Files
clang-p2996/llvm/test/CodeGen/X86/avx-vzeroupper.ll
Tomas Matheson 773771ba38 [CodeGen][regalloc] Don't align stack slots if the stack can't be realigned
Register allocation may spill virtual registers to the stack, which can
increase alignment requirements of the stack frame. If the the function
did not require stack realignment before register allocation, the
registers required to do so may not be reserved/available. This results
in a stack frame that requires realignment but can not be realigned.

Instead, only increase the alignment of the stack if we are still able
to realign.

The register SpillAlignment will be ignored if we can't realign, and the
backend will be responsible for emitting the correct unaligned loads and
stores. This seems to be the assumed behaviour already, e.g.
ARMBaseInstrInfo::storeRegToStackSlot and X86InstrInfo::storeRegToStackSlot
are both `canRealignStack` aware.

Differential Revision: https://reviews.llvm.org/D103602
2021-06-11 16:49:12 +01:00

318 lines
11 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -x86-use-vzeroupper -mtriple=x86_64-unknown-unknown -mattr=+avx | FileCheck %s --check-prefixes=ALL,VZ
; RUN: llc < %s -x86-use-vzeroupper -mtriple=x86_64-unknown-unknown -mattr=+avx512f | FileCheck %s --check-prefixes=ALL,VZ
; RUN: llc < %s -x86-use-vzeroupper -mtriple=x86_64-unknown-unknown -mattr=+avx,-vzeroupper | FileCheck %s --check-prefixes=ALL,DISABLE-VZ
; RUN: llc < %s -x86-use-vzeroupper -mtriple=x86_64-unknown-unknown -mcpu=bdver2 | FileCheck %s --check-prefixes=ALL,BDVER2
; RUN: llc < %s -x86-use-vzeroupper -mtriple=x86_64-unknown-unknown -mcpu=btver2 | FileCheck %s --check-prefixes=ALL,BTVER2
declare dso_local i32 @foo()
declare dso_local <4 x float> @do_sse(<4 x float>)
declare dso_local <8 x float> @do_avx(<8 x float>)
declare dso_local <4 x float> @llvm.x86.avx.vextractf128.ps.256(<8 x float>, i8) nounwind readnone
@x = common dso_local global <4 x float> zeroinitializer, align 16
@g = common dso_local global <8 x float> zeroinitializer, align 32
;; Basic checking - don't emit any vzeroupper instruction
define <4 x float> @test00(<4 x float> %a, <4 x float> %b) nounwind {
; ALL-LABEL: test00:
; ALL: # %bb.0:
; ALL-NEXT: pushq %rax
; ALL-NEXT: vaddps %xmm1, %xmm0, %xmm0
; ALL-NEXT: callq do_sse
; ALL-NEXT: popq %rax
; ALL-NEXT: retq
%add.i = fadd <4 x float> %a, %b
%call3 = call <4 x float> @do_sse(<4 x float> %add.i) nounwind
ret <4 x float> %call3
}
;; Check parameter 256-bit parameter passing
define <8 x float> @test01(<4 x float> %a, <4 x float> %b, <8 x float> %c) nounwind {
; VZ-LABEL: test01:
; VZ: # %bb.0:
; VZ-NEXT: subq $40, %rsp
; VZ-NEXT: vmovups %ymm2, (%rsp) # 32-byte Spill
; VZ-NEXT: vmovaps x(%rip), %xmm0
; VZ-NEXT: vzeroupper
; VZ-NEXT: callq do_sse
; VZ-NEXT: vmovaps %xmm0, x(%rip)
; VZ-NEXT: callq do_sse
; VZ-NEXT: vmovaps %xmm0, x(%rip)
; VZ-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload
; VZ-NEXT: addq $40, %rsp
; VZ-NEXT: retq
;
; DISABLE-VZ-LABEL: test01:
; DISABLE-VZ: # %bb.0:
; DISABLE-VZ-NEXT: subq $40, %rsp
; DISABLE-VZ-NEXT: vmovups %ymm2, (%rsp) # 32-byte Spill
; DISABLE-VZ-NEXT: vmovaps x(%rip), %xmm0
; DISABLE-VZ-NEXT: callq do_sse
; DISABLE-VZ-NEXT: vmovaps %xmm0, x(%rip)
; DISABLE-VZ-NEXT: callq do_sse
; DISABLE-VZ-NEXT: vmovaps %xmm0, x(%rip)
; DISABLE-VZ-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload
; DISABLE-VZ-NEXT: addq $40, %rsp
; DISABLE-VZ-NEXT: retq
;
; BDVER2-LABEL: test01:
; BDVER2: # %bb.0:
; BDVER2-NEXT: subq $40, %rsp
; BDVER2-NEXT: vmovaps x(%rip), %xmm0
; BDVER2-NEXT: vmovups %ymm2, (%rsp) # 32-byte Spill
; BDVER2-NEXT: vzeroupper
; BDVER2-NEXT: callq do_sse
; BDVER2-NEXT: vmovaps %xmm0, x(%rip)
; BDVER2-NEXT: callq do_sse
; BDVER2-NEXT: vmovaps %xmm0, x(%rip)
; BDVER2-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload
; BDVER2-NEXT: addq $40, %rsp
; BDVER2-NEXT: retq
;
; BTVER2-LABEL: test01:
; BTVER2: # %bb.0:
; BTVER2-NEXT: subq $40, %rsp
; BTVER2-NEXT: vmovaps x(%rip), %xmm0
; BTVER2-NEXT: vmovups %ymm2, (%rsp) # 32-byte Spill
; BTVER2-NEXT: callq do_sse
; BTVER2-NEXT: vmovaps %xmm0, x(%rip)
; BTVER2-NEXT: callq do_sse
; BTVER2-NEXT: vmovaps %xmm0, x(%rip)
; BTVER2-NEXT: vmovups (%rsp), %ymm0 # 32-byte Reload
; BTVER2-NEXT: addq $40, %rsp
; BTVER2-NEXT: retq
%tmp = load <4 x float>, <4 x float>* @x, align 16
%call = tail call <4 x float> @do_sse(<4 x float> %tmp) nounwind
store <4 x float> %call, <4 x float>* @x, align 16
%call2 = tail call <4 x float> @do_sse(<4 x float> %call) nounwind
store <4 x float> %call2, <4 x float>* @x, align 16
ret <8 x float> %c
}
;; Check that vzeroupper is emitted for tail calls.
define <4 x float> @test02(<8 x float> %a, <8 x float> %b) nounwind {
; VZ-LABEL: test02:
; VZ: # %bb.0:
; VZ-NEXT: vaddps %xmm1, %xmm0, %xmm0
; VZ-NEXT: vzeroupper
; VZ-NEXT: jmp do_sse # TAILCALL
;
; DISABLE-VZ-LABEL: test02:
; DISABLE-VZ: # %bb.0:
; DISABLE-VZ-NEXT: vaddps %xmm1, %xmm0, %xmm0
; DISABLE-VZ-NEXT: jmp do_sse # TAILCALL
;
; BDVER2-LABEL: test02:
; BDVER2: # %bb.0:
; BDVER2-NEXT: vaddps %xmm1, %xmm0, %xmm0
; BDVER2-NEXT: vzeroupper
; BDVER2-NEXT: jmp do_sse # TAILCALL
;
; BTVER2-LABEL: test02:
; BTVER2: # %bb.0:
; BTVER2-NEXT: vaddps %xmm1, %xmm0, %xmm0
; BTVER2-NEXT: jmp do_sse # TAILCALL
%add.i = fadd <8 x float> %a, %b
%add.low = call <4 x float> @llvm.x86.avx.vextractf128.ps.256(<8 x float> %add.i, i8 0)
%call3 = tail call <4 x float> @do_sse(<4 x float> %add.low) nounwind
ret <4 x float> %call3
}
;; Test the pass convergence and also that vzeroupper is only issued when necessary,
;; for this function it should be only once
define <4 x float> @test03(<4 x float> %a, <4 x float> %b) nounwind {
; VZ-LABEL: test03:
; VZ: # %bb.0: # %entry
; VZ-NEXT: pushq %rbx
; VZ-NEXT: subq $16, %rsp
; VZ-NEXT: vaddps %xmm1, %xmm0, %xmm0
; VZ-NEXT: vmovaps %xmm0, (%rsp) # 16-byte Spill
; VZ-NEXT: .p2align 4, 0x90
; VZ-NEXT: .LBB3_1: # %while.cond
; VZ-NEXT: # =>This Inner Loop Header: Depth=1
; VZ-NEXT: callq foo
; VZ-NEXT: testl %eax, %eax
; VZ-NEXT: jne .LBB3_1
; VZ-NEXT: # %bb.2: # %for.body.preheader
; VZ-NEXT: movl $4, %ebx
; VZ-NEXT: vmovaps (%rsp), %xmm0 # 16-byte Reload
; VZ-NEXT: .p2align 4, 0x90
; VZ-NEXT: .LBB3_3: # %for.body
; VZ-NEXT: # =>This Inner Loop Header: Depth=1
; VZ-NEXT: callq do_sse
; VZ-NEXT: callq do_sse
; VZ-NEXT: vmovaps g+16(%rip), %xmm0
; VZ-NEXT: callq do_sse
; VZ-NEXT: decl %ebx
; VZ-NEXT: jne .LBB3_3
; VZ-NEXT: # %bb.4: # %for.end
; VZ-NEXT: addq $16, %rsp
; VZ-NEXT: popq %rbx
; VZ-NEXT: retq
;
; DISABLE-VZ-LABEL: test03:
; DISABLE-VZ: # %bb.0: # %entry
; DISABLE-VZ-NEXT: pushq %rbx
; DISABLE-VZ-NEXT: subq $16, %rsp
; DISABLE-VZ-NEXT: vaddps %xmm1, %xmm0, %xmm0
; DISABLE-VZ-NEXT: vmovaps %xmm0, (%rsp) # 16-byte Spill
; DISABLE-VZ-NEXT: .p2align 4, 0x90
; DISABLE-VZ-NEXT: .LBB3_1: # %while.cond
; DISABLE-VZ-NEXT: # =>This Inner Loop Header: Depth=1
; DISABLE-VZ-NEXT: callq foo
; DISABLE-VZ-NEXT: testl %eax, %eax
; DISABLE-VZ-NEXT: jne .LBB3_1
; DISABLE-VZ-NEXT: # %bb.2: # %for.body.preheader
; DISABLE-VZ-NEXT: movl $4, %ebx
; DISABLE-VZ-NEXT: vmovaps (%rsp), %xmm0 # 16-byte Reload
; DISABLE-VZ-NEXT: .p2align 4, 0x90
; DISABLE-VZ-NEXT: .LBB3_3: # %for.body
; DISABLE-VZ-NEXT: # =>This Inner Loop Header: Depth=1
; DISABLE-VZ-NEXT: callq do_sse
; DISABLE-VZ-NEXT: callq do_sse
; DISABLE-VZ-NEXT: vmovaps g+16(%rip), %xmm0
; DISABLE-VZ-NEXT: callq do_sse
; DISABLE-VZ-NEXT: decl %ebx
; DISABLE-VZ-NEXT: jne .LBB3_3
; DISABLE-VZ-NEXT: # %bb.4: # %for.end
; DISABLE-VZ-NEXT: addq $16, %rsp
; DISABLE-VZ-NEXT: popq %rbx
; DISABLE-VZ-NEXT: retq
;
; BDVER2-LABEL: test03:
; BDVER2: # %bb.0: # %entry
; BDVER2-NEXT: pushq %rbx
; BDVER2-NEXT: subq $16, %rsp
; BDVER2-NEXT: vaddps %xmm1, %xmm0, %xmm0
; BDVER2-NEXT: vmovaps %xmm0, (%rsp) # 16-byte Spill
; BDVER2-NEXT: .p2align 4, 0x90
; BDVER2-NEXT: .LBB3_1: # %while.cond
; BDVER2-NEXT: # =>This Inner Loop Header: Depth=1
; BDVER2-NEXT: callq foo
; BDVER2-NEXT: testl %eax, %eax
; BDVER2-NEXT: jne .LBB3_1
; BDVER2-NEXT: # %bb.2: # %for.body.preheader
; BDVER2-NEXT: vmovaps (%rsp), %xmm0 # 16-byte Reload
; BDVER2-NEXT: movl $4, %ebx
; BDVER2-NEXT: .p2align 4, 0x90
; BDVER2-NEXT: .LBB3_3: # %for.body
; BDVER2-NEXT: # =>This Inner Loop Header: Depth=1
; BDVER2-NEXT: callq do_sse
; BDVER2-NEXT: callq do_sse
; BDVER2-NEXT: vmovaps g+16(%rip), %xmm0
; BDVER2-NEXT: callq do_sse
; BDVER2-NEXT: decl %ebx
; BDVER2-NEXT: jne .LBB3_3
; BDVER2-NEXT: # %bb.4: # %for.end
; BDVER2-NEXT: addq $16, %rsp
; BDVER2-NEXT: popq %rbx
; BDVER2-NEXT: retq
;
; BTVER2-LABEL: test03:
; BTVER2: # %bb.0: # %entry
; BTVER2-NEXT: pushq %rbx
; BTVER2-NEXT: subq $16, %rsp
; BTVER2-NEXT: vaddps %xmm1, %xmm0, %xmm0
; BTVER2-NEXT: vmovaps %xmm0, (%rsp) # 16-byte Spill
; BTVER2-NEXT: .p2align 4, 0x90
; BTVER2-NEXT: .LBB3_1: # %while.cond
; BTVER2-NEXT: # =>This Inner Loop Header: Depth=1
; BTVER2-NEXT: callq foo
; BTVER2-NEXT: testl %eax, %eax
; BTVER2-NEXT: jne .LBB3_1
; BTVER2-NEXT: # %bb.2: # %for.body.preheader
; BTVER2-NEXT: vmovaps (%rsp), %xmm0 # 16-byte Reload
; BTVER2-NEXT: movl $4, %ebx
; BTVER2-NEXT: .p2align 4, 0x90
; BTVER2-NEXT: .LBB3_3: # %for.body
; BTVER2-NEXT: # =>This Inner Loop Header: Depth=1
; BTVER2-NEXT: callq do_sse
; BTVER2-NEXT: callq do_sse
; BTVER2-NEXT: vmovaps g+16(%rip), %xmm0
; BTVER2-NEXT: callq do_sse
; BTVER2-NEXT: decl %ebx
; BTVER2-NEXT: jne .LBB3_3
; BTVER2-NEXT: # %bb.4: # %for.end
; BTVER2-NEXT: addq $16, %rsp
; BTVER2-NEXT: popq %rbx
; BTVER2-NEXT: retq
entry:
%add.i = fadd <4 x float> %a, %b
br label %while.cond
while.cond:
%call = tail call i32 @foo()
%tobool = icmp eq i32 %call, 0
br i1 %tobool, label %for.body, label %while.cond
for.body:
%i.018 = phi i32 [ 0, %while.cond ], [ %1, %for.body ]
%c.017 = phi <4 x float> [ %add.i, %while.cond ], [ %call14, %for.body ]
%call5 = tail call <4 x float> @do_sse(<4 x float> %c.017) nounwind
%call7 = tail call <4 x float> @do_sse(<4 x float> %call5) nounwind
%tmp11 = load <8 x float>, <8 x float>* @g, align 32
%0 = tail call <4 x float> @llvm.x86.avx.vextractf128.ps.256(<8 x float> %tmp11, i8 1) nounwind
%call14 = tail call <4 x float> @do_sse(<4 x float> %0) nounwind
%1 = add nsw i32 %i.018, 1
%exitcond = icmp eq i32 %1, 4
br i1 %exitcond, label %for.end, label %for.body
for.end:
ret <4 x float> %call14
}
;; Check that we also perform vzeroupper when we return from a function.
define <4 x float> @test04(<4 x float> %a, <4 x float> %b) nounwind {
; VZ-LABEL: test04:
; VZ: # %bb.0:
; VZ-NEXT: pushq %rax
; VZ-NEXT: # kill: def $xmm0 killed $xmm0 def $ymm0
; VZ-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
; VZ-NEXT: callq do_avx
; VZ-NEXT: # kill: def $xmm0 killed $xmm0 killed $ymm0
; VZ-NEXT: popq %rax
; VZ-NEXT: vzeroupper
; VZ-NEXT: retq
;
; DISABLE-VZ-LABEL: test04:
; DISABLE-VZ: # %bb.0:
; DISABLE-VZ-NEXT: pushq %rax
; DISABLE-VZ-NEXT: # kill: def $xmm0 killed $xmm0 def $ymm0
; DISABLE-VZ-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
; DISABLE-VZ-NEXT: callq do_avx
; DISABLE-VZ-NEXT: # kill: def $xmm0 killed $xmm0 killed $ymm0
; DISABLE-VZ-NEXT: popq %rax
; DISABLE-VZ-NEXT: retq
;
; BDVER2-LABEL: test04:
; BDVER2: # %bb.0:
; BDVER2-NEXT: pushq %rax
; BDVER2-NEXT: # kill: def $xmm0 killed $xmm0 def $ymm0
; BDVER2-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
; BDVER2-NEXT: callq do_avx
; BDVER2-NEXT: # kill: def $xmm0 killed $xmm0 killed $ymm0
; BDVER2-NEXT: popq %rax
; BDVER2-NEXT: vzeroupper
; BDVER2-NEXT: retq
;
; BTVER2-LABEL: test04:
; BTVER2: # %bb.0:
; BTVER2-NEXT: pushq %rax
; BTVER2-NEXT: # kill: def $xmm0 killed $xmm0 def $ymm0
; BTVER2-NEXT: vinsertf128 $1, %xmm1, %ymm0, %ymm0
; BTVER2-NEXT: callq do_avx
; BTVER2-NEXT: # kill: def $xmm0 killed $xmm0 killed $ymm0
; BTVER2-NEXT: popq %rax
; BTVER2-NEXT: retq
%shuf = shufflevector <4 x float> %a, <4 x float> %b, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
%call = call <8 x float> @do_avx(<8 x float> %shuf) nounwind
%shuf2 = shufflevector <8 x float> %call, <8 x float> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
ret <4 x float> %shuf2
}