Files
clang-p2996/lldb/source/Breakpoint/BreakpointResolverAddress.cpp
Greg Clayton 5160ce5c72 <rdar://problem/13521159>
LLDB is crashing when logging is enabled from lldb-perf-clang. This has to do with the global destructor chain as the process and its threads are being torn down.

All logging channels now make one and only one instance that is kept in a global pointer which is never freed. This guarantees that logging can correctly continue as the process tears itself down.

llvm-svn: 178191
2013-03-27 23:08:40 +00:00

112 lines
2.8 KiB
C++

//===-- BreakpointResolverAddress.cpp ---------------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "lldb/Breakpoint/BreakpointResolverAddress.h"
// C Includes
// C++ Includes
// Other libraries and framework includes
// Project includes
#include "lldb/lldb-private-log.h"
#include "lldb/Breakpoint/BreakpointLocation.h"
#include "lldb/Core/Log.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Target/Target.h"
using namespace lldb;
using namespace lldb_private;
//----------------------------------------------------------------------
// BreakpointResolverAddress:
//----------------------------------------------------------------------
BreakpointResolverAddress::BreakpointResolverAddress
(
Breakpoint *bkpt,
const Address &addr
) :
BreakpointResolver (bkpt, BreakpointResolver::AddressResolver),
m_addr (addr)
{
}
BreakpointResolverAddress::~BreakpointResolverAddress ()
{
}
void
BreakpointResolverAddress::ResolveBreakpoint (SearchFilter &filter)
{
// The address breakpoint only takes once, so if we've already set it we're done.
if (m_breakpoint->GetNumLocations() > 0)
return;
else
BreakpointResolver::ResolveBreakpoint(filter);
}
void
BreakpointResolverAddress::ResolveBreakpointInModules
(
SearchFilter &filter,
ModuleList &modules
)
{
// The address breakpoint only takes once, so if we've already set it we're done.
if (m_breakpoint->GetNumLocations() > 0)
return;
else
BreakpointResolver::ResolveBreakpointInModules (filter, modules);
}
Searcher::CallbackReturn
BreakpointResolverAddress::SearchCallback
(
SearchFilter &filter,
SymbolContext &context,
Address *addr,
bool containing
)
{
assert (m_breakpoint != NULL);
if (filter.AddressPasses (m_addr))
{
BreakpointLocationSP bp_loc_sp(m_breakpoint->AddLocation(m_addr));
if (bp_loc_sp && !m_breakpoint->IsInternal())
{
StreamString s;
bp_loc_sp->GetDescription(&s, lldb::eDescriptionLevelVerbose);
Log *log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_BREAKPOINTS));
if (log)
log->Printf ("Added location: %s\n", s.GetData());
}
}
return Searcher::eCallbackReturnStop;
}
Searcher::Depth
BreakpointResolverAddress::GetDepth()
{
return Searcher::eDepthTarget;
}
void
BreakpointResolverAddress::GetDescription (Stream *s)
{
s->PutCString ("address = ");
m_addr.Dump(s, m_breakpoint->GetTarget().GetProcessSP().get(), Address::DumpStyleLoadAddress, Address::DumpStyleModuleWithFileAddress);
}
void
BreakpointResolverAddress::Dump (Stream *s) const
{
}