For PS4, generate explicit import for anonymous namespaces and mark it by DW_AT_artificial attribute. Differential Revision: http://reviews.llvm.org/D12624 llvm-svn: 255281
27 lines
700 B
C++
27 lines
700 B
C++
// RUN: %clang_cc1 -emit-llvm -debug-info-kind=limited -triple x86_64-scei-ps4 -O0 %s -o - | FileCheck --check-prefix=PS4 %s
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// RUN: %clang_cc1 -emit-llvm -debug-info-kind=limited -triple x86_64-unknown-linux-gnu -O0 %s -o - | FileCheck --check-prefix=NON-PS4 %s
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namespace
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{
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int a = 5;
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}
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int *b = &a;
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namespace
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{
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namespace {
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int a1 = 5;
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}
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int a2 = 7;
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}
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int *b1 = &a1;
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int *b2 = &a2;
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// PS4: [[NS:![0-9]+]] = !DINamespace
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// PS4: [[NS2:![0-9]+]] = !DINamespace
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// PS4: !DIImportedEntity(tag: DW_TAG_imported_module, scope: !0, entity: [[NS]])
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// PS4: !DIImportedEntity(tag: DW_TAG_imported_module, scope: [[NS]], entity: [[NS2]], line: {{[0-9]+}})
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// NON-PS4-NOT: !DIImportedEntity
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