Files
clang-p2996/llvm/test/CodeGen/Thumb2/mve-vst2-post.ll
David Green b7d3a2b62f [ARM] Mark i64 and f64 shuffles as Custom for MVE
This way they get lowered through the ARMISD::BUILD_VECTOR, which can
produce more efficient D register moves.

Also helps D115653 not get stuck in a loop.
2022-02-06 16:17:06 +00:00

163 lines
6.3 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=thumbv8.1m.main-none-none-eabi -mattr=+mve.fp,+fp64 -verify-machineinstrs %s -o - | FileCheck %s
; i32
define <8 x i32> *@vst2_v4i32(<4 x i32> *%src, <8 x i32> *%dst) {
; CHECK-LABEL: vst2_v4i32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x i32>, <4 x i32>* %src, i32 0
%l1 = load <4 x i32>, <4 x i32>* %s1, align 4
%s2 = getelementptr <4 x i32>, <4 x i32>* %src, i32 1
%l2 = load <4 x i32>, <4 x i32>* %s2, align 4
%s = shufflevector <4 x i32> %l1, <4 x i32> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x i32> %s, <8 x i32> *%dst
%ret = getelementptr inbounds <8 x i32>, <8 x i32>* %dst, i32 1
ret <8 x i32> *%ret
}
; i16
define <16 x i16> *@vst2_v8i16(<8 x i16> *%src, <16 x i16> *%dst) {
; CHECK-LABEL: vst2_v8i16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x i16>, <8 x i16>* %src, i32 0
%l1 = load <8 x i16>, <8 x i16>* %s1, align 4
%s2 = getelementptr <8 x i16>, <8 x i16>* %src, i32 1
%l2 = load <8 x i16>, <8 x i16>* %s2, align 4
%s = shufflevector <8 x i16> %l1, <8 x i16> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x i16> %s, <16 x i16> *%dst
%ret = getelementptr inbounds <16 x i16>, <16 x i16>* %dst, i32 1
ret <16 x i16> *%ret
}
; i8
define <32 x i8> *@vst2_v16i8(<16 x i8> *%src, <32 x i8> *%dst) {
; CHECK-LABEL: vst2_v16i8:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.8 {q0, q1}, [r1]
; CHECK-NEXT: vst21.8 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <16 x i8>, <16 x i8>* %src, i32 0
%l1 = load <16 x i8>, <16 x i8>* %s1, align 4
%s2 = getelementptr <16 x i8>, <16 x i8>* %src, i32 1
%l2 = load <16 x i8>, <16 x i8>* %s2, align 4
%s = shufflevector <16 x i8> %l1, <16 x i8> %l2, <32 x i32> <i32 0, i32 16, i32 1, i32 17, i32 2, i32 18, i32 3, i32 19, i32 4, i32 20, i32 5, i32 21, i32 6, i32 22, i32 7, i32 23, i32 8, i32 24, i32 9, i32 25, i32 10, i32 26, i32 11, i32 27, i32 12, i32 28, i32 13, i32 29, i32 14, i32 30, i32 15, i32 31>
store <32 x i8> %s, <32 x i8> *%dst
%ret = getelementptr inbounds <32 x i8>, <32 x i8>* %dst, i32 1
ret <32 x i8> *%ret
}
; i64
define <4 x i64> *@vst2_v2i64(<2 x i64> *%src, <4 x i64> *%dst) {
; CHECK-LABEL: vst2_v2i64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmov.f64 d5, d0
; CHECK-NEXT: vmov.f64 d0, d3
; CHECK-NEXT: vmov.f64 d4, d2
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vstrw.32 q2, [r1], #32
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x i64>, <2 x i64>* %src, i32 0
%l1 = load <2 x i64>, <2 x i64>* %s1, align 4
%s2 = getelementptr <2 x i64>, <2 x i64>* %src, i32 1
%l2 = load <2 x i64>, <2 x i64>* %s2, align 4
%s = shufflevector <2 x i64> %l1, <2 x i64> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x i64> %s, <4 x i64> *%dst
%ret = getelementptr inbounds <4 x i64>, <4 x i64>* %dst, i32 1
ret <4 x i64> *%ret
}
; f32
define <8 x float> *@vst2_v4f32(<4 x float> *%src, <8 x float> *%dst) {
; CHECK-LABEL: vst2_v4f32:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.32 {q0, q1}, [r1]
; CHECK-NEXT: vst21.32 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <4 x float>, <4 x float>* %src, i32 0
%l1 = load <4 x float>, <4 x float>* %s1, align 4
%s2 = getelementptr <4 x float>, <4 x float>* %src, i32 1
%l2 = load <4 x float>, <4 x float>* %s2, align 4
%s = shufflevector <4 x float> %l1, <4 x float> %l2, <8 x i32> <i32 0, i32 4, i32 1, i32 5, i32 2, i32 6, i32 3, i32 7>
store <8 x float> %s, <8 x float> *%dst
%ret = getelementptr inbounds <8 x float>, <8 x float>* %dst, i32 1
ret <8 x float> *%ret
}
; f16
define <16 x half> *@vst2_v8f16(<8 x half> *%src, <16 x half> *%dst) {
; CHECK-LABEL: vst2_v8f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q1, [r0, #16]
; CHECK-NEXT: vldrw.u32 q0, [r0]
; CHECK-NEXT: vst20.16 {q0, q1}, [r1]
; CHECK-NEXT: vst21.16 {q0, q1}, [r1]!
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <8 x half>, <8 x half>* %src, i32 0
%l1 = load <8 x half>, <8 x half>* %s1, align 4
%s2 = getelementptr <8 x half>, <8 x half>* %src, i32 1
%l2 = load <8 x half>, <8 x half>* %s2, align 4
%s = shufflevector <8 x half> %l1, <8 x half> %l2, <16 x i32> <i32 0, i32 8, i32 1, i32 9, i32 2, i32 10, i32 3, i32 11, i32 4, i32 12, i32 5, i32 13, i32 6, i32 14, i32 7, i32 15>
store <16 x half> %s, <16 x half> *%dst
%ret = getelementptr inbounds <16 x half>, <16 x half>* %dst, i32 1
ret <16 x half> *%ret
}
; f64
define <4 x double> *@vst2_v2f64(<2 x double> *%src, <4 x double> *%dst) {
; CHECK-LABEL: vst2_v2f64:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: vldrw.u32 q0, [r0, #16]
; CHECK-NEXT: vldrw.u32 q1, [r0]
; CHECK-NEXT: vmov.f64 d5, d0
; CHECK-NEXT: vmov.f64 d0, d3
; CHECK-NEXT: vmov.f64 d4, d2
; CHECK-NEXT: vstrw.32 q0, [r1, #16]
; CHECK-NEXT: vstrw.32 q2, [r1], #32
; CHECK-NEXT: mov r0, r1
; CHECK-NEXT: bx lr
entry:
%s1 = getelementptr <2 x double>, <2 x double>* %src, i32 0
%l1 = load <2 x double>, <2 x double>* %s1, align 4
%s2 = getelementptr <2 x double>, <2 x double>* %src, i32 1
%l2 = load <2 x double>, <2 x double>* %s2, align 4
%s = shufflevector <2 x double> %l1, <2 x double> %l2, <4 x i32> <i32 0, i32 2, i32 1, i32 3>
store <4 x double> %s, <4 x double> *%dst
%ret = getelementptr inbounds <4 x double>, <4 x double>* %dst, i32 1
ret <4 x double> *%ret
}