SetFile has an optional style argument which defaulted to the native style. This patch makes that argument mandatory so clients of the FileSpec class are forced to think about the correct syntax. At the same time this introduces a (protected) convenience method to update the file from within the FileSpec class that keeps the current style. These two changes together prevent a potential pitfall where the style might be forgotten, leading to the path being updated and the style unintentionally being changed to the host style. llvm-svn: 334663
425 lines
15 KiB
C++
425 lines
15 KiB
C++
//===-- PlatformiOSSimulator.cpp -----------------------------------*- C++
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//-*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformiOSSimulator.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/HostInfo.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Utility/ArchSpec.h"
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#include "lldb/Utility/FileSpec.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/StreamString.h"
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#include "llvm/Support/FileSystem.h"
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using namespace lldb;
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using namespace lldb_private;
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//------------------------------------------------------------------
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// Static Variables
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//------------------------------------------------------------------
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static uint32_t g_initialize_count = 0;
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//------------------------------------------------------------------
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// Static Functions
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//------------------------------------------------------------------
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void PlatformiOSSimulator::Initialize() {
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PlatformAppleSimulator::Initialize();
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if (g_initialize_count++ == 0) {
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PluginManager::RegisterPlugin(PlatformiOSSimulator::GetPluginNameStatic(),
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PlatformiOSSimulator::GetDescriptionStatic(),
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PlatformiOSSimulator::CreateInstance);
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}
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}
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void PlatformiOSSimulator::Terminate() {
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if (g_initialize_count > 0) {
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if (--g_initialize_count == 0) {
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PluginManager::UnregisterPlugin(PlatformiOSSimulator::CreateInstance);
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}
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}
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PlatformAppleSimulator::Terminate();
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}
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PlatformSP PlatformiOSSimulator::CreateInstance(bool force,
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const ArchSpec *arch) {
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Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PLATFORM));
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if (log) {
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const char *arch_name;
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if (arch && arch->GetArchitectureName())
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arch_name = arch->GetArchitectureName();
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else
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arch_name = "<null>";
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const char *triple_cstr =
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arch ? arch->GetTriple().getTriple().c_str() : "<null>";
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log->Printf("PlatformiOSSimulator::%s(force=%s, arch={%s,%s})",
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__FUNCTION__, force ? "true" : "false", arch_name, triple_cstr);
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}
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bool create = force;
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if (create == false && arch && arch->IsValid()) {
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switch (arch->GetMachine()) {
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case llvm::Triple::x86_64:
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case llvm::Triple::x86: {
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const llvm::Triple &triple = arch->GetTriple();
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switch (triple.getVendor()) {
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case llvm::Triple::Apple:
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create = true;
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the vendor if the host is Apple and it
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownArch:
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create = !arch->TripleVendorWasSpecified();
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break;
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#endif
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default:
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break;
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}
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if (create) {
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switch (triple.getOS()) {
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case llvm::Triple::Darwin: // Deprecated, but still support Darwin for
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// historical reasons
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case llvm::Triple::MacOSX:
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case llvm::Triple::IOS: // IOS is not used for simulator triples, but
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// accept it just in case
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break;
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#if defined(__APPLE__)
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// Only accept "unknown" for the OS if the host is Apple and it
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// "unknown" wasn't specified (it was just returned because it was NOT
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// specified)
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case llvm::Triple::UnknownOS:
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create = !arch->TripleOSWasSpecified();
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break;
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#endif
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default:
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create = false;
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break;
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}
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}
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} break;
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default:
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break;
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}
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}
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if (create) {
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if (log)
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log->Printf("PlatformiOSSimulator::%s() creating platform", __FUNCTION__);
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return PlatformSP(new PlatformiOSSimulator());
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}
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if (log)
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log->Printf("PlatformiOSSimulator::%s() aborting creation of platform",
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__FUNCTION__);
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return PlatformSP();
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}
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lldb_private::ConstString PlatformiOSSimulator::GetPluginNameStatic() {
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static ConstString g_name("ios-simulator");
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return g_name;
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}
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const char *PlatformiOSSimulator::GetDescriptionStatic() {
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return "iOS simulator platform plug-in.";
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}
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//------------------------------------------------------------------
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/// Default Constructor
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//------------------------------------------------------------------
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PlatformiOSSimulator::PlatformiOSSimulator()
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: PlatformAppleSimulator(), m_sdk_dir_mutex(), m_sdk_directory(),
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m_build_update() {}
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//------------------------------------------------------------------
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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//------------------------------------------------------------------
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PlatformiOSSimulator::~PlatformiOSSimulator() {}
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void PlatformiOSSimulator::GetStatus(Stream &strm) {
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Platform::GetStatus(strm);
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const char *sdk_directory = GetSDKDirectoryAsCString();
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if (sdk_directory)
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strm.Printf(" SDK Path: \"%s\"\n", sdk_directory);
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else
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strm.PutCString(" SDK Path: error: unable to locate SDK\n");
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PlatformAppleSimulator::GetStatus(strm);
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}
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Status PlatformiOSSimulator::ResolveExecutable(
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const ModuleSpec &module_spec, lldb::ModuleSP &exe_module_sp,
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const FileSpecList *module_search_paths_ptr) {
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Status error;
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// Nothing special to do here, just use the actual file and architecture
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ModuleSpec resolved_module_spec(module_spec);
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// If we have "ls" as the exe_file, resolve the executable loation based on
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// the current path variables
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// TODO: resolve bare executables in the Platform SDK
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// if (!resolved_exe_file.Exists())
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// resolved_exe_file.ResolveExecutableLocation ();
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// Resolve any executable within a bundle on MacOSX
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// TODO: verify that this handles shallow bundles, if not then implement one
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// ourselves
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Host::ResolveExecutableInBundle(resolved_module_spec.GetFileSpec());
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if (resolved_module_spec.GetFileSpec().Exists()) {
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if (resolved_module_spec.GetArchitecture().IsValid()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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return error;
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exe_module_sp.reset();
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}
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// No valid architecture was specified or the exact ARM slice wasn't found
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// so ask the platform for the architectures that we should be using (in
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// the correct order) and see if we can find a match that way
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StreamString arch_names;
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ArchSpec platform_arch;
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for (uint32_t idx = 0; GetSupportedArchitectureAtIndex(
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idx, resolved_module_spec.GetArchitecture());
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++idx) {
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// Only match x86 with x86 and x86_64 with x86_64...
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if (!module_spec.GetArchitecture().IsValid() ||
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module_spec.GetArchitecture().GetCore() ==
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resolved_module_spec.GetArchitecture().GetCore()) {
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error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp,
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NULL, NULL, NULL);
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// Did we find an executable using one of the
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if (error.Success()) {
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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break;
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else
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error.SetErrorToGenericError();
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}
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if (idx > 0)
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arch_names.PutCString(", ");
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arch_names.PutCString(platform_arch.GetArchitectureName());
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}
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}
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if (error.Fail() || !exe_module_sp) {
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if (resolved_module_spec.GetFileSpec().Readable()) {
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error.SetErrorStringWithFormat(
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"'%s' doesn't contain any '%s' platform architectures: %s",
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resolved_module_spec.GetFileSpec().GetPath().c_str(),
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GetPluginName().GetCString(), arch_names.GetString().str().c_str());
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} else {
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error.SetErrorStringWithFormat(
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"'%s' is not readable",
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resolved_module_spec.GetFileSpec().GetPath().c_str());
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}
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}
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} else {
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error.SetErrorStringWithFormat("'%s' does not exist",
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module_spec.GetFileSpec().GetPath().c_str());
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}
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return error;
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}
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static FileSpec::EnumerateDirectoryResult
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EnumerateDirectoryCallback(void *baton, llvm::sys::fs::file_type ft,
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const FileSpec &file_spec) {
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if (ft == llvm::sys::fs::file_type::directory_file) {
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const char *filename = file_spec.GetFilename().GetCString();
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if (filename &&
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strncmp(filename, "iPhoneSimulator", strlen("iPhoneSimulator")) == 0) {
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::snprintf((char *)baton, PATH_MAX, "%s", filename);
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return FileSpec::eEnumerateDirectoryResultQuit;
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}
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}
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return FileSpec::eEnumerateDirectoryResultNext;
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}
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const char *PlatformiOSSimulator::GetSDKDirectoryAsCString() {
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std::lock_guard<std::mutex> guard(m_sdk_dir_mutex);
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if (m_sdk_directory.empty()) {
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const char *developer_dir = GetDeveloperDirectory();
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if (developer_dir) {
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char sdks_directory[PATH_MAX];
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char sdk_dirname[PATH_MAX];
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sdk_dirname[0] = '\0';
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snprintf(sdks_directory, sizeof(sdks_directory),
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"%s/Platforms/iPhoneSimulator.platform/Developer/SDKs",
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developer_dir);
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FileSpec simulator_sdk_spec;
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bool find_directories = true;
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bool find_files = false;
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bool find_other = false;
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FileSpec::EnumerateDirectory(sdks_directory, find_directories, find_files,
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find_other, EnumerateDirectoryCallback,
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sdk_dirname);
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if (sdk_dirname[0]) {
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m_sdk_directory = sdks_directory;
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m_sdk_directory.append(1, '/');
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m_sdk_directory.append(sdk_dirname);
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return m_sdk_directory.c_str();
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}
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}
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// Assign a single NULL character so we know we tried to find the device
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// support directory and we don't keep trying to find it over and over.
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m_sdk_directory.assign(1, '\0');
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}
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// We should have put a single NULL character into m_sdk_directory or it
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// should have a valid path if the code gets here
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assert(m_sdk_directory.empty() == false);
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if (m_sdk_directory[0])
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return m_sdk_directory.c_str();
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return NULL;
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}
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Status PlatformiOSSimulator::GetSymbolFile(const FileSpec &platform_file,
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const UUID *uuid_ptr,
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FileSpec &local_file) {
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Status error;
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char platform_file_path[PATH_MAX];
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if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path))) {
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char resolved_path[PATH_MAX];
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const char *sdk_dir = GetSDKDirectoryAsCString();
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if (sdk_dir) {
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::snprintf(resolved_path, sizeof(resolved_path), "%s/%s", sdk_dir,
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platform_file_path);
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// First try in the SDK and see if the file is in there
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local_file.SetFile(resolved_path, true, FileSpec::Style::native);
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if (local_file.Exists())
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return error;
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// Else fall back to the actual path itself
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local_file.SetFile(platform_file_path, true, FileSpec::Style::native);
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if (local_file.Exists())
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return error;
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}
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error.SetErrorStringWithFormat(
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"unable to locate a platform file for '%s' in platform '%s'",
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platform_file_path, GetPluginName().GetCString());
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} else {
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error.SetErrorString("invalid platform file argument");
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}
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return error;
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}
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Status PlatformiOSSimulator::GetSharedModule(
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const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp,
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const FileSpecList *module_search_paths_ptr, ModuleSP *old_module_sp_ptr,
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bool *did_create_ptr) {
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// For iOS, the SDK files are all cached locally on the host system. So first
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// we ask for the file in the cached SDK, then we attempt to get a shared
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// module for the right architecture with the right UUID.
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Status error;
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ModuleSpec platform_module_spec(module_spec);
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const FileSpec &platform_file = module_spec.GetFileSpec();
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error = GetSymbolFile(platform_file, module_spec.GetUUIDPtr(),
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platform_module_spec.GetFileSpec());
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if (error.Success()) {
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error = ResolveExecutable(platform_module_spec, module_sp,
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module_search_paths_ptr);
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} else {
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const bool always_create = false;
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error = ModuleList::GetSharedModule(
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module_spec, module_sp, module_search_paths_ptr, old_module_sp_ptr,
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did_create_ptr, always_create);
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}
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if (module_sp)
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module_sp->SetPlatformFileSpec(platform_file);
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return error;
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}
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uint32_t
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PlatformiOSSimulator::FindProcesses(const ProcessInstanceInfoMatch &match_info,
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ProcessInstanceInfoList &process_infos) {
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ProcessInstanceInfoList all_osx_process_infos;
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// First we get all OSX processes
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const uint32_t n = Host::FindProcesses(match_info, all_osx_process_infos);
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// Now we filter them down to only the iOS triples
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for (uint32_t i = 0; i < n; ++i) {
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const ProcessInstanceInfo &proc_info =
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all_osx_process_infos.GetProcessInfoAtIndex(i);
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if (proc_info.GetArchitecture().GetTriple().getOS() == llvm::Triple::IOS) {
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process_infos.Append(proc_info);
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}
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}
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return process_infos.GetSize();
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}
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bool PlatformiOSSimulator::GetSupportedArchitectureAtIndex(uint32_t idx,
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ArchSpec &arch) {
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static const ArchSpec platform_arch(
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HostInfo::GetArchitecture(HostInfo::eArchKindDefault));
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static const ArchSpec platform_arch64(
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HostInfo::GetArchitecture(HostInfo::eArchKind64));
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if (idx == 0) {
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arch = platform_arch;
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if (arch.IsValid()) {
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arch.GetTriple().setOS(llvm::Triple::IOS);
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return true;
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}
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} else {
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if (platform_arch.IsExactMatch(platform_arch64)) {
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// This macosx platform supports both 32 and 64 bit.
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if (idx == 1) {
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// 32/64: return "x86_64-apple-macosx" for architecture 1
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arch = platform_arch64;
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return true;
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} else if (idx == 2 || idx == 3) {
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arch = HostInfo::GetArchitecture(HostInfo::eArchKind32);
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if (arch.IsValid()) {
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if (idx == 2)
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arch.GetTriple().setOS(llvm::Triple::IOS);
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// 32/64: return "i386-apple-ios" for architecture 2 32/64: return
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// "i386-apple-macosx" for architecture 3
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return true;
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}
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}
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} else if (idx == 1) {
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// This macosx platform supports only 32 bit, so return the *-apple-
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// macosx version
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arch = platform_arch;
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return true;
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}
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}
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return false;
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}
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