- If you download and build the sources in the Xcode project, x86_64 builds by default using the "llvm.zip" checkpointed LLVM. - If you delete the "lldb/llvm.zip" and the "lldb/llvm" folder, and build the Xcode project will download the right LLVM sources and build them from scratch - If you have a "lldb/llvm" folder already that contains a "lldb/llvm/lib" directory, we will use the sources you have placed in the LLDB directory. Python can now be disabled for platforms that don't support it. Changed the way the libllvmclang.a files get used. They now all get built into arch specific directories and never get merged into universal binaries as this was causing issues where you would have to go and delete the file if you wanted to build an extra architecture slice. llvm-svn: 143678
607 lines
20 KiB
C++
607 lines
20 KiB
C++
//===-- StackFrameList.cpp --------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Target/StackFrameList.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/StreamFile.h"
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#include "lldb/Core/SourceManager.h"
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#include "lldb/Symbol/Block.h"
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#include "lldb/Symbol/Function.h"
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#include "lldb/Symbol/Symbol.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Target/RegisterContext.h"
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#include "lldb/Target/StackFrame.h"
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#include "lldb/Target/Target.h"
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#include "lldb/Target/Thread.h"
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#include "lldb/Target/Unwind.h"
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//#define DEBUG_STACK_FRAMES 1
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using namespace lldb;
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using namespace lldb_private;
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//----------------------------------------------------------------------
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// StackFrameList constructor
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//----------------------------------------------------------------------
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StackFrameList::StackFrameList
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(
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Thread &thread,
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const lldb::StackFrameListSP &prev_frames_sp,
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bool show_inline_frames
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) :
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m_thread (thread),
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m_prev_frames_sp (prev_frames_sp),
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m_mutex (Mutex::eMutexTypeRecursive),
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m_frames (),
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m_selected_frame_idx (0),
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m_show_inlined_frames (show_inline_frames)
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{
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}
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//----------------------------------------------------------------------
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// Destructor
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//----------------------------------------------------------------------
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StackFrameList::~StackFrameList()
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{
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}
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uint32_t
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StackFrameList::GetNumFrames (bool can_create)
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{
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Mutex::Locker locker (m_mutex);
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if (can_create && m_frames.size() <= 1)
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{
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if (m_show_inlined_frames)
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{
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#if defined (DEBUG_STACK_FRAMES)
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StreamFile s(stdout, false);
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#endif
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Unwind *unwinder = m_thread.GetUnwinder ();
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addr_t pc = LLDB_INVALID_ADDRESS;
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addr_t cfa = LLDB_INVALID_ADDRESS;
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// If we are going to show inlined stack frames as actual frames,
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// we need to calculate all concrete frames first, then iterate
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// through all of them and count up how many inlined functions are
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// in each frame.
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const uint32_t unwind_frame_count = unwinder->GetFrameCount();
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StackFrameSP unwind_frame_sp;
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for (uint32_t idx=0; idx<unwind_frame_count; ++idx)
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{
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if (idx == 0)
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{
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// We might have already created frame zero, only create it
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// if we need to
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if (m_frames.empty())
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{
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cfa = m_thread.m_reg_context_sp->GetSP();
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m_thread.GetRegisterContext();
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unwind_frame_sp.reset (new StackFrame (m_frames.size(),
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idx,
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m_thread,
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m_thread.m_reg_context_sp,
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cfa,
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m_thread.m_reg_context_sp->GetPC(),
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NULL));
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m_frames.push_back (unwind_frame_sp);
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}
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else
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{
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unwind_frame_sp = m_frames.front();
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cfa = unwind_frame_sp->m_id.GetCallFrameAddress();
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}
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}
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else
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{
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const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc);
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assert (success);
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unwind_frame_sp.reset (new StackFrame (m_frames.size(), idx, m_thread, cfa, pc, NULL));
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m_frames.push_back (unwind_frame_sp);
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}
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SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction);
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Block *unwind_block = unwind_sc.block;
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if (unwind_block)
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{
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Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress());
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// Be sure to adjust the frame address to match the address
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// that was used to lookup the symbol context above. If we are
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// in the first concrete frame, then we lookup using the current
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// address, else we decrement the address by one to get the correct
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// location.
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if (idx > 0)
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curr_frame_address.Slide(-1);
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SymbolContext next_frame_sc;
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Address next_frame_address;
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while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address))
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{
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StackFrameSP frame_sp(new StackFrame (m_frames.size(),
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idx,
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m_thread,
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unwind_frame_sp->GetRegisterContextSP (),
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cfa,
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next_frame_address,
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&next_frame_sc));
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m_frames.push_back (frame_sp);
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unwind_sc = next_frame_sc;
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curr_frame_address = next_frame_address;
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}
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}
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}
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if (m_prev_frames_sp)
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{
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StackFrameList *prev_frames = m_prev_frames_sp.get();
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StackFrameList *curr_frames = this;
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("\nprev_frames:\n");
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prev_frames->Dump (&s);
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s.PutCString("\ncurr_frames:\n");
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curr_frames->Dump (&s);
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s.EOL();
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#endif
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size_t curr_frame_num, prev_frame_num;
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for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size();
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curr_frame_num > 0 && prev_frame_num > 0;
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--curr_frame_num, --prev_frame_num)
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{
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const size_t curr_frame_idx = curr_frame_num-1;
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const size_t prev_frame_idx = prev_frame_num-1;
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StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]);
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StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]);
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#if defined (DEBUG_STACK_FRAMES)
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s.Printf("\n\nCurr frame #%u ", curr_frame_idx);
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if (curr_frame_sp)
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curr_frame_sp->Dump (&s, true, false);
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else
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s.PutCString("NULL");
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s.Printf("\nPrev frame #%u ", prev_frame_idx);
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if (prev_frame_sp)
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prev_frame_sp->Dump (&s, true, false);
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else
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s.PutCString("NULL");
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#endif
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StackFrame *curr_frame = curr_frame_sp.get();
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StackFrame *prev_frame = prev_frame_sp.get();
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if (curr_frame == NULL || prev_frame == NULL)
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break;
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// Check the stack ID to make sure they are equal
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if (curr_frame->GetStackID() != prev_frame->GetStackID())
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break;
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prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame);
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// Now copy the fixed up previous frame into the current frames
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// so the pointer doesn't change
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m_frames[curr_frame_idx] = prev_frame_sp;
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//curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame);
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#if defined (DEBUG_STACK_FRAMES)
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s.Printf("\n Copying previous frame to current frame");
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#endif
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}
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// We are done with the old stack frame list, we can release it now
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m_prev_frames_sp.reset();
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}
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("\n\nNew frames:\n");
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Dump (&s);
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s.EOL();
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#endif
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}
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else
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{
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m_frames.resize(m_thread.GetUnwinder()->GetFrameCount());
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}
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}
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return m_frames.size();
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}
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void
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StackFrameList::Dump (Stream *s)
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{
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if (s == NULL)
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return;
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Mutex::Locker locker (m_mutex);
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const_iterator pos, begin = m_frames.begin(), end = m_frames.end();
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for (pos = begin; pos != end; ++pos)
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{
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StackFrame *frame = (*pos).get();
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s->Printf("%p: ", frame);
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if (frame)
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{
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frame->GetStackID().Dump (s);
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frame->DumpUsingSettingsFormat (s);
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}
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else
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s->Printf("frame #%u", (uint32_t)std::distance (begin, pos));
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s->EOL();
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}
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s->EOL();
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}
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StackFrameSP
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StackFrameList::GetFrameAtIndex (uint32_t idx)
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{
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StackFrameSP frame_sp;
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Mutex::Locker locker (m_mutex);
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if (idx < m_frames.size())
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frame_sp = m_frames[idx];
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if (frame_sp)
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return frame_sp;
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// Special case the first frame (idx == 0) so that we don't need to
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// know how many stack frames there are to get it. If we need any other
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// frames, then we do need to know if "idx" is a valid index.
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if (idx == 0)
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{
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// If this is the first frame, we want to share the thread register
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// context with the stack frame at index zero.
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m_thread.GetRegisterContext();
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assert (m_thread.m_reg_context_sp.get());
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frame_sp.reset (new StackFrame (0,
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0,
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m_thread,
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m_thread.m_reg_context_sp,
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m_thread.m_reg_context_sp->GetSP(),
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m_thread.m_reg_context_sp->GetPC(),
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NULL));
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SetFrameAtIndex(idx, frame_sp);
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}
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else if (idx < GetNumFrames())
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{
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if (m_show_inlined_frames)
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{
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// When inline frames are enabled we cache up all frames in GetNumFrames()
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frame_sp = m_frames[idx];
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}
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else
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{
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Unwind *unwinder = m_thread.GetUnwinder ();
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if (unwinder)
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{
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addr_t pc, cfa;
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if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc))
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{
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frame_sp.reset (new StackFrame (idx, idx, m_thread, cfa, pc, NULL));
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Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function;
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if (function)
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{
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// When we aren't showing inline functions we always use
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// the top most function block as the scope.
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frame_sp->SetSymbolContextScope (&function->GetBlock(false));
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}
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else
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{
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// Set the symbol scope from the symbol regardless if it is NULL or valid.
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frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol);
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}
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SetFrameAtIndex(idx, frame_sp);
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}
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}
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}
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}
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return frame_sp;
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}
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StackFrameSP
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StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx)
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{
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// First try assuming the unwind index is the same as the frame index. The
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// unwind index is always greater than or equal to the frame index, so it
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// is a good place to start. If we have inlined frames we might have 5
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// concrete frames (frame unwind indexes go from 0-4), but we might have 15
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// frames after we make all the inlined frames. Most of the time the unwind
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// frame index (or the concrete frame index) is the same as the frame index.
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uint32_t frame_idx = unwind_idx;
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StackFrameSP frame_sp (GetFrameAtIndex (frame_idx));
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while (frame_sp)
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{
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if (frame_sp->GetFrameIndex() == unwind_idx)
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break;
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frame_sp = GetFrameAtIndex (++frame_idx);
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}
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return frame_sp;
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}
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StackFrameSP
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StackFrameList::GetFrameWithStackID (StackID &stack_id)
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{
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uint32_t frame_idx = 0;
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StackFrameSP frame_sp;
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do
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{
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frame_sp = GetFrameAtIndex (frame_idx);
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if (frame_sp && frame_sp->GetStackID() == stack_id)
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break;
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frame_idx++;
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}
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while (frame_sp);
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return frame_sp;
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}
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bool
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StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp)
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{
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if (idx >= m_frames.size())
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m_frames.resize(idx + 1);
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// Make sure allocation succeeded by checking bounds again
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if (idx < m_frames.size())
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{
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m_frames[idx] = frame_sp;
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return true;
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}
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return false; // resize failed, out of memory?
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}
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uint32_t
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StackFrameList::GetSelectedFrameIndex () const
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{
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Mutex::Locker locker (m_mutex);
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return m_selected_frame_idx;
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}
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uint32_t
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StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame)
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{
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Mutex::Locker locker (m_mutex);
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const_iterator pos;
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const_iterator begin = m_frames.begin();
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const_iterator end = m_frames.end();
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m_selected_frame_idx = 0;
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for (pos = begin; pos != end; ++pos)
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{
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if (pos->get() == frame)
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{
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m_selected_frame_idx = std::distance (begin, pos);
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break;
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}
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}
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SetDefaultFileAndLineToSelectedFrame();
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return m_selected_frame_idx;
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}
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// Mark a stack frame as the current frame using the frame index
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void
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StackFrameList::SetSelectedFrameByIndex (uint32_t idx)
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{
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Mutex::Locker locker (m_mutex);
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m_selected_frame_idx = idx;
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SetDefaultFileAndLineToSelectedFrame();
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}
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void
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StackFrameList::SetDefaultFileAndLineToSelectedFrame()
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{
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if (m_thread.GetID() == m_thread.GetProcess().GetThreadList().GetSelectedThread()->GetID())
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{
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StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex()));
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if (frame_sp)
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{
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SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry);
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if (sc.line_entry.file)
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m_thread.GetProcess().GetTarget().GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file,
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sc.line_entry.line);
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}
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}
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}
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// The thread has been run, reset the number stack frames to zero so we can
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// determine how many frames we have lazily.
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void
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StackFrameList::Clear ()
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{
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Mutex::Locker locker (m_mutex);
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m_frames.clear();
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}
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void
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StackFrameList::InvalidateFrames (uint32_t start_idx)
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{
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Mutex::Locker locker (m_mutex);
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if (m_show_inlined_frames)
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{
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Clear();
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}
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else
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{
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const size_t num_frames = m_frames.size();
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while (start_idx < num_frames)
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{
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m_frames[start_idx].reset();
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++start_idx;
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}
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}
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}
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void
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StackFrameList::Merge (std::auto_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp)
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{
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Mutex::Locker curr_locker (curr_ap.get() ? curr_ap->m_mutex.GetMutex() : NULL);
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Mutex::Locker prev_locker (prev_sp.get() ? prev_sp->m_mutex.GetMutex() : NULL);
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#if defined (DEBUG_STACK_FRAMES)
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StreamFile s(stdout, false);
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s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n");
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if (prev_sp.get())
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prev_sp->Dump (&s);
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else
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s.PutCString ("NULL");
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s.PutCString("\nCurr:\n");
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if (curr_ap.get())
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curr_ap->Dump (&s);
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else
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s.PutCString ("NULL");
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s.EOL();
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#endif
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if (curr_ap.get() == NULL || curr_ap->GetNumFrames (false) == 0)
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{
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("No current frames, leave previous frames alone...\n");
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#endif
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curr_ap.release();
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return;
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}
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if (prev_sp.get() == NULL || prev_sp->GetNumFrames (false) == 0)
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{
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("No previous frames, so use current frames...\n");
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#endif
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// We either don't have any previous frames, or since we have more than
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// one current frames it means we have all the frames and can safely
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// replace our previous frames.
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prev_sp.reset (curr_ap.release());
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return;
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}
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const uint32_t num_curr_frames = curr_ap->GetNumFrames (false);
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if (num_curr_frames > 1)
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{
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("We have more than one current frame, so use current frames...\n");
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#endif
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// We have more than one current frames it means we have all the frames
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// and can safely replace our previous frames.
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prev_sp.reset (curr_ap.release());
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#if defined (DEBUG_STACK_FRAMES)
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s.PutCString("\nMerged:\n");
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prev_sp->Dump (&s);
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#endif
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return;
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}
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StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0));
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StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0));
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StackID curr_stack_id (curr_frame_zero_sp->GetStackID());
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StackID prev_stack_id (prev_frame_zero_sp->GetStackID());
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#if defined (DEBUG_STACK_FRAMES)
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const uint32_t num_prev_frames = prev_sp->GetNumFrames (false);
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s.Printf("\n%u previous frames with one current frame\n", num_prev_frames);
|
|
#endif
|
|
|
|
// We have only a single current frame
|
|
// Our previous stack frames only had a single frame as well...
|
|
if (curr_stack_id == prev_stack_id)
|
|
{
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n");
|
|
#endif
|
|
|
|
curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp);
|
|
// prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp);
|
|
// prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp);
|
|
}
|
|
else if (curr_stack_id < prev_stack_id)
|
|
{
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n");
|
|
#endif
|
|
prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp);
|
|
}
|
|
|
|
curr_ap.release();
|
|
|
|
#if defined (DEBUG_STACK_FRAMES)
|
|
s.PutCString("\nMerged:\n");
|
|
prev_sp->Dump (&s);
|
|
#endif
|
|
|
|
|
|
}
|
|
|
|
lldb::StackFrameSP
|
|
StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr)
|
|
{
|
|
const_iterator pos;
|
|
const_iterator begin = m_frames.begin();
|
|
const_iterator end = m_frames.end();
|
|
lldb::StackFrameSP ret_sp;
|
|
|
|
for (pos = begin; pos != end; ++pos)
|
|
{
|
|
if (pos->get() == stack_frame_ptr)
|
|
{
|
|
ret_sp = (*pos);
|
|
break;
|
|
}
|
|
}
|
|
return ret_sp;
|
|
}
|
|
|
|
size_t
|
|
StackFrameList::GetStatus (Stream& strm,
|
|
uint32_t first_frame,
|
|
uint32_t num_frames,
|
|
bool show_frame_info,
|
|
uint32_t num_frames_with_source,
|
|
uint32_t source_lines_before,
|
|
uint32_t source_lines_after)
|
|
{
|
|
size_t num_frames_displayed = 0;
|
|
|
|
if (num_frames == 0)
|
|
return 0;
|
|
|
|
StackFrameSP frame_sp;
|
|
uint32_t frame_idx = 0;
|
|
uint32_t last_frame;
|
|
|
|
// Don't let the last frame wrap around...
|
|
if (num_frames == UINT32_MAX)
|
|
last_frame = UINT32_MAX;
|
|
else
|
|
last_frame = first_frame + num_frames;
|
|
|
|
for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx)
|
|
{
|
|
frame_sp = GetFrameAtIndex(frame_idx);
|
|
if (frame_sp.get() == NULL)
|
|
break;
|
|
|
|
if (!frame_sp->GetStatus (strm,
|
|
show_frame_info,
|
|
num_frames_with_source > first_frame - frame_idx,
|
|
source_lines_before,
|
|
source_lines_after))
|
|
break;
|
|
++num_frames_displayed;
|
|
}
|
|
|
|
strm.IndentLess();
|
|
return num_frames_displayed;
|
|
}
|
|
|