Files
clang-p2996/mlir/test/Integration/Dialect/Vector/CPU/test-transfer-write.mlir
Quentin Colombet cb4ccd38fa [mlir][Conversion] Rename the MemRefToLLVM pass
Since the recent MemRef refactoring that centralizes the lowering of
complex MemRef operations outside of the conversion framework, the
MemRefToLLVM pass doesn't directly convert these complex operations.

Instead, to fully convert the whole MemRef dialect space, MemRefToLLVM
needs to run after `expand-strided-metadata`.

Make this more obvious by changing the name of the pass and the option
associated with it from `convert-memref-to-llvm` to
`finalize-memref-to-llvm`.
The word "finalize" conveys that this pass needs to run after something
else and that something else is documented in its tablegen description.

This is a follow-up patch related to the conversation at:
https://discourse.llvm.org/t/psa-you-need-to-run-expand-strided-metadata-before-memref-to-llvm-now/66956/14

Differential Revision: https://reviews.llvm.org/D142463
2023-01-27 09:10:10 +00:00

155 lines
6.4 KiB
MLIR

// RUN: mlir-opt %s -convert-vector-to-scf -convert-scf-to-cf -convert-vector-to-llvm -finalize-memref-to-llvm -convert-func-to-llvm -reconcile-unrealized-casts | \
// RUN: mlir-cpu-runner -e entry -entry-point-result=void \
// RUN: -shared-libs=%mlir_lib_dir/libmlir_c_runner_utils%shlibext | \
// RUN: FileCheck %s
func.func @transfer_write16_inbounds_1d(%A : memref<?xf32>, %base: index) {
%f = arith.constant 16.0 : f32
%v = vector.splat %f : vector<16xf32>
vector.transfer_write %v, %A[%base]
{permutation_map = affine_map<(d0) -> (d0)>, in_bounds = [true]}
: vector<16xf32>, memref<?xf32>
return
}
func.func @transfer_write13_1d(%A : memref<?xf32>, %base: index) {
%f = arith.constant 13.0 : f32
%v = vector.splat %f : vector<13xf32>
vector.transfer_write %v, %A[%base]
{permutation_map = affine_map<(d0) -> (d0)>}
: vector<13xf32>, memref<?xf32>
return
}
func.func @transfer_write17_1d(%A : memref<?xf32>, %base: index) {
%f = arith.constant 17.0 : f32
%v = vector.splat %f : vector<17xf32>
vector.transfer_write %v, %A[%base]
{permutation_map = affine_map<(d0) -> (d0)>}
: vector<17xf32>, memref<?xf32>
return
}
func.func @transfer_read_1d(%A : memref<?xf32>) -> vector<32xf32> {
%z = arith.constant 0: index
%f = arith.constant 0.0: f32
%r = vector.transfer_read %A[%z], %f
{permutation_map = affine_map<(d0) -> (d0)>}
: memref<?xf32>, vector<32xf32>
return %r : vector<32xf32>
}
func.func @transfer_write_inbounds_3d(%A : memref<4x4x4xf32>) {
%c0 = arith.constant 0: index
%f = arith.constant 0.0 : f32
%v0 = vector.splat %f : vector<2x3x4xf32>
%f1 = arith.constant 1.0 : f32
%f2 = arith.constant 2.0 : f32
%f3 = arith.constant 3.0 : f32
%f4 = arith.constant 4.0 : f32
%f5 = arith.constant 5.0 : f32
%f6 = arith.constant 6.0 : f32
%f7 = arith.constant 7.0 : f32
%f8 = arith.constant 8.0 : f32
%v1 = vector.insert %f1, %v0[0, 0, 0] : f32 into vector<2x3x4xf32>
%v2 = vector.insert %f2, %v1[0, 0, 3] : f32 into vector<2x3x4xf32>
%v3 = vector.insert %f3, %v2[0, 2, 0] : f32 into vector<2x3x4xf32>
%v4 = vector.insert %f4, %v3[0, 2, 3] : f32 into vector<2x3x4xf32>
%v5 = vector.insert %f5, %v4[1, 0, 0] : f32 into vector<2x3x4xf32>
%v6 = vector.insert %f6, %v5[1, 0, 3] : f32 into vector<2x3x4xf32>
%v7 = vector.insert %f7, %v6[1, 2, 0] : f32 into vector<2x3x4xf32>
%v8 = vector.insert %f8, %v7[1, 2, 3] : f32 into vector<2x3x4xf32>
vector.transfer_write %v8, %A[%c0, %c0, %c0]
{permutation_map = affine_map<(d0, d1, d2) -> (d2, d0, d1)>,
in_bounds = [true, true, true]}
: vector<2x3x4xf32>, memref<4x4x4xf32>
return
}
func.func @entry() {
%c0 = arith.constant 0: index
%c1 = arith.constant 1: index
%c32 = arith.constant 32: index
%A = memref.alloc(%c32) {alignment=64} : memref<?xf32>
scf.for %i = %c0 to %c32 step %c1 {
%f = arith.constant 0.0: f32
memref.store %f, %A[%i] : memref<?xf32>
}
// On input, memory contains all zeros.
%0 = call @transfer_read_1d(%A) : (memref<?xf32>) -> (vector<32xf32>)
vector.print %0 : vector<32xf32>
// Overwrite with 16 values of 16 at base 3.
// Statically guaranteed to be in-bounds. Exercises proper alignment.
%c3 = arith.constant 3: index
call @transfer_write16_inbounds_1d(%A, %c3) : (memref<?xf32>, index) -> ()
%1 = call @transfer_read_1d(%A) : (memref<?xf32>) -> (vector<32xf32>)
vector.print %1 : vector<32xf32>
// Overwrite with 13 values of 13 at base 3.
call @transfer_write13_1d(%A, %c3) : (memref<?xf32>, index) -> ()
%2 = call @transfer_read_1d(%A) : (memref<?xf32>) -> (vector<32xf32>)
vector.print %2 : vector<32xf32>
// Overwrite with 17 values of 17 at base 7.
%c7 = arith.constant 7: index
call @transfer_write17_1d(%A, %c3) : (memref<?xf32>, index) -> ()
%3 = call @transfer_read_1d(%A) : (memref<?xf32>) -> (vector<32xf32>)
vector.print %3 : vector<32xf32>
// Overwrite with 13 values of 13 at base 8.
%c8 = arith.constant 8: index
call @transfer_write13_1d(%A, %c8) : (memref<?xf32>, index) -> ()
%4 = call @transfer_read_1d(%A) : (memref<?xf32>) -> (vector<32xf32>)
vector.print %4 : vector<32xf32>
// Overwrite with 17 values of 17 at base 14.
%c14 = arith.constant 14: index
call @transfer_write17_1d(%A, %c14) : (memref<?xf32>, index) -> ()
%5 = call @transfer_read_1d(%A) : (memref<?xf32>) -> (vector<32xf32>)
vector.print %5 : vector<32xf32>
// Overwrite with 13 values of 13 at base 19.
%c19 = arith.constant 19: index
call @transfer_write13_1d(%A, %c19) : (memref<?xf32>, index) -> ()
%6 = call @transfer_read_1d(%A) : (memref<?xf32>) -> (vector<32xf32>)
vector.print %6 : vector<32xf32>
memref.dealloc %A : memref<?xf32>
// 3D case
%c4 = arith.constant 4: index
%A1 = memref.alloc() {alignment=64} : memref<4x4x4xf32>
scf.for %i = %c0 to %c4 step %c1 {
scf.for %j = %c0 to %c4 step %c1 {
scf.for %k = %c0 to %c4 step %c1 {
%f = arith.constant 0.0: f32
memref.store %f, %A1[%i, %j, %k] : memref<4x4x4xf32>
}
}
}
call @transfer_write_inbounds_3d(%A1) : (memref<4x4x4xf32>) -> ()
%f = arith.constant 0.0: f32
%r = vector.transfer_read %A1[%c0, %c0, %c0], %f
: memref<4x4x4xf32>, vector<4x4x4xf32>
vector.print %r : vector<4x4x4xf32>
memref.dealloc %A1 : memref<4x4x4xf32>
return
}
// CHECK: ( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
// CHECK: ( 0, 0, 0, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
// CHECK: ( 0, 0, 0, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
// CHECK: ( 0, 0, 0, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
// CHECK: ( 0, 0, 0, 17, 17, 17, 17, 17, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 )
// CHECK: ( 0, 0, 0, 17, 17, 17, 17, 17, 13, 13, 13, 13, 13, 13, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 17, 0 )
// CHECK: ( 0, 0, 0, 17, 17, 17, 17, 17, 13, 13, 13, 13, 13, 13, 17, 17, 17, 17, 17, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13 )
// 3D case.
// CHECK: ( ( ( 1, 5, 0, 0 ), ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ), ( 2, 6, 0, 0 ) ), ( ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ) ),
// CHECK-SAME: ( ( 3, 7, 0, 0 ), ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ), ( 4, 8, 0, 0 ) ), ( ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ), ( 0, 0, 0, 0 ) ) )