To get the number of children for a VectorType (i.e.,
a type declared with a `vector_size`/`ext_vector_type` attribute)
LLDB previously did following calculation:
1. Get byte-size of the vector container from Clang (`getTypeInfo`).
2. Get byte-size of the element type we want to interpret the array as.
(e.g., sometimes we want to interpret an `unsigned char vec[16]`
as a `float32[]`).
3. `numChildren = containerSize / reinterpretedElementSize`
However, for step 1, clang will return us the *aligned* container
byte-size.
So for a type such as `float __attribute__((ext_vector_type(3)))`
(which is an array of 3 4-byte floats), clang will round up the
byte-width of the array to `16`.
(see
[here](ab6a66dbec/clang/lib/AST/ASTContext.cpp (L1987-L1992)))
This means that for vectors where the size isn't a power-of-2, LLDB
will miscalculate the number of elements.
**Solution**
This patch changes step 1 such that we calculate the container size
as `numElementsInSource * byteSizeOfElement`.