Files
clang-p2996/llvm/test/CodeGen/Thumb2/mve-vld2-post.ll
David Green 52e0cf9d61 [ARM] Enable subreg liveness
This enables subreg liveness in the arm backend when MVE is present,
which allows the register allocator to detect when subregister are
alive/dead, compared to only acting on full registers. This can helps
produce better code on MVE with the way MQPR registers are made up of
SPR registers, but is especially helpful for MQQPR and MQQQQPR
registers, where there are very few "registers" available and being able
to split them up into subregs can help produce much better code.

Differential Revision: https://reviews.llvm.org/D107642
2021-08-17 14:10:33 +01:00

159 lines
6.0 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
; i32
define <8 x i32> *@vld2_v4i32(<8 x i32> *%src, <4 x i32> *%dst) {
; CHECK-LABEL: vld2_v4i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
; CHECK-NEXT: vadd.i32 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x i32>, <8 x i32>* %src, align 4
%s1 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x i32> %l1, <8 x i32> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = add <4 x i32> %s1, %s2
store <4 x i32> %a, <4 x i32> *%dst
%ret = getelementptr inbounds <8 x i32>, <8 x i32>* %src, i32 1
ret <8 x i32> *%ret
}
; i16
define <16 x i16> *@vld2_v8i16(<16 x i16> *%src, <8 x i16> *%dst) {
; CHECK-LABEL: vld2_v8i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
; CHECK-NEXT: vadd.i16 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <16 x i16>, <16 x i16>* %src, align 4
%s1 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%s2 = shufflevector <16 x i16> %l1, <16 x i16> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%a = add <8 x i16> %s1, %s2
store <8 x i16> %a, <8 x i16> *%dst
%ret = getelementptr inbounds <16 x i16>, <16 x i16>* %src, i32 1
ret <16 x i16> *%ret
}
; i8
define <32 x i8> *@vld2_v16i8(<32 x i8> *%src, <16 x i8> *%dst) {
; CHECK-LABEL: vld2_v16i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.8 {q0, q1}, [r0]
; CHECK-NEXT: vld21.8 {q0, q1}, [r0]!
; CHECK-NEXT: vadd.i8 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <32 x i8>, <32 x i8>* %src, align 4
%s1 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%s2 = shufflevector <32 x i8> %l1, <32 x i8> undef, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%a = add <16 x i8> %s1, %s2
store <16 x i8> %a, <16 x i8> *%dst
%ret = getelementptr inbounds <32 x i8>, <32 x i8>* %src, i32 1
ret <32 x i8> *%ret
}
; i64
define <4 x i64> *@vld2_v2i64(<4 x i64> *%src, <2 x i64> *%dst) {
; CHECK-LABEL: vld2_v2i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: .save {r4, r5, r6, r7, lr}
; CHECK-NEXT: push {r4, r5, r6, r7, lr}
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0], #32
; CHECK-NEXT: vmov.f32 s8, s2
; CHECK-NEXT: vmov.f32 s9, s3
; CHECK-NEXT: vmov.f32 s2, s4
; CHECK-NEXT: vmov.f32 s3, s5
; CHECK-NEXT: vmov lr, r12, d3
; CHECK-NEXT: vmov r2, r5, d0
; CHECK-NEXT: vmov r4, r7, d4
; CHECK-NEXT: vmov r3, r6, d1
; CHECK-NEXT: adds.w r3, r3, lr
; CHECK-NEXT: adc.w r6, r6, r12
; CHECK-NEXT: adds r2, r2, r4
; CHECK-NEXT: adcs r7, r5
; CHECK-NEXT: vmov q0[2], q0[0], r2, r3
; CHECK-NEXT: vmov q0[3], q0[1], r7, r6
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: pop {r4, r5, r6, r7, pc}
entry:
%l1 = load <4 x i64>, <4 x i64>* %src, align 4
%s1 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x i64> %l1, <4 x i64> undef, <2 x i32> <i32 1, i32 3>
%a = add <2 x i64> %s1, %s2
store <2 x i64> %a, <2 x i64> *%dst
%ret = getelementptr inbounds <4 x i64>, <4 x i64>* %src, i32 1
ret <4 x i64> *%ret
}
; f32
define <8 x float> *@vld2_v4f32(<8 x float> *%src, <4 x float> *%dst) {
; CHECK-LABEL: vld2_v4f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.32 {q0, q1}, [r0]
; CHECK-NEXT: vld21.32 {q0, q1}, [r0]!
; CHECK-NEXT: vadd.f32 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <8 x float>, <8 x float>* %src, align 4
%s1 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%s2 = shufflevector <8 x float> %l1, <8 x float> undef, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%a = fadd <4 x float> %s1, %s2
store <4 x float> %a, <4 x float> *%dst
%ret = getelementptr inbounds <8 x float>, <8 x float>* %src, i32 1
ret <8 x float> *%ret
}
; f16
define <16 x half> *@vld2_v8f16(<16 x half> *%src, <8 x half> *%dst) {
; CHECK-LABEL: vld2_v8f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vld20.16 {q0, q1}, [r0]
; CHECK-NEXT: vld21.16 {q0, q1}, [r0]!
; CHECK-NEXT: vadd.f16 q0, q0, q1
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <16 x half>, <16 x half>* %src, align 4
%s1 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%s2 = shufflevector <16 x half> %l1, <16 x half> undef, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%a = fadd <8 x half> %s1, %s2
store <8 x half> %a, <8 x half> *%dst
%ret = getelementptr inbounds <16 x half>, <16 x half>* %src, i32 1
ret <16 x half> *%ret
}
; f64
define <4 x double> *@vld2_v2f64(<4 x double> *%src, <2 x double> *%dst) {
; CHECK-LABEL: vld2_v2f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0], #32
; CHECK-NEXT: vadd.f64 d1, d0, d1
; CHECK-NEXT: vadd.f64 d0, d2, d3
; CHECK-NEXT: vstrw.32 q0, [r1]
; CHECK-NEXT: bx lr
entry:
%l1 = load <4 x double>, <4 x double>* %src, align 4
%s1 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 0, i32 2>
%s2 = shufflevector <4 x double> %l1, <4 x double> undef, <2 x i32> <i32 1, i32 3>
%a = fadd <2 x double> %s1, %s2
store <2 x double> %a, <2 x double> *%dst
%ret = getelementptr inbounds <4 x double>, <4 x double>* %src, i32 1
ret <4 x double> *%ret
}