Add the ability to silence command script import. The motivation for this change is being able to add command script import -s lldb.macosx.crashlog to your ~/.lldbinit without it printing the following message at the beginning of every debug session. "malloc_info", "ptr_refs", "cstr_refs", "find_variable", and "objc_refs" commands have been installed, use the "--help" options on these commands for detailed help. In addition to forwarding the silent option to LoadScriptingModule, this also changes ScriptInterpreterPythonImpl::ExecuteOneLineWithReturn and ScriptInterpreterPythonImpl::ExecuteMultipleLines to honor the enable IO option in ExecuteScriptOptions, which until now was ignored. Note that IO is only enabled (or disabled) at the start of a session, and for this particular use case, that's done when taking the Python lock in LoadScriptingModule, which means that the changes to these two functions are not strictly necessary, but (IMO) desirable nonetheless. Differential revision: https://reviews.llvm.org/D105327
234 lines
8.1 KiB
C++
234 lines
8.1 KiB
C++
//===-- ScriptInterpreter.cpp ---------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Interpreter/ScriptInterpreter.h"
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#include "lldb/Core/Debugger.h"
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#include "lldb/Host/ConnectionFileDescriptor.h"
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#include "lldb/Host/Pipe.h"
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#include "lldb/Host/PseudoTerminal.h"
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#include "lldb/Interpreter/CommandReturnObject.h"
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#include "lldb/Utility/Status.h"
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#include "lldb/Utility/Stream.h"
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#include "lldb/Utility/StringList.h"
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#if defined(_WIN32)
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#include "lldb/Host/windows/ConnectionGenericFileWindows.h"
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#endif
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#include <cstdio>
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#include <cstdlib>
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#include <memory>
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#include <string>
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using namespace lldb;
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using namespace lldb_private;
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ScriptInterpreter::ScriptInterpreter(
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Debugger &debugger, lldb::ScriptLanguage script_lang,
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lldb::ScriptedProcessInterfaceUP scripted_process_interface_up)
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: m_debugger(debugger), m_script_lang(script_lang),
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m_scripted_process_interface_up(
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std::move(scripted_process_interface_up)) {}
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void ScriptInterpreter::CollectDataForBreakpointCommandCallback(
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std::vector<std::reference_wrapper<BreakpointOptions>> &bp_options_vec,
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CommandReturnObject &result) {
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result.AppendError(
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"This script interpreter does not support breakpoint callbacks.");
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}
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void ScriptInterpreter::CollectDataForWatchpointCommandCallback(
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WatchpointOptions *bp_options, CommandReturnObject &result) {
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result.AppendError(
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"This script interpreter does not support watchpoint callbacks.");
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}
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bool ScriptInterpreter::LoadScriptingModule(const char *filename,
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const LoadScriptOptions &options,
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lldb_private::Status &error,
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StructuredData::ObjectSP *module_sp,
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FileSpec extra_search_dir) {
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error.SetErrorString(
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"This script interpreter does not support importing modules.");
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return false;
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}
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std::string ScriptInterpreter::LanguageToString(lldb::ScriptLanguage language) {
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switch (language) {
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case eScriptLanguageNone:
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return "None";
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case eScriptLanguagePython:
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return "Python";
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case eScriptLanguageLua:
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return "Lua";
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case eScriptLanguageUnknown:
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return "Unknown";
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}
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llvm_unreachable("Unhandled ScriptInterpreter!");
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}
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lldb::DataExtractorSP
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ScriptInterpreter::GetDataExtractorFromSBData(const lldb::SBData &data) const {
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return data.m_opaque_sp;
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}
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Status
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ScriptInterpreter::GetStatusFromSBError(const lldb::SBError &error) const {
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if (error.m_opaque_up)
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return *error.m_opaque_up.get();
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return Status();
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}
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lldb::ScriptLanguage
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ScriptInterpreter::StringToLanguage(const llvm::StringRef &language) {
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if (language.equals_insensitive(LanguageToString(eScriptLanguageNone)))
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return eScriptLanguageNone;
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if (language.equals_insensitive(LanguageToString(eScriptLanguagePython)))
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return eScriptLanguagePython;
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if (language.equals_insensitive(LanguageToString(eScriptLanguageLua)))
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return eScriptLanguageLua;
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return eScriptLanguageUnknown;
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}
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Status ScriptInterpreter::SetBreakpointCommandCallback(
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std::vector<std::reference_wrapper<BreakpointOptions>> &bp_options_vec,
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const char *callback_text) {
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Status return_error;
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for (BreakpointOptions &bp_options : bp_options_vec) {
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return_error = SetBreakpointCommandCallback(bp_options, callback_text);
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if (return_error.Success())
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break;
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}
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return return_error;
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}
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Status ScriptInterpreter::SetBreakpointCommandCallbackFunction(
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std::vector<std::reference_wrapper<BreakpointOptions>> &bp_options_vec,
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const char *function_name, StructuredData::ObjectSP extra_args_sp) {
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Status error;
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for (BreakpointOptions &bp_options : bp_options_vec) {
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error = SetBreakpointCommandCallbackFunction(bp_options, function_name,
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extra_args_sp);
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if (!error.Success())
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return error;
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}
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return error;
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}
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std::unique_ptr<ScriptInterpreterLocker>
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ScriptInterpreter::AcquireInterpreterLock() {
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return std::make_unique<ScriptInterpreterLocker>();
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}
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static void ReadThreadBytesReceived(void *baton, const void *src,
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size_t src_len) {
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if (src && src_len) {
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Stream *strm = (Stream *)baton;
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strm->Write(src, src_len);
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strm->Flush();
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}
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}
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llvm::Expected<std::unique_ptr<ScriptInterpreterIORedirect>>
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ScriptInterpreterIORedirect::Create(bool enable_io, Debugger &debugger,
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CommandReturnObject *result) {
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if (enable_io)
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return std::unique_ptr<ScriptInterpreterIORedirect>(
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new ScriptInterpreterIORedirect(debugger, result));
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auto nullin = FileSystem::Instance().Open(FileSpec(FileSystem::DEV_NULL),
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File::eOpenOptionRead);
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if (!nullin)
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return nullin.takeError();
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auto nullout = FileSystem::Instance().Open(FileSpec(FileSystem::DEV_NULL),
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File::eOpenOptionWrite);
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if (!nullout)
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return nullin.takeError();
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return std::unique_ptr<ScriptInterpreterIORedirect>(
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new ScriptInterpreterIORedirect(std::move(*nullin), std::move(*nullout)));
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}
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ScriptInterpreterIORedirect::ScriptInterpreterIORedirect(
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std::unique_ptr<File> input, std::unique_ptr<File> output)
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: m_input_file_sp(std::move(input)),
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m_output_file_sp(std::make_shared<StreamFile>(std::move(output))),
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m_error_file_sp(m_output_file_sp),
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m_communication("lldb.ScriptInterpreterIORedirect.comm"),
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m_disconnect(false) {}
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ScriptInterpreterIORedirect::ScriptInterpreterIORedirect(
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Debugger &debugger, CommandReturnObject *result)
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: m_communication("lldb.ScriptInterpreterIORedirect.comm"),
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m_disconnect(false) {
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if (result) {
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m_input_file_sp = debugger.GetInputFileSP();
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Pipe pipe;
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Status pipe_result = pipe.CreateNew(false);
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#if defined(_WIN32)
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lldb::file_t read_file = pipe.GetReadNativeHandle();
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pipe.ReleaseReadFileDescriptor();
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std::unique_ptr<ConnectionGenericFile> conn_up =
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std::make_unique<ConnectionGenericFile>(read_file, true);
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#else
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std::unique_ptr<ConnectionFileDescriptor> conn_up =
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std::make_unique<ConnectionFileDescriptor>(
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pipe.ReleaseReadFileDescriptor(), true);
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#endif
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if (conn_up->IsConnected()) {
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m_communication.SetConnection(std::move(conn_up));
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m_communication.SetReadThreadBytesReceivedCallback(
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ReadThreadBytesReceived, &result->GetOutputStream());
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m_communication.StartReadThread();
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m_disconnect = true;
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FILE *outfile_handle = fdopen(pipe.ReleaseWriteFileDescriptor(), "w");
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m_output_file_sp = std::make_shared<StreamFile>(outfile_handle, true);
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m_error_file_sp = m_output_file_sp;
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if (outfile_handle)
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::setbuf(outfile_handle, nullptr);
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result->SetImmediateOutputFile(debugger.GetOutputStream().GetFileSP());
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result->SetImmediateErrorFile(debugger.GetErrorStream().GetFileSP());
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}
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}
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if (!m_input_file_sp || !m_output_file_sp || !m_error_file_sp)
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debugger.AdoptTopIOHandlerFilesIfInvalid(m_input_file_sp, m_output_file_sp,
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m_error_file_sp);
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}
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void ScriptInterpreterIORedirect::Flush() {
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if (m_output_file_sp)
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m_output_file_sp->Flush();
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if (m_error_file_sp)
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m_error_file_sp->Flush();
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}
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ScriptInterpreterIORedirect::~ScriptInterpreterIORedirect() {
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if (!m_disconnect)
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return;
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assert(m_output_file_sp);
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assert(m_error_file_sp);
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assert(m_output_file_sp == m_error_file_sp);
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// Close the write end of the pipe since we are done with our one line
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// script. This should cause the read thread that output_comm is using to
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// exit.
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m_output_file_sp->GetFile().Close();
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// The close above should cause this thread to exit when it gets to the end
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// of file, so let it get all its data.
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m_communication.JoinReadThread();
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// Now we can close the read end of the pipe.
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m_communication.Disconnect();
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}
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