If we vectorize a e.g. store, we leave around a bunch of getelementptrs for the individual scalar stores which we removed. We can go ahead and delete them as well. This is purely for test output quality and readability. It should have no effect in any sane pipeline. Differential Revision: https://reviews.llvm.org/D122493
341 lines
16 KiB
LLVM
341 lines
16 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
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; RUN: opt -scoped-noalias-aa -slp-vectorizer -mtriple=x86_64-apple-darwin -enable-new-pm=false -S %s | FileCheck %s
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; RUN: opt -aa-pipeline='basic-aa,scoped-noalias-aa' -passes=slp-vectorizer -mtriple=x86_64-apple-darwin -S %s | FileCheck %s
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define void @version_multiple(i32* nocapture %out_block, i32* nocapture readonly %counter) {
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; CHECK-LABEL: @version_multiple(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP0:%.*]] = load i32, i32* [[COUNTER:%.*]], align 4
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; CHECK-NEXT: [[TMP1:%.*]] = load i32, i32* [[OUT_BLOCK:%.*]], align 4
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; CHECK-NEXT: [[XOR:%.*]] = xor i32 [[TMP1]], [[TMP0]]
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; CHECK-NEXT: store i32 [[XOR]], i32* [[OUT_BLOCK]], align 4
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; CHECK-NEXT: [[ARRAYIDX_1:%.*]] = getelementptr inbounds i32, i32* [[COUNTER]], i64 1
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; CHECK-NEXT: [[TMP2:%.*]] = load i32, i32* [[ARRAYIDX_1]], align 4
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; CHECK-NEXT: [[ARRAYIDX2_1:%.*]] = getelementptr inbounds i32, i32* [[OUT_BLOCK]], i64 1
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; CHECK-NEXT: [[TMP3:%.*]] = load i32, i32* [[ARRAYIDX2_1]], align 4
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; CHECK-NEXT: [[XOR_1:%.*]] = xor i32 [[TMP3]], [[TMP2]]
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; CHECK-NEXT: store i32 [[XOR_1]], i32* [[ARRAYIDX2_1]], align 4
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; CHECK-NEXT: [[ARRAYIDX_2:%.*]] = getelementptr inbounds i32, i32* [[COUNTER]], i64 2
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; CHECK-NEXT: [[TMP4:%.*]] = load i32, i32* [[ARRAYIDX_2]], align 4
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; CHECK-NEXT: [[ARRAYIDX2_2:%.*]] = getelementptr inbounds i32, i32* [[OUT_BLOCK]], i64 2
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; CHECK-NEXT: [[TMP5:%.*]] = load i32, i32* [[ARRAYIDX2_2]], align 4
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; CHECK-NEXT: [[XOR_2:%.*]] = xor i32 [[TMP5]], [[TMP4]]
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; CHECK-NEXT: store i32 [[XOR_2]], i32* [[ARRAYIDX2_2]], align 4
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; CHECK-NEXT: [[ARRAYIDX_3:%.*]] = getelementptr inbounds i32, i32* [[COUNTER]], i64 3
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; CHECK-NEXT: [[TMP6:%.*]] = load i32, i32* [[ARRAYIDX_3]], align 4
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; CHECK-NEXT: [[ARRAYIDX2_3:%.*]] = getelementptr inbounds i32, i32* [[OUT_BLOCK]], i64 3
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; CHECK-NEXT: [[TMP7:%.*]] = load i32, i32* [[ARRAYIDX2_3]], align 4
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; CHECK-NEXT: [[XOR_3:%.*]] = xor i32 [[TMP7]], [[TMP6]]
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; CHECK-NEXT: store i32 [[XOR_3]], i32* [[ARRAYIDX2_3]], align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%0 = load i32, i32* %counter, align 4
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%1 = load i32, i32* %out_block, align 4
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%xor = xor i32 %1, %0
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store i32 %xor, i32* %out_block, align 4
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%arrayidx.1 = getelementptr inbounds i32, i32* %counter, i64 1
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%2 = load i32, i32* %arrayidx.1, align 4
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%arrayidx2.1 = getelementptr inbounds i32, i32* %out_block, i64 1
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%3 = load i32, i32* %arrayidx2.1, align 4
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%xor.1 = xor i32 %3, %2
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store i32 %xor.1, i32* %arrayidx2.1, align 4
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%arrayidx.2 = getelementptr inbounds i32, i32* %counter, i64 2
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%4 = load i32, i32* %arrayidx.2, align 4
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%arrayidx2.2 = getelementptr inbounds i32, i32* %out_block, i64 2
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%5 = load i32, i32* %arrayidx2.2, align 4
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%xor.2 = xor i32 %5, %4
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store i32 %xor.2, i32* %arrayidx2.2, align 4
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%arrayidx.3 = getelementptr inbounds i32, i32* %counter, i64 3
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%6 = load i32, i32* %arrayidx.3, align 4
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%arrayidx2.3 = getelementptr inbounds i32, i32* %out_block, i64 3
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%7 = load i32, i32* %arrayidx2.3, align 4
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%xor.3 = xor i32 %7, %6
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store i32 %xor.3, i32* %arrayidx2.3, align 4
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ret void
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}
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declare void @use(<8 x float>)
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define void @delete_pointer_bound(float* %a, float* %b, i1 %c) #0 {
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; CHECK-LABEL: @delete_pointer_bound(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[B_10:%.*]] = getelementptr inbounds float, float* [[B:%.*]], i64 10
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; CHECK-NEXT: [[B_14:%.*]] = getelementptr inbounds float, float* [[B]], i64 14
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; CHECK-NEXT: br i1 [[C:%.*]], label [[THEN:%.*]], label [[ELSE:%.*]]
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; CHECK: else:
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; CHECK-NEXT: [[L0:%.*]] = load float, float* [[B_10]], align 4
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; CHECK-NEXT: [[L1:%.*]] = load float, float* [[B_14]], align 4
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; CHECK-NEXT: [[I2:%.*]] = insertelement <8 x float> undef, float [[L0]], i32 2
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; CHECK-NEXT: [[I3:%.*]] = insertelement <8 x float> [[I2]], float [[L0]], i32 3
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; CHECK-NEXT: [[I4:%.*]] = insertelement <8 x float> [[I3]], float [[L1]], i32 4
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; CHECK-NEXT: [[I7:%.*]] = insertelement <8 x float> [[I4]], float [[L1]], i32 7
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; CHECK-NEXT: call void @use(<8 x float> [[I7]])
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; CHECK-NEXT: ret void
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; CHECK: then:
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; CHECK-NEXT: [[A_8:%.*]] = getelementptr inbounds float, float* [[A:%.*]], i64 8
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; CHECK-NEXT: store float 0.000000e+00, float* [[A_8]], align 4
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; CHECK-NEXT: [[L6:%.*]] = load float, float* [[B_14]], align 4
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; CHECK-NEXT: [[A_5:%.*]] = getelementptr inbounds float, float* [[A]], i64 5
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; CHECK-NEXT: store float [[L6]], float* [[A_5]], align 4
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; CHECK-NEXT: [[A_6:%.*]] = getelementptr inbounds float, float* [[A]], i64 6
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; CHECK-NEXT: store float 0.000000e+00, float* [[A_6]], align 4
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; CHECK-NEXT: [[A_7:%.*]] = getelementptr inbounds float, float* [[A]], i64 7
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; CHECK-NEXT: store float 0.000000e+00, float* [[A_7]], align 4
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; CHECK-NEXT: ret void
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;
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entry:
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%b.10 = getelementptr inbounds float, float* %b, i64 10
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%b.14 = getelementptr inbounds float, float* %b, i64 14
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br i1 %c, label %then, label %else
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else:
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%l0 = load float, float* %b.10, align 4
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%l1 = load float, float* %b.14, align 4
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%i2 = insertelement <8 x float> undef, float %l0, i32 2
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%i3 = insertelement <8 x float> %i2, float %l0, i32 3
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%i4 = insertelement <8 x float> %i3, float %l1, i32 4
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%i7 = insertelement <8 x float> %i4, float %l1, i32 7
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call void @use(<8 x float> %i7)
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ret void
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then:
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%a.8 = getelementptr inbounds float, float* %a, i64 8
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store float 0.0, float* %a.8, align 4
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%l6 = load float, float* %b.14, align 4
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%a.5 = getelementptr inbounds float, float* %a, i64 5
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store float %l6, float* %a.5, align 4
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%a.6 = getelementptr inbounds float, float* %a, i64 6
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store float 0.0, float* %a.6, align 4
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%a.7 = getelementptr inbounds float, float* %a, i64 7
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store float 0.0, float* %a.7, align 4
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ret void
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}
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%struct.zot = type { i16, i16, i16, i32, float, float, float, %struct.quux*, %struct.zot*, %struct.wombat*, %struct.wombat.0 }
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%struct.quux = type { i16, %struct.quux*, %struct.quux* }
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%struct.wombat = type { i32, i16, i8, i8, %struct.eggs* }
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%struct.eggs = type { float, i8, %struct.ham }
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%struct.ham = type { [2 x double], [8 x i8] }
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%struct.wombat.0 = type { %struct.bar }
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%struct.bar = type { [3 x double], [3 x double], double, double, i16, [3 x double]*, i32, [3 x double] }
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define double @preserve_loop_info(%struct.zot* %arg) {
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; CHECK-LABEL: @preserve_loop_info(
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; CHECK-NEXT: entry:
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; CHECK-NEXT: [[TMP:%.*]] = alloca [3 x double], align 16
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; CHECK-NEXT: br label [[OUTER_HEADER:%.*]]
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; CHECK: outer.header:
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; CHECK-NEXT: br label [[INNER:%.*]]
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; CHECK: inner:
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; CHECK-NEXT: br i1 undef, label [[OUTER_LATCH:%.*]], label [[INNER]]
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; CHECK: outer.latch:
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; CHECK-NEXT: br i1 undef, label [[BB:%.*]], label [[OUTER_HEADER]]
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; CHECK: bb:
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; CHECK-NEXT: [[TMP5:%.*]] = load [3 x double]*, [3 x double]** undef, align 8
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; CHECK-NEXT: [[TMP6:%.*]] = getelementptr inbounds [3 x double], [3 x double]* [[TMP]], i64 0, i64 0
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; CHECK-NEXT: [[TMP7:%.*]] = getelementptr inbounds [3 x double], [3 x double]* [[TMP]], i64 0, i64 1
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; CHECK-NEXT: br label [[LOOP_3HEADER:%.*]]
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; CHECK: loop.3header:
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; CHECK-NEXT: br i1 undef, label [[LOOP_3LATCH:%.*]], label [[BB9:%.*]]
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; CHECK: bb9:
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; CHECK-NEXT: [[TMP10:%.*]] = getelementptr inbounds [3 x double], [3 x double]* [[TMP5]], i64 undef, i64 1
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; CHECK-NEXT: store double undef, double* [[TMP6]], align 16
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; CHECK-NEXT: [[TMP12:%.*]] = load double, double* [[TMP10]], align 8
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; CHECK-NEXT: store double [[TMP12]], double* [[TMP7]], align 8
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; CHECK-NEXT: br label [[LOOP_3LATCH]]
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; CHECK: loop.3latch:
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; CHECK-NEXT: br i1 undef, label [[BB14:%.*]], label [[LOOP_3HEADER]]
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; CHECK: bb14:
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; CHECK-NEXT: [[TMP15:%.*]] = call double undef(double* [[TMP6]], %struct.zot* [[ARG:%.*]])
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; CHECK-NEXT: ret double undef
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;
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entry:
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%tmp = alloca [3 x double], align 16
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br label %outer.header
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outer.header: ; preds = %bb3, %bb
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br label %inner
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inner:
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br i1 undef, label %outer.latch, label %inner
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outer.latch: ; preds = %bb16
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br i1 undef, label %bb, label %outer.header
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bb: ; preds = %bb3
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%tmp5 = load [3 x double]*, [3 x double]** undef, align 8
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%tmp6 = getelementptr inbounds [3 x double], [3 x double]* %tmp, i64 0, i64 0
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%tmp7 = getelementptr inbounds [3 x double], [3 x double]* %tmp, i64 0, i64 1
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br label %loop.3header
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loop.3header: ; preds = %bb13, %bb4
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br i1 undef, label %loop.3latch, label %bb9
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bb9: ; preds = %bb8
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%tmp10 = getelementptr inbounds [3 x double], [3 x double]* %tmp5, i64 undef, i64 1
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store double undef, double* %tmp6, align 16
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%tmp12 = load double, double* %tmp10, align 8
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store double %tmp12, double* %tmp7, align 8
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br label %loop.3latch
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loop.3latch: ; preds = %bb11, %bb8
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br i1 undef, label %bb14, label %loop.3header
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bb14: ; preds = %bb13
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%tmp15 = call double undef(double* %tmp6, %struct.zot* %arg)
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ret double undef
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}
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define void @gather_sequence_crash(<2 x float> %arg, float* %arg1, float %arg2, float* %arg3, float* %arg4, float* %arg5, i1 %c.1, i1 %c.2) {
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; CHECK-LABEL: @gather_sequence_crash(
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; CHECK-NEXT: bb:
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; CHECK-NEXT: br i1 [[C_1:%.*]], label [[BB16:%.*]], label [[BB6:%.*]]
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; CHECK: bb6:
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; CHECK-NEXT: [[TMP8:%.*]] = getelementptr inbounds float, float* [[ARG1:%.*]], i32 3
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; CHECK-NEXT: [[TMP0:%.*]] = insertelement <4 x float> <float poison, float poison, float poison, float 0.000000e+00>, float [[ARG2:%.*]], i32 0
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; CHECK-NEXT: [[TMP1:%.*]] = shufflevector <2 x float> [[ARG:%.*]], <2 x float> poison, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <4 x float> [[TMP0]], <4 x float> [[TMP1]], <4 x i32> <i32 0, i32 4, i32 5, i32 3>
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; CHECK-NEXT: [[TMP3:%.*]] = fmul <4 x float> [[TMP2]], zeroinitializer
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; CHECK-NEXT: [[TMP4:%.*]] = bitcast float* [[TMP8]] to <4 x float>*
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; CHECK-NEXT: store <4 x float> [[TMP3]], <4 x float>* [[TMP4]], align 4
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; CHECK-NEXT: ret void
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; CHECK: bb16:
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; CHECK-NEXT: br label [[BB17:%.*]]
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; CHECK: bb17:
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; CHECK-NEXT: br label [[BB18:%.*]]
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; CHECK: bb18:
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; CHECK-NEXT: br label [[BB19:%.*]]
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; CHECK: bb19:
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; CHECK-NEXT: br label [[BB20:%.*]]
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; CHECK: bb20:
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; CHECK-NEXT: br label [[BB21:%.*]]
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; CHECK: bb21:
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; CHECK-NEXT: br label [[BB22:%.*]]
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; CHECK: bb22:
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; CHECK-NEXT: [[TMP23:%.*]] = getelementptr inbounds float, float* [[ARG4:%.*]], i32 0
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; CHECK-NEXT: [[TMP24:%.*]] = getelementptr float, float* [[TMP23]], i64 7
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; CHECK-NEXT: br i1 [[C_2:%.*]], label [[BB25:%.*]], label [[BB22]]
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; CHECK: bb25:
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; CHECK-NEXT: [[TMP26:%.*]] = getelementptr float, float* [[TMP23]], i64 6
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; CHECK-NEXT: store float 0.000000e+00, float* [[TMP24]], align 4
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; CHECK-NEXT: [[TMP27:%.*]] = load float, float* [[ARG5:%.*]], align 4
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; CHECK-NEXT: [[TMP28:%.*]] = getelementptr float, float* [[TMP23]], i64 5
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; CHECK-NEXT: [[TMP29:%.*]] = fadd float 0.000000e+00, 0.000000e+00
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; CHECK-NEXT: store float 0.000000e+00, float* [[TMP26]], align 4
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; CHECK-NEXT: [[TMP30:%.*]] = getelementptr float, float* [[TMP23]], i64 4
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; CHECK-NEXT: store float 0.000000e+00, float* [[TMP28]], align 4
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; CHECK-NEXT: [[TMP31:%.*]] = fadd float 0.000000e+00, 0.000000e+00
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; CHECK-NEXT: store float 0.000000e+00, float* [[TMP30]], align 4
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; CHECK-NEXT: [[TMP32:%.*]] = getelementptr inbounds float, float* [[ARG4]], i32 0
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; CHECK-NEXT: br label [[BB33:%.*]]
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; CHECK: bb33:
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; CHECK-NEXT: br label [[BB34:%.*]]
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; CHECK: bb34:
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; CHECK-NEXT: [[TMP35:%.*]] = getelementptr float, float* [[TMP32]], i64 3
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; CHECK-NEXT: [[TMP36:%.*]] = getelementptr float, float* [[TMP32]], i64 2
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; CHECK-NEXT: [[TMP37:%.*]] = load float, float* [[TMP35]], align 4
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; CHECK-NEXT: [[TMP38:%.*]] = fadd float 0.000000e+00, [[TMP37]]
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; CHECK-NEXT: store float [[TMP38]], float* [[TMP35]], align 4
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; CHECK-NEXT: [[TMP39:%.*]] = getelementptr float, float* [[TMP32]], i64 1
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; CHECK-NEXT: [[TMP40:%.*]] = load float, float* [[TMP36]], align 4
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; CHECK-NEXT: [[TMP41:%.*]] = fadd float 0.000000e+00, [[TMP40]]
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; CHECK-NEXT: store float [[TMP41]], float* [[TMP36]], align 4
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; CHECK-NEXT: [[TMP42:%.*]] = load float, float* [[TMP39]], align 4
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; CHECK-NEXT: [[TMP43:%.*]] = fadd float 0.000000e+00, [[TMP42]]
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; CHECK-NEXT: store float [[TMP43]], float* [[TMP39]], align 4
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; CHECK-NEXT: [[TMP44:%.*]] = load float, float* [[ARG3:%.*]], align 4
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; CHECK-NEXT: [[TMP45:%.*]] = load float, float* [[TMP32]], align 4
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; CHECK-NEXT: [[TMP46:%.*]] = fadd float 0.000000e+00, [[TMP45]]
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; CHECK-NEXT: store float [[TMP46]], float* [[TMP32]], align 4
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; CHECK-NEXT: call void @quux()
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; CHECK-NEXT: br label [[BB47:%.*]]
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; CHECK: bb47:
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; CHECK-NEXT: br label [[BB17]]
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;
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bb:
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br i1 %c.1, label %bb16, label %bb6
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bb6: ; preds = %bb
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%tmp = getelementptr inbounds float, float* %arg1, i32 4
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%tmp7 = getelementptr inbounds float, float* %arg1, i32 5
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%tmp8 = getelementptr inbounds float, float* %arg1, i32 3
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%tmp9 = getelementptr inbounds float, float* %arg1, i32 6
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%tmp10 = extractelement <2 x float> %arg, i32 0
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%tmp11 = fmul float %tmp10, 0.000000e+00
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store float %tmp11, float* %tmp, align 4
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%tmp12 = extractelement <2 x float> %arg, i32 1
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%tmp13 = fmul float %tmp12, 0.000000e+00
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store float %tmp13, float* %tmp7, align 4
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%tmp14 = fmul float %arg2, 0.000000e+00
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store float %tmp14, float* %tmp8, align 4
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%tmp15 = fmul float 0.000000e+00, 0.000000e+00
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store float %tmp15, float* %tmp9, align 4
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ret void
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bb16: ; preds = %bb
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br label %bb17
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bb17: ; preds = %bb47, %bb16
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br label %bb18
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bb18: ; preds = %bb17
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br label %bb19
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bb19: ; preds = %bb18
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br label %bb20
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bb20: ; preds = %bb19
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br label %bb21
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bb21: ; preds = %bb20
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br label %bb22
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bb22: ; preds = %bb22, %bb21
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%tmp23 = getelementptr inbounds float, float* %arg4, i32 0
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%tmp24 = getelementptr float, float* %tmp23, i64 7
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br i1 %c.2, label %bb25, label %bb22
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bb25: ; preds = %bb22
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%tmp26 = getelementptr float, float* %tmp23, i64 6
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store float 0.000000e+00, float* %tmp24, align 4
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%tmp27 = load float, float* %arg5, align 4
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%tmp28 = getelementptr float, float* %tmp23, i64 5
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%tmp29 = fadd float 0.000000e+00, 0.000000e+00
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store float 0.000000e+00, float* %tmp26, align 4
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%tmp30 = getelementptr float, float* %tmp23, i64 4
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store float 0.000000e+00, float* %tmp28, align 4
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%tmp31 = fadd float 0.000000e+00, 0.000000e+00
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store float 0.000000e+00, float* %tmp30, align 4
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%tmp32 = getelementptr inbounds float, float* %arg4, i32 0
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br label %bb33
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bb33: ; preds = %bb25
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br label %bb34
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bb34: ; preds = %bb33
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%tmp35 = getelementptr float, float* %tmp32, i64 3
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%tmp36 = getelementptr float, float* %tmp32, i64 2
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%tmp37 = load float, float* %tmp35, align 4
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%tmp38 = fadd float 0.000000e+00, %tmp37
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store float %tmp38, float* %tmp35, align 4
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%tmp39 = getelementptr float, float* %tmp32, i64 1
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%tmp40 = load float, float* %tmp36, align 4
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%tmp41 = fadd float 0.000000e+00, %tmp40
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store float %tmp41, float* %tmp36, align 4
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%tmp42 = load float, float* %tmp39, align 4
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%tmp43 = fadd float 0.000000e+00, %tmp42
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store float %tmp43, float* %tmp39, align 4
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%tmp44 = load float, float* %arg3, align 4
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%tmp45 = load float, float* %tmp32, align 4
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%tmp46 = fadd float 0.000000e+00, %tmp45
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store float %tmp46, float* %tmp32, align 4
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call void @quux()
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br label %bb47
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|
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bb47: ; preds = %bb34
|
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br label %bb17
|
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}
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|
|
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declare void @quux()
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attributes #0 = { "target-features"="+avx2" }
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