED-NEXT: .LBB0_8: @ %for.end17
; ENABLED-NEXT: add sp, #4
; ENABLED-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, pc}
;
; NOREDUCTIONS-LABEL: varying_outer_2d_reduction:
; NOREDUCTIONS: @ %bb.0: @ %entry
; NOREDUCTIONS-NEXT: push.w {r4, r5, r6, r7, r8, r9, r10, lr}
; NOREDUCTIONS-NEXT: sub sp, #4
; NOREDUCTIONS-NEXT: cmp r3, #1
; NOREDUCTIONS-NEXT: str r0, [sp] @ 4-byte Spill
; NOREDUCTIONS-NEXT: blt .LBB0_8
; NOREDUCTIONS-NEXT: @ %bb.1: @ %for.body.lr.ph
; NOREDUCTIONS-NEXT: ldr r0, [sp, #36]
; NOREDUCTIONS-NEXT: add.w r12, r2, #3
; NOREDUCTIONS-NEXT: ldr.w r10, [sp] @ 4-byte Reload
; NOREDUCTIONS-NEXT: mov.w r8, #0
; NOREDUCTIONS-NEXT: mov r9, r12
; NOREDUCTIONS-NEXT: uxth r0, r0
; NOREDUCTIONS-NEXT: rsbs r5, r0, #0
; NOREDUCTIONS-NEXT: b .LBB0_4
; NOREDUCTIONS-NEXT: .LBB0_2: @ in Loop: Header=BB0_4 Depth=1
; NOREDUCTIONS-NEXT: movs r0, #0
; NOREDUCTIONS-NEXT: .LBB0_3: @ %for.end
; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
; NOREDUCTIONS-NEXT: lsrs r0, r0, #16
; NOREDUCTIONS-NEXT: sub.w r9, r9, #1
; NOREDUCTIONS-NEXT: strh.w r0, [r1, r8, lsl #1]
; NOREDUCTIONS-NEXT: add.w r8, r8, #1
; NOREDUCTIONS-NEXT: add.w r10, r10, #2
; NOREDUCTIONS-NEXT: cmp r8, r3
; NOREDUCTIONS-NEXT: beq .LBB0_8
; NOREDUCTIONS-NEXT: .LBB0_4: @ %for.body
; NOREDUCTIONS-NEXT: @ =>This Loop Header: Depth=1
; NOREDUCTIONS-NEXT: @ Child Loop BB0_6 Depth 2
; NOREDUCTIONS-NEXT: cmp r2, r8
; NOREDUCTIONS-NEXT: ble .LBB0_2
; NOREDUCTIONS-NEXT: @ %bb.5: @ %vector.ph
; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
; NOREDUCTIONS-NEXT: bic r0, r9, #3
; NOREDUCTIONS-NEXT: movs r7, #1
; NOREDUCTIONS-NEXT: subs r0, #4
; NOREDUCTIONS-NEXT: sub.w r4, r2, r8
; NOREDUCTIONS-NEXT: vmov.i32 q1, #0x0
; NOREDUCTIONS-NEXT: add.w r6, r7, r0, lsr #2
; NOREDUCTIONS-NEXT: sub.w r0, r12, r8
; NOREDUCTIONS-NEXT: bic r0, r0, #3
; NOREDUCTIONS-NEXT: subs r0, #4
; NOREDUCTIONS-NEXT: add.w r0, r7, r0, lsr #2
; NOREDUCTIONS-NEXT: mov r7, r10
; NOREDUCTIONS-NEXT: dls lr, r0
; NOREDUCTIONS-NEXT: ldr r0, [sp] @ 4-byte Reload
; NOREDUCTIONS-NEXT: .LBB0_6: @ %vector.body
; NOREDUCTIONS-NEXT: @ Parent Loop BB0_4 Depth=1
; NOREDUCTIONS-NEXT: @ => This Inner Loop Header: Depth=2
; NOREDUCTIONS-NEXT: vctp.32 r4
; NOREDUCTIONS-NEXT: vmov q0, q1
; NOREDUCTIONS-NEXT: vpstt
; NOREDUCTIONS-NEXT: vldrht.s32 q1, [r0], #8
; NOREDUCTIONS-NEXT: vldrht.s32 q2, [r7], #8
; NOREDUCTIONS-NEXT: mov lr, r6
; NOREDUCTIONS-NEXT: subs r6, #1
; NOREDUCTIONS-NEXT: vmul.i32 q1, q2, q1
; NOREDUCTIONS-NEXT: subs r4, #4
; NOREDUCTIONS-NEXT: vshl.s32 q1, r5
; NOREDUCTIONS-NEXT: vadd.i32 q1, q1, q0
; NOREDUCTIONS-NEXT: le lr, .LBB0_6
; NOREDUCTIONS-NEXT: @ %bb.7: @ %middle.block
; NOREDUCTIONS-NEXT: @ in Loop: Header=BB0_4 Depth=1
; NOREDUCTIONS-NEXT: vpsel q0, q1, q0
; NOREDUCTIONS-NEXT: vaddv.u32 r0, q0
; NOREDUCTIONS-NEXT: b .LBB0_3
; NOREDUCTIONS-NEXT: .LBB0_8: @ %for.end17
; NOREDUCTIONS-NEXT: add sp, #4
; NOREDUCTIONS-NEXT: pop.w {r4, r5, r6, r7, r8, r9, r10, pc}
entry:
%conv = sext i16 %N to i32
%cmp36 = icmp sgt i16 %N, 0
br i1 %cmp36, label %for.body.lr.ph, label %for.end17
for.body.lr.ph: ; preds = %entry
%conv2 = sext i16 %Size to i32
%conv1032 = zext i16 %Scale to i32
%i = add i32 %conv2, 3
br label %for.body
for.body: ; preds = %for.end, %for.body.lr.ph
%lsr.iv51 = phi i32 [ %lsr.iv.next, %for.end ], [ %i, %for.body.lr.ph ]
%lsr.iv46 = phi i16* [ %scevgep47, %for.end ], [ %Input, %for.body.lr.ph ]
%i.037 = phi i32 [ 0, %for.body.lr.ph ], [ %inc16, %for.end ]
%i1 = mul nsw i32 %i.037, -1
%i2 = add i32 %i, %i1
%i3 = lshr i32 %i2, 2
%i4 = shl nuw i32 %i3, 2
%i5 = add i32 %i4, -4
%i6 = lshr i32 %i5, 2
%i7 = add nuw nsw i32 %i6, 1
%i8 = sub i32 %conv2, %i.037
%cmp433 = icmp slt i32 %i.037, %conv2
br i1 %cmp433, label %vector.ph, label %for.end
vector.ph: ; preds = %for.body
%start = call i32 @llvm.start.loop.iterations.i32(i32 %i7)
br label %vector.body
vector.body: ; preds = %vector.body, %vector.ph
%lsr.iv48 = phi i16* [ %scevgep49, %vector.body ], [ %lsr.iv46, %vector.ph ]
%lsr.iv = phi i16* [ %scevgep, %vector.body ], [ %Input, %vector.ph ]
%index = phi i32 [ 0, %vector.ph ], [ %index.next, %vector.body ]
%vec.phi = phi <4 x i32> [ zeroinitializer, %vector.ph ], [ %i16, %vector.body ]
%i9 = phi i32 [ %start, %vector.ph ], [ %i17, %vector.body ]
%lsr.iv4850 = bitcast i16* %lsr.iv48 to <4 x i16>*
%lsr.iv45 = bitcast i16* %lsr.iv to <4 x i16>*
%active.lane.mask = call <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32 %index, i32 %i8)
%wide.masked.load = call <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>* %lsr.iv45, i32 2, <4 x i1> %active.lane.mask, <4 x i16> undef)
%i10 = sext <4 x i16> %wide.masked.load to <4 x i32>
%wide.masked.load42 = call <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>* %lsr.iv4850, i32 2, <4 x i1> %active.lane.mask, <4 x i16> undef)
%i11 = sext <4 x i16> %wide.masked.load42 to <4 x i32>
%i12 = mul nsw <4 x i32> %i11, %i10
%i13 = insertelement <4 x i32> undef, i32 %conv1032, i32 0
%i14 = shufflevector <4 x i32> %i13, <4 x i32> undef, <4 x i32> zeroinitializer
%i15 = ashr <4 x i32> %i12, %i14
%i16 = add <4 x i32> %i15, %vec.phi
%index.next = add i32 %index, 4
%scevgep = getelementptr i16, i16* %lsr.iv, i32 4
%scevgep49 = getelementptr i16, i16* %lsr.iv48, i32 4
%i17 = call i32 @llvm.loop.decrement.reg.i32(i32 %i9, i32 1)
%i18 = icmp ne i32 %i17, 0
br i1 %i18, label %vector.body, label %middle.block
middle.block: ; preds = %vector.body
%i19 = select <4 x i1> %active.lane.mask, <4 x i32> %i16, <4 x i32> %vec.phi
%i20 = call i32 @llvm.vector.reduce.add.v4i32(<4 x i32> %i19)
br label %for.end
for.end: ; preds = %middle.block, %for.body
%Sum.0.lcssa = phi i32 [ 0, %for.body ], [ %i20, %middle.block ]
%i21 = lshr i32 %Sum.0.lcssa, 16
%conv13 = trunc i32 %i21 to i16
%arrayidx14 = getelementptr inbounds i16, i16* %Output, i32 %i.037
store i16 %conv13, i16* %arrayidx14, align 2
%inc16 = add nuw nsw i32 %i.037, 1
%scevgep47 = getelementptr i16, i16* %lsr.iv46, i32 1
%lsr.iv.next = add i32 %lsr.iv51, -1
%exitcond39 = icmp eq i32 %inc16, %conv
br i1 %exitcond39, label %for.end17, label %for.body
for.end17: ; preds = %for.end, %entry
ret void
}
declare <4 x i1> @llvm.get.active.lane.mask.v4i1.i32(i32, i32)
declare <4 x i16> @llvm.masked.load.v4i16.p0v4i16(<4 x i16>*, i32 immarg, <4 x i1>, <4 x i16>)
declare i32 @llvm.vector.reduce.add.v4i32(<4 x i32>)
declare i32 @llvm.loop.decrement.reg.i32(i32, i32)
declare i32 @llvm.start.loop.iterations.i32(i32)