Files
clang-p2996/clang/lib/CodeGen
Paul Kirth 610fc5cbcc [clang] Preliminary fat-lto-object support
Fat LTO objects contain both LTO compatible IR, as well as generated
object code. This allows users to defer the choice of whether to use LTO
or not to link-time. This is a feature available in GCC for some time,
and makes the existing -ffat-lto-objects flag functional in the same
way as GCC's.

This patch adds support for that flag in the driver, as well as setting the
necessary codegen options for the backend. Largely, this means we select
the newly added pass pipeline for generating fat objects.

Users are expected to pass -ffat-lto-objects to clang in addition to one
of the -flto variants. Without the -flto flag, -ffat-lto-objects has no
effect.

// Compile and link. Use the object code from the fat object w/o LTO.
clang -fno-lto -ffat-lto-objects -fuse-ld=lld foo.c

// Compile and link. Select full LTO at link time.
clang -flto -ffat-lto-objects -fuse-ld=lld foo.c

// Compile and link. Select ThinLTO at link time.
clang -flto=thin -ffat-lto-objects -fuse-ld=lld foo.c

// Compile and link. Use ThinLTO  with the UnifiedLTO pipeline.
clang -flto=thin -ffat-lto-objects -funified-lto -fuse-ld=lld foo.c

// Compile and link. Use full LTO  with the UnifiedLTO pipeline.
clang -flto -ffat-lto-objects -funified-lto -fuse-ld=lld foo.c

// Link separately, using ThinLTO.
clang -c -flto=thin -ffat-lto-objects foo.c
clang -flto=thin -fuse-ld=lld foo.o -ffat-lto-objects  # pass --lto=thin --fat-lto-objects to ld.lld

// Link separately, using full LTO.
clang -c -flto -ffat-lto-objects foo.c
clang -flto -fuse-ld=lld foo.o  # pass --lto=full --fat-lto-objects to ld.lld

Original RFC: https://discourse.llvm.org/t/rfc-ffat-lto-objects-support/63977

Depends on D146776

Reviewed By: tejohnson, MaskRay

Differential Revision: https://reviews.llvm.org/D146777
2023-07-17 16:26:21 +00:00
..
2023-07-07 08:41:11 -04:00

IRgen optimization opportunities.

//===---------------------------------------------------------------------===//

The common pattern of
--
short x; // or char, etc
(x == 10)
--
generates an zext/sext of x which can easily be avoided.

//===---------------------------------------------------------------------===//

Bitfields accesses can be shifted to simplify masking and sign
extension. For example, if the bitfield width is 8 and it is
appropriately aligned then is is a lot shorter to just load the char
directly.

//===---------------------------------------------------------------------===//

It may be worth avoiding creation of alloca's for formal arguments
for the common situation where the argument is never written to or has
its address taken. The idea would be to begin generating code by using
the argument directly and if its address is taken or it is stored to
then generate the alloca and patch up the existing code.

In theory, the same optimization could be a win for block local
variables as long as the declaration dominates all statements in the
block.

NOTE: The main case we care about this for is for -O0 -g compile time
performance, and in that scenario we will need to emit the alloca
anyway currently to emit proper debug info. So this is blocked by
being able to emit debug information which refers to an LLVM
temporary, not an alloca.

//===---------------------------------------------------------------------===//

We should try and avoid generating basic blocks which only contain
jumps. At -O0, this penalizes us all the way from IRgen (malloc &
instruction overhead), all the way down through code generation and
assembly time.

On 176.gcc:expr.ll, it looks like over 12% of basic blocks are just
direct branches!

//===---------------------------------------------------------------------===//