Previously if we got a DoDestroy while stopped at a breakpoint, we would detach and then say the process had exited. This is completely wrong, as it resulted in the python script incorrectly assuming that the process had actually exited and trying to delete the image, when in fact it had done no such thing. The fix employed here is that when we get a DoDestroy, we do 3 steps: 1) initiate a termination sequence on the process 2) If we were stopped handling an exception of any kind, mask it and let the program resume, causing the program to see the termination request and exit on its own. 3) Let the program exit normally, and close all of our handles before returning control back to DoDestroy. This fixes Bug 21722 and Bug 21723. llvm-svn: 223272
329 lines
10 KiB
C++
329 lines
10 KiB
C++
//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file is distributed under the University of Illinois Open Source
|
|
// License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#include "DebuggerThread.h"
|
|
#include "ExceptionRecord.h"
|
|
#include "IDebugDelegate.h"
|
|
|
|
#include "lldb/Core/Error.h"
|
|
#include "lldb/Core/Log.h"
|
|
#include "lldb/Core/ModuleSpec.h"
|
|
#include "lldb/Host/FileSpec.h"
|
|
#include "lldb/Host/Predicate.h"
|
|
#include "lldb/Host/ThisThread.h"
|
|
#include "lldb/Host/ThreadLauncher.h"
|
|
#include "lldb/Host/windows/HostProcessWindows.h"
|
|
#include "lldb/Host/windows/HostThreadWindows.h"
|
|
#include "lldb/Host/windows/ProcessLauncherWindows.h"
|
|
#include "lldb/Target/ProcessLaunchInfo.h"
|
|
|
|
#include "llvm/ADT/STLExtras.h"
|
|
#include "llvm/Support/raw_ostream.h"
|
|
|
|
using namespace lldb;
|
|
using namespace lldb_private;
|
|
|
|
namespace
|
|
{
|
|
struct DebugLaunchContext
|
|
{
|
|
DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info)
|
|
: m_thread(thread)
|
|
, m_launch_info(launch_info)
|
|
{
|
|
}
|
|
DebuggerThread *m_thread;
|
|
ProcessLaunchInfo m_launch_info;
|
|
};
|
|
}
|
|
|
|
DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
|
|
: m_debug_delegate(debug_delegate)
|
|
, m_image_file(nullptr)
|
|
{
|
|
}
|
|
|
|
DebuggerThread::~DebuggerThread()
|
|
{
|
|
}
|
|
|
|
Error
|
|
DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info)
|
|
{
|
|
Error error;
|
|
|
|
DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
|
|
HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", DebuggerThreadRoutine, context, &error));
|
|
|
|
return error;
|
|
}
|
|
|
|
lldb::thread_result_t
|
|
DebuggerThread::DebuggerThreadRoutine(void *data)
|
|
{
|
|
DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
|
|
lldb::thread_result_t result = context->m_thread->DebuggerThreadRoutine(context->m_launch_info);
|
|
delete context;
|
|
return result;
|
|
}
|
|
|
|
lldb::thread_result_t
|
|
DebuggerThread::DebuggerThreadRoutine(const ProcessLaunchInfo &launch_info)
|
|
{
|
|
// Grab a shared_ptr reference to this so that we know it won't get deleted until after the
|
|
// thread routine has exited.
|
|
std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
|
|
Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
|
|
|
|
Error error;
|
|
ProcessLauncherWindows launcher;
|
|
HostProcess process(launcher.LaunchProcess(launch_info, error));
|
|
// If we couldn't create the process, notify waiters immediately. Otherwise enter the debug
|
|
// loop and wait until we get the create process debug notification. Note that if the process
|
|
// was created successfully, we can throw away the process handle we got from CreateProcess
|
|
// because Windows will give us another (potentially more useful?) handle when it sends us the
|
|
// CREATE_PROCESS_DEBUG_EVENT.
|
|
if (error.Success())
|
|
DebugLoop();
|
|
else
|
|
m_debug_delegate->OnDebuggerError(error, 0);
|
|
|
|
return 0;
|
|
}
|
|
|
|
Error
|
|
DebuggerThread::StopDebugging(bool terminate)
|
|
{
|
|
Error error;
|
|
|
|
if (terminate)
|
|
{
|
|
// Make a copy of the process, since the termination sequence will reset DebuggerThread's
|
|
// internal copy and it needs to remain open for us to perform the Wait operation.
|
|
HostProcess process_copy = m_process;
|
|
lldb::process_t handle = process_copy.GetNativeProcess().GetSystemHandle();
|
|
|
|
// Initiate the termination before continuing the exception, so that the next debug event
|
|
// we get is the exit process event, and not some other event.
|
|
BOOL terminate_suceeded = TerminateProcess(handle, 0);
|
|
|
|
// If we're stuck waiting for an exception to continue, continue it now. But only
|
|
// AFTER setting the termination event, to make sure that we don't race and enter
|
|
// another wait for another debug event.
|
|
if (m_active_exception.get())
|
|
ContinueAsyncException(ExceptionResult::MaskException);
|
|
|
|
// Don't return until the process has exited.
|
|
if (terminate_suceeded)
|
|
{
|
|
DWORD wait_result = ::WaitForSingleObject(handle, 5000);
|
|
if (wait_result != WAIT_OBJECT_0)
|
|
terminate_suceeded = false;
|
|
}
|
|
|
|
if (!terminate_suceeded)
|
|
error.SetError(GetLastError(), eErrorTypeWin32);
|
|
}
|
|
else
|
|
{
|
|
error.SetErrorString("Detach not yet supported on Windows.");
|
|
// TODO: Implement detach.
|
|
}
|
|
return error;
|
|
}
|
|
|
|
void
|
|
DebuggerThread::ContinueAsyncException(ExceptionResult result)
|
|
{
|
|
if (!m_active_exception.get())
|
|
return;
|
|
|
|
m_active_exception.reset();
|
|
m_exception_pred.SetValue(result, eBroadcastAlways);
|
|
}
|
|
|
|
void
|
|
DebuggerThread::FreeProcessHandles()
|
|
{
|
|
m_process = HostProcess();
|
|
m_main_thread = HostThread();
|
|
if (m_image_file)
|
|
{
|
|
::CloseHandle(m_image_file);
|
|
m_image_file = nullptr;
|
|
}
|
|
}
|
|
|
|
void
|
|
DebuggerThread::DebugLoop()
|
|
{
|
|
DEBUG_EVENT dbe = {0};
|
|
while (WaitForDebugEvent(&dbe, INFINITE))
|
|
{
|
|
DWORD continue_status = DBG_CONTINUE;
|
|
switch (dbe.dwDebugEventCode)
|
|
{
|
|
case EXCEPTION_DEBUG_EVENT:
|
|
{
|
|
ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
|
|
|
|
if (status == ExceptionResult::MaskException)
|
|
continue_status = DBG_CONTINUE;
|
|
else if (status == ExceptionResult::SendToApplication)
|
|
continue_status = DBG_EXCEPTION_NOT_HANDLED;
|
|
break;
|
|
}
|
|
case CREATE_THREAD_DEBUG_EVENT:
|
|
continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
|
|
break;
|
|
case CREATE_PROCESS_DEBUG_EVENT:
|
|
continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
|
|
break;
|
|
case EXIT_THREAD_DEBUG_EVENT:
|
|
continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
|
|
break;
|
|
case EXIT_PROCESS_DEBUG_EVENT:
|
|
continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
|
|
should_debug = false;
|
|
break;
|
|
case LOAD_DLL_DEBUG_EVENT:
|
|
continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
|
|
break;
|
|
case UNLOAD_DLL_DEBUG_EVENT:
|
|
continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
|
|
break;
|
|
case OUTPUT_DEBUG_STRING_EVENT:
|
|
continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
|
|
break;
|
|
case RIP_EVENT:
|
|
continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
|
|
if (dbe.u.RipInfo.dwType == SLE_ERROR)
|
|
should_debug = false;
|
|
break;
|
|
}
|
|
|
|
::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
|
|
}
|
|
FreeProcessHandles();
|
|
}
|
|
|
|
ExceptionResult
|
|
DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id)
|
|
{
|
|
bool first_chance = (info.dwFirstChance != 0);
|
|
|
|
m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord));
|
|
|
|
ExceptionResult result = m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
|
|
m_exception_pred.SetValue(result, eBroadcastNever);
|
|
m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result);
|
|
|
|
return result;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id)
|
|
{
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id)
|
|
{
|
|
std::string thread_name;
|
|
llvm::raw_string_ostream name_stream(thread_name);
|
|
name_stream << "lldb.plugin.process-windows.slave[" << m_process.GetProcessId() << "]";
|
|
name_stream.flush();
|
|
ThisThread::SetName(thread_name.c_str());
|
|
|
|
// info.hProcess and info.hThread are closed automatically by Windows when
|
|
// EXIT_PROCESS_DEBUG_EVENT is received.
|
|
m_process = HostProcess(info.hProcess);
|
|
((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
|
|
m_main_thread = HostThread(info.hThread);
|
|
m_main_thread.GetNativeThread().SetOwnsHandle(false);
|
|
m_image_file = info.hFile;
|
|
|
|
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
|
|
m_debug_delegate->OnDebuggerConnected(load_addr);
|
|
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id)
|
|
{
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id)
|
|
{
|
|
FreeProcessHandles();
|
|
|
|
m_debug_delegate->OnExitProcess(info.dwExitCode);
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
|
|
{
|
|
if (info.hFile == nullptr)
|
|
{
|
|
// Not sure what this is, so just ignore it.
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
std::vector<char> buffer(1);
|
|
DWORD required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
|
|
if (required_size > 0)
|
|
{
|
|
buffer.resize(required_size + 1);
|
|
required_size = GetFinalPathNameByHandle(info.hFile, &buffer[0], required_size + 1, VOLUME_NAME_DOS);
|
|
llvm::StringRef path_str(&buffer[0]);
|
|
const char *path = path_str.data();
|
|
if (path_str.startswith("\\\\?\\"))
|
|
path += 4;
|
|
|
|
FileSpec file_spec(path, false);
|
|
ModuleSpec module_spec(file_spec);
|
|
lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
|
|
m_debug_delegate->OnLoadDll(module_spec, load_addr);
|
|
}
|
|
else
|
|
{
|
|
// An unknown error occurred getting the path name.
|
|
}
|
|
// Windows does not automatically close info.hFile, so we need to do it.
|
|
::CloseHandle(info.hFile);
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id)
|
|
{
|
|
m_debug_delegate->OnUnloadDll(reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id)
|
|
{
|
|
return DBG_CONTINUE;
|
|
}
|
|
|
|
DWORD
|
|
DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id)
|
|
{
|
|
Error error(info.dwError, eErrorTypeWin32);
|
|
m_debug_delegate->OnDebuggerError(error, info.dwType);
|
|
|
|
return DBG_CONTINUE;
|
|
}
|