Files
clang-p2996/lld/wasm/InputChunks.h
Sam Clegg fb983cda8a [WebAssembly] Add option to remove LEB padding at relocate sites
This change adds the ability for lld to remove LEB padding from
code section. This effectively shrinks the size of the resulting
binary in proportion to the number of code relocations.

Since there will be a performance cost this is currently only active for
-O1 and above. Some toolchains may instead want to perform this
compression as a post linker step (for example running a binary through
binaryen will automatically compress these values).

I imagine we might want to make this the default in the future.

Differential Revision: https://reviews.llvm.org/D46416

llvm-svn: 332783
2018-05-18 23:28:05 +00:00

237 lines
7.8 KiB
C++

//===- InputChunks.h --------------------------------------------*- C++ -*-===//
//
// The LLVM Linker
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// An InputChunks represents an indivisible opaque region of a input wasm file.
// i.e. a single wasm data segment or a single wasm function.
//
// They are written directly to the mmap'd output file after which relocations
// are applied. Because each Chunk is independent they can be written in
// parallel.
//
// Chunks are also unit on which garbage collection (--gc-sections) operates.
//
//===----------------------------------------------------------------------===//
#ifndef LLD_WASM_INPUT_CHUNKS_H
#define LLD_WASM_INPUT_CHUNKS_H
#include "Config.h"
#include "InputFiles.h"
#include "lld/Common/ErrorHandler.h"
#include "llvm/Object/Wasm.h"
using llvm::object::WasmSection;
using llvm::object::WasmSegment;
using llvm::wasm::WasmFunction;
using llvm::wasm::WasmRelocation;
using llvm::wasm::WasmSignature;
namespace llvm {
class raw_ostream;
}
namespace lld {
namespace wasm {
class ObjFile;
class OutputSegment;
class InputChunk {
public:
enum Kind { DataSegment, Function, SyntheticFunction, Section };
Kind kind() const { return SectionKind; }
virtual uint32_t getSize() const { return data().size(); }
void copyRelocations(const WasmSection &Section);
virtual void writeTo(uint8_t *SectionStart) const;
ArrayRef<WasmRelocation> getRelocations() const { return Relocations; }
virtual StringRef getName() const = 0;
virtual StringRef getDebugName() const = 0;
virtual uint32_t getComdat() const = 0;
StringRef getComdatName() const;
size_t NumRelocations() const { return Relocations.size(); }
void writeRelocations(llvm::raw_ostream &OS) const;
ObjFile *File;
int32_t OutputOffset = 0;
// Signals that the section is part of the output. The garbage collector,
// and COMDAT handling can set a sections' Live bit.
// If GC is disabled, all sections start out as live by default.
unsigned Live : 1;
protected:
InputChunk(ObjFile *F, Kind K)
: File(F), Live(!Config->GcSections), SectionKind(K) {}
virtual ~InputChunk() = default;
virtual ArrayRef<uint8_t> data() const = 0;
virtual uint32_t getInputSectionOffset() const = 0;
virtual uint32_t getInputSize() const { return getSize(); };
// Verifies the existing data at relocation targets matches our expectations.
// This is performed only debug builds as an extra sanity check.
void verifyRelocTargets() const;
std::vector<WasmRelocation> Relocations;
Kind SectionKind;
};
// Represents a WebAssembly data segment which can be included as part of
// an output data segments. Note that in WebAssembly, unlike ELF and other
// formats, used the term "data segment" to refer to the continous regions of
// memory that make on the data section. See:
// https://webassembly.github.io/spec/syntax/modules.html#syntax-data
//
// For example, by default, clang will produce a separate data section for
// each global variable.
class InputSegment : public InputChunk {
public:
InputSegment(const WasmSegment &Seg, ObjFile *F)
: InputChunk(F, InputChunk::DataSegment), Segment(Seg) {}
static bool classof(const InputChunk *C) { return C->kind() == DataSegment; }
uint32_t getAlignment() const { return Segment.Data.Alignment; }
StringRef getName() const override { return Segment.Data.Name; }
StringRef getDebugName() const override { return StringRef(); }
uint32_t getComdat() const override { return Segment.Data.Comdat; }
const OutputSegment *OutputSeg = nullptr;
int32_t OutputSegmentOffset = 0;
protected:
ArrayRef<uint8_t> data() const override { return Segment.Data.Content; }
uint32_t getInputSectionOffset() const override {
return Segment.SectionOffset;
}
const WasmSegment &Segment;
};
// Represents a single wasm function within and input file. These are
// combined to create the final output CODE section.
class InputFunction : public InputChunk {
public:
InputFunction(const WasmSignature &S, const WasmFunction *Func, ObjFile *F)
: InputChunk(F, InputChunk::Function), Signature(S), Function(Func) {}
static bool classof(const InputChunk *C) {
return C->kind() == InputChunk::Function ||
C->kind() == InputChunk::SyntheticFunction;
}
void writeTo(uint8_t *SectionStart) const override;
StringRef getName() const override { return Function->SymbolName; }
StringRef getDebugName() const override { return Function->DebugName; }
uint32_t getComdat() const override { return Function->Comdat; }
uint32_t getFunctionInputOffset() const { return getInputSectionOffset(); }
uint32_t getFunctionCodeOffset() const { return Function->CodeOffset; }
uint32_t getSize() const override {
if (Config->CompressRelocTargets && File) {
assert(CompressedSize);
return CompressedSize;
}
return data().size();
}
uint32_t getFunctionIndex() const { return FunctionIndex.getValue(); }
bool hasFunctionIndex() const { return FunctionIndex.hasValue(); }
void setFunctionIndex(uint32_t Index);
uint32_t getTableIndex() const { return TableIndex.getValue(); }
bool hasTableIndex() const { return TableIndex.hasValue(); }
void setTableIndex(uint32_t Index);
// The size of a given input function can depend on the values of the
// LEB relocations within it. This finalizeContents method is called after
// all the symbol values have be calcualted but before getSize() is ever
// called.
void calculateSize();
const WasmSignature &Signature;
protected:
ArrayRef<uint8_t> data() const override {
assert(!Config->CompressRelocTargets);
return File->CodeSection->Content.slice(getInputSectionOffset(),
Function->Size);
}
uint32_t getInputSize() const override { return Function->Size; }
uint32_t getInputSectionOffset() const override {
return Function->CodeSectionOffset;
}
const WasmFunction *Function;
llvm::Optional<uint32_t> FunctionIndex;
llvm::Optional<uint32_t> TableIndex;
uint32_t CompressedFuncSize = 0;
uint32_t CompressedSize = 0;
};
class SyntheticFunction : public InputFunction {
public:
SyntheticFunction(const WasmSignature &S, StringRef Name,
StringRef DebugName = {})
: InputFunction(S, nullptr, nullptr), Name(Name), DebugName(DebugName) {
SectionKind = InputChunk::SyntheticFunction;
}
static bool classof(const InputChunk *C) {
return C->kind() == InputChunk::SyntheticFunction;
}
StringRef getName() const override { return Name; }
StringRef getDebugName() const override { return DebugName; }
uint32_t getComdat() const override { return UINT32_MAX; }
void setBody(ArrayRef<uint8_t> Body_) { Body = Body_; }
protected:
ArrayRef<uint8_t> data() const override { return Body; }
StringRef Name;
StringRef DebugName;
ArrayRef<uint8_t> Body;
};
// Represents a single Wasm Section within an input file.
class InputSection : public InputChunk {
public:
InputSection(const WasmSection &S, ObjFile *F)
: InputChunk(F, InputChunk::Section), Section(S) {
assert(Section.Type == llvm::wasm::WASM_SEC_CUSTOM);
}
StringRef getName() const override { return Section.Name; }
StringRef getDebugName() const override { return StringRef(); }
uint32_t getComdat() const override { return UINT32_MAX; }
protected:
ArrayRef<uint8_t> data() const override { return Section.Content; }
// Offset within the input section. This is only zero since this chunk
// type represents an entire input section, not part of one.
uint32_t getInputSectionOffset() const override { return 0; }
const WasmSection &Section;
};
} // namespace wasm
std::string toString(const wasm::InputChunk *);
} // namespace lld
#endif // LLD_WASM_INPUT_CHUNKS_H