Files
clang-p2996/lldb/source/Plugins/Process/Windows/ProcessWindows.cpp
Zachary Turner c6a6653ebb Correctly shutdown when DoDestroy is called with an active exception.
Previously if we got a DoDestroy while stopped at a breakpoint, we
would detach and then say the process had exited.  This is completely
wrong, as it resulted in the python script incorrectly assuming that
the process had actually exited and trying to delete the image, when
in fact it had done no such thing.

The fix employed here is that when we get a DoDestroy, we do 3 steps:

1) initiate a termination sequence on the process
2) If we were stopped handling an exception of any kind, mask it and
   let the program resume, causing the program to see the termination
   request and exit on its own.
3) Let the program exit normally, and close all of our handles before
   returning control back to DoDestroy.

This fixes Bug 21722 and Bug 21723.

llvm-svn: 223272
2014-12-03 22:04:18 +00:00

543 lines
16 KiB
C++

//===-- ProcessWindows.cpp --------------------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
// Windows includes
#include "lldb/Host/windows/windows.h"
// C++ Includes
#include <list>
#include <vector>
// Other libraries and framework includes
#include "lldb/Core/Module.h"
#include "lldb/Core/PluginManager.h"
#include "lldb/Core/State.h"
#include "lldb/Host/Host.h"
#include "lldb/Host/HostProcess.h"
#include "lldb/Host/HostNativeProcessBase.h"
#include "lldb/Host/HostNativeThreadBase.h"
#include "lldb/Host/MonitoringProcessLauncher.h"
#include "lldb/Host/ThreadLauncher.h"
#include "lldb/Host/windows/HostThreadWindows.h"
#include "lldb/Host/windows/ProcessLauncherWindows.h"
#include "lldb/Symbol/ObjectFile.h"
#include "lldb/Target/DynamicLoader.h"
#include "lldb/Target/FileAction.h"
#include "lldb/Target/RegisterContext.h"
#include "lldb/Target/StopInfo.h"
#include "lldb/Target/Target.h"
#include "DebuggerThread.h"
#include "ExceptionRecord.h"
#include "LocalDebugDelegate.h"
#include "ProcessWindows.h"
#include "TargetThreadWindows.h"
using namespace lldb;
using namespace lldb_private;
namespace lldb_private
{
// We store a pointer to this class in the ProcessWindows, so that we don't expose Windows
// OS specific types and implementation details from a public header file.
class ProcessWindowsData
{
public:
ProcessWindowsData(const ProcessLaunchInfo &launch_info)
: m_initial_stop_event(nullptr)
, m_launch_info(launch_info)
, m_initial_stop_received(false)
{
m_initial_stop_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
}
~ProcessWindowsData() { ::CloseHandle(m_initial_stop_event); }
ProcessLaunchInfo m_launch_info;
lldb_private::Error m_launch_error;
lldb_private::DebuggerThreadSP m_debugger;
StopInfoSP m_pending_stop_info;
HANDLE m_initial_stop_event;
bool m_initial_stop_received;
std::map<lldb::tid_t, HostThread> m_new_threads;
std::map<lldb::tid_t, HostThread> m_exited_threads;
};
}
//------------------------------------------------------------------------------
// Static functions.
ProcessSP
ProcessWindows::CreateInstance(Target &target, Listener &listener, const FileSpec *)
{
return ProcessSP(new ProcessWindows(target, listener));
}
void
ProcessWindows::Initialize()
{
static bool g_initialized = false;
if (!g_initialized)
{
g_initialized = true;
PluginManager::RegisterPlugin(GetPluginNameStatic(),
GetPluginDescriptionStatic(),
CreateInstance);
}
}
//------------------------------------------------------------------------------
// Constructors and destructors.
ProcessWindows::ProcessWindows(Target &target, Listener &listener)
: lldb_private::Process(target, listener)
{
}
ProcessWindows::~ProcessWindows()
{
}
void
ProcessWindows::Terminate()
{
}
lldb_private::ConstString
ProcessWindows::GetPluginNameStatic()
{
static ConstString g_name("windows");
return g_name;
}
const char *
ProcessWindows::GetPluginDescriptionStatic()
{
return "Process plugin for Windows";
}
size_t
ProcessWindows::GetSTDOUT(char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("GetSTDOUT unsupported on Windows");
return 0;
}
size_t
ProcessWindows::GetSTDERR(char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("GetSTDERR unsupported on Windows");
return 0;
}
size_t
ProcessWindows::PutSTDIN(const char *buf, size_t buf_size, Error &error)
{
error.SetErrorString("PutSTDIN unsupported on Windows");
return 0;
}
Error
ProcessWindows::EnableBreakpointSite(BreakpointSite *bp_site)
{
return EnableSoftwareBreakpoint(bp_site);
}
Error
ProcessWindows::DisableBreakpointSite(BreakpointSite *bp_site)
{
return DisableSoftwareBreakpoint(bp_site);
}
bool
ProcessWindows::UpdateThreadList(ThreadList &old_thread_list, ThreadList &new_thread_list)
{
// Add all the threads that were previously running and for which we did not detect a thread
// exited event.
int new_size = 0;
for (ThreadSP old_thread : old_thread_list.Threads())
{
lldb::tid_t old_thread_id = old_thread->GetID();
auto exited_thread_iter = m_session_data->m_exited_threads.find(old_thread_id);
if (exited_thread_iter == m_session_data->m_exited_threads.end())
{
new_thread_list.AddThread(old_thread);
++new_size;
}
}
// Also add all the threads that are new since the last time we broke into the debugger.
for (auto iter = m_session_data->m_new_threads.begin(); iter != m_session_data->m_new_threads.end(); ++iter)
{
ThreadSP thread(new TargetThreadWindows(*this, iter->second));
thread->SetID(iter->first);
new_thread_list.AddThread(thread);
++new_size;
}
m_session_data->m_new_threads.clear();
m_session_data->m_exited_threads.clear();
return new_size > 0;
}
Error
ProcessWindows::DoLaunch(Module *exe_module,
ProcessLaunchInfo &launch_info)
{
Error result;
if (!launch_info.GetFlags().Test(eLaunchFlagDebug))
{
result.SetErrorString("ProcessWindows can only be used to launch processes for debugging.");
return result;
}
m_session_data.reset(new ProcessWindowsData(launch_info));
SetPrivateState(eStateLaunching);
DebugDelegateSP delegate(new LocalDebugDelegate(shared_from_this()));
m_session_data->m_debugger.reset(new DebuggerThread(delegate));
DebuggerThreadSP debugger = m_session_data->m_debugger;
// Kick off the DebugLaunch asynchronously and wait for it to complete.
result = debugger->DebugLaunch(launch_info);
HostProcess process;
if (result.Success())
{
// Block this function until we receive the initial stop from the process.
if (::WaitForSingleObject(m_session_data->m_initial_stop_event, INFINITE) == WAIT_OBJECT_0)
process = debugger->GetProcess();
else
result.SetError(::GetLastError(), eErrorTypeWin32);
}
if (!result.Success())
return result;
// We've hit the initial stop. The private state should already be set to stopped as a result
// of encountering the breakpoint exception in ProcessWindows::OnDebugException.
launch_info.SetProcessID(process.GetProcessId());
SetID(process.GetProcessId());
return result;
}
Error
ProcessWindows::DoResume()
{
Error error;
if (GetPrivateState() == eStateStopped)
{
if (m_session_data->m_debugger->GetActiveException())
{
// Resume the process and continue processing debug events. Mask the exception so that
// from the process's view, there is no indication that anything happened.
m_session_data->m_debugger->ContinueAsyncException(ExceptionResult::MaskException);
}
SetPrivateState(eStateRunning);
}
return error;
}
//------------------------------------------------------------------------------
// ProcessInterface protocol.
lldb_private::ConstString
ProcessWindows::GetPluginName()
{
return GetPluginNameStatic();
}
uint32_t
ProcessWindows::GetPluginVersion()
{
return 1;
}
Error
ProcessWindows::DoDetach(bool keep_stopped)
{
Error error;
return error;
}
Error
ProcessWindows::DoDestroy()
{
Error error;
if (GetPrivateState() != eStateExited && GetPrivateState() != eStateDetached && m_session_data)
{
DebuggerThread &debugger = *m_session_data->m_debugger;
error = debugger.StopDebugging(true);
}
m_session_data.reset();
return error;
}
void
ProcessWindows::RefreshStateAfterStop()
{
m_thread_list.RefreshStateAfterStop();
ExceptionRecord *active_exception = m_session_data->m_debugger->GetActiveException();
if (!active_exception)
return;
StopInfoSP stop_info;
ThreadSP stop_thread = m_thread_list.GetSelectedThread();
RegisterContextSP register_context = stop_thread->GetRegisterContext();
if (active_exception->GetExceptionCode() == EXCEPTION_BREAKPOINT)
{
uint64_t pc = register_context->GetPC();
BreakpointSiteSP site(GetBreakpointSiteList().FindByAddress(pc));
lldb::break_id_t break_id = LLDB_INVALID_BREAK_ID;
bool should_stop = true;
if (site)
{
should_stop = site->ValidForThisThread(stop_thread.get());
break_id = site->GetID();
}
stop_info = StopInfo::CreateStopReasonWithBreakpointSiteID(*stop_thread, break_id, should_stop);
stop_thread->SetStopInfo(stop_info);
}
}
bool
ProcessWindows::IsAlive()
{
StateType state = GetPrivateState();
switch (state)
{
case eStateCrashed:
case eStateDetached:
case eStateUnloaded:
case eStateExited:
case eStateInvalid:
return false;
default:
return true;
}
}
Error
ProcessWindows::DoHalt(bool &caused_stop)
{
Error error;
StateType state = GetPrivateState();
if (state == eStateStopped)
caused_stop = false;
else
{
caused_stop = ::DebugBreakProcess(m_session_data->m_debugger->GetProcess().GetNativeProcess().GetSystemHandle());
if (!caused_stop)
error.SetError(GetLastError(), eErrorTypeWin32);
}
return error;
}
void ProcessWindows::DidLaunch()
{
StateType state = GetPrivateState();
// The initial stop won't broadcast the state change event, so account for that here.
if (m_session_data && GetPrivateState() == eStateStopped &&
m_session_data->m_launch_info.GetFlags().Test(eLaunchFlagStopAtEntry))
RefreshStateAfterStop();
}
size_t
ProcessWindows::DoReadMemory(lldb::addr_t vm_addr,
void *buf,
size_t size,
Error &error)
{
if (!m_session_data)
return 0;
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_read = 0;
if (!ReadProcessMemory(process.GetNativeProcess().GetSystemHandle(), addr, buf, size, &bytes_read))
error.SetError(GetLastError(), eErrorTypeWin32);
return bytes_read;
}
size_t
ProcessWindows::DoWriteMemory(lldb::addr_t vm_addr, const void *buf, size_t size, Error &error)
{
if (!m_session_data)
return 0;
HostProcess process = m_session_data->m_debugger->GetProcess();
void *addr = reinterpret_cast<void *>(vm_addr);
SIZE_T bytes_written = 0;
lldb::process_t handle = process.GetNativeProcess().GetSystemHandle();
if (WriteProcessMemory(handle, addr, buf, size, &bytes_written))
FlushInstructionCache(handle, addr, bytes_written);
else
error.SetError(GetLastError(), eErrorTypeWin32);
return bytes_written;
}
lldb::addr_t
ProcessWindows::GetImageInfoAddress()
{
Target &target = GetTarget();
ObjectFile *obj_file = target.GetExecutableModule()->GetObjectFile();
Address addr = obj_file->GetImageInfoAddress(&target);
if (addr.IsValid())
return addr.GetLoadAddress(&target);
else
return LLDB_INVALID_ADDRESS;
}
bool
ProcessWindows::CanDebug(Target &target, bool plugin_specified_by_name)
{
if (plugin_specified_by_name)
return true;
// For now we are just making sure the file exists for a given module
ModuleSP exe_module_sp(target.GetExecutableModule());
if (exe_module_sp.get())
return exe_module_sp->GetFileSpec().Exists();
return false;
}
void
ProcessWindows::OnExitProcess(uint32_t exit_code)
{
SetProcessExitStatus(nullptr, GetID(), true, 0, exit_code);
SetPrivateState(eStateExited);
}
void
ProcessWindows::OnDebuggerConnected(lldb::addr_t image_base)
{
// Either we successfully attached to an existing process, or we successfully launched a new
// process under the debugger.
ModuleSP module = GetTarget().GetExecutableModule();
bool load_addr_changed;
module->SetLoadAddress(GetTarget(), image_base, false, load_addr_changed);
DebuggerThreadSP debugger = m_session_data->m_debugger;
const HostThreadWindows &wmain_thread = debugger->GetMainThread().GetNativeThread();
m_session_data->m_new_threads[wmain_thread.GetThreadId()] = debugger->GetMainThread();
}
ExceptionResult
ProcessWindows::OnDebugException(bool first_chance, const ExceptionRecord &record)
{
ExceptionResult result = ExceptionResult::SendToApplication;
switch (record.GetExceptionCode())
{
case EXCEPTION_BREAKPOINT:
// Handle breakpoints at the first chance.
result = ExceptionResult::BreakInDebugger;
if (!m_session_data->m_initial_stop_received)
{
m_session_data->m_initial_stop_received = true;
::SetEvent(m_session_data->m_initial_stop_event);
}
break;
default:
// For non-breakpoints, give the application a chance to handle the exception first.
if (first_chance)
result = ExceptionResult::SendToApplication;
else
result = ExceptionResult::BreakInDebugger;
}
if (!first_chance)
{
// Any second chance exception is an application crash by definition.
SetPrivateState(eStateCrashed);
}
else if (result == ExceptionResult::BreakInDebugger)
{
// For first chance exceptions that we can handle, the process is stopped so the user
// can interact with the debugger.
SetPrivateState(eStateStopped);
}
else
{
// For first chance exceptions that we either eat or send back to the application, don't
// modify the state of the application.
}
return result;
}
void
ProcessWindows::OnCreateThread(const HostThread &new_thread)
{
const HostThreadWindows &wnew_thread = new_thread.GetNativeThread();
m_session_data->m_new_threads[wnew_thread.GetThreadId()] = new_thread;
}
void
ProcessWindows::OnExitThread(const HostThread &exited_thread)
{
// A thread may have started and exited before the debugger stopped allowing a refresh.
// Just remove it from the new threads list in that case.
const HostThreadWindows &wexited_thread = exited_thread.GetNativeThread();
auto iter = m_session_data->m_new_threads.find(wexited_thread.GetThreadId());
if (iter != m_session_data->m_new_threads.end())
m_session_data->m_new_threads.erase(iter);
else
m_session_data->m_exited_threads[wexited_thread.GetThreadId()] = exited_thread;
}
void
ProcessWindows::OnLoadDll(const ModuleSpec &module_spec, lldb::addr_t module_addr)
{
// Confusingly, there is no Target::AddSharedModule. Instead, calling GetSharedModule() with
// a new module will add it to the module list and return a corresponding ModuleSP.
Error error;
ModuleSP module = GetTarget().GetSharedModule(module_spec, &error);
bool load_addr_changed = false;
module->SetLoadAddress(GetTarget(), module_addr, false, load_addr_changed);
}
void
ProcessWindows::OnUnloadDll(lldb::addr_t module_addr)
{
// TODO: Figure out how to get the ModuleSP loaded at the specified address and remove
// it from the target's module list.
}
void
ProcessWindows::OnDebugString(const std::string &string)
{
}
void
ProcessWindows::OnDebuggerError(const Error &error, uint32_t type)
{
if (!m_session_data->m_initial_stop_received)
{
// If we haven't actually launched the process yet, this was an error launching the
// process. Set the internal error and signal the initial stop event so that the DoLaunch
// method wakes up and returns a failure.
m_session_data->m_launch_error = error;
::SetEvent(m_session_data->m_initial_stop_event);
return;
}
// This happened while debugging. Do we shutdown the debugging session, try to continue,
// or do something else?
}