This change implements: #70072 - `hlsl_intrinsics.h` - add the `exp` api - `DXIL.td` - add the llvm intrinsic to DXIL opcode lowering mapping. - This change reuses llvm's existing intrinsic `__builtin_elementwise_exp` \ `int_exp` & `__builtin_elementwise_exp2` \ `int_exp2` - This PR is part 1 of 2. - Part 2 requires an intrinsic to instructions lowering. Part2 will expand `int_exp` to ``` A = Builder.CreateFMul(log2eConst, val); int_exp2(A) ``` just like we do in [TranslateExp](https://github.com/microsoft/DirectXShaderCompiler/blob/main/lib/HLSL/HLOperationLower.cpp#L2220C1-L2236C2)
28 lines
1.2 KiB
HLSL
28 lines
1.2 KiB
HLSL
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// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -emit-llvm -disable-llvm-passes -verify -verify-ignore-unexpected -DTEST_FUNC=__builtin_elementwise_exp
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// RUN: %clang_cc1 -finclude-default-header -triple dxil-pc-shadermodel6.6-library %s -fnative-half-type -emit-llvm -disable-llvm-passes -verify -verify-ignore-unexpected -DTEST_FUNC=__builtin_elementwise_exp2
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float test_too_few_arg() {
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return TEST_FUNC();
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// expected-error@-1 {{too few arguments to function call, expected 1, have 0}}
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}
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float2 test_too_many_arg(float2 p0) {
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return TEST_FUNC(p0, p0);
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// expected-error@-1 {{too many arguments to function call, expected 1, have 2}}
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}
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float builtin_bool_to_float_type_promotion(bool p1) {
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return TEST_FUNC(p1);
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// expected-error@-1 {{1st argument must be a vector, integer or floating point type (was 'bool')}}
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}
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float builtin_exp_int_to_float_promotion(int p1) {
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return TEST_FUNC(p1);
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// expected-error@-1 {{1st argument must be a floating point type (was 'int')}}
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}
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float2 builtin_exp_int2_to_float2_promotion(int2 p1) {
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return TEST_FUNC(p1);
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// expected-error@-1 {{1st argument must be a floating point type (was 'int2' (aka 'vector<int, 2>'))}}
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}
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