Tracking modules down when you have a UUID and a path has been improved. DynamicLoaderDarwinKernel no longer parses mach-o load commands and it now uses the memory based modules now that we can load modules from memory. Added a target setting named "target.exec-search-paths" which can be used to supply a list of directories to use when trying to look for executables. This allows one or more directories to be used when searching for modules that may not exist in the SDK/PDK. The target automatically adds the directory for the main executable to this list so this should help us in tracking down shared libraries and other binaries. llvm-svn: 150426
494 lines
18 KiB
C++
494 lines
18 KiB
C++
//===-- PlatformRemoteiOS.cpp -----------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "PlatformRemoteiOS.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Breakpoint/BreakpointLocation.h"
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#include "lldb/Core/ArchSpec.h"
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#include "lldb/Core/Error.h"
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#include "lldb/Core/Module.h"
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#include "lldb/Core/ModuleList.h"
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#include "lldb/Core/PluginManager.h"
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#include "lldb/Core/StreamString.h"
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#include "lldb/Host/FileSpec.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/Target.h"
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using namespace lldb;
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using namespace lldb_private;
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//------------------------------------------------------------------
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// Static Variables
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//------------------------------------------------------------------
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static uint32_t g_initialize_count = 0;
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//------------------------------------------------------------------
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// Static Functions
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//------------------------------------------------------------------
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void
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PlatformRemoteiOS::Initialize ()
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{
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if (g_initialize_count++ == 0)
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{
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PluginManager::RegisterPlugin (PlatformRemoteiOS::GetShortPluginNameStatic(),
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PlatformRemoteiOS::GetDescriptionStatic(),
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PlatformRemoteiOS::CreateInstance);
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}
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}
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void
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PlatformRemoteiOS::Terminate ()
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{
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if (g_initialize_count > 0)
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{
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if (--g_initialize_count == 0)
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{
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PluginManager::UnregisterPlugin (PlatformRemoteiOS::CreateInstance);
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}
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}
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}
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Platform*
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PlatformRemoteiOS::CreateInstance ()
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{
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return new PlatformRemoteiOS ();
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}
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const char *
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PlatformRemoteiOS::GetPluginNameStatic ()
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{
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return "PlatformRemoteiOS";
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}
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const char *
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PlatformRemoteiOS::GetShortPluginNameStatic()
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{
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return "remote-ios";
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}
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const char *
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PlatformRemoteiOS::GetDescriptionStatic()
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{
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return "Remote iOS platform plug-in.";
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}
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//------------------------------------------------------------------
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/// Default Constructor
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//------------------------------------------------------------------
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PlatformRemoteiOS::PlatformRemoteiOS () :
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PlatformDarwin (false), // This is a remote platform
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m_device_support_directory (),
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m_device_support_directory_for_os_version ()
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{
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}
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//------------------------------------------------------------------
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/// Destructor.
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///
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/// The destructor is virtual since this class is designed to be
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/// inherited from by the plug-in instance.
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//------------------------------------------------------------------
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PlatformRemoteiOS::~PlatformRemoteiOS()
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{
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}
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void
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PlatformRemoteiOS::GetStatus (Stream &strm)
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{
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Platform::GetStatus (strm);
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const char *sdk_directory = GetDeviceSupportDirectoryForOSVersion();
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if (sdk_directory)
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strm.Printf (" SDK Path: \"%s\"\n", sdk_directory);
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else
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strm.PutCString (" SDK Path: error: unable to locate SDK\n");
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}
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Error
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PlatformRemoteiOS::ResolveExecutable (const FileSpec &exe_file,
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const ArchSpec &exe_arch,
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lldb::ModuleSP &exe_module_sp,
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const FileSpecList *module_search_paths_ptr)
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{
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Error error;
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// Nothing special to do here, just use the actual file and architecture
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FileSpec resolved_exe_file (exe_file);
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// If we have "ls" as the exe_file, resolve the executable loation based on
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// the current path variables
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// TODO: resolve bare executables in the Platform SDK
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// if (!resolved_exe_file.Exists())
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// resolved_exe_file.ResolveExecutableLocation ();
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// Resolve any executable within a bundle on MacOSX
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// TODO: verify that this handles shallow bundles, if not then implement one ourselves
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Host::ResolveExecutableInBundle (resolved_exe_file);
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if (resolved_exe_file.Exists())
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{
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if (exe_arch.IsValid())
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{
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error = ModuleList::GetSharedModule (resolved_exe_file,
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exe_arch,
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NULL,
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NULL,
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0,
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exe_module_sp,
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NULL,
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NULL,
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NULL);
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if (exe_module_sp->GetObjectFile())
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return error;
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exe_module_sp.reset();
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}
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// No valid architecture was specified or the exact ARM slice wasn't
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// found so ask the platform for the architectures that we should be
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// using (in the correct order) and see if we can find a match that way
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StreamString arch_names;
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ArchSpec platform_arch;
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for (uint32_t idx = 0; GetSupportedArchitectureAtIndex (idx, platform_arch); ++idx)
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{
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error = ModuleList::GetSharedModule (resolved_exe_file,
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platform_arch,
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NULL,
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NULL,
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0,
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exe_module_sp,
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NULL,
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NULL,
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NULL);
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// Did we find an executable using one of the
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if (error.Success())
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{
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if (exe_module_sp && exe_module_sp->GetObjectFile())
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break;
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else
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error.SetErrorToGenericError();
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}
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if (idx > 0)
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arch_names.PutCString (", ");
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arch_names.PutCString (platform_arch.GetArchitectureName());
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}
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if (error.Fail() || !exe_module_sp)
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{
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error.SetErrorStringWithFormat ("'%s%s%s' doesn't contain any '%s' platform architectures: %s",
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exe_file.GetDirectory().AsCString(""),
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exe_file.GetDirectory() ? "/" : "",
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exe_file.GetFilename().AsCString(""),
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GetShortPluginName(),
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arch_names.GetString().c_str());
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}
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}
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else
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{
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error.SetErrorStringWithFormat ("'%s%s%s' does not exist",
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exe_file.GetDirectory().AsCString(""),
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exe_file.GetDirectory() ? "/" : "",
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exe_file.GetFilename().AsCString(""));
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}
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return error;
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}
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const char *
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PlatformRemoteiOS::GetDeviceSupportDirectory()
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{
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if (m_device_support_directory.empty())
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{
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bool developer_dir_path_valid = false;
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char developer_dir_path[PATH_MAX];
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FileSpec temp_file_spec;
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if (Host::GetLLDBPath (ePathTypeLLDBShlibDir, temp_file_spec))
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{
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if (temp_file_spec.GetPath (developer_dir_path, sizeof(developer_dir_path)))
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{
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char *lib_priv_frameworks = strstr (developer_dir_path, "/Library/PrivateFrameworks/LLDB.framework");
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if (lib_priv_frameworks)
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{
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*lib_priv_frameworks = '\0';
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developer_dir_path_valid = true;
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}
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}
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}
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if (!developer_dir_path_valid)
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{
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std::string xcode_dir_path;
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const char *xcode_select_prefix_dir = getenv ("XCODE_SELECT_PREFIX_DIR");
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if (xcode_select_prefix_dir)
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xcode_dir_path.append (xcode_select_prefix_dir);
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xcode_dir_path.append ("/usr/share/xcode-select/xcode_dir_path");
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temp_file_spec.SetFile(xcode_dir_path.c_str(), false);
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size_t bytes_read = temp_file_spec.ReadFileContents(0, developer_dir_path, sizeof(developer_dir_path), NULL);
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if (bytes_read > 0)
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{
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developer_dir_path[bytes_read] = '\0';
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while (developer_dir_path[bytes_read-1] == '\r' ||
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developer_dir_path[bytes_read-1] == '\n')
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developer_dir_path[--bytes_read] = '\0';
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developer_dir_path_valid = true;
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}
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}
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if (developer_dir_path_valid)
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{
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temp_file_spec.SetFile (developer_dir_path, false);
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if (temp_file_spec.Exists())
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{
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m_device_support_directory.assign (developer_dir_path);
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return m_device_support_directory.c_str();
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}
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}
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// Assign a single NULL character so we know we tried to find the device
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// support directory and we don't keep trying to find it over and over.
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m_device_support_directory.assign (1, '\0');
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}
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// We should have put a single NULL character into m_device_support_directory
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// or it should have a valid path if the code gets here
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assert (m_device_support_directory.empty() == false);
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if (m_device_support_directory[0])
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return m_device_support_directory.c_str();
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return NULL;
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}
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const char *
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PlatformRemoteiOS::GetDeviceSupportDirectoryForOSVersion()
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{
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if (m_sdk_sysroot)
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return m_sdk_sysroot.GetCString();
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if (m_device_support_directory_for_os_version.empty())
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{
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const char *device_support_dir = GetDeviceSupportDirectory();
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const bool resolve_path = true;
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if (device_support_dir)
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{
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m_device_support_directory_for_os_version.assign (device_support_dir);
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m_device_support_directory_for_os_version.append ("/Platforms/iPhoneOS.platform/DeviceSupport");
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uint32_t major = 0;
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uint32_t minor = 0;
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uint32_t update = 0;
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FileSpec file_spec;
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char resolved_path[PATH_MAX];
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if (GetOSVersion(major, minor, update))
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{
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if (major != UINT32_MAX && minor != UINT32_MAX && update != UINT32_MAX)
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{
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::snprintf (resolved_path,
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sizeof(resolved_path),
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"%s/%i.%i.%i",
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m_device_support_directory_for_os_version.c_str(),
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major,
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minor,
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update);
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file_spec.SetFile(resolved_path, resolve_path);
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if (file_spec.Exists() && file_spec.GetPath(resolved_path, sizeof(resolved_path)))
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{
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m_device_support_directory_for_os_version.assign (resolved_path);
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return m_device_support_directory_for_os_version.c_str();
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}
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}
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if (major != UINT32_MAX && minor != UINT32_MAX)
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{
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::snprintf (resolved_path,
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sizeof(resolved_path),
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"%s/%i.%i",
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m_device_support_directory_for_os_version.c_str(),
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major,
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minor);
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file_spec.SetFile(resolved_path, resolve_path);
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if (file_spec.Exists() && file_spec.GetPath(resolved_path, sizeof(resolved_path)))
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{
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m_device_support_directory_for_os_version.assign (resolved_path);
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return m_device_support_directory_for_os_version.c_str();
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}
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}
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}
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else
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{
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// Use the default as we have no OS version selected
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m_device_support_directory_for_os_version.append ("/Latest");
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file_spec.SetFile(m_device_support_directory_for_os_version.c_str(), resolve_path);
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if (file_spec.Exists() && file_spec.GetPath(resolved_path, sizeof(resolved_path)))
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{
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if (m_major_os_version == UINT32_MAX)
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{
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const char *resolved_latest_dirname = file_spec.GetFilename().GetCString();
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const char *pos = Args::StringToVersion (resolved_latest_dirname,
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m_major_os_version,
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m_minor_os_version,
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m_update_os_version);
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if (m_build_update.empty() && pos[0] == ' ' && pos[1] == '(')
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{
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const char *end_paren = strchr (pos + 2, ')');
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m_build_update.assign (pos + 2, end_paren);
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}
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}
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m_device_support_directory_for_os_version.assign (resolved_path);
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return m_device_support_directory_for_os_version.c_str();
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}
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}
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}
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// Assign a single NULL character so we know we tried to find the device
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// support directory and we don't keep trying to find it over and over.
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m_device_support_directory_for_os_version.assign (1, '\0');
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}
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// We should have put a single NULL character into m_device_support_directory_for_os_version
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// or it should have a valid path if the code gets here
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assert (m_device_support_directory_for_os_version.empty() == false);
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if (m_device_support_directory_for_os_version[0])
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return m_device_support_directory_for_os_version.c_str();
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return NULL;
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}
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Error
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PlatformRemoteiOS::GetFile (const FileSpec &platform_file,
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const UUID *uuid_ptr,
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FileSpec &local_file)
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{
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Error error;
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char platform_file_path[PATH_MAX];
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if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path)))
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{
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char resolved_path[PATH_MAX];
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const char * os_version_dir = GetDeviceSupportDirectoryForOSVersion();
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if (os_version_dir)
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{
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::snprintf (resolved_path,
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sizeof(resolved_path),
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"%s/%s",
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os_version_dir,
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platform_file_path);
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local_file.SetFile(resolved_path, true);
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if (local_file.Exists())
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return error;
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::snprintf (resolved_path,
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sizeof(resolved_path),
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"%s/Symbols.Internal/%s",
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os_version_dir,
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platform_file_path);
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local_file.SetFile(resolved_path, true);
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if (local_file.Exists())
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return error;
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::snprintf (resolved_path,
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sizeof(resolved_path),
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"%s/Symbols/%s",
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os_version_dir,
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platform_file_path);
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local_file.SetFile(resolved_path, true);
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if (local_file.Exists())
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return error;
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}
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local_file = platform_file;
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if (local_file.Exists())
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return error;
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error.SetErrorStringWithFormat ("unable to locate a platform file for '%s' in platform '%s'",
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platform_file_path,
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GetPluginName());
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}
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else
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{
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error.SetErrorString ("invalid platform file argument");
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}
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return error;
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}
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Error
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PlatformRemoteiOS::GetSharedModule (const FileSpec &platform_file,
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const ArchSpec &arch,
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const UUID *uuid_ptr,
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const ConstString *object_name_ptr,
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off_t object_offset,
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ModuleSP &module_sp,
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const FileSpecList *module_search_paths_ptr,
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ModuleSP *old_module_sp_ptr,
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bool *did_create_ptr)
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{
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// For iOS, the SDK files are all cached locally on the host
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// system. So first we ask for the file in the cached SDK,
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// then we attempt to get a shared module for the right architecture
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// with the right UUID.
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Error error;
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FileSpec local_file;
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error = GetFile (platform_file, uuid_ptr, local_file);
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if (error.Success())
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{
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error = ResolveExecutable (local_file, arch, module_sp, module_search_paths_ptr);
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}
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else
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{
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const bool always_create = false;
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error = ModuleList::GetSharedModule (platform_file,
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arch,
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uuid_ptr,
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object_name_ptr,
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object_offset,
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module_sp,
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module_search_paths_ptr,
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old_module_sp_ptr,
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did_create_ptr,
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always_create);
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}
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if (module_sp)
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module_sp->SetPlatformFileSpec(platform_file);
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return error;
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}
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uint32_t
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PlatformRemoteiOS::FindProcesses (const ProcessInstanceInfoMatch &match_info,
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ProcessInstanceInfoList &process_infos)
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{
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// TODO: if connected, send a packet to get the remote process infos by name
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process_infos.Clear();
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return 0;
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}
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bool
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PlatformRemoteiOS::GetProcessInfo (lldb::pid_t pid, ProcessInstanceInfo &process_info)
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{
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// TODO: if connected, send a packet to get the remote process info
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process_info.Clear();
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return false;
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}
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bool
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PlatformRemoteiOS::GetSupportedArchitectureAtIndex (uint32_t idx, ArchSpec &arch)
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{
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return ARMGetSupportedArchitectureAtIndex (idx, arch);
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}
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