into a separate "parse an attribute that takes a type argument" codepath. This results in both codepaths being a lot cleaner and simpler, and fixes some bugs where the type argument handling bled into the expression argument handling and caused us to both accept invalid and reject valid attribute arguments. llvm-svn: 193731
23 lines
980 B
C++
23 lines
980 B
C++
// RUN: %clang_cc1 -fsyntax-only -verify %s
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class c {
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virtual void f1(const char* a, ...)
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__attribute__ (( __format__(__printf__,2,3) )) = 0;
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virtual void f2(const char* a, ...)
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__attribute__ (( __format__(__printf__,2,3) )) {}
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};
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template <typename T> class X {
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template <typename S> void X<S>::f() __attribute__((locks_excluded())); // expected-error{{nested name specifier 'X<S>::' for declaration does not refer into a class, class template or class template partial specialization}} \
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// expected-warning{{attribute locks_excluded ignored, because it is not attached to a declaration}}
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};
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namespace PR17666 {
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const int A = 1;
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typedef int __attribute__((__aligned__(A))) T1;
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int check1[__alignof__(T1) == 1 ? 1 : -1];
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typedef int __attribute__((aligned(int(1)))) T1;
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typedef int __attribute__((aligned(int))) T2; // expected-error {{expected '(' for function-style cast}}
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}
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