Files
clang-p2996/llvm/test/Transforms/SLPVectorizer/X86/operandorder.ll
Alexey Bataev 7cb19fe493 [SLP]Initialize the lane with the given value instead of default 0.
There is a bug in the reordering analysis stage. If the element with the
given hash is not added to the map but has the same number of APOs and
instructions with same parent, but different instruction opcode, it will
be initalized with default values and then the counter is increased by
1. But the lane is not updated and default to 0 instead of the actual
   `Lane` value. It leads to the fact that the analysis is useless in
   many cases and default to lane 0 instead of actual lane with the
   minimum amount of APO operands.

Differential Revision: https://reviews.llvm.org/D116690
2022-01-06 10:57:11 -08:00

467 lines
20 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -basic-aa -slp-vectorizer -slp-threshold=-100 -instcombine -dce -S -mtriple=i386-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck %s
target datalayout = "e-p:32:32:32-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:32:64-f32:32:32-f64:32:64-v64:64:64-v128:128:128-a0:0:64-f80:128:128-n8:16:32-S128"
; Make sure we order the operands of commutative operations so that we get
; bigger vectorizable trees.
define void @shuffle_operands1(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @shuffle_operands1(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = insertelement <2 x double> poison, double [[V1:%.*]], i64 0
; CHECK-NEXT: [[TMP4:%.*]] = insertelement <2 x double> [[TMP3]], double [[V2:%.*]], i64 1
; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %v1
%v1_2 = fadd double %v2, %v0_2
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
ret void
}
define void @vecload_vs_broadcast(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP1]], [[TMP3]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %p
%v1_2 = fadd double %v0_1, %v0_2
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @vecload_vs_broadcast2(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast2(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %p, %v0_1
%v1_2 = fadd double %v0_2, %v0_1
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @vecload_vs_broadcast3(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast3(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> poison, double [[P]], i64 0
; CHECK-NEXT: [[TMP3:%.*]] = shufflevector <2 x double> [[TMP2]], <2 x double> [[TMP1]], <2 x i32> <i32 0, i32 2>
; CHECK-NEXT: [[TMP4:%.*]] = fadd <2 x double> [[TMP3]], [[TMP1]]
; CHECK-NEXT: [[TMP5:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP4]], <2 x double>* [[TMP5]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %p, %v0_1
%v1_2 = fadd double %v0_1, %v0_2
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @shuffle_nodes_match1(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @shuffle_nodes_match1(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i64 1
; CHECK-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[TMP2]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP4:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_2, %v0_1
%v1_2 = fadd double %p, %v0_1
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @vecload_vs_broadcast4(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @vecload_vs_broadcast4(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i64 1
; CHECK-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[TMP2]], [[SHUFFLE]]
; CHECK-NEXT: [[TMP4:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %v0_2
%v1_2 = fadd double %p, %v0_1
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
define void @shuffle_nodes_match2(double * noalias %from, double * noalias %to, double %v1, double %v2) {
; CHECK-LABEL: @shuffle_nodes_match2(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[LP:%.*]]
; CHECK: lp:
; CHECK-NEXT: [[P:%.*]] = phi double [ 1.000000e+00, [[LP]] ], [ 0.000000e+00, [[ENTRY:%.*]] ]
; CHECK-NEXT: [[TMP0:%.*]] = bitcast double* [[FROM:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* [[TMP0]], align 4
; CHECK-NEXT: [[SHUFFLE:%.*]] = shufflevector <2 x double> [[TMP1]], <2 x double> poison, <2 x i32> <i32 1, i32 0>
; CHECK-NEXT: [[TMP2:%.*]] = insertelement <2 x double> [[TMP1]], double [[P]], i64 1
; CHECK-NEXT: [[TMP3:%.*]] = fadd <2 x double> [[SHUFFLE]], [[TMP2]]
; CHECK-NEXT: [[TMP4:%.*]] = bitcast double* [[TO:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP3]], <2 x double>* [[TMP4]], align 4
; CHECK-NEXT: br i1 undef, label [[LP]], label [[EXT:%.*]]
; CHECK: ext:
; CHECK-NEXT: ret void
;
entry:
br label %lp
lp:
%p = phi double [ 1.000000e+00, %lp ], [ 0.000000e+00, %entry ]
%from_1 = getelementptr double, double *%from, i64 1
%v0_1 = load double , double * %from
%v0_2 = load double , double * %from_1
%v1_1 = fadd double %v0_1, %v0_2
%v1_2 = fadd double %v0_1, %p
%to_2 = getelementptr double, double * %to, i64 1
store double %v1_1, double *%to
store double %v1_2, double *%to_2
br i1 undef, label %lp, label %ext
ext:
ret void
}
; Make sure we don't scramble operands when we reorder them and destroy
; 'good' source order.
@a = common global [32000 x float] zeroinitializer, align 16
define void @good_load_order() {
; CHECK-LABEL: @good_load_order(
; CHECK-NEXT: entry:
; CHECK-NEXT: br label [[FOR_COND1_PREHEADER:%.*]]
; CHECK: for.cond1.preheader:
; CHECK-NEXT: [[TMP0:%.*]] = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i32 0, i32 0), align 16
; CHECK-NEXT: br label [[FOR_BODY3:%.*]]
; CHECK: for.body3:
; CHECK-NEXT: [[TMP1:%.*]] = phi float [ [[TMP0]], [[FOR_COND1_PREHEADER]] ], [ [[TMP14:%.*]], [[FOR_BODY3]] ]
; CHECK-NEXT: [[INDVARS_IV:%.*]] = phi i64 [ 0, [[FOR_COND1_PREHEADER]] ], [ [[INDVARS_IV_NEXT:%.*]], [[FOR_BODY3]] ]
; CHECK-NEXT: [[TMP2:%.*]] = trunc i64 [[INDVARS_IV]] to i32
; CHECK-NEXT: [[TMP3:%.*]] = add i32 [[TMP2]], 1
; CHECK-NEXT: [[ARRAYIDX:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP3]]
; CHECK-NEXT: [[TMP4:%.*]] = trunc i64 [[INDVARS_IV]] to i32
; CHECK-NEXT: [[ARRAYIDX5:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP4]]
; CHECK-NEXT: [[TMP5:%.*]] = trunc i64 [[INDVARS_IV]] to i32
; CHECK-NEXT: [[TMP6:%.*]] = add i32 [[TMP5]], 4
; CHECK-NEXT: [[ARRAYIDX31:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP6]]
; CHECK-NEXT: [[TMP7:%.*]] = bitcast float* [[ARRAYIDX]] to <4 x float>*
; CHECK-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* [[TMP7]], align 4
; CHECK-NEXT: [[TMP9:%.*]] = insertelement <4 x float> poison, float [[TMP1]], i64 0
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x float> [[TMP9]], <4 x float> [[TMP8]], <4 x i32> <i32 0, i32 4, i32 5, i32 6>
; CHECK-NEXT: [[TMP11:%.*]] = fmul <4 x float> [[TMP8]], [[TMP10]]
; CHECK-NEXT: [[TMP12:%.*]] = bitcast float* [[ARRAYIDX5]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP11]], <4 x float>* [[TMP12]], align 4
; CHECK-NEXT: [[INDVARS_IV_NEXT]] = add nuw nsw i64 [[INDVARS_IV]], 5
; CHECK-NEXT: [[TMP13:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; CHECK-NEXT: [[ARRAYIDX41:%.*]] = getelementptr inbounds [32000 x float], [32000 x float]* @a, i32 0, i32 [[TMP13]]
; CHECK-NEXT: [[TMP14]] = load float, float* [[ARRAYIDX41]], align 4
; CHECK-NEXT: [[TMP15:%.*]] = extractelement <4 x float> [[TMP8]], i64 3
; CHECK-NEXT: [[MUL45:%.*]] = fmul float [[TMP14]], [[TMP15]]
; CHECK-NEXT: store float [[MUL45]], float* [[ARRAYIDX31]], align 4
; CHECK-NEXT: [[TMP16:%.*]] = trunc i64 [[INDVARS_IV_NEXT]] to i32
; CHECK-NEXT: [[CMP2:%.*]] = icmp slt i32 [[TMP16]], 31995
; CHECK-NEXT: br i1 [[CMP2]], label [[FOR_BODY3]], label [[FOR_END:%.*]]
; CHECK: for.end:
; CHECK-NEXT: ret void
;
entry:
br label %for.cond1.preheader
for.cond1.preheader:
%0 = load float, float* getelementptr inbounds ([32000 x float], [32000 x float]* @a, i64 0, i64 0), align 16
br label %for.body3
for.body3:
%1 = phi float [ %0, %for.cond1.preheader ], [ %10, %for.body3 ]
%indvars.iv = phi i64 [ 0, %for.cond1.preheader ], [ %indvars.iv.next, %for.body3 ]
%2 = add nsw i64 %indvars.iv, 1
%arrayidx = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %2
%3 = load float, float* %arrayidx, align 4
%arrayidx5 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv
%mul6 = fmul float %3, %1
store float %mul6, float* %arrayidx5, align 4
%4 = add nsw i64 %indvars.iv, 2
%arrayidx11 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %4
%5 = load float, float* %arrayidx11, align 4
%mul15 = fmul float %5, %3
store float %mul15, float* %arrayidx, align 4
%6 = add nsw i64 %indvars.iv, 3
%arrayidx21 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %6
%7 = load float, float* %arrayidx21, align 4
%mul25 = fmul float %7, %5
store float %mul25, float* %arrayidx11, align 4
%8 = add nsw i64 %indvars.iv, 4
%arrayidx31 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %8
%9 = load float, float* %arrayidx31, align 4
%mul35 = fmul float %9, %7
store float %mul35, float* %arrayidx21, align 4
%indvars.iv.next = add nuw nsw i64 %indvars.iv, 5
%arrayidx41 = getelementptr inbounds [32000 x float], [32000 x float]* @a, i64 0, i64 %indvars.iv.next
%10 = load float, float* %arrayidx41, align 4
%mul45 = fmul float %10, %9
store float %mul45, float* %arrayidx31, align 4
%11 = trunc i64 %indvars.iv.next to i32
%cmp2 = icmp slt i32 %11, 31995
br i1 %cmp2, label %for.body3, label %for.end
for.end:
ret void
}
; Check vectorization of following code for double data type-
; c[0] = a[0]+b[0];
; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
define void @load_reorder_double(double* nocapture %c, double* noalias nocapture readonly %a, double* noalias nocapture readonly %b){
; CHECK-LABEL: @load_reorder_double(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast double* [[B:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = bitcast double* [[A:%.*]] to <2 x double>*
; CHECK-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = fadd <2 x double> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast double* [[C:%.*]] to <2 x double>*
; CHECK-NEXT: store <2 x double> [[TMP5]], <2 x double>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%1 = load double, double* %a
%2 = load double, double* %b
%3 = fadd double %1, %2
store double %3, double* %c
%4 = getelementptr inbounds double, double* %b, i64 1
%5 = load double, double* %4
%6 = getelementptr inbounds double, double* %a, i64 1
%7 = load double, double* %6
%8 = fadd double %5, %7
%9 = getelementptr inbounds double, double* %c, i64 1
store double %8, double* %9
ret void
}
; Check vectorization of following code for float data type-
; c[0] = a[0]+b[0];
; c[1] = b[1]+a[1]; // swapped b[1] and a[1]
; c[2] = a[2]+b[2];
; c[3] = a[3]+b[3];
define void @load_reorder_float(float* nocapture %c, float* noalias nocapture readonly %a, float* noalias nocapture readonly %b){
; CHECK-LABEL: @load_reorder_float(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[A:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[B:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[C:%.*]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP5]], <4 x float>* [[TMP6]], align 4
; CHECK-NEXT: ret void
;
%1 = load float, float* %a
%2 = load float, float* %b
%3 = fadd float %1, %2
store float %3, float* %c
%4 = getelementptr inbounds float, float* %b, i64 1
%5 = load float, float* %4
%6 = getelementptr inbounds float, float* %a, i64 1
%7 = load float, float* %6
%8 = fadd float %5, %7
%9 = getelementptr inbounds float, float* %c, i64 1
store float %8, float* %9
%10 = getelementptr inbounds float, float* %a, i64 2
%11 = load float, float* %10
%12 = getelementptr inbounds float, float* %b, i64 2
%13 = load float, float* %12
%14 = fadd float %11, %13
%15 = getelementptr inbounds float, float* %c, i64 2
store float %14, float* %15
%16 = getelementptr inbounds float, float* %a, i64 3
%17 = load float, float* %16
%18 = getelementptr inbounds float, float* %b, i64 3
%19 = load float, float* %18
%20 = fadd float %17, %19
%21 = getelementptr inbounds float, float* %c, i64 3
store float %20, float* %21
ret void
}
; Check we properly reorder the below code so that it gets vectorized optimally-
; a[0] = (b[0]+c[0])+d[0];
; a[1] = d[1]+(b[1]+c[1]);
; a[2] = (b[2]+c[2])+d[2];
; a[3] = (b[3]+c[3])+d[3];
define void @opcode_reorder(float* noalias nocapture %a, float* noalias nocapture readonly %b, float* noalias nocapture readonly %c,float* noalias nocapture readonly %d) {
; CHECK-LABEL: @opcode_reorder(
; CHECK-NEXT: [[TMP1:%.*]] = bitcast float* [[B:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* [[TMP1]], align 4
; CHECK-NEXT: [[TMP3:%.*]] = bitcast float* [[C:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* [[TMP3]], align 4
; CHECK-NEXT: [[TMP5:%.*]] = fadd <4 x float> [[TMP2]], [[TMP4]]
; CHECK-NEXT: [[TMP6:%.*]] = bitcast float* [[D:%.*]] to <4 x float>*
; CHECK-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* [[TMP6]], align 4
; CHECK-NEXT: [[TMP8:%.*]] = fadd <4 x float> [[TMP7]], [[TMP5]]
; CHECK-NEXT: [[TMP9:%.*]] = bitcast float* [[A:%.*]] to <4 x float>*
; CHECK-NEXT: store <4 x float> [[TMP8]], <4 x float>* [[TMP9]], align 4
; CHECK-NEXT: ret void
;
%1 = load float, float* %b
%2 = load float, float* %c
%3 = fadd float %1, %2
%4 = load float, float* %d
%5 = fadd float %3, %4
store float %5, float* %a
%6 = getelementptr inbounds float, float* %d, i64 1
%7 = load float, float* %6
%8 = getelementptr inbounds float, float* %b, i64 1
%9 = load float, float* %8
%10 = getelementptr inbounds float, float* %c, i64 1
%11 = load float, float* %10
%12 = fadd float %9, %11
%13 = fadd float %7, %12
%14 = getelementptr inbounds float, float* %a, i64 1
store float %13, float* %14
%15 = getelementptr inbounds float, float* %b, i64 2
%16 = load float, float* %15
%17 = getelementptr inbounds float, float* %c, i64 2
%18 = load float, float* %17
%19 = fadd float %16, %18
%20 = getelementptr inbounds float, float* %d, i64 2
%21 = load float, float* %20
%22 = fadd float %19, %21
%23 = getelementptr inbounds float, float* %a, i64 2
store float %22, float* %23
%24 = getelementptr inbounds float, float* %b, i64 3
%25 = load float, float* %24
%26 = getelementptr inbounds float, float* %c, i64 3
%27 = load float, float* %26
%28 = fadd float %25, %27
%29 = getelementptr inbounds float, float* %d, i64 3
%30 = load float, float* %29
%31 = fadd float %28, %30
%32 = getelementptr inbounds float, float* %a, i64 3
store float %31, float* %32
ret void
}